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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _sdktools_included
- #endinput
-#endif
-#define _sdktools_included
-
-#include <core>
-#include <sdktools_engine>
-#include <sdktools_functions>
-#if !defined SDKTOOLS_DISABLE_SOUNDAPI
-#include <sdktools_sound>
-#endif
-#include <sdktools_stringtables>
-#include <sdktools_trace>
-#include <sdktools_tempents>
-#include <sdktools_tempents_stocks>
-#include <sdktools_voice>
-#include <sdktools_entinput>
-#include <sdktools_entoutput>
-#include <sdktools_hooks>
-#include <sdktools_gamerules>
-#include <sdktools_client>
-
-enum SDKCallType
-{
- SDKCall_Static, /**< Static call */
- SDKCall_Entity, /**< CBaseEntity call */
- SDKCall_Player, /**< CBasePlayer call */
- SDKCall_GameRules, /**< CGameRules call */
- SDKCall_EntityList, /**< CGlobalEntityList call */
- SDKCall_Raw, /**< |this| pointer with an arbitrary address */
-};
-
-enum SDKLibrary
-{
- SDKLibrary_Server, /**< server.dll/server_i486.so */
- SDKLibrary_Engine, /**< engine.dll/engine_*.so */
-};
-
-enum SDKFuncConfSource
-{
- SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
- SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
- SDKConf_Address = 2, /**< Read an address from the Addresses section */
-};
-
-enum SDKType
-{
- SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
- SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
- SDKType_Vector, /**< Vector (pointer, byval, or byref) */
- SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
- SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
- SDKType_Float, /**< Float (any) */
- SDKType_Edict, /**< edict_t (always as pointer) */
- SDKType_String, /**< NULL-terminated string (always as pointer) */
- SDKType_Bool, /**< Boolean (any) */
-};
-
-enum SDKPassMethod
-{
- SDKPass_Pointer, /**< Pass as a pointer */
- SDKPass_Plain, /**< Pass as plain data */
- SDKPass_ByValue, /**< Pass an object by value */
- SDKPass_ByRef, /**< Pass an object by reference */
-};
-
-#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
-#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
-#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
-#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
-
-#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
-
-/**
- * Starts the preparation of an SDK call.
- *
- * @param type Type of function call this will be.
- * @noreturn
- */
-native StartPrepSDKCall(SDKCallType:type);
-
-/**
- * Sets the virtual index of the SDK call if it is virtual.
- *
- * @param vtblidx Virtual table index.
- * @noreturn
- */
-native PrepSDKCall_SetVirtual(vtblidx);
-
-/**
- * Finds an address in a library and sets it as the address to use for the SDK call.
- *
- * @param lib Library to use.
- * @param signature Binary data to search for in the library. If it starts with '@',
- * the bytes parameter is ignored and the signature is interpreted
- * as a symbol lookup in the library.
- * @param bytes Number of bytes in the binary search string.
- * @return True on success, false if nothing was found.
- */
-native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
-
-/**
- * Uses the given function address for the SDK call.
- *
- * @param addr Address of function to use.
- * @return True on success, false on failure.
- */
-native bool:PrepSDKCall_SetAddress(Address:addr);
-
-/**
- * Finds an address or virtual function index in a GameConfig file and sets it as
- * the calling information for the SDK call.
- *
- * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
- * @param source Whether to look in Offsets or Signatures.
- * @param name Name of the property to find.
- * @return True on success, false if nothing was found.
- */
-native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
-
-/**
- * Sets the return information of an SDK call. Do not call this if there is no return data.
- * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
- * the data).
- *
- * @param type Data type to convert to/from.
- * @param pass How the data is passed in C++.
- * @param decflags Flags on decoding from the plugin to C++.
- * @param encflags Flags on encoding from C++ to the plugin.
- * @noreturn
- */
-native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
-
-/**
- * Adds a parameter to the calling convention. This should be called in normal ascending order.
- *
- * @param type Data type to convert to/from.
- * @param pass How the data is passed in C++.
- * @param decflags Flags on decoding from the plugin to C++.
- * @param encflags Flags on encoding from C++ to the plugin.
- * @noreturn
- */
-native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
-
-/**
- * Finalizes an SDK call preparation and returns the resultant Handle.
- *
- * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
- */
-native Handle:EndPrepSDKCall();
-
-/**
- * Calls an SDK function with the given parameters.
- *
- * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
- * If the call type is GameRules, then nothing special needs to be passed.
- * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
- * If the return value is a string, the THIRD parameter must be a String buffer, and the
- * FOURTH parameter must be the maximum length.
- * All parameters must be passed after the above is followed. Failure to follow these
- * rules will result in crashes or wildly unexpected behavior!
- *
- * If the return value is a float or integer, the return value will be this value.
- * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
- * always be the entity index, or -1 for NULL.
- *
- * @param call SDKCall Handle.
- * @param ... Call Parameters.
- * @return Simple return value, if any.
- * @error Invalid Handle or internal decoding error.
- */
-native any:SDKCall(Handle:call, any:...);
-
-/**
- * Returns the entity index of the player resource/manager entity.
- *
- * @return Index of resource entity or -1 if not found.
- */
-native GetPlayerResourceEntity();
-
-#include <sdktools_stocks>
-
-/**
- * Do not edit below this line!
- */
-public Extension:__ext_sdktools =
-{
- name = "SDKTools",
- file = "sdktools.ext",
-#if defined AUTOLOAD_EXTENSIONS
- autoload = 1,
-#else
- autoload = 0,
-#endif
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};