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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/sdktools_variant_t.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_variant_t_included
+ #endinput
+#endif
+#define _sdktools_variant_t_included
+
+/**
+ * Sets a bool value in the global variant object.
+ *
+ * @param val Input value.
+ */
+native void SetVariantBool(bool val);
+
+/**
+ * Sets a string in the global variant object.
+ *
+ * @param str Input string.
+ */
+native void SetVariantString(const char[] str);
+
+/**
+ * Sets an integer value in the global variant object.
+ *
+ * @param val Input value.
+ */
+native void SetVariantInt(int val);
+
+/**
+ * Sets a floating point value in the global variant object.
+ *
+ * @param val Input value.
+ */
+native void SetVariantFloat(float val);
+
+/**
+ * Sets a 3D vector in the global variant object.
+ *
+ * @param vec Input vector.
+ */
+native void SetVariantVector3D(const float vec[3]);
+
+/**
+ * Sets a 3D position vector in the global variant object.
+ *
+ * @param vec Input position vector.
+ */
+native void SetVariantPosVector3D(const float vec[3]);
+
+/**
+ * Sets a color in the global variant object.
+ *
+ * @param color Input color.
+ */
+native void SetVariantColor(const int color[4]);
+
+/**
+ * Sets an entity in the global variant object.
+ *
+ * @param entity Entity index.
+ * @error Invalid entity index.
+ */
+native void SetVariantEntity(int entity);