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authoraura <nw@moneybot.cc>2026-02-17 23:42:09 +0100
committeraura <nw@moneybot.cc>2026-02-17 23:42:09 +0100
commit5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch)
tree054acff1113270a9cd07933df760f3768c1b6853 /sourcemod/scripting/include/tf2.inc
parent341db13a008dc12bb22ceb50452d93d01476308c (diff)
move source stuff to its own folder
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diff --git a/sourcemod/scripting/include/tf2.inc b/sourcemod/scripting/include/tf2.inc
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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _tf2_included
- #endinput
-#endif
-#define _tf2_included
-
-#define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */
-#define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */
-#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */
-#define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */
-#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */
-#define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */
-#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */
-#define TF_STUNFLAG_SOUND (1 << 8) /**< sound */
-
-#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON
-#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON
-#define TF_STUNFLAGS_SMALLBONK TF_STUNFLAG_THIRDPERSON|TF_STUNFLAG_SLOWDOWN
-#define TF_STUNFLAGS_NORMALBONK TF_STUNFLAG_BONKSTUCK
-#define TF_STUNFLAGS_BIGBONK TF_STUNFLAG_CHEERSOUND|TF_STUNFLAG_BONKSTUCK
-
-enum TFClassType
-{
- TFClass_Unknown = 0,
- TFClass_Scout,
- TFClass_Sniper,
- TFClass_Soldier,
- TFClass_DemoMan,
- TFClass_Medic,
- TFClass_Heavy,
- TFClass_Pyro,
- TFClass_Spy,
- TFClass_Engineer
-};
-
-enum TFTeam
-{
- TFTeam_Unassigned = 0,
- TFTeam_Spectator = 1,
- TFTeam_Red = 2,
- TFTeam_Blue = 3
-};
-
-enum TFCond
-{
- TFCond_Slowed = 0, //0: Revving Minigun, Sniper Rifle. Gives zoomed/revved pose
- TFCond_Zoomed, //1: Sniper Rifle zooming
- TFCond_Disguising, //2: Disguise smoke
- TFCond_Disguised, //3: Disguise
- TFCond_Cloaked, //4: Cloak effect
- TFCond_Ubercharged, //5: Invulnerability, removed when being healed or by another Uber effect
- TFCond_TeleportedGlow, //6: Teleport trail effect
- TFCond_Taunting, //7: Used for taunting, can remove to stop taunting
- TFCond_UberchargeFading, //8: Invulnerability expiration effect
- TFCond_Unknown1, //9
- TFCond_CloakFlicker = 9, //9: Cloak flickering effect
- TFCond_Teleporting, //10: Used for teleporting, does nothing applying
- TFCond_Kritzkrieged, //11: Crit boost, removed when being healed or another Uber effect
- TFCond_Unknown2, //12
- TFCond_TmpDamageBonus = 12, //12: Temporary damage buff, something along with attribute 19
- TFCond_DeadRingered, //13: Dead Ringer damage resistance, gives TFCond_Cloaked
- TFCond_Bonked, //14: Bonk! Atomic Punch effect
- TFCond_Dazed, //15: Slow effect, can remove to remove stun effects
- TFCond_Buffed, //16: Buff Banner mini-crits, icon, and glow
- TFCond_Charging, //17: Forced forward, charge effect
- TFCond_DemoBuff, //18: Eyelander eye glow
- TFCond_CritCola, //19: Mini-crit effect
- TFCond_InHealRadius, //20: Ring effect, rings disappear after a taunt ends
- TFCond_Healing, //21: Used for healing, does nothing applying
- TFCond_OnFire, //22: Ignite sound and vocals, can remove to remove afterburn
- TFCond_Overhealed, //23: Used for overheal, does nothing applying
- TFCond_Jarated, //24: Jarate effect
- TFCond_Bleeding, //25: Bleed effect
- TFCond_DefenseBuffed, //26: Battalion's Backup's defense, icon, and glow
- TFCond_Milked, //27: Mad Milk effect
- TFCond_MegaHeal, //28: Quick-Fix Ubercharge's knockback/stun immunity and visual effect
- TFCond_RegenBuffed, //29: Concheror's speed boost, heal on hit, icon, and glow
- TFCond_MarkedForDeath, //30: Fan o' War marked-for-death effect
- TFCond_NoHealingDamageBuff, //31: Mini-crits, blocks healing, glow, no weapon mini-crit effects
- TFCond_SpeedBuffAlly, //32: Disciplinary Action speed boost
- TFCond_HalloweenCritCandy, //33: Halloween pumpkin crit-boost
- TFCond_CritCanteen, //34: Crit-boost and doubles Sentry Gun fire-rate
- TFCond_CritDemoCharge, //35: Crit glow, adds TFCond_Charging when charge meter is below 75%
- TFCond_CritHype, //36: Soda Popper multi-jump effect
- TFCond_CritOnFirstBlood, //37: Arena first blood crit-boost
- TFCond_CritOnWin, //38: End-of-round crit-boost (May not remove correctly?)
