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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/sdktools_functions.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_functions_included
+ #endinput
+#endif
+#define _sdktools_functions_included
+
+/**
+ * Removes a player's item.
+ *
+ * @param client Client index.
+ * @param item CBaseCombatWeapon entity index.
+ * @return True on success, false otherwise.
+ * @error Invalid client or entity, lack of mod support, or client not in
+ * game.
+ */
+native bool RemovePlayerItem(int client, int item);
+
+/**
+ * Gives a named item to a player.
+ *
+ * @param client Client index.
+ * @param item Item classname (such as weapon_ak47).
+ * @param iSubType Unknown.
+ * @return Entity index on success, or -1 on failure.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native int GivePlayerItem(int client, const char[] item, int iSubType=0);
+
+/**
+ * Returns the weapon in a player's slot.
+ *
+ * @param client Client index.
+ * @param slot Slot index (mod specific).
+ * @return Entity index on success, -1 if no weapon existed.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native int GetPlayerWeaponSlot(int client, int slot);
+
+/**
+ * Ignites an entity on fire.
+ *
+ * @param entity Entity index.
+ * @param time Number of seconds to set on fire.
+ * @param npc True to only affect NPCs.
+ * @param size Unknown.
+ * @param level Unknown.
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native void IgniteEntity(int entity, float time, bool npc=false, float size=0.0, bool level=false);
+
+/**
+ * Extinguishes an entity that is on fire.
+ *
+ * @param entity Entity index.
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native void ExtinguishEntity(int entity);
+
+/**
+ * Teleports an entity.
+ *
+ * @param entity Client index.
+ * @param origin New origin, or NULL_VECTOR for no change.
+ * @param angles New angles, or NULL_VECTOR for no change.
+ * @param velocity New velocity, or NULL_VECTOR for no change.
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native void TeleportEntity(int entity, const float origin[3] = NULL_VECTOR, const float angles[3] = NULL_VECTOR, const float velocity[3] = NULL_VECTOR);
+
+/**
+ * Forces a player to commit suicide.
+ *
+ * @param client Client index.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native void ForcePlayerSuicide(int client);
+
+/**
+ * Slaps a player in a random direction.
+ *
+ * @param client Client index.
+ * @param health Health to subtract.
+ * @param sound False to disable the sound effects.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native void SlapPlayer(int client, int health=5, bool sound=true);
+
+/**
+ * Searches for an entity by classname.
+ *
+ * @param startEnt A valid entity's index after which to begin searching from.
+ * Use -1 to start from the first entity.
+ * @param classname Classname of the entity to find.
+ * @return Entity index >= 0 if found, -1 otherwise.
+ * @error Invalid start entity or lack of mod support.
+ */
+native int FindEntityByClassname(int startEnt, const char[] classname);
+
+/**
+ * Returns the client's eye angles.
+ *
+ * @param client Player's index.
+ * @param ang Destination vector to store the client's eye angles.
+ * @return True on success, false on failure.
+ * @error Invalid client index, client not in game, or lack of mod support.
+ */
+native bool GetClientEyeAngles(int client, float ang[3]);
+
+/**
+ * Creates an entity by string name, but does not spawn it (see DispatchSpawn).
+ * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
+ * invalid or there is already an edict using that index, it will error out.
+ *
+ * @param classname Entity classname.
+ * @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above).
+ * @return Entity index on success, or -1 on failure.
+ * @error Invalid edict index, no map is running, or lack of mod support.
+ */
+native int CreateEntityByName(const char[] classname, int ForceEdictIndex=-1);
+
+/**
+ * Spawns an entity into the game.
+ *
+ * @param entity Entity index of the created entity.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index or lack of mod support.
+ */
+native bool DispatchSpawn(int entity);
+
+/**
+ * Dispatches a KeyValue into given entity using a string value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param value String value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index or lack of mod support.
+ */
+native bool DispatchKeyValue(int entity, const char[] keyName, const char[] value);
+
+/**
+ * Dispatches a KeyValue into given entity using an integer value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param value Integer value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index or lack of mod support.
+ */
+stock bool DispatchKeyValueInt(int entity, const char[] keyName, int value)
+{
+ char str[12];
+ FormatEx(str, sizeof(str), "%d", value);
+
+ return DispatchKeyValue(entity, keyName, str);
+}
+
+/**
+ * Dispatches a KeyValue into given entity using a floating point value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param value Floating point value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index or lack of mod support.
+ */
+native bool DispatchKeyValueFloat(int entity, const char[] keyName, float value);
+
+/**
+ * Dispatches a KeyValue into given entity using a vector value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param vec Vector value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index or lack of mod support.
+ */
+native bool DispatchKeyValueVector(int entity, const char[] keyName, const float vec[3]);
+
+/**
+ * Returns the entity a client is aiming at.
+ *
+ * @param client Client performing the aiming.
+ * @param only_clients True to exclude all entities but clients.
+ * @return Entity index being aimed at.
+ * -1 if no entity is being aimed at.
+ * -2 if the function is not supported.
+ * @error Invalid client index or client not in game.
+ */
+native int GetClientAimTarget(int client, bool only_clients=true);
+
+/**
+ * Returns the total number of teams in a game.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @return Total number of teams.
+ */
+native int GetTeamCount();
+
+/**
+ * Retrieves the team name based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @param name Buffer to store string in.
+ * @param maxlength Maximum length of string buffer.
+ * @error Invalid team index.
