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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _bitbuffer_included
+ #endinput
+#endif
+#define _bitbuffer_included
+
+/**
+ * Writes a single bit to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param bit Bit to write (true for 1, false for 0).
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteBool(Handle:bf, bool:bit);
+
+/**
+ * Writes a byte to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param byte Byte to write (value will be written as 8bit).
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteByte(Handle:bf, byte);
+
+/**
+ * Writes a byte to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param chr Character to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteChar(Handle:bf, chr);
+
+/**
+ * Writes a 16bit integer to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param num Integer to write (value will be written as 16bit).
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteShort(Handle:bf, num);
+
+/**
+ * Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param num Integer to write (value will be written as 16bit).
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteWord(Handle:bf, num);
+
+/**
+ * Writes a normal integer to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param num Integer to write (value will be written as 32bit).
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteNum(Handle:bf, num);
+
+/**
+ * Writes a floating point number to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param num Number to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteFloat(Handle:bf, Float:num);
+
+/**
+ * Writes a string to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param string Text string to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteString(Handle:bf, const String:string[]);
+
+/**
+ * Writes an entity to a writable bitbuffer (bf_write).
+ * @note This is a wrapper around BfWriteShort().
+ *
+ * @param bf bf_write handle to write to.
+ * @param ent Entity index to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle, or invalid entity.
+ */
+native BfWriteEntity(Handle:bf, ent);
+
+/**
+ * Writes a bit angle to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param angle Angle to write.
+ * @param numBits Optional number of bits to use.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteAngle(Handle:bf, Float:angle, numBits=8);
+
+/**
+ * Writes a coordinate to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param coord Coordinate to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteCoord(Handle:bf, Float:coord);
+
+/**
+ * Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param coord Coordinate array to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteVecCoord(Handle:bf, Float:coord[3]);
+
+/**
+ * Writes a 3D normal vector to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param vec Vector to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteVecNormal(Handle:bf, Float:vec[3]);
+
+/**
+ * Writes a 3D angle vector to a writable bitbuffer (bf_write).
+ *
+ * @param bf bf_write handle to write to.
+ * @param angles Angle vector to write.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfWriteAngles(Handle:bf, Float:angles[3]);
+
+/**
+ * Reads a single bit from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Bit value read.
+ * @error Invalid or incorrect Handle.
+ */
+native bool:BfReadBool(Handle:bf);
+
+/**
+ * Reads a byte from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Byte value read (read as 8bit).
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadByte(Handle:bf);
+
+/**
+ * Reads a character from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Character value read.
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadChar(Handle:bf);
+
+/**
+ * Reads a 16bit integer from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Integer value read (read as 16bit).
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadShort(Handle:bf);
+
+/**
+ * Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Integer value read (read as 16bit).
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadWord(Handle:bf);
+
+/**
+ * Reads a normal integer to a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Integer value read (read as 32bit).
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadNum(Handle:bf);
+
+/**
+ * Reads a floating point number from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Floating point value read.
+ * @error Invalid or incorrect Handle.
+ */
+native Float:BfReadFloat(Handle:bf);
+
+/**
+ * Reads a string from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @param buffer Destination string buffer.
+ * @param maxlength Maximum length of output string buffer.
+ * @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
+ * @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
+ * that is, had no terminator before the end of the stream, then a negative
+ * number will be returned equal to the number of characters written to the
+ * buffer minus 1. The buffer will be null terminated regardless of the
+ * return value.
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadString(Handle:bf, String:buffer[], maxlength, bool:line=false);
+
+/**
+ * Reads an entity from a readable bitbuffer (bf_read).
+ * @note This is a wrapper around BfReadShort().
+ *
+ * @param bf bf_read handle to read from.
+ * @return Entity index read.
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadEntity(Handle:bf);
+
+/**
+ * Reads a bit angle from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @param numBits Optional number of bits to use.
+ * @return Angle read.
+ * @error Invalid or incorrect Handle.
+ */
+native Float:BfReadAngle(Handle:bf, numBits=8);
+
+/**
+ * Reads a coordinate from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Coordinate read.
+ * @error Invalid or incorrect Handle.
+ */
+native Float:BfReadCoord(Handle:bf);
+
+/**
+ * Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @param coord Destination coordinate array.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadVecCoord(Handle:bf, Float:coord[3]);
+
+/**
+ * Reads a 3D normal vector from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @param vec Destination vector array.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadVecNormal(Handle:bf, Float:vec[3]);
+
+/**
+ * Reads a 3D angle vector from a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @param angles Destination angle vector.
+ * @noreturn
+ * @error Invalid or incorrect Handle.
+ */
+native BfReadAngles(Handle:bf, Float:angles[3]);
+
+/**
+ * Returns the number of bytes left in a readable bitbuffer (bf_read).
+ *
+ * @param bf bf_read handle to read from.
+ * @return Number of bytes left unread.
+ * @error Invalid or incorrect Handle.
+ */
+native BfGetNumBytesLeft(Handle:bf);