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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/topmenus.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 sw=4 tw=99 noet:
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _topmenus_included
+ #endinput
+#endif
+#define _topmenus_included
+
+#include <menus>
+
+/**
+ * Actions a top menu will take on an topobj.
+ */
+enum TopMenuAction
+{
+ /**
+ * An option is being drawn for a menu (or for sorting purposes).
+ *
+ * INPUT : TopMenu Handle, topobj ID, client index.
+ * OUTPUT: Buffer for rendering, maxlength of buffer.
+ */
+ TopMenuAction_DisplayOption = 0,
+
+ /**
+ * The title of a menu is being drawn for a given topobj.
+ *
+ * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
+ * root title. Otherwise, the Object ID is a category.
+ *
+ * INPUT : TopMenu Handle, topobj ID, client index.
+ * OUTPUT: Buffer for rendering, maxlength of buffer.
+ */
+ TopMenuAction_DisplayTitle = 1,
+
+ /**
+ * A menu option has been selected.
+ *
+ * The Object ID will always be an item (not a category).
+ *
+ * INPUT : TopMenu Handle, topobj ID, client index.
+ */
+ TopMenuAction_SelectOption = 2,
+
+ /**
+ * A menu option is being drawn and its flags can be overridden.
+ *
+ * INPUT : TopMenu Handle, topobj ID, client index.
+ * OUTPUT: The first byte of the 'buffer' string should be set
+ * to the desired flags. By default, it will contain
+ * ITEMDRAW_DEFAULT.
+ */
+ TopMenuAction_DrawOption = 3,
+
+ /**
+ * Called when an topobj is being removed from the menu.
+ * This can be used to clean up data stored in the info string.
+ *
+ * INPUT : TopMenu Handle, topobj ID.
+ */
+ TopMenuAction_RemoveObject = 4
+};
+
+/**
+ * Top menu topobj types.
+ */
+enum TopMenuObjectType
+{
+ TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
+ TopMenuObject_Item = 1 /**< Item on a sub-menu */
+};
+
+/**
+ * Top menu starting positions for display.
+ */
+enum TopMenuPosition
+{
+ TopMenuPosition_Start = 0, /**< Start/root of the menu */
+ TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
+ TopMenuPosition_LastCategory = 3 /**< Last position in their last category */
+};
+
+/**
+ * Top menu topobj tag for type checking.
+ */
+enum TopMenuObject
+{
+ INVALID_TOPMENUOBJECT = 0
+};
+
+/**
+ * TopMenu callback prototype.
+ *
+ * @param topmenu Handle to the TopMenu.
+ * @param action TopMenuAction being performed.
+ * @param topobj_id The topobj ID (if used).
+ * @param param Extra parameter (if used).
+ * @param buffer Output buffer (if used).
+ * @param maxlength Output buffer (if used).
+ */
+typedef TopMenuHandler = function void (
+ TopMenu topmenu,
+ TopMenuAction action,
+ TopMenuObject topobj_id,
+ int param,
+ char[] buffer,
+ int maxlength
+);
+
+// TopMenu objects are used for constructing multi-layer menus. Currently, they
+// support at most two levels. The first level of items are called "categories".
+methodmap TopMenu < Handle
+{
+ // Creates a new TopMenu.
+ //
+ // @param handler Handler to use for drawing the root title.
+ // @return A new TopMenu.
+ public native TopMenu(TopMenuHandler handler);
+
+ // Returns a TopMenu handle from a generic handle. If the given handle is
+ // a TopMenu, the handle is simply casted back. Otherwise, an error is
+ // raised.
+ public static native TopMenu FromHandle(Handle handle);
+
+ // Re-sorts the items in a TopMenu via a configuration file.
+ //
+ // The format of the configuration file should be a Valve Key-Values
+ // formatted file that SourceMod can parse. There should be one root
+ // section, and one sub-section for each category. Each sub-section's
+ // name should match the category name.
+ //
+ // Each sub-section may only contain key/value pairs in the form of:
+ // key: "item"
+ // value: Name of the item as passed to AddToTopMenu().
+ //
+ // The TopMenu will draw items in the order declared in the configuration
+ // file. If items do not appear in the configuration file, they are sorted
+ // per-player based on how the handler function renders for that player.
+ // These items appear after the configuration sorted items.
+ //
+ // @param topmenu TopMenu Handle.
+ // @param file File path.
+ // @param error Error buffer.
+ // @param maxlength Maximum size of the error buffer. Error buffer
+ // will be filled with a zero-terminated string if
+ // false is returned.