- TFCond_CritOnFlagCapture, //39: Intelligence capture crit-boost
- TFCond_CritOnKill, //40: Crit-boost from crit-on-kill weapons
- TFCond_RestrictToMelee, //41: Prevents switching once melee is out
- TFCond_DefenseBuffNoCritBlock, //42: MvM Bomb Carrier defense buff (TFCond_DefenseBuffed without crit resistance)
- TFCond_Reprogrammed, //43: No longer functions
- TFCond_CritMmmph, //44: Phlogistinator crit-boost
- TFCond_DefenseBuffMmmph, //45: Old Phlogistinator defense buff
- TFCond_FocusBuff, //46: Hitman's Heatmaker no-unscope and faster Sniper charge
- TFCond_DisguiseRemoved, //47: Enforcer damage bonus removed
- TFCond_MarkedForDeathSilent, //48: Marked-for-death without sound effect
- TFCond_DisguisedAsDispenser, //49: Dispenser disguise when crouching, max movement speed, sentries ignore player
- TFCond_Sapped, //50: Sapper sparkle effect in MvM
- TFCond_UberchargedHidden, //51: Out-of-bounds robot invulnerability effect
- TFCond_UberchargedCanteen, //52: Invulnerability effect and Sentry Gun damage resistance
- TFCond_HalloweenBombHead, //53: Bomb head effect (does not explode)
- TFCond_HalloweenThriller, //54: Forced Thriller taunting
- TFCond_RadiusHealOnDamage, //55: Radius healing, adds TFCond_InHealRadius, TFCond_Healing. Removed when a taunt ends, but this condition stays but does nothing
- TFCond_CritOnDamage, //56: Miscellaneous crit-boost
- TFCond_UberchargedOnTakeDamage, //57: Miscellaneous invulnerability
- TFCond_UberBulletResist, //58: Vaccinator Uber bullet resistance
- TFCond_UberBlastResist, //59: Vaccinator Uber blast resistance
- TFCond_UberFireResist, //60: Vaccinator Uber fire resistance
- TFCond_SmallBulletResist, //61: Vaccinator healing bullet resistance
- TFCond_SmallBlastResist, //62: Vaccinator healing blast resistance
- TFCond_SmallFireResist, //63: Vaccinator healing fire resistance
- TFCond_Stealthed, //64: Cloaked until next attack
- TFCond_MedigunDebuff, //65: Unknown
- TFCond_StealthedUserBuffFade, //66: Cloaked, will appear for a few seconds on attack and cloak again
- TFCond_BulletImmune, //67: Full bullet immunity
- TFCond_BlastImmune, //68: Full blast immunity
- TFCond_FireImmune, //69: Full fire immunity
- TFCond_PreventDeath, //70: Survive to 1 health, then the condition is removed
- TFCond_MVMBotRadiowave, //71: Stuns bots and applies radio effect
- TFCond_HalloweenSpeedBoost, //72: Speed boost, non-melee fire rate and reload, infinite air jumps
- TFCond_HalloweenQuickHeal, //73: Healing effect, adds TFCond_Healing along with TFCond_MegaHeal temporarily
- TFCond_HalloweenGiant, //74: Double size, x10 max health increase, ammo regeneration, and forced thirdperson
- TFCond_HalloweenTiny, //75: Half size and increased head size
- TFCond_HalloweenInHell, //76: Applies TFCond_HalloweenGhostMode when the player dies
- TFCond_HalloweenGhostMode, //77: Becomes a ghost unable to attack but can fly
- TFCond_MiniCritOnKill, //78: Mini-crits effect
- TFCond_DodgeChance, //79
- TFCond_ObscuredSmoke = 79, //79: 75% chance to dodge an attack
- TFCond_Parachute, //80: Parachute effect, removed when touching the ground
- TFCond_BlastJumping, //81: Player is blast jumping
- TFCond_HalloweenKart, //82: Player forced into a Halloween kart
- TFCond_HalloweenKartDash, //83: Forced forward if in TFCond_HalloweenKart, zoom in effect, and dash animations
- TFCond_BalloonHead, //84: Big head and lowered gravity
- TFCond_MeleeOnly, //85: Forced melee, along with TFCond_SpeedBuffAlly and TFCond_HalloweenTiny
- TFCond_SwimmingCurse, //86: Swim in the air with Jarate overlay
- TFCond_HalloweenKartNoTurn, //87
- TFCond_FreezeInput = 87, //87: Prevents player from using controls
- TFCond_HalloweenKartCage, //88: Puts a cage around the player if in TFCond_HalloweenKart, otherwise crashes
- TFCond_HasRune, //89: Has a powerup
- TFCond_RuneStrength, //90: Double damage and no damage falloff
- TFCond_RuneHaste, //91: Double fire rate, reload speed, clip and ammo size, and 30% faster movement speed
- TFCond_RuneRegen, //92: Regen ammo, health, and metal
- TFCond_RuneResist, //93: Takes 1/2 damage and critical immunity
