diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/sdktools_hooks.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod/scripting/include/sdktools_hooks.inc')
| -rw-r--r-- | sourcemod/scripting/include/sdktools_hooks.inc | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/sdktools_hooks.inc b/sourcemod/scripting/include/sdktools_hooks.inc new file mode 100644 index 0000000..9c92772 --- /dev/null +++ b/sourcemod/scripting/include/sdktools_hooks.inc @@ -0,0 +1,112 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _sdktools_hooks_included + #endinput +#endif +#define _sdktools_hooks_included + +#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params" + +/** + * Called when a clients movement buttons are being processed (Read Only) + * + * @param client Index of the client. + * @param buttons Current commands (as bitflags - see entity_prop_stocks.inc). + * @param impulse Current impulse command. + * @param vel Players desired velocity. + * @param angles Players desired view angles. + * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. + * @param subtype Weapon subtype when selected from a menu. + * @param cmdnum Command number. Increments from the first command sent. + * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. + * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. + * @param mouse Mouse direction (x, y). + */ +forward void OnPlayerRunCmdPre(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]); + +/** + * Called when a clients movement buttons are being processed + * + * @param client Index of the client. + * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc). + * @param impulse Copyback buffer containing the current impulse command. + * @param vel Players desired velocity. + * @param angles Players desired view angles. + * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. + * @param subtype Weapon subtype when selected from a menu. + * @param cmdnum Command number. Increments from the first command sent. + * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. + * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. + * @param mouse Mouse direction (x, y). + * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise. + * + * @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS. + */ +forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]); + +/** + * Called after a clients movement buttons were processed. + * + * @param client Index of the client. + * @param buttons The current commands (as bitflags - see entity_prop_stocks.inc). + * @param impulse The current impulse command. + * @param vel Players desired velocity. + * @param angles Players desired view angles. + * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. + * @param subtype Weapon subtype when selected from a menu. + * @param cmdnum Command number. Increments from the first command sent. + * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. + * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements. + * @param mouse Mouse direction (x, y). + */ +forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]); + +/** + * Called when a client requests a file from the server. + * + * @param client Client index. + * @param sFile Requested file path. + * + * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed. + */ +forward Action OnFileSend(int client, const char[] sFile); + +/** + * Called when a client sends a file to the server. + * + * @param client Client index. + * @param sFile Requested file path. + * + * @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed. + */ +forward Action OnFileReceive(int client, const char[] sFile); |
