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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _console_included
+ #endinput
+#endif
+#define _console_included
+
+#define INVALID_FCVAR_FLAGS (-1)
+
+/**
+ * Console variable bound values used with Get/SetConVarBounds()
+ */
+enum ConVarBounds
+{
+ ConVarBound_Upper = 0,
+ ConVarBound_Lower
+};
+
+/**
+ * Console variable query helper values.
+ */
+enum QueryCookie
+{
+ QUERYCOOKIE_FAILED = 0,
+};
+
+/**
+ * Reply sources for commands.
+ */
+enum ReplySource
+{
+ SM_REPLY_TO_CONSOLE = 0,
+ SM_REPLY_TO_CHAT = 1,
+};
+
+/**
+ * Console variable query result values.
+ */
+enum ConVarQueryResult
+{
+ ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */
+ ConVarQuery_NotFound, /**< Client convar was not found. */
+ ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */
+ ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */
+};
+
+/**
+ * @section Flags for console commands and console variables. The descriptions
+ * for each constant come directly from the Source SDK.
+ */
+#define FCVAR_NONE 0 /**< The default, no flags at all */
+#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
+#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
+#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
+#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
+#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
+#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
+#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
+#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
+#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
+#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
+#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
+#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
+#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
+#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
+#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
+#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
+#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
+#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
+#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
+#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
+#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
+#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
+#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
+#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
+#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
+#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
+#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
+#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
+
+/**
+ * @endsection
+ */
+
+/**
+ * Executes a server command as if it were on the server console (or RCON)
+ *
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ */
+native ServerCommand(const String:format[], any:...);
+
+/**
+ * Executes a server command as if it were on the server console (or RCON)
+ * and stores the printed text into buffer.
+ *
+ * Warning: This calls ServerExecute internally and may have issues if
+ * certain commands are in the buffer, only use when you really need
+ * the response.
+ * Also, on L4D2 this will not print the command output to the server console.
+ *
+ * @param buffer String to store command result into.
+ * @param maxlen Length of buffer.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ */
+native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
+
+/**
+ * Inserts a server command at the beginning of the server command buffer.
+ *
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ */
+native InsertServerCommand(const String:format[], any:...);
+
+/**
+ * Executes every command in the server's command buffer, rather than once per frame.
+ *
+ * @noreturn
+ */
+native ServerExecute();
+
+/**
+ * Executes a client command. Note that this will not work on clients unless
+ * they have cl_restrict_server_commands set to 0.
+ *
+ * @param client Index of the client.
+ * @param fmt Format of the client command.
+ * @param ... Format parameters
+ * @noreturn
+ * @error Invalid client index, or client not connected.
+ */
+native ClientCommand(client, const String:fmt[], any:...);
+
+/**
+ * Executes a client command on the server without being networked.
+ *
+ * FakeClientCommand() overwrites the command tokenization buffer. This can
+ * cause undesired effects because future calls to GetCmdArg* will return
+ * data from the FakeClientCommand(), not the parent command. If you are in
+ * a hook where this matters (for example, a "say" hook), you should use
+ * FakeClientCommandEx() instead.
+ *
+ * @param client Index of the client.
+ * @param fmt Format of the client command.
+ * @param ... Format parameters
+ * @noreturn
+ * @error Invalid client index, or client not connected.
+ */
+native FakeClientCommand(client, const String:fmt[], any:...);
+
+/**
+ * Executes a client command on the server without being networked. The
+ * execution of the client command is delayed by one frame to prevent any
+ * re-entrancy issues that might surface with FakeClientCommand().
+ *
+ * @param client Index of the client.
+ * @param fmt Format of the client command.
+ * @param ... Format parameters
+ * @noreturn
+ * @error Invalid client index, or client not connected.
+ */
+native FakeClientCommandEx(client, const String:fmt[], any:...);
+
+/**
+ * Sends a message to the server console.
+ *
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ */
+native PrintToServer(const String:format[], any:...);
+
+/**
+ * Sends a message to a client's console.
+ *
+ * @param client Client index.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ * @error If the client is not connected an error will be thrown.
+ */
+native PrintToConsole(client, const String:format[], any:...);
+
+/**
+ * Reples to a message in a command.
+ *
+ * A client index of 0 will use PrintToServer().
+ * If the command was from the console, PrintToConsole() is used.
+ * If the command was from chat, PrintToChat() is used.
+ *
+ * @param client Client index, or 0 for server.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ * @error If the client is not connected or invalid.
