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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/sdktools_hooks.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_hooks_included
+ #endinput
+#endif
+#define _sdktools_hooks_included
+
+#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
+
+/**
+ * Called when a clients movement buttons are being processed (Read Only)
+ *
+ * @param client Index of the client.
+ * @param buttons Current commands (as bitflags - see entity_prop_stocks.inc).
+ * @param impulse Current impulse command.
+ * @param vel Players desired velocity.
+ * @param angles Players desired view angles.
+ * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
+ * @param subtype Weapon subtype when selected from a menu.
+ * @param cmdnum Command number. Increments from the first command sent.
+ * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
+ * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
+ * @param mouse Mouse direction (x, y).
+ */
+forward void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
+
+/**
+ * Called when a clients movement buttons are being processed
+ *
+ * @param client Index of the client.
+ * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
+ * @param impulse Copyback buffer containing the current impulse command.
+ * @param vel Players desired velocity.
+ * @param angles Players desired view angles.
+ * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
+ * @param subtype Weapon subtype when selected from a menu.
+ * @param cmdnum Command number. Increments from the first command sent.
+ * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
+ * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
+ * @param mouse Mouse direction (x, y).
+ * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
+ *
+ * @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS.
+ */
+forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
+
+/**
+ * Called after a clients movement buttons were processed.
+ *
+ * @param client Index of the client.
+ * @param buttons The current commands (as bitflags - see entity_prop_stocks.inc).
+ * @param impulse The current impulse command.
+ * @param vel Players desired velocity.
+ * @param angles Players desired view angles.
+ * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
+ * @param subtype Weapon subtype when selected from a menu.
+ * @param cmdnum Command number. Increments from the first command sent.
+ * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
+ * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
+ * @param mouse Mouse direction (x, y).
+ */
+forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
+
+/**
+ * Called when a client requests a file from the server.
+ *
+ * @param client Client index.
+ * @param sFile Requested file path.
+ *
+ * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
+ */
+forward Action OnFileSend(int client, const char[] sFile);
+
+/**
+ * Called when a client sends a file to the server.
+ *
+ * @param client Client index.
+ * @param sFile Requested file path.
+ *
+ * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
+ */
+forward Action OnFileReceive(int client, const char[] sFile);