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-rw-r--r--sourcemod-1.5-dev/scripting/include/smlib/vehicles.inc141
1 files changed, 0 insertions, 141 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/smlib/vehicles.inc b/sourcemod-1.5-dev/scripting/include/smlib/vehicles.inc
deleted file mode 100644
index fc4c917..0000000
--- a/sourcemod-1.5-dev/scripting/include/smlib/vehicles.inc
+++ /dev/null
@@ -1,141 +0,0 @@
-#if defined _smlib_vehicles_included
- #endinput
-#endif
-#define _smlib_vehicles_included
-
-#include <sourcemod>
-#include <sdktools_entinput>
-#include <sdktools_functions>
-#include <smlib/entities>
-
-/**
- * Returns the vehicle's driver.
- * If there is no driver in the vehicle, -1 is returned.
- *
- * @param vehicle Entity index.
- * @return Client index, or -1 if there is no driver.
- */
-stock Vehicle_GetDriver(vehicle)
-{
- new m_hVehicle = GetEntPropEnt(vehicle, Prop_Send, "m_hPlayer");
-
- return m_hVehicle;
-}
-
-/**
- * Returns whether there is a driver in the vehicle or not.
- *
- * @param vehicle Entity index.
- * @return True if the vehicle has a driver, false otherwise
- */
-stock bool:Vehicle_HasDriver(vehicle)
-{
- return !(Vehicle_GetDriver(vehicle) == -1);
-}
-
-/**
- * Kicks the driver ouf of the vehicle
- *
- * @param vehicle Entity index.
- * @return True on success, false otherwise.
- */
-stock bool:Vehicle_ExitDriver(vehicle)
-{
- if (!Vehicle_HasDriver(vehicle)) {
- return false;
- }
-
- return AcceptEntityInput(vehicle, "ExitVehicle");
-}
-
-/**
- * Start's the vehicle's engine
- *
- * @param vehicle Entity index.
- * @return True on success, false otherwise.
- */
-stock bool:Vehicle_TurnOn(vehicle)
-{
-
- return AcceptEntityInput(vehicle, "TurnOn");
-}
-
-/**
- * Shuts down the vehicle's engine
- *
- * @param vehicle Entity index.
- * @return True on success, false otherwise.
- */
-stock bool:Vehicle_TurnOff(vehicle)
-{
-
- return AcceptEntityInput(vehicle, "TurnOff");
-}
-
-/**
- * Locks the vehicle.
- *
- * @param vehicle Entity index.
- * @return True on success, false otherwise.
- */
-stock bool:Vehicle_Lock(vehicle)
-{
-
- return AcceptEntityInput(vehicle, "Lock");
-}
-
-/**
- * Unlocks the vehicle.
- *
- * @param vehicle Entity index.
- * @return True on success, false otherwise.
- */
-stock bool:Vehicle_Unlock(vehicle)
-{
-
- return AcceptEntityInput(vehicle, "Unlock");
-}
-
-/**
- * Returns wether the entity is a valid vehicle or not.
- *
- * @param vehicle Entity index.
- * @return True if it is a valid vehicle, false otherwise.
- */
-stock bool:Vehicle_IsValid(vehicle)
-{
- if (!Entity_IsValid(vehicle)) {
- return false;
- }
-
- return Entity_ClassNameMatches(vehicle, "prop_vehicle", true);
-}
-
-/**
- * Reads the vehicle script from a vehicle.
- * This script contains all the vehicle settings like its speed
- * and that stuff.
- *
- * @param vehicle Entity index.
- * @param buffer String Buffer.
- * @param size String Buffer size.
- * @noreturn
- */
-stock bool:Vehicle_GetScript(vehicle, String:buffer[], size)
-{
- GetEntPropString(vehicle, Prop_Data, "m_vehicleScript", buffer, size);
-}
-
-/**
- * Sets the script of a vehicle.
- * This script contains all the vehicle settings like its speed
- * and that stuff.
- *
- * @param vehicle Entity index.
- * @param buffer Vehicle Script path.
- * @noreturn
- */
-stock bool:Vehicle_SetScript(vehicle, String:script[])
-{
- DispatchKeyValue(vehicle, "vehiclescript", script);
-}