+ */
+native ReplyToCommand(client, const String:format[], any:...);
+
+/**
+ * Returns the current reply source of a command.
+ *
+ * @return ReplySource value.
+ */
+native ReplySource:GetCmdReplySource();
+
+/**
+ * Sets the current reply source of a command.
+ *
+ * Only use this if you know what you are doing. You should save the old value
+ * and restore it once you are done.
+ *
+ * @param source New ReplySource value.
+ * @return Old ReplySource value.
+ */
+native ReplySource:SetCmdReplySource(ReplySource:source);
+
+/**
+ * Returns whether the current say hook is a chat trigger.
+ *
+ * This function is only meaningful inside say or say_team hooks.
+ *
+ * @return True if a chat trigger, false otherwise.
+ */
+native bool:IsChatTrigger();
+
+/**
+ * Displays usage of an admin command to users depending on the
+ * setting of the sm_show_activity cvar. All users receive a message
+ * in their chat text, except for the originating client, who receives
+ * the message based on the current ReplySource.
+ *
+ * @param client Client index doing the action, or 0 for server.
+ * @param tag Tag to prepend to the message.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ * @error
+ */
+native ShowActivity2(client, const String:tag[], const String:format[], any:...);
+
+/**
+ * Displays usage of an admin command to users depending on the
+ * setting of the sm_show_activity cvar.
+ *
+ * This version does not display a message to the originating client
+ * if used from chat triggers or menus. If manual replies are used
+ * for these cases, then this function will suffice. Otherwise,
+ * ShowActivity2() is slightly more useful.
+ *
+ * @param client Client index doing the action, or 0 for server.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ * @error
+ */
+native ShowActivity(client, const String:format[], any:...);
+
+/**
+ * Same as ShowActivity(), except the tag parameter is used instead of
+ * "[SM] " (note that you must supply any spacing).
+ *
+ * @param client Client index doing the action, or 0 for server.
+ * @param tag Tag to display with.
+ * @param format Formatting rules.
+ * @param ... Variable number of format parameters.
+ * @noreturn
+ * @error
+ */
+native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
+
+/**
+ * Given an originating client and a target client, returns the string
+ * that describes the originating client according to the sm_show_activity cvar.
+ *
+ * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
+ *
+ * @param client Originating client; may be 0 for server console.
+ * @param target Targeted client.
+ * @param namebuf Name buffer.
+ * @param maxlength Maximum size of the name buffer.
+ * @return True if activity should be shown. False otherwise. In either
+ * case, the name buffer is filled. The return value can be used
+ * to broadcast a "safe" name to all players regardless of the
+ * sm_show_activity filters.
+ * @error Invalid client index or client not connected.
+ */
+native FormatActivitySource(client, target, const String:namebuf[], maxlength);
+
+/**
+ * Called when a server-only command is invoked.
+ *
+ * @param args Number of arguments that were in the argument string.
+ * @return An Action value. Not handling the command
+ * means that Source will report it as "not found."
+ */
+functag public Action:SrvCmd(args);
+
+/**
+ * Creates a server-only console command, or hooks an already existing one.
+ *
+ * Server commands are case sensitive.
+ *
+ * @param cmd Name of the command to hook or create.
+ * @param callback A function to use as a callback for when the command is invoked.
+ * @param description Optional description to use for command creation.
+ * @param flags Optional flags to use for command creation.
+ * @noreturn
+ * @error Command name is the same as an existing convar.
+ */
+native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
+
+/**
+ * Called when a generic console command is invoked.
+ *
+ * @param client Index of the client, or 0 from the server.
+ * @param args Number of arguments that were in the argument string.
+ * @return An Action value. Not handling the command
+ * means that Source will report it as "not found."
+ */
+functag public Action:ConCmd(client, args);
+
+/**
+ * Creates a console command, or hooks an already existing one.
+ *
+ * Console commands are case sensitive. However, if the command already exists in the game,
+ * a client may enter the command in any case. SourceMod corrects for this automatically,
+ * and you should only hook the "real" version of the command.
+ *
+ * @param cmd Name of the command to hook or create.
+ * @param callback A function to use as a callback for when the command is invoked.
+ * @param description Optional description to use for command creation.
+ * @param flags Optional flags to use for command creation.
+ * @noreturn
+ * @error Command name is the same as an existing convar.
+ */
+native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
+
+/**
+ * Creates a console command as an administrative command. If the command does not exist,
+ * it is created. When this command is invoked, the access rights of the player are
+ * automatically checked before allowing it to continue.
