diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/topmenus.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod/scripting/include/topmenus.inc')
| -rw-r--r-- | sourcemod/scripting/include/topmenus.inc | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/topmenus.inc b/sourcemod/scripting/include/topmenus.inc new file mode 100644 index 0000000..800610c --- /dev/null +++ b/sourcemod/scripting/include/topmenus.inc @@ -0,0 +1,446 @@ +/** + * vim: set ts=4 sw=4 tw=99 noet: + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _topmenus_included + #endinput +#endif +#define _topmenus_included + +#include <menus> + +/** + * Actions a top menu will take on an topobj. + */ +enum TopMenuAction +{ + /** + * An option is being drawn for a menu (or for sorting purposes). + * + * INPUT : TopMenu Handle, topobj ID, client index. + * OUTPUT: Buffer for rendering, maxlength of buffer. + */ + TopMenuAction_DisplayOption = 0, + + /** + * The title of a menu is being drawn for a given topobj. + * + * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the + * root title. Otherwise, the Object ID is a category. + * + * INPUT : TopMenu Handle, topobj ID, client index. + * OUTPUT: Buffer for rendering, maxlength of buffer. + */ + TopMenuAction_DisplayTitle = 1, + + /** + * A menu option has been selected. + * + * The Object ID will always be an item (not a category). + * + * INPUT : TopMenu Handle, topobj ID, client index. + */ + TopMenuAction_SelectOption = 2, + + /** + * A menu option is being drawn and its flags can be overridden. + * + * INPUT : TopMenu Handle, topobj ID, client index. + * OUTPUT: The first byte of the 'buffer' string should be set + * to the desired flags. By default, it will contain + * ITEMDRAW_DEFAULT. + */ + TopMenuAction_DrawOption = 3, + + /** + * Called when an topobj is being removed from the menu. + * This can be used to clean up data stored in the info string. + * + * INPUT : TopMenu Handle, topobj ID. + */ + TopMenuAction_RemoveObject = 4 +}; + +/** + * Top menu topobj types. + */ +enum TopMenuObjectType +{ + TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */ + TopMenuObject_Item = 1 /**< Item on a sub-menu */ +}; + +/** + * Top menu starting positions for display. + */ +enum TopMenuPosition +{ + TopMenuPosition_Start = 0, /**< Start/root of the menu */ + TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */ + TopMenuPosition_LastCategory = 3 /**< Last position in their last category */ +}; + +/** + * Top menu topobj tag for type checking. + */ +enum TopMenuObject +{ + INVALID_TOPMENUOBJECT = 0 +}; + +/** + * TopMenu callback prototype. + * + * @param topmenu Handle to the TopMenu. + * @param action TopMenuAction being performed. + * @param topobj_id The topobj ID (if used). + * @param param Extra parameter (if used). + * @param buffer Output buffer (if used). + * @param maxlength Output buffer (if used). + */ +typedef TopMenuHandler = function void ( + TopMenu topmenu, + TopMenuAction action, + TopMenuObject topobj_id, + int param, + char[] buffer, + int maxlength +); + +// TopMenu objects are used for constructing multi-layer menus. Currently, they +// support at most two levels. The first level of items are called "categories". +methodmap TopMenu < Handle +{ + // Creates a new TopMenu. + // + // @param handler Handler to use for drawing the root title. + // @return A new TopMenu. + public native TopMenu(TopMenuHandler handler); + + // Returns a TopMenu handle from a generic handle. If the given handle is + // a TopMenu, the handle is simply casted back. Otherwise, an error is + // raised. + public static native TopMenu FromHandle(Handle handle); + + // Re-sorts the items in a TopMenu via a configuration file. + // + // The format of the configuration file should be a Valve Key-Values + // formatted file that SourceMod can parse. There should be one root + // section, and one sub-section for each category. Each sub-section's + // name should match the category name. + // + // Each sub-section may only contain key/value pairs in the form of: + // key: "item" + // value: Name of the item as passed to AddToTopMenu(). + // + // The TopMenu will draw items in the order declared in the configuration + // file. If items do not appear in the configuration file, they are sorted + // per-player based on how the handler function renders for that player. + // These items appear after the configuration sorted items. + // + // @param topmenu TopMenu Handle. + // @param file File path. + // @param error Error buffer. + // @param maxlength Maximum size of the error buffer. Error buffer + // will be filled with a zero-terminated string if + // false is returned. + // @return True on success, false on failure. + public native