- TFCond_RuneVampire, //94: Takes 3/4 damage, gain health on damage, and 40% increase in max health
- TFCond_RuneWarlock, //95: Attacker takes damage and knockback on hitting the player and 50% increase in max health
- TFCond_RunePrecision, //96: Less bullet spread, no damage falloff, 250% faster projectiles, and double damage, faster charge, and faster re-zoom for Sniper Rifles
- TFCond_RuneAgility, //97: Increased movement speed, grappling hook speed, jump height, and instant weapon switch
- TFCond_GrapplingHook, //98: Used when a player fires their grappling hook, no effect applying or removing
- TFCond_GrapplingHookSafeFall, //99: Used when a player is pulled by their grappling hook, no effect applying or removing
- TFCond_GrapplingHookLatched, //100: Used when a player latches onto a wall, no effect applying or removing
- TFCond_GrapplingHookBleeding, //101: Used when a player is hit by attacker's grappling hook
- TFCond_AfterburnImmune, //102: Deadringer afterburn immunity
- TFCond_RuneKnockout, //103: Melee and grappling hook only, increased max health, knockback immunity, x4 more damage against buildings, and knockbacks a powerup off a victim on hit
- TFCond_RuneImbalance, //104: Prevents gaining a crit-boost or Uber powerups
- TFCond_CritRuneTemp, //105: Crit-boost effect
- TFCond_PasstimeInterception, //106: Used when a player intercepts the Jack/Ball
- TFCond_SwimmingNoEffects, //107: Swimming in the air without animations or overlay
- TFCond_EyeaductUnderworld, //108: Refills max health, short Uber, escaped the underworld message on removal
- TFCond_KingRune, //109: Increased max health and applies TFCond_KingAura
- TFCond_PlagueRune, //110: Radius health kit stealing, increased max health, TFCond_Plague on touching a victim
- TFCond_SupernovaRune, //111: Charge meter passively increasing, when charged activiated causes radius Bonk stun
- TFCond_Plague, //112: Plague sound effect and message, blocks King powerup health regen
- TFCond_KingAura, //113: Increased fire rate, reload speed, and health regen to players in a radius
- TFCond_SpawnOutline, //114: Outline and health meter of teammates (and disguised spies)
- TFCond_KnockedIntoAir, //115: Used when a player is airblasted
- TFCond_CompetitiveWinner, //116: Unknown
- TFCond_CompetitiveLoser, //117: Unknown
- TFCond_NoTaunting_DEPRECATED, //118
- TFCond_HealingDebuff = 118, //118: Healing debuff from Medics and dispensers
- TFCond_PasstimePenaltyDebuff, //119: Marked-for-death effect
- TFCond_GrappledToPlayer, //120: Prevents taunting and some Grappling Hook actions
- TFCond_GrappledByPlayer, //121: Unknown
- TFCond_ParachuteDeployed, //122: Parachute deployed, prevents reopening it
- TFCond_Gas, //123: Gas Passer effect
- TFCond_BurningPyro, //124: Dragon's Fury afterburn on Pyros
- TFCond_RocketPack, //125: Thermal Thruster launched effects, prevents reusing
- TFCond_LostFooting, //126: Less ground friction
- TFCond_AirCurrent, //127: Reduced air control and friction
- TFCond_HalloweenHellHeal, // 128: Used when a player gets teleported to hell
- TFCond_PowerupModeDominant, // 129: Reduces effects of certain powerups
- TFCond_ImmuneToPushback // 130: Player is immune to pushback effects
-};
-
-const float TFCondDuration_Infinite = -1.0;
-
-enum TFHoliday
-{
- TFHoliday_Invalid = -1
-};
-
-public const TFHoliday TFHoliday_Birthday;
-public const TFHoliday TFHoliday_Halloween;
-public const TFHoliday TFHoliday_Christmas;
-public const TFHoliday TFHoliday_EndOfTheLine;
-public const TFHoliday TFHoliday_CommunityUpdate;
-public const TFHoliday TFHoliday_ValentinesDay;
-public const TFHoliday TFHoliday_MeetThePyro;
-public const TFHoliday TFHoliday_FullMoon;
-public const TFHoliday TFHoliday_HalloweenOrFullMoon;
-public const TFHoliday TFHoliday_HalloweenOrFullMoonOrValentines;
-public const TFHoliday TFHoliday_AprilFools;
-public const TFHoliday TFHoliday_Soldier;
-
-enum TFObjectType
-{
- TFObject_CartDispenser = 0,
- TFObject_Dispenser = 0,
- TFObject_Teleporter = 1,
- TFObject_Sentry = 2,
- TFObject_Sapper = 3
-};
-
-enum TFObjectMode
-{
- TFObjectMode_None = 0,
- TFObjectMode_Entrance = 0,
- TFObjectMode_Exit = 1
-};
-
-/**
- * Sets a client on fire.