+ *
+ * Admin commands are case sensitive from both the client and server.
+ *
+ * @param cmd String containing command to register.
+ * @param callback A function to use as a callback for when the command is invoked.
+ * @param adminflags Administrative flags (bitstring) to use for permissions.
+ * @param description Optional description to use for help.
+ * @param group String containing the command group to use. If empty,
+ * the plugin's filename will be used instead.
+ * @param flags Optional console flags.
+ * @noreturn
+ * @error Command name is the same as an existing convar.
+ */
+native RegAdminCmd(const String:cmd[],
+ ConCmd:callback,
+ adminflags,
+ const String:description[]="",
+ const String:group[]="",
+ flags=0);
+
+/**
+ * Returns the number of arguments from the current console or server command.
+ * @note Unlike the HL2 engine call, this does not include the command itself.
+ *
+ * @return Number of arguments to the current command.
+ */
+native GetCmdArgs();
+
+/**
+ * Retrieves a command argument given its index, from the current console or
+ * server command.
+ * @note Argument indexes start at 1; 0 retrieves the command name.
+ *
+ * @param argnum Argument number to retrieve.
+ * @param buffer Buffer to use for storing the string.
+ * @param maxlength Maximum length of the buffer.
+ * @return Length of string written to buffer.
+ */
+native GetCmdArg(argnum, String:buffer[], maxlength);
+
+/**
+ * Retrieves the entire command argument string in one lump from the current
+ * console or server command.
+ *
+ * @param buffer Buffer to use for storing the string.
+ * @param maxlength Maximum length of the buffer.
+ * @return Length of string written to buffer.
+ */
+native GetCmdArgString(String:buffer[], maxlength);
+
+/**
+ * Creates a new console variable.
+ *
+ * @param name Name of new convar.
+ * @param defaultValue String containing the default value of new convar.
+ * @param description Optional description of the convar.
+ * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
+ * @param hasMin Optional boolean that determines if the convar has a minimum value.
+ * @param min Minimum floating point value that the convar can have if hasMin is true.
+ * @param hasMax Optional boolean that determines if the convar has a maximum value.
+ * @param max Maximum floating point value that the convar can have if hasMax is true.
+ * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
+ * @error Convar name is blank or is the same as an existing console command.
+ */
+native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
+
+/**
+ * Searches for a console variable.
+ *
+ * @param name Name of convar to find.
+ * @return A handle to the convar if it is found. INVALID_HANDLE otherwise.
+ */
+native Handle:FindConVar(const String:name[]);
+
+/**
+ * Called when a console variable's value is changed.
+ *
+ * @param convar Handle to the convar that was changed.
+ * @param oldValue String containing the value of the convar before it was changed.
+ * @param newValue String containing the new value of the convar.
+ * @noreturn
+ */
+functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]);
+
+/**
+ * Creates a hook for when a console variable's value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param callback An OnConVarChanged function pointer.
+ * @noreturn
+ * @error Invalid or corrupt Handle or invalid callback function.
+ */
+native HookConVarChange(Handle:convar, ConVarChanged:callback);
+
+/**
+ * Removes a hook for when a console variable's value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param callback An OnConVarChanged function pointer.
+ * @noreturn
+ * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
+ */
+native UnhookConVarChange(Handle:convar, ConVarChanged:callback);
+
+/**
+ * Returns the boolean value of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @return The boolean value of the convar.
+ * @error Invalid or corrupt Handle.
+ */
+native bool:GetConVarBool(Handle:convar);
+
+/**
+ * Sets the boolean value of a console variable.
+ *
+ * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
+ * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param value New boolean value.
+ * @param replicate If set to true, the new convar value will be set on all clients.
+ * This will only work if the convar has the FCVAR_REPLICATED flag
+ * and actually exists on clients.
+ * @param notify If set to true, clients will be notified that the convar has changed.
+ * This will only work if the convar has the FCVAR_NOTIFY flag.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false);
+
+/**
+ * Returns the integer value of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @return The integer value of the convar.
+ * @error Invalid or corrupt Handle.
+ */
+native GetConVarInt(Handle:convar);
+
+/**
+ * Sets the integer value of a console variable.
+ *
+ * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
+ * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param value New integer value.
+ * @param replicate If set to true, the new convar value will be set on all clients.
+ * This will only work if the convar has the FCVAR_REPLICATED flag
+ * and actually exists on clients.
