summaryrefslogtreecommitdiff
path: root/sourcemod/scripting/gokz-anticheat/bhop_tracking.sp
diff options
context:
space:
mode:
Diffstat (limited to 'sourcemod/scripting/gokz-anticheat/bhop_tracking.sp')
-rw-r--r--sourcemod/scripting/gokz-anticheat/bhop_tracking.sp336
1 files changed, 336 insertions, 0 deletions
diff --git a/sourcemod/scripting/gokz-anticheat/bhop_tracking.sp b/sourcemod/scripting/gokz-anticheat/bhop_tracking.sp
new file mode 100644
index 0000000..5607b07
--- /dev/null
+++ b/sourcemod/scripting/gokz-anticheat/bhop_tracking.sp
@@ -0,0 +1,336 @@
+/*
+ Track player's jump inputs and whether they hit perfect
+ bunnyhops for a number of their recent bunnyhops.
+*/
+
+
+
+// =====[ PUBLIC ]=====
+
+void PrintBhopCheckToChat(int client, int target)
+{
+ GOKZ_PrintToChat(client, true,
+ "{lime}%N {grey}[{lime}%d%%%% {grey}%t | {lime}%.2f {grey}%t]",
+ target,
+ RoundFloat(GOKZ_AC_GetPerfRatio(target, 20) * 100.0),
+ "Perfs",
+ GOKZ_AC_GetAverageJumpInputs(target, 20),
+ "Average");
+ GOKZ_PrintToChat(client, false,
+ " {grey}%t - %s",
+ "Pattern",
+ GenerateScrollPattern(target, 20));
+}
+
+void PrintBhopCheckToConsole(int client, int target)
+{
+ PrintToConsole(client,
+ "%N [%d%% %t | %.2f %t]\n %t - %s",
+ target,
+ RoundFloat(GOKZ_AC_GetPerfRatio(target, 20) * 100.0),
+ "Perfs",
+ GOKZ_AC_GetAverageJumpInputs(target, 20),
+ "Average",
+ "Pattern",
+ GenerateScrollPattern(target, 20, false));
+}
+
+// Generate 'scroll pattern'
+char[] GenerateScrollPattern(int client, int sampleSize = AC_MAX_BHOP_SAMPLES, bool colours = true)
+{
+ char report[512];
+ int maxIndex = IntMin(gI_BhopCount[client], sampleSize);
+ bool[] perfs = new bool[maxIndex];
+ GOKZ_AC_GetHitPerf(client, perfs, maxIndex);
+ int[] jumpInputs = new int[maxIndex];
+ GOKZ_AC_GetJumpInputs(client, jumpInputs, maxIndex);
+
+ for (int i = 0; i < maxIndex; i++)
+ {
+ if (colours)
+ {
+ Format(report, sizeof(report), "%s%s%d ",
+ report,
+ perfs[i] ? "{green}" : "{default}",
+ jumpInputs[i]);
+ }
+ else
+ {
+ Format(report, sizeof(report), "%s%d%s ",
+ report,
+ jumpInputs[i],
+ perfs[i] ? "*" : "");
+ }
+ }
+
+ TrimString(report);
+
+ return report;
+}
+
+// Generate 'scroll pattern' report showing pre and post inputs instead
+char[] GenerateScrollPatternEx(int client, int sampleSize = AC_MAX_BHOP_SAMPLES)
+{
+ char report[512];
+ int maxIndex = IntMin(gI_BhopCount[client], sampleSize);
+ bool[] perfs = new bool[maxIndex];
+ GOKZ_AC_GetHitPerf(client, perfs, maxIndex);
+ int[] jumpInputs = new int[maxIndex];
+ GOKZ_AC_GetJumpInputs(client, jumpInputs, maxIndex);
+ int[] preJumpInputs = new int[maxIndex];
+ GOKZ_AC_GetPreJumpInputs(client, preJumpInputs, maxIndex);