bool LoadConfig(const char[] file, char[] error, int maxlength); + + // Adds a category to a TopMenu. + // + // @param name Object name (MUST be unique). + // @param handler Handler for topobj. + // @param cmdname Command name (for access overrides). + // @param flags Default access flags. + // @param info_string Arbitrary storage (max 255 bytes). + // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure. + public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler, + const char[] cmdname = "", int flags = 0, + const char[] info_string = ""); + + // Adds an item to a TopMenu category. + // + // @param name Object name (MUST be unique). + // @param handler Handler for topobj. + // @param category The object of the parent category for the item. + // @param cmdname Command name (for access overrides). + // @param flags Default access flags. + // @param info_string Arbitrary storage (max 255 bytes). + // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure. + public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler, + TopMenuObject parent, const char[] cmdname = "", + int flags = 0, const char[] info_string = ""); + + // Retrieves the info string of a top menu item. + // + // @param parent TopMenuObject ID. + // @param buffer Buffer to store info string. + // @param maxlength Maximum size of info string. + // @return Number of bytes written, not including the null terminator. + public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength); + + // Retrieves the name string of a top menu item. + // + // @param topobj TopMenuObject ID. + // @param buffer Buffer to store info string. + // @param maxlength Maximum size of info string. + // @return Number of bytes written, not including the null terminator. + public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength); + + // Removes an topobj from a TopMenu. + // + // Plugins' topobjs are automatically removed all TopMenus when the given + // plugin unloads or pauses. In the case of unpausing, all items are restored. + // + // @param topobj TopMenuObject ID. + public native void Remove(TopMenuObject topobj); + + // Displays a TopMenu to a client. + // + // @param client Client index. + // @param position Position to display from. + // @return True on success, false on failure. + public native bool Display(int client, TopMenuPosition position); + + // Displays a TopMenu category to a client. + // + // @param category Category topobj id. + // @param client Client index. + // @return True on success, false on failure. + public native bool DisplayCategory(TopMenuObject category, int client); + + // Finds a category's topobj ID in a TopMenu. + // + // @param name Object's unique name. + // @return TopMenuObject ID on success, or + // INVALID_TOPMENUOBJECT on failure. + public native TopMenuObject FindCategory(const char[] name); + + // Set the menu title caching behavior of the TopMenu. By default titles + // are cached to reduce overhead. If you need dynamic menu titles which + // change each time the menu is displayed to a user, set this to false. + property bool CacheTitles { + public native set(bool value); + } +}; + +/** + * Creates a TopMenu. + * + * @param handler Handler to use for drawing the root title. + * @return A new TopMenu Handle, or INVALID_HANDLE on failure. + */ +native TopMenu CreateTopMenu(TopMenuHandler handler); + +/** + * Re-sorts the items in a TopMenu via a configuration file. + * + * The format of the configuration file should be a Valve Key-Values + * formatted file that SourceMod can parse. There should be one root + * section, and one sub-section for each category. Each sub-section's + * name should match the category name. + * + * Each sub-section may only contain key/value pairs in the form of: + * key: "item" + * value: Name of the item as passed to AddToTopMenu(). + * + * The TopMenu will draw items in the order declared in the configuration + * file. If items do not appear in the configuration file, they are sorted + * per-player based on how the handler function renders for that player. + * These items appear after the configuration sorted items. + * + * @param topmenu TopMenu Handle. + * @param file File path. + * @param error Error buffer. + * @param maxlength Maximum size of the error buffer. + * Error buffer will be filled with a + * zero-terminated string if false is + * returned. + * @return True on success, false on failure. + * @error Invalid TopMenu Handle. + */ +native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength); + +/** + * Adds an topobj to a TopMenu. + * + * @param topmenu TopMenu Handle. + * @param name Object name (MUST be unique). + * @param type Object type. + * @param handler Handler for