+ * @param notify If set to true, clients will be notified that the convar has changed.
+ * This will only work if the convar has the FCVAR_NOTIFY flag.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false);
+
+/**
+ * Returns the floating point value of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @return The floating point value of the convar.
+ * @error Invalid or corrupt Handle.
+ */
+native Float:GetConVarFloat(Handle:convar);
+
+/**
+ * Sets the floating point value of a console variable.
+ *
+ * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
+ * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param value New floating point value.
+ * @param replicate If set to true, the new convar value will be set on all clients.
+ * This will only work if the convar has the FCVAR_REPLICATED flag
+ * and actually exists on clients.
+ * @param notify If set to true, clients will be notified that the convar has changed.
+ * This will only work if the convar has the FCVAR_NOTIFY flag.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false);
+
+/**
+ * Retrieves the string value of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param value Buffer to store the value of the convar.
+ * @param maxlength Maximum length of string buffer.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native GetConVarString(Handle:convar, String:value[], maxlength);
+
+/**
+ * Sets the string value of a console variable.
+ *
+ * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
+ * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param value New string value.
+ * @param replicate If set to true, the new convar value will be set on all clients.
+ * This will only work if the convar has the FCVAR_REPLICATED flag
+ * and actually exists on clients.
+ * @param notify If set to true, clients will be notified that the convar has changed.
+ * This will only work if the convar has the FCVAR_NOTIFY flag.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false);
+
+/**
+ * Resets the console variable to its default value.
+ *
+ * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
+ * Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
+ *
+ * @param convar Handle to the convar.
+ * @param replicate If set to true, the new convar value will be set on all clients.
+ * This will only work if the convar has the FCVAR_REPLICATED flag
+ * and actually exists on clients.
+ * @param notify If set to true, clients will be notified that the convar has changed.
+ * This will only work if the convar has the FCVAR_NOTIFY flag.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false);
+
+/**
+ * Retrieves the default string value of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param value Buffer to store the default value of the convar.
+ * @param maxlength Maximum length of string buffer.
+ * @return Number of bytes written to the buffer (UTF-8 safe).
+ * @error Invalid or corrupt Handle.
+ */
+native GetConVarDefault(Handle:convar, String:value[], maxlength);
+
+/**
+ * Returns the bitstring of flags on a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @return A bitstring containing the FCVAR_* flags that are enabled.
+ * @error Invalid or corrupt Handle.
+ */
+native GetConVarFlags(Handle:convar);
+
+/**
+ * Sets the bitstring of flags on a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param flags A bitstring containing the FCVAR_* flags to enable.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarFlags(Handle:convar, flags);
+
+/**
+ * Retrieves the specified bound of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
+ * @param value By-reference cell to store the specified floating point bound value.
+ * @return True if the convar has the specified bound set, false otherwise.
+ * @error Invalid or corrupt Handle.
+ */
+native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value);
+
+/**
+ * Sets the specified bound of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
+ * @param set If set to true, convar will use specified bound. If false, bound will be removed.
+ * @param value Floating point value to use as the specified bound.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0);
+
+/**
+ * Retrieves the name of a console variable.
+ *
+ * @param convar Handle to the convar.
+ * @param name Buffer to store the name of the convar.
+ * @param maxlength Maximum length of string buffer.
+ * @noreturn
+ * @error Invalid or corrupt Handle.
+ */
+native GetConVarName(Handle:convar, String:name[], maxlength);
+
+funcenum ConVarQueryFinished
+{
+ /**
+ * Called when a query to retrieve a client's console variable has finished.
+ *
+ * @param cookie Unique identifier of query.
+ * @param client Player index.
+ * @param result Result of query that tells one whether or not query was successful.
+ * See ConVarQueryResult enum for more details.
+ * @param convarName Name of client convar that was queried.
+ * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
+ * @param value Value that was passed when query was started.
+ * @noreturn
+ */
+ public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value),
+
+ /**
+ * Called when a query to retrieve a client's console variable has finished.
+ *
+ * @param cookie Unique identifier of query.
+ * @param client Player index.
+ * @param result Result of query that tells one whether or not query was successful.
+ * See ConVarQueryResult enum for more details.
+ * @param convarName Name of client convar that was queried.
+ * @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
+ * @noreturn
+ */
+ public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
+};
+
+/**
+ * Starts a query to retrieve the value of a client's console variable.
+ *
+ * @param client Player index.
+ * @param cvarName Name of client convar to query.