+ int[] postJumpInputs = new int[maxIndex];
+ GOKZ_AC_GetPostJumpInputs(client, postJumpInputs, maxIndex);
+
+ for (int i = 0; i < maxIndex; i++)
+ {
+ Format(report, sizeof(report), "%s(%d%s%d)",
+ report,
+ preJumpInputs[i],
+ perfs[i] ? "*" : " ",
+ postJumpInputs[i]);
+ }
+
+ TrimString(report);
+
+ return report;
+}
+
+
+
+// =====[ EVENTS ]=====
+
+void OnClientPutInServer_BhopTracking(int client)
+{
+ ResetBhopStats(client);
+}
+
+void OnPlayerRunCmdPost_BhopTracking(int client, int buttons, int cmdnum)
+{
+ if (gCV_sv_autobunnyhopping.BoolValue)
+ {
+ return;
+ }
+
+ int nextIndex = NextIndex(gI_BhopIndex[client], AC_MAX_BHOP_SAMPLES);
+
+ // Record buttons BEFORE checking for bhop
+ RecordButtons(client, buttons);
+
+ // If bhop was last tick, then record the pre bhop inputs.
+ // Require two times the button sample size since the last
+ // takeoff to avoid pre and post bhop input overlap.
+ if (HitBhop(client, cmdnum)
+ && cmdnum >= gI_BhopLastTakeoffCmdnum[client] + AC_MAX_BUTTON_SAMPLES * 2
+ && gB_LastLandingWasValid[client])
+ {
+ gB_BhopHitPerf[client][nextIndex] = Movement_GetHitPerf(client);
+ gI_BhopPreJumpInputs[client][nextIndex] = CountJumpInputs(client);
+ gI_BhopLastRecordedBhopCmdnum[client] = cmdnum;
+ gB_BhopPostJumpInputsPending[client] = true;
+ gB_BindExceptionPending[client] = false;
+ gB_BindExceptionPostPending[client] = false;
+ }
+
+ // Bind exception
+ if (gB_BindExceptionPending[client] && cmdnum > Movement_GetLandingCmdNum(client) + AC_MAX_BHOP_GROUND_TICKS)
+ {
+ gB_BhopHitPerf[client][nextIndex] = false;
+ gI_BhopPreJumpInputs[client][nextIndex] = -1; // Special value for binded jumps
+ gI_BhopLastRecordedBhopCmdnum[client] = cmdnum;
+ gB_BhopPostJumpInputsPending[client] = true;
+ gB_BindExceptionPending[client] = false;
+ gB_BindExceptionPostPending[client] = true;
+ }
+
+ // Record post bhop inputs once enough ticks have passed
+ if (gB_BhopPostJumpInputsPending[client] && cmdnum == gI_BhopLastRecordedBhopCmdnum[client] + AC_MAX_BUTTON_SAMPLES)
+ {
+ gI_BhopPostJumpInputs[client][nextIndex] = CountJumpInputs(client);
+ gB_BhopPostJumpInputsPending[client] = false;
+ gI_BhopIndex[client] = nextIndex;
+ gI_BhopCount[client]++;
+ CheckForBhopMacro(client);
+ gB_BindExceptionPostPending[client] = false;
+ }
+
+ // Record last jump takeoff time
+ if (JustJumped(client, cmdnum))
+ {
+ gI_BhopLastTakeoffCmdnum[client] = cmdnum;
+ gB_BindExceptionPending[client] = false;
+ if (gB_BindExceptionPostPending[client])
+ {
+ gB_BhopPostJumpInputsPending[client] = false;
+ gB_BindExceptionPostPending[client] = false;
+ }
+ }
+
+ if (JustLanded(client, cmdnum))
+ {
+ // These conditions exist to reduce false positives.