+ // @return True on success, false on failure.
+ public native bool LoadConfig(const char[] file, char[] error, int maxlength);
+
+ // Adds a category to a TopMenu.
+ //
+ // @param name Object name (MUST be unique).
+ // @param handler Handler for topobj.
+ // @param cmdname Command name (for access overrides).
+ // @param flags Default access flags.
+ // @param info_string Arbitrary storage (max 255 bytes).
+ // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
+ public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
+ const char[] cmdname = "", int flags = 0,
+ const char[] info_string = "");
+
+ // Adds an item to a TopMenu category.
+ //
+ // @param name Object name (MUST be unique).
+ // @param handler Handler for topobj.
+ // @param category The object of the parent category for the item.
+ // @param cmdname Command name (for access overrides).
+ // @param flags Default access flags.
+ // @param info_string Arbitrary storage (max 255 bytes).
+ // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
+ public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
+ TopMenuObject parent, const char[] cmdname = "",
+ int flags = 0, const char[] info_string = "");
+
+ // Retrieves the info string of a top menu item.
+ //
+ // @param parent TopMenuObject ID.
+ // @param buffer Buffer to store info string.
+ // @param maxlength Maximum size of info string.
+ // @return Number of bytes written, not including the null terminator.
+ public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
+
+ // Retrieves the name string of a top menu item.
+ //
+ // @param topobj TopMenuObject ID.
+ // @param buffer Buffer to store info string.
+ // @param maxlength Maximum size of info string.
+ // @return Number of bytes written, not including the null terminator.
+ public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
+
+ // Removes an topobj from a TopMenu.
+ //
+ // Plugins' topobjs are automatically removed all TopMenus when the given
+ // plugin unloads or pauses. In the case of unpausing, all items are restored.
+ //
+ // @param topobj TopMenuObject ID.
+ public native void Remove(TopMenuObject topobj);
+
+ // Displays a TopMenu to a client.
+ //
+ // @param client Client index.
+ // @param position Position to display from.
+ // @return True on success, false on failure.
+ public native bool Display(int client, TopMenuPosition position);
+
+ // Displays a TopMenu category to a client.
+ //
+ // @param category Category topobj id.
+ // @param client Client index.
+ // @return True on success, false on failure.
+ public native bool DisplayCategory(TopMenuObject category, int client);
+
+ // Finds a category's topobj ID in a TopMenu.
+ //
+ // @param name Object's unique name.
+ // @return TopMenuObject ID on success, or
+ // INVALID_TOPMENUOBJECT on failure.
+ public native TopMenuObject FindCategory(const char[] name);
+
+ // Set the menu title caching behavior of the TopMenu. By default titles
+ // are cached to reduce overhead. If you need dynamic menu titles which
+ // change each time the menu is displayed to a user, set this to false.
+ property bool CacheTitles {
+ public native set(bool value);
+ }
+};
+
+/**
+ * Creates a TopMenu.
+ *
+ * @param handler Handler to use for drawing the root title.
+ * @return A new TopMenu Handle, or INVALID_HANDLE on failure.
+ */
+native TopMenu CreateTopMenu(TopMenuHandler handler);
+
+/**
+ * Re-sorts the items in a TopMenu via a configuration file.
+ *
+ * The format of the configuration file should be a Valve Key-Values
+ * formatted file that SourceMod can parse. There should be one root
+ * section, and one sub-section for each category. Each sub-section's
+ * name should match the category name.
+ *
+ * Each sub-section may only contain key/value pairs in the form of:
+ * key: "item"
+ * value: Name of the item as passed to AddToTopMenu().
+ *
+ * The TopMenu will draw items in the order declared in the configuration
+ * file. If items do not appear in the configuration file, they are sorted
+ * per-player based on how the handler function renders for that player.
+ * These items appear after the configuration sorted items.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param file File path.
+ * @param error Error buffer.
+ * @param maxlength Maximum size of the error buffer.
+ * Error buffer will be filled with a
+ * zero-terminated string if false is
+ * returned.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle.
+ */
+native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
+
+/**
+ * Adds an topobj to a TopMenu.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param name Object name (MUST be unique).
+ * @param type Object type.
+ * @param handler Handler for topobj.
+ * @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
+ * Items must have a category parent.
+ * Categories must not have a parent.
+ * @param cmdname Command name (for access overrides).
+ * @param flags Default access flags.
+ * @param info_string Arbitrary storage (max 255 bytes).
+ * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
+ * failure.
+ * @error Invalid TopMenu Handle.
+ */
+native TopMenuObject AddToTopMenu(Handle topmenu,
+ const char[] name,
+ TopMenuObjectType type,
+ TopMenuHandler handler,
+ TopMenuObject parent,
+ const char[] cmdname="",
+ int flags=0,
+ const char[] info_string="");
+
+/**
+ * Retrieves the info string of a top menu item.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param parent TopMenuObject ID.
+ * @param buffer Buffer to store info string.
+ * @param maxlength Maximum size of info string.
+ * @return Number of bytes written, not including the
+ * null terminator.
+ * @error Invalid TopMenu Handle or TopMenuObject ID.
+ */
+native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
+
+/**
+ * Retrieves the name string of a top menu item.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param topobj TopMenuObject ID.
+ * @param buffer Buffer to store info string.
+ * @param maxlength Maximum size of info string.
+ * @return Number of bytes written, not including the
+ * null terminator.
+ * @error Invalid TopMenu Handle or TopMenuObject ID.
+ */
+native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
+
+/**
+ * Removes an topobj from a TopMenu.
+ *
+ * Plugins' topobjs are automatically removed all TopMenus when the given
+ * plugin unloads or pauses. In the case of unpausing, all items are restored.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param topobj TopMenuObject ID.
+ * @error Invalid TopMenu Handle.
+ */
+native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
+
+/**
+ * Displays a TopMenu to a client.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param client Client index.
+ * @param position Position to display from.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle, invalid client index, or client not in game.
+ */
+native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
+
+/**
+ * Displays a TopMenu category to a client.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param category Category topobj id.
+ * @param client Client index.
+ * @return True on success, false on failure.
+ * @error Invalid TopMenu Handle, invalid client index, or client not in game.
+ */
+native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
+
+/**
+ * Finds a category's topobj ID in a TopMenu.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param name Object's unique name.
+ * @return TopMenuObject ID on success, or
+ * INVALID_TOPMENUOBJECT on failure.
+ * @error Invalid TopMenu Handle.
+ */
+native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
+
+/**
+ * Change the menu title caching behavior of the TopMenu. By default the
+ * titles are cached to reduce overhead. If you need dynamic menu titles, which
+ * can change everytime the menu is displayed to a user, set this to false.
+ *
+ * @param topmenu TopMenu Handle.
+ * @param cache_titles Cache the menu titles and don't call the handler with
+ * TopMenuAction_DisplayTitle everytime the menu is drawn?
+ * @error Invalid TopMenu Handle
+ */
+native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
+
+
+/**
+ * Do not edit below this line!
+ */
+public Extension __ext_topmenus =
+{
+ name = "TopMenus",
+ file = "topmenus.ext",
+#if defined AUTOLOAD_EXTENSIONS
+ autoload = 1,
+#else
+ autoload = 0,
+#endif
+#if defined REQUIRE_EXTENSIONS
+ required = 1,
+#else
+ required = 0,
+#endif
+};
+
+#if !defined REQUIRE_EXTENSIONS
+public void __ext_topmenus_SetNTVOptional()
+{
+ MarkNativeAsOptional("CreateTopMenu");
+ MarkNativeAsOptional("LoadTopMenuConfig");
+ MarkNativeAsOptional("AddToTopMenu");
+ MarkNativeAsOptional("RemoveFromTopMenu");
+ MarkNativeAsOptional("DisplayTopMenu");
+ MarkNativeAsOptional("DisplayTopMenuCategory");
+ MarkNativeAsOptional("FindTopMenuCategory");
+ MarkNativeAsOptional("SetTopMenuTitleCaching");
+ MarkNativeAsOptional("TopMenu.TopMenu");
+ MarkNativeAsOptional("TopMenu.FromHandle");
+ MarkNativeAsOptional("TopMenu.LoadConfig");
+ MarkNativeAsOptional("TopMenu.AddCategory");
+ MarkNativeAsOptional("TopMenu.AddItem");
+ MarkNativeAsOptional("TopMenu.GetInfoString");
+ MarkNativeAsOptional("TopMenu.GetObjName");
+ MarkNativeAsOptional("TopMenu.Remove");
+ MarkNativeAsOptional("TopMenu.Display");
+ MarkNativeAsOptional("TopMenu.DisplayCategory");
+ MarkNativeAsOptional("TopMenu.FindCategory");
+ MarkNativeAsOptional("TopMenu.CacheTitles.set");
+}
+#endif