+ * @param callback A function to use as a callback when the query has finished.
+ * @param value Optional value to pass to the callback function.
+ * @return A cookie that uniquely identifies the query.
+ * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
+ */
+native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0);
+
+/**
+ * Gets a command iterator. Must be freed with CloseHandle().
+ *
+ * @return A new command iterator.
+ */
+native Handle:GetCommandIterator();
+
+/**
+ * Reads a command iterator, then advances to the next command if any.
+ * Only SourceMod specific commands are returned.
+ *
+ * @param iter Command iterator Handle.
+ * @param name Name buffer.
+ * @param nameLen Name buffer size.
+ * @param eflags Effective default flags of a command.
+ * @param desc Command description buffer.
+ * @param descLen Command description buffer size.
+ * @return True on success, false if there are no more commands.
+ */
+native bool:ReadCommandIterator(Handle:iter,
+ String:name[],
+ nameLen,
+ &eflags=0,
+ String:desc[]="",
+ descLen=0);
+
+/**
+ * Returns whether a client has access to a given command string. The string
+ * can be any override string, as overrides can be independent of
+ * commands. This feature essentially allows you to create custom
+ * flags using the override system.
+ *
+ * @param client Client index.
+ * @param command Command name. If the command is not found, the default
+ * flags are used.
+ * @param flags Flag string to use as a default, if the command or override
+ * is not found.
+ * @param override_only If true, SourceMod will not attempt to find a matching
+ * command, and it will only use the default flags specified.
+ * Otherwise, SourceMod will ignore the default flags if
+ * there is a matching admin command.
+ * @return True if the client has access, false otherwise.
+ */
+native bool:CheckCommandAccess(client,
+ const String:command[],
+ flags,
+ bool:override_only=false);
+
+/**
+ * Returns whether an admin has access to a given command string. The string
+ * can be any override string, as overrides can be independent of
+ * commands. This feature essentially allows you to create custom flags
+ * using the override system.
+ *
+ * @param id AdminId of the admin.
+ * @param command Command name. If the command is not found, the default
+ * flags are used.
+ * @param flags Flag string to use as a default, if the command or override
+ * is not found.
+ * @param override_only If true, SourceMod will not attempt to find a matching
+ * command, and it will only use the default flags specified.
+ * Otherwise, SourceMod will ignore the default flags if
+ * there is a matching admin command.
+ * @return True if the admin has access, false otherwise.
+ */
+native bool:CheckAccess(AdminId:id,
+ const String:command[],
+ flags,
+ bool:override_only=false);
+
+/**
+ * Returns true if the supplied character is valid in a ConVar name.
+ *
+ * @param c Character to validate.
+ * @return True is valid for ConVars, false otherwise
+ */
+stock bool:IsValidConVarChar(c)
+{
+ return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c));
+}
+
+/**
+ * Returns the bitstring of flags of a command.
+ *
+ * @param name Name of the command.
+ * @return A bitstring containing the FCVAR_* flags that are enabled
+ * or INVALID_FCVAR_FLAGS if command not found.
+ */
+native GetCommandFlags(const String:name[]);
+
+/**
+ * Sets the bitstring of flags of a command.
+ *
+ * @param name Name of the command.
+ * @param flags A bitstring containing the FCVAR_* flags to enable.
+ * @return True on success, otherwise false.
+ */
+native bool:SetCommandFlags(const String:name[], flags);
+
+/**
+ * Starts a ConCommandBase search, traversing the list of ConVars and
+ * ConCommands. If a Handle is returned, the next entry must be read
+ * via FindNextConCommand(). The order of the list is undefined.
+ *
+ * @param buffer Buffer to store entry name.
+ * @param max_size Maximum size of the buffer.
+ * @param isCommand Variable to store whether the entry is a command.
+ * If it is not a command, it is a ConVar.
+ * @param flags Variable to store entry flags.
+ * @param description Buffer to store the description, empty if no description present.
+ * @param descrmax_size Maximum size of the description buffer.
+ * @return On success, a ConCmdIter Handle is returned, which
+ * can be read via FindNextConCommand(), and must be
+ * closed via CloseHandle(). Additionally, the output
+ * parameters will be filled with information of the
+ * first ConCommandBase entry.
+ * On failure, INVALID_HANDLE is returned, and the
+ * contents of outputs is undefined.
+ */
+native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
+
+/**
+ * Reads the next entry in a ConCommandBase iterator.