- *
- * @note Fire duration is capped to 10 seconds.
- *
- * @param client Player's index.
- * @param attacker Attacker's index.
- * @param duration Duration of fire (in seconds).
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_IgnitePlayer(int client, int attacker, float duration=10.0);
-
-/**
- * Respawns a client
- *
- * @param client Player's index.
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_RespawnPlayer(int client);
-
-/**
- * Regenerates a client's health and ammunition
- *
- * @param client Player's index.
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_RegeneratePlayer(int client);
-
-/**
- * Adds a condition to a player
- *
- * @param client Player's index.
- * @param condition Integer identifier of condition to apply.
- * @param duration Duration of condition (does not apply to all conditions).
- * Pass TFCondDuration_Infinite to apply until manually removed.
- * @param inflictor Condition inflictor's index (0 for no inflictor).
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_AddCondition(int client, TFCond condition, float duration=TFCondDuration_Infinite, int inflictor=0);
-
-/**
- * Removes a condition from a player
- *
- * @param client Player's index.
- * @param condition Integer identifier of condition to remove.
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_RemoveCondition(int client, TFCond condition);
-
-/**
- * Enables/disables PowerPlay mode on a player.
- *
- * @param client Player's index.
- * @param enabled Whether to enable or disable PowerPlay on player.
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_SetPlayerPowerPlay(int client, bool enabled);
-
-/**
- * Disguises a client to the given model and team. Only has an effect on spies.
- *
- * Note: This only starts the disguise process and a delay occurs before the spy is fully disguised
- *
- * @param client Player's index.
- * @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
- * @param classType TFClassType class to disguise the player as
- * @param target Specific target player to disguise as (0 for any)
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_DisguisePlayer(int client, TFTeam team, TFClassType classType, int target=0);
-
-/**
- * Removes the current disguise from a client. Only has an effect on spies.
- *
- * @param client Player's index.
- * @error Invalid client index, client not in game, or no mod support.
- */
-native void TF2_RemovePlayerDisguise(int client);
-
-/**
- * Stuns a client
- *
- * @param client Player's index.
- * @param duration Duration of stun.
- * @param slowdown Slowdown percent (as decimal, 0.00-1.00)
- * Ignored if TF_STUNFLAG_SLOWDOWN is not set.
- * @param stunflags Stun flags.
- * @param attacker Attacker's index (0 is allowed for world).
- */
-native void TF2_StunPlayer(int client, float duration, float slowdown=0.0, int stunflags, int attacker=0);
-
-/**
- * Induces the bleed effect on a client
- *
- * @param client Player's index.
- * @param attacker Attacker's index.
- * @param duration Duration of bleeding (in seconds).
- */
-native void TF2_MakeBleed(int client, int attacker, float duration);
-
-/**
- * Retrieves the entity index of the CPlayerResource entity
- *
- * @return The current resource entity index.
- * @deprecated Use GetPlayerResourceEntity instead
- */
-#pragma deprecated Use GetPlayerResourceEntity instead
-native int TF2_GetResourceEntity();
-
-/**
- * Finds the TFClassType for a given class name.
- *
- * @param classname A classname string such as "sniper" or "demoman"
- * @return A TFClassType constant.
- */
-native TFClassType TF2_GetClass(const char[] classname);
-
-/**
- * Called on weapon fire to decide if the current shot should be critical.