topobj. + * @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none. + * Items must have a category parent. + * Categories must not have a parent. + * @param cmdname Command name (for access overrides). + * @param flags Default access flags. + * @param info_string Arbitrary storage (max 255 bytes). + * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on + * failure. + * @error Invalid TopMenu Handle. + */ +native TopMenuObject AddToTopMenu(Handle topmenu, + const char[] name, + TopMenuObjectType type, + TopMenuHandler handler, + TopMenuObject parent, + const char[] cmdname="", + int flags=0, + const char[] info_string=""); + +/** + * Retrieves the info string of a top menu item. + * + * @param topmenu TopMenu Handle. + * @param parent TopMenuObject ID. + * @param buffer Buffer to store info string. + * @param maxlength Maximum size of info string. + * @return Number of bytes written, not including the + * null terminator. + * @error Invalid TopMenu Handle or TopMenuObject ID. + */ +native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength); + +/** + * Retrieves the name string of a top menu item. + * + * @param topmenu TopMenu Handle. + * @param topobj TopMenuObject ID. + * @param buffer Buffer to store info string. + * @param maxlength Maximum size of info string. + * @return Number of bytes written, not including the + * null terminator. + * @error Invalid TopMenu Handle or TopMenuObject ID. + */ +native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength); + +/** + * Removes an topobj from a TopMenu. + * + * Plugins' topobjs are automatically removed all TopMenus when the given + * plugin unloads or pauses. In the case of unpausing, all items are restored. + * + * @param topmenu TopMenu Handle. + * @param topobj TopMenuObject ID. + * @error Invalid TopMenu Handle. + */ +native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj); + +/** + * Displays a TopMenu to a client. + * + * @param topmenu TopMenu Handle. + * @param client Client index. + * @param position Position to display from. + * @return True on success, false on failure. + * @error Invalid TopMenu Handle, invalid client index, or client not in game. + */ +native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position); + +/** + * Displays a TopMenu category to a client. + * + * @param topmenu TopMenu Handle. + * @param category Category topobj id. + * @param client Client index. + * @return True on success, false on failure. + * @error Invalid TopMenu Handle, invalid client index, or client not in game. + */ +native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client); + +/** + * Finds a category's topobj ID in a TopMenu. + * + * @param topmenu TopMenu Handle. + * @param name Object's unique name. + * @return TopMenuObject ID on success, or + * INVALID_TOPMENUOBJECT on failure. + * @error Invalid TopMenu Handle. + */ +native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name); + +/** + * Change the menu title caching behavior of the TopMenu. By default the + * titles are cached to reduce overhead. If you need dynamic menu titles, which + * can change everytime the menu is displayed to a user, set this to false. + * + * @param topmenu TopMenu Handle. + * @param cache_titles Cache the menu titles and don't call the handler with + * TopMenuAction_DisplayTitle everytime the menu is drawn? + * @error Invalid TopMenu Handle + */ +native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles); + + +/** + * Do not edit below this line! + */ +public Extension __ext_topmenus = +{ + name = "TopMenus", + file = "topmenus.ext", +#if defined AUTOLOAD_EXTENSIONS + autoload = 1, +#else + autoload = 0, +#endif +#if defined REQUIRE_EXTENSIONS + required = 1, +#else + required = 0, +#endif +}; + +#if !defined REQUIRE_EXTENSIONS +public void __ext_topmenus_SetNTVOptional() +{ + MarkNativeAsOptional("CreateTopMenu"); + MarkNativeAsOptional("LoadTopMenuConfig"); + MarkNativeAsOptional("AddToTopMenu"); + MarkNativeAsOptional("RemoveFromTopMenu"); + MarkNativeAsOptional("DisplayTopMenu"); + MarkNativeAsOptional("DisplayTopMenuCategory"); + MarkNativeAsOptional("FindTopMenuCategory"); + MarkNativeAsOptional("SetTopMenuTitleCaching"); + MarkNativeAsOptional("TopMenu.TopMenu"); + MarkNativeAsOptional("TopMenu.FromHandle"); + MarkNativeAsOptional("TopMenu.LoadConfig"); + MarkNativeAsOptional("TopMenu.AddCategory"); + MarkNativeAsOptional("TopMenu.AddItem"); + MarkNativeAsOptional("TopMenu.GetInfoString"); + MarkNativeAsOptional("TopMenu.GetObjName"); + MarkNativeAsOptional("TopMenu.Remove"); + MarkNativeAsOptional("TopMenu.Display"); + MarkNativeAsOptional("TopMenu.DisplayCategory"); + MarkNativeAsOptional("TopMenu.FindCategory"); + MarkNativeAsOptional("TopMenu.CacheTitles.set"); +} +#endif |