+ *
+ * @param search ConCmdIter Handle to search.
+ * @param buffer Buffer to store entry name.
+ * @param max_size Maximum size of the buffer.
+ * @param isCommand Variable to store whether the entry is a command.
+ * If it is not a command, it is a ConVar.
+ * @param flags Variable to store entry flags.
+ * @param description Buffer to store the description, empty if no description present.
+ * @param descrmax_size Maximum size of the description buffer.
+ * @return On success, the outputs are filled, the iterator is
+ * advanced to the next entry, and true is returned.
+ * If no more entries exist, false is returned, and the
+ * contents of outputs is undefined.
+ */
+native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
+
+/**
+ * Replicates a convar value to a specific client. This does not change the actual convar value.
+ *
+ * @param client Client index
+ * @param convar ConVar handle
+ * @param value String value to send
+ * @return True on success, false on failure
+ * @error Invalid client index, client not in game, or client is fake
+ */
+native bool:SendConVarValue(client, Handle:convar, const String:value[]);
+
+/**
+ * Adds an informational string to the server's public "tags".
+ * This string should be a short, unique identifier.
+ *
+ * Note: Tags are automatically removed when a plugin unloads.
+ * Note: Currently, this function does nothing because of bugs in the Valve master.
+ *
+ * @param tag Tag string to append.
+ * @noreturn
+ */
+native AddServerTag(const String:tag[]);
+
+/**
+ * Removes a tag previously added by the calling plugin.
+ *
+ * @param tag Tag string to remove.
+ * @noreturn
+ */
+native RemoveServerTag(const String:tag[]);
+
+/**
+ * Callback for command listeners. This is invoked whenever any command
+ * reaches the server, from the server console itself or a player.
+ *
+ * Clients may be in the process of connecting when they are executing commands
+ * IsClientConnected(client) is not guaranteed to return true. Other functions
+ * such as GetClientIP() may not work at this point either.
+ *
+ * Returning Plugin_Handled or Plugin_Stop will prevent the original,
+ * baseline code from running.
+ *
+ * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
+ * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
+ * trigger. These are:
+ * * C++ command dispatch hooks from Metamod:Source plugins
+ * * Reg*Cmd() hooks that did not create new commands.
+ *
+ * @param client Client, or 0 for server.
+ * Client may not be connected or in game.
+ * @param command Command name, lower case. To get name as typed, use
+ * GetCmdArg() and specify argument 0.
+ * @param argc Argument count.
+ * @return Action to take (see extended notes above).
+ */
+functag public Action:CommandListener(client, const String:command[], argc);
+
+#define FEATURECAP_COMMANDLISTENER "command listener"
+
+/**
+ * Adds a callback that will fire when a command is sent to the server.
+ *
+ * Registering commands is designed to create a new command as part of the UI,
+ * whereas this is a lightweight hook on a command string, existing or not.
+ * Using Reg*Cmd to intercept is in poor practice, as it physically creates a
+ * new command and can slow down dispatch in general.
+ *
+ * To see if this feature is available, use FeatureType_Capability and
+ * FEATURECAP_COMMANDLISTENER.
+ *
+ * @param callback Callback.
+ * @param command Command, or if not specified, a global listener.
+ * The command is case insensitive.
+ * @return True if this feature is available on the current game,
+ * false otherwise.
+ */
+native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
+
+/**
+ * Removes a previously added command listener, in reverse order of being added.
+ *
+ * @param callback Callback.
+ * @param command Command, or if not specified, a global listener.
+ * The command is case insensitive.
+ * @error Callback has no active listeners.
+ */
+native RemoveCommandListener(CommandListener:callback, const String:command[]="");
+
+/**
+ * Returns true if the supplied command exists.
+ *
+ * @param command Command to find.
+ * @return True if command is found, false otherwise.
+ */
+stock bool:CommandExists(const String:command[])
+{
+ return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
+}
+/**
+ * Global listener for the chat commands.
+ *
+ * @param client Client index.
+ * @param command Command name.
+ * @param sArgs Chat argument string.
+ *
+ * @return An Action value. Returning Plugin_Handled bypasses the game function call.
+ Returning Plugin_Stop bypasses the post hook as well as the game function.
+ */
+forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
+
+/**
+ * Global post listener for the chat commands.
+ *
+ * @param client Client index.
+ * @param command Command name.
+ * @param sArgs Chat argument string.
+ *
+ */
+forward OnClientSayCommand_Post(client, const String:command[], const String:sArgs[]);