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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/smlib/server.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
Diffstat (limited to 'sourcemod/scripting/include/smlib/server.inc')
-rw-r--r--sourcemod/scripting/include/smlib/server.inc135
1 files changed, 135 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/smlib/server.inc b/sourcemod/scripting/include/smlib/server.inc
new file mode 100644
index 0000000..ae54cc4
--- /dev/null
+++ b/sourcemod/scripting/include/smlib/server.inc
@@ -0,0 +1,135 @@
+#if defined _smlib_server_included
+ #endinput
+#endif
+#define _smlib_server_included
+
+#include <sourcemod>
+#include <smlib/general>
+
+/*
+ * Gets the server's public/external (default) or
+ * private/local (usually server's behind a NAT) IP.
+ * If your server is behind a NAT Router, you need the SteamTools
+ * extension available at http://forums.alliedmods.net/showthread.php?t=129763
+ * to get the public IP. <steamtools> has to be included BEFORE <smlib>.
+ * If the server is not behind NAT, the public IP is the same as the private IP.
+ *
+ * @param public Set to true to retrieve the server's public/external IP, false otherwise.
+ * @return Long IP or 0 if the IP couldn't be retrieved.
+ */
+stock int Server_GetIP(bool public_=true)
+{
+ int ip = 0;
+
+ static ConVar cvHostip = null;
+
+ if (cvHostip == INVALID_HANDLE) {
+ cvHostip = FindConVar("hostip");
+ MarkNativeAsOptional("Steam_GetPublicIP");
+ }
+
+ if (cvHostip != INVALID_HANDLE) {
+ ip = cvHostip.IntValue;
+ }
+
+ if (ip != 0 && IsIPLocal(ip) == public_) {
+ ip = 0;
+ }
+
+#if defined _steamtools_included
+ if (ip == 0) {
+ if (CanTestFeatures() && GetFeatureStatus(FeatureType_Native, "Steam_GetPublicIP") == FeatureStatus_Available) {
+ int octets[4];
+ Steam_GetPublicIP(octets);
+
+ ip =
+ octets[0] << 24 |
+ octets[1] << 16 |
+ octets[2] << 8 |
+ octets[3];
+
+ if (IsIPLocal(ip) == public_) {
+ ip = 0;
+ }
+ }
+ }
+#endif
+
+ return ip;
+}
+
+/*
+ * Gets the server's public/external (default) or
+ * private/local (usually server's behind a NAT) as IP String in dotted format.
+ * If your server is behind a NAT Router, you need the SteamTools
+ * extension available at http://forums.alliedmods.net/showthread.php?t=129763
+ * to get the public IP. <steamtools> has to be included BEFORE <smlib>.
+ * If the public IP couldn't be found, an empty String is returned.
+ * If the server is not behind NAT, the public IP is the same as the private IP.
+ *
+ * @param buffer String buffer (size=16)
+ * @param size String buffer size.
+ * @param public Set to true to retrieve the server's public/external IP, false otherwise.
+ * @return True on success, false otherwise.
+ */
+stock bool Server_GetIPString(char[] buffer, int size, bool public_=true)
+{
+ int ip;
+
+ if ((ip = Server_GetIP(public_)) == 0) {
+ buffer[0] = '\0';
+ return false;
+ }
+
+ LongToIP(ip, buffer, size);
+
+ return true;
+}
+
+/*
+ * Gets the server's local port.
+ *
+ * @noparam
+ * @return The server's port, 0 if there is no port.
+ */
+stock int Server_GetPort()
+{
+ static ConVar cvHostport = null;
+
+ if (cvHostport == INVALID_HANDLE) {
+ cvHostport = FindConVar("hostport");
+ }
+
+ if (cvHostport == INVALID_HANDLE) {
+ return 0;
+ }
+
+ int port = cvHostport.IntValue;
+
+ return port;
+}
+
+/*
+ * Gets the server's hostname
+ *
+ * @param hostname String buffer
+ * @param size String buffer size
+ * @return True on success, false otherwise.
+ */
+stock bool Server_GetHostName(char[] buffer, int size)
+{
+ static ConVar cvHostname = null;
+
+ if (cvHostname == INVALID_HANDLE) {
+ cvHostname = FindConVar("hostname");
+ }
+
+ if (cvHostname == INVALID_HANDLE) {
+ buffer[0] = '\0';
+ return false;
+ }
+
+ cvHostname.GetString(buffer, size);
+
+ return true;
+}