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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/sorting.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+
+#if defined _sorting_included
+ #endinput
+#endif
+#define _sorting_included
+
+/**
+ * Contains sorting orders.
+ */
+enum SortOrder
+{
+ Sort_Ascending = 0, /**< Ascending order */
+ Sort_Descending = 1, /**< Descending order */
+ Sort_Random = 2 /**< Random order */
+};
+
+/**
+ * Data types for ADT Array Sorts
+ */
+enum SortType
+{
+ Sort_Integer = 0,
+ Sort_Float,
+ Sort_String
+};
+
+/**
+ * Sorts an array of integers.
+ *
+ * @param array Array of integers to sort in-place.
+ * @param array_size Size of the array.
+ * @param order Sorting order to use.
+ */
+native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
+
+/**
+ * Sorts an array of float point numbers.
+ *
+ * @param array Array of floating point numbers to sort in-place.
+ * @param array_size Size of the array.
+ * @param order Sorting order to use.
+ */
+native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
+
+/**
+ * Sorts an array of strings.
+ *
+ * @param array Array of strings to sort in-place.
+ * @param array_size Size of the array.
+ * @param order Sorting order to use.
+ */
+native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
+
+/**
+ * Sort comparison function for 1D array elements.
+ * @note You may need to use explicit tags in order to use data properly.
+ *
+ * @param elem1 First element to compare.
+ * @param elem2 Second element to compare.
+ * @param array Array that is being sorted (order is undefined).
+ * @param hndl Handle optionally passed in while sorting.
+ * @return -1 if first should go before second
+ * 0 if first is equal to second
+ * 1 if first should go after second
+ */
+typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl);
+
+/**
+ * Sorts a custom 1D array. You must pass in a comparison function.
+ *
+ * @param array Array to sort.
+ * @param array_size Size of the array to sort.
+ * @param sortfunc Sort function.
+ * @param hndl Optional Handle to pass through the comparison calls.
+ */
+native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
+
+/**
+ * Sort comparison function for 2D array elements (sub-arrays).
+ * @note You may need to use explicit tags in order to use data properly.
+ *
+ * @param elem1 First array to compare.
+ * @param elem2 Second array to compare.
+ * @param array Array that is being sorted (order is undefined).
+ * @param hndl Handle optionally passed in while sorting.
+ * @return -1 if first should go before second
+ * 0 if first is equal to second
+ * 1 if first should go after second
+ */
+typeset SortFunc2D
+{
+ function int (int[] elem1, int[] elem2, const int[][] array, Handle hndl);
+ function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl);
+};
+
+/**
+ * Sorts a custom 2D array. You must pass in a comparison function.
+ *
+ * @param array Array to sort.
+ * @param array_size Size of the major array to sort (first index, outermost).
+ * @param sortfunc Sort comparison function to use.
+ * @param hndl Optional Handle to pass through the comparison calls.
+ */
+native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
+
+/**
+ * Sort an ADT Array. Specify the type as Integer, Float, or String.
+ *
+ * @param array Array Handle to sort
+ * @param order Sort order to use, same as other sorts.
+ * @param type Data type stored in the ADT Array
+ */
+native void SortADTArray(Handle array, SortOrder order, SortType type);
+
+/**
+ * Sort comparison function for ADT Array elements. Function provides you with
+ * indexes currently being sorted, use ADT Array functions to retrieve the
+ * index values and compare.
+ *
+ * @param index1 First index to compare.
+ * @param index2 Second index to compare.
+ * @param array Array that is being sorted (order is undefined).
+ * @param hndl Handle optionally passed in while sorting.
+ * @return -1 if first should go before second
+ * 0 if first is equal to second
+ * 1 if first should go after second
+ */
+typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl);
+
+/**
+ * Custom sorts an ADT Array. You must pass in a comparison function.
+ *
+ * @param array Array Handle to sort
+ * @param sortfunc Sort comparison function to use
+ * @param hndl Optional Handle to pass through the comparison calls.
+ */
+native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);