+ */
+native void GetTeamName(int index, char[] name, int maxlength);
+
+/**
+ * Returns the score of a team based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @return Score.
+ * @error Invalid team index.
+ */
+native int GetTeamScore(int index);
+
+/**
+ * Sets the score of a team based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @param value New score value.
+ * @error Invalid team index.
+ */
+native void SetTeamScore(int index, int value);
+
+/**
+ * Retrieves the number of players in a certain team.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @return Number of players in the team.
+ * @error Invalid team index.
+ */
+native int GetTeamClientCount(int index);
+
+/**
+ * Returns the entity index of a team.
+ *
+ * @param teamIndex Team index.
+ * @return Entity index of team.
+ * @error Invalid team index.
+ */
+native int GetTeamEntity(int teamIndex);
+
+/**
+ * Sets the model to a given entity.
+ *
+ * @param entity Entity index.
+ * @param model Model name.
+ * @error Invalid entity index or lack of mod support.
+ */
+native void SetEntityModel(int entity, const char[] model);
+
+/**
+ * Retrieves the decal file name associated with a given client.
+ *
+ * @param client Player's index.
+ * @param hex Buffer to store the logo filename.
+ * @param maxlength Maximum length of string buffer.
+ * @return True on success, otherwise false.
+ * @error Invalid client or client not in game.
+ */
+native bool GetPlayerDecalFile(int client, char[] hex, int maxlength);
+
+/**
+ * Retrieves the jingle file name associated with a given client.
+ *
+ * @param client Player's index.
+ * @param hex Buffer to store the jingle filename.
+ * @param maxlength Maximum length of string buffer.
+ * @return True on success, otherwise false.
+ * @error Invalid client or client not in game.
+ */
+native bool GetPlayerJingleFile(int client, char[] hex, int maxlength);
+
+/**
+ * Returns the average server network traffic in bytes/sec.
+ *
+ * @param in Buffer to store the input traffic velocity.
+ * @param out Buffer to store the output traffic velocity.
+ * @error Lack of mod support.
+ */
+native void GetServerNetStats(float &inAmount, float &outAmout);
+
+/**
+ * Equip's a player's weapon.
+ *
+ * @param client Client index.
+ * @param weapon CBaseCombatWeapon entity index.
+ * @error Invalid client or entity, lack of mod support, or client not in
+ * game.
+ */
+native void EquipPlayerWeapon(int client, int weapon);
+
+/**
+ * Activates an entity (CBaseAnimating::Activate)
+ *
+ * @param entity Entity index.
+ * @error Invalid entity or lack of mod support.
+ */
+native void ActivateEntity(int entity);
+
+/**
+ * Sets values to client info buffer keys and notifies the engine of the change.
+ * The change does not get propagated to mods until the next frame.
+ *
+ * @param client Player's index.
+ * @param key Key string.
+ * @param value Value string.
+ * @error Invalid client index, client not connected, or lack of mod support.
+ */
+native void SetClientInfo(int client, const char[] key, const char[] value);
+
+/**
+ * Changes a client's name.
+ *
+ * @param client Player's index.
+ * @param name New name.
+ * @error Invalid client index, client not connected, or lack of mod support.
+ */
+native void SetClientName(int client, const char[] name);
+
+/**
+ * Gives ammo of a certain type to a player.
+ * This natives obeys the maximum amount of ammo a player can carry per ammo type.
+ *
+ * @param client The client index.
+ * @param amount Amount of ammo to give. Is capped at ammotype's limit.
+ * @param ammotype Type of ammo to give to player.
+ * @param suppressSound If true, don't play the ammo pickup sound.
+ * @return Amount of ammo actually given.
+ * @error Lack of mod support.
+ */
+native int GivePlayerAmmo(int client, int amount, int ammotype, bool suppressSound=false);
+
+/**
+ * Changes an entity's collision group (CBaseEntity::SetCollisionGroup).
+ *
+ * @param entity The entity index.
+ * @param collisionGroup Collision group to use.
+ * @error Invalid entity or lack of mod support.
+ */
+native void SetEntityCollisionGroup(int entity, int collisionGroup);
+
+/**
+ * Recaculates entity collision rules (CBaseEntity::CollisionRulesChanged).
+ *
+ * @param entity The entity index.
+ * @error Invalid entity or lack of mod support.
+ */
+native void EntityCollisionRulesChanged(int entity);
+
+/**
+ * Sets an entity's owner (CBaseEntity::SetEntityOwner).
+ *
+ * @param entity The entity index.
+ * @param owner The owner entity index, can be invalid.
+ * @error Invalid entity or lack of mod support.
+ */
+native void SetEntityOwner(int entity, int owner=INVALID_ENT_REFERENCE);
+
+/**
+ * Returns the index number of a given named attachment.
+ *
+ * @param entity The entity index.
+ * @param name The attachment name.
+ * @return An attachment index, or 0 if the attachment name is invalid or unused.
+ * @error Invalid entity or lack of mod support.
+ */
+native int LookupEntityAttachment(int entity, const char[] name);
+
+/**
+ * Returns the world location and world angles of an attachment.
+ *
+ * @param entity The entity index.
+ * @param attachment The attachment index.
+ * @param origin Destination vector to store the attachment's origin vector.
+ * @param angles Destination vector to store the attachment's position angle.
+ * @return True on success, otherwise false.
+ * @error Invalid entity or lack of mod support.
+ */
+native bool GetEntityAttachment(int entity, int attachment, float origin[3], float angles[3]);