+
+ // Telehopping is when the player bunnyhops out of a teleport that has a
+ // destination very close to the ground. This will, more than usual,
+ // result in a perfect bunnyhop. This is alleviated by checking if the
+ // player's origin was affected by a teleport last tick.
+
+ // When a player is pressing up against a slope but not ascending it (e.g.
+ // palm trees on kz_adv_cursedjourney), they will switch between on ground
+ // and off ground frequently, which means that if they manage to jump, the
+ // jump will be recorded as a perfect bunnyhop. To ignore this, we check
+ // the jump is more than 1 tick duration.
+
+ gB_LastLandingWasValid[client] = cmdnum - gI_LastOriginTeleportCmdNum[client] > 1
+ && cmdnum - Movement_GetTakeoffCmdNum(client) > 1;
+
+ // You can still crouch-bind VNL jumps and some people just don't know that
+ // it doesn't work with the other modes in GOKZ. This can cause false positives
+ // if the player uses the bind for bhops and mostly presses it too early or
+ // exactly on time rather than too late. This is supposed to reduce those by
+ // detecting jumps where you don't get a bhop and have exactly one jump input
+ // before landing and none after landing. We require the one input to be right
+ // before the jump to make it a lot harder to fake a binded jump when doing
+ // a regular longjump.
+ gB_BindExceptionPending[client] = (CountJumpInputs(client, AC_BINDEXCEPTION_SAMPLES) == 1 && CountJumpInputs(client, AC_MAX_BUTTON_SAMPLES) == 1);
+ gB_BindExceptionPostPending[client] = false;
+ }
+}
+
+
+
+// =====[ PRIVATE ]=====
+
+static void CheckForBhopMacro(int client)
+{
+ if (GOKZ_AC_GetPerfCount(client, 19) == 19)
+ {
+ SuspectPlayer(client, ACReason_BhopHack, "High perf ratio", GenerateBhopBanStats(client, 19));
+ }
+ else if (GOKZ_AC_GetPerfCount(client, 30) >= 28)
+ {
+ SuspectPlayer(client, ACReason_BhopHack, "High perf ratio", GenerateBhopBanStats(client, 30));
+ }
+ else if (GOKZ_AC_GetPerfCount(client, 20) >= 16 && GOKZ_AC_GetAverageJumpInputs(client, 20) <= 2.0 + EPSILON)
+ {
+ SuspectPlayer(client, ACReason_BhopHack, "1's or 2's scroll pattern", GenerateBhopBanStats(client, 20));
+ }
+ else if (gI_BhopCount[client] >= 20 && GOKZ_AC_GetPerfCount(client, 20) >= 8
+ && GOKZ_AC_GetAverageJumpInputs(client, 20) >= 19.0 - EPSILON)
+ {
+ SuspectPlayer(client, ACReason_BhopMacro, "High scroll pattern", GenerateBhopBanStats(client, 20));
+ }
+ else if (GOKZ_AC_GetPerfCount(client, 30) >= 10 && CheckForRepeatingJumpInputsCount(client, 25, 30) >= 14)
+ {
+ SuspectPlayer(client, ACReason_BhopMacro, "Repeating scroll pattern", GenerateBhopBanStats(client, 30));
+ }
+}
+
+static char[] GenerateBhopBanStats(int client, int sampleSize)
+{
+ char stats[512];
+ FormatEx(stats, sizeof(stats),
+ "Perfs: %d/%d, Average: %.2f, Scroll pattern: %s",
+ GOKZ_AC_GetPerfCount(client, sampleSize),
+ IntMin(gI_BhopCount[client], sampleSize),
+ GOKZ_AC_GetAverageJumpInputs(client, sampleSize),
+ GenerateScrollPatternEx(client, sampleSize));
+ return stats;
+}
+
+/**
+ * Returns -1, or the repeating input count if there if there is
+ * an input count that repeats for more than the provided ratio.
+ *
+ * @param client Client index.
+ * @param threshold Minimum frequency to be considered 'repeating'.