- * Return Plugin_Continue to let the original calculation or return a higher
- * action to override the decision with the value of 'result'
- *
- * @note Since critical shots are also calculated client side any changes made with
- * this will not show for the shooter. Projectile weapons such as the rocketlauncher
- * and demoman weapons will show a critical bullet but no critical sound effect.
- * Bullet hits should appear as expected.
- *
- * @param client Client Index.
- * @param weapon Weapon entity Index.
- * @param weaponname Classname of the weapon.
- * @param result Buffer param for the result of the decision.
- */
-forward Action TF2_CalcIsAttackCritical(int client, int weapon, char[] weaponname, bool &result);
-
-/**
- * @deprecated No longer called. Use TF2_OnIsHolidayActive.
- */
-#pragma deprecated No longer called. Use TF2_OnIsHolidayActive.
-forward Action TF2_OnGetHoliday(TFHoliday &holiday);
-
-/**
- * Called at various times when the game checks to see if the given holiday is active.
- * Return Plugin_Continue to let the original calculation or return a higher
- * action to override the decision with the value of 'result'
- *
- * @param holiday Holiday being checked.
- * @param result Buffer param for the result of the decision.
- * @return Plugin_Continue for original calculation, higher value to use 'result'.
- */
-forward Action TF2_OnIsHolidayActive(TFHoliday holiday, bool &result);
-
-/**
- * Returns whether or not a holiday is active
- *
- * @param holiday Holiday being checked.
- * @return Boolean of whether or not the holiday is active.
- */
-native bool TF2_IsHolidayActive(TFHoliday holiday);
-
-/**
- * Returns whether or not a client (Player) is in a duel.
- *
- * @param client Client Index.
- * @return Boolean of whether or not the client/player is dueling.
- */
-native bool TF2_IsPlayerInDuel(int client);
-
-/**
- * Removes an econ wearable (hat, misc, etc) from a player.
- * This also deletes the wearable entity.
- *
- * @param client Client index.
- * @param wearable Index of the wearable entity.
- * @error Invalid client index, client not in game, invalid wearable entity, or no mod support.
-*/
-native void TF2_RemoveWearable(int client, int wearable);
-
-/**
- * Called after a condition is added to a player
- *
- * @param client Index of the client to which the condition is being added.
- * @param condition Condition that is being added.
- */
-forward void TF2_OnConditionAdded(int client, TFCond condition);
-
-/**
- * Called after a condition is removed from a player
- *
- * @param client Index of the client to which the condition is being removed.
- * @param condition Condition that is being removed.
- */
-forward void TF2_OnConditionRemoved(int client, TFCond condition);
-
-/**
- * Called when the server enters the Waiting for Players round state
- */
-forward void TF2_OnWaitingForPlayersStart();
-
-/**
- * Called when the server exits the Waiting for Players round state
- */
-forward void TF2_OnWaitingForPlayersEnd();
-
-/**
- * Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport.
- * Return Plugin_Continue to let the original calculation or return a higher
- * action to override the decision with the value of 'result'
- *
- * @param client Client index.
- * @param teleporter Teleporter entity index.
- * @param result Buffer param for the result of the decision.
- * This is prepopulated with the game's original decision to let a player teleport.
- * @return Plugin_Continue for original calculation, higher value to use 'result'.
- */
-forward Action TF2_OnPlayerTeleport(int client, int teleporter, bool &result);
-
-/**
- * Do not edit below this line!
- */
-public Extension __ext_tf2 =
-{
- name = "TF2 Tools",
- file = "game.tf2.ext",
- autoload = 0,
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};
-
-#if !defined REQUIRE_EXTENSIONS
-public void __ext_tf2_SetNTVOptional()
-{
- MarkNativeAsOptional("TF2_IgnitePlayer");
- MarkNativeAsOptional("TF2_RespawnPlayer");
- MarkNativeAsOptional("TF2_RegeneratePlayer");
- MarkNativeAsOptional("TF2_AddCondition");
- MarkNativeAsOptional("TF2_RemoveCondition");
- MarkNativeAsOptional("TF2_SetPlayerPowerPlay");
- MarkNativeAsOptional("TF2_DisguisePlayer");
- MarkNativeAsOptional("TF2_RemovePlayerDisguise");
- MarkNativeAsOptional("TF2_StunPlayer");
- MarkNativeAsOptional("TF2_MakeBleed");
- MarkNativeAsOptional("TF2_GetResourceEntity");
- MarkNativeAsOptional("TF2_GetClass");
- MarkNativeAsOptional("TF2_IsPlayerInDuel");
- MarkNativeAsOptional("TF2_IsHolidayActive");
- MarkNativeAsOptional("TF2_RemoveWearable");
-}
-#endif