+ * @param sampleSize Maximum recent bhop samples to include in calculation.
+ * @return The repeating input, or else -1.
+ */
+static int CheckForRepeatingJumpInputsCount(int client, int threshold, int sampleSize = AC_MAX_BHOP_SAMPLES)
+{
+ int maxIndex = IntMin(gI_BhopCount[client], sampleSize);
+ int[] jumpInputs = new int[maxIndex];
+ GOKZ_AC_GetJumpInputs(client, jumpInputs, maxIndex);
+ int maxJumpInputs = AC_MAX_BUTTON_SAMPLES + 1;
+ int[] jumpInputsFrequency = new int[maxJumpInputs];
+
+ // Count up all the in jump patterns
+ for (int i = 0; i < maxIndex; i++)
+ {
+ // -1 is a binded jump, those are excluded
+ if (jumpInputs[i] != -1)
+ {
+ jumpInputsFrequency[jumpInputs[i]]++;
+ }
+ }
+
+ // Returns i if the given number of the sample size has the same jump input count
+ for (int i = 1; i < maxJumpInputs; i++)
+ {
+ if (jumpInputsFrequency[i] >= threshold)
+ {
+ return i;
+ }
+ }
+
+ return -1; // -1 if no repeating jump input found
+}
+
+// Reset the tracked bhop stats of the client
+static void ResetBhopStats(int client)
+{
+ gI_ButtonCount[client] = 0;
+ gI_ButtonsIndex[client] = 0;
+ gI_BhopCount[client] = 0;
+ gI_BhopIndex[client] = 0;
+ gI_BhopLastTakeoffCmdnum[client] = 0;
+ gI_BhopLastRecordedBhopCmdnum[client] = 0;
+ gB_BhopPostJumpInputsPending[client] = false;
+ gB_LastLandingWasValid[client] = false;
+ gB_BindExceptionPending[client] = false;
+ gB_BindExceptionPostPending[client] = false;
+}
+
+// Returns true if ther was a jump last tick and was within a number of ticks after landing
+static bool HitBhop(int client, int cmdnum)
+{
+ return JustJumped(client, cmdnum) && Movement_GetTakeoffCmdNum(client) - Movement_GetLandingCmdNum(client) <= AC_MAX_BHOP_GROUND_TICKS;
+}
+
+static bool JustJumped(int client, int cmdnum)
+{
+ return Movement_GetJumped(client) && Movement_GetTakeoffCmdNum(client) == cmdnum;
+}
+
+static bool JustLanded(int client, int cmdnum)
+{
+ return Movement_GetLandingCmdNum(client) == cmdnum;
+}
+
+// Records current button inputs
+static void RecordButtons(int client, int buttons)
+{
+ gI_ButtonsIndex[client] = NextIndex(gI_ButtonsIndex[client], AC_MAX_BUTTON_SAMPLES);
+ gI_Buttons[client][gI_ButtonsIndex[client]] = buttons;
+ gI_ButtonCount[client]++;
+}
+
+// Counts the number of times buttons went from !IN_JUMP to IN_JUMP
+static int CountJumpInputs(int client, int sampleSize = AC_MAX_BUTTON_SAMPLES)
+{
+ int[] recentButtons = new int[sampleSize];
+ SortByRecent(gI_Buttons[client], AC_MAX_BUTTON_SAMPLES, recentButtons, sampleSize, gI_ButtonsIndex[client]);
+ int maxIndex = IntMin(gI_ButtonCount[client], sampleSize);
+ int jumps = 0;
+
+ for (int i = 0; i < maxIndex - 1; i++)
+ {
+ // If buttons went from !IN_JUMP to IN_JUMP
+ if (!(recentButtons[i + 1] & IN_JUMP) && recentButtons[i] & IN_JUMP)
+ {
+ jumps++;
+ }
+ }
+ return jumps;
+} \ No newline at end of file