diff options
Diffstat (limited to 'sourcemod/scripting/gokz-core/map/triggers.sp')
| -rw-r--r-- | sourcemod/scripting/gokz-core/map/triggers.sp | 855 |
1 files changed, 855 insertions, 0 deletions
diff --git a/sourcemod/scripting/gokz-core/map/triggers.sp b/sourcemod/scripting/gokz-core/map/triggers.sp new file mode 100644 index 0000000..2444493 --- /dev/null +++ b/sourcemod/scripting/gokz-core/map/triggers.sp @@ -0,0 +1,855 @@ +/* + Mapping API - Triggers + + Implements trigger related features. +*/ + + + +static float lastTrigMultiTouchTime[MAXPLAYERS + 1]; +static float lastTrigTeleTouchTime[MAXPLAYERS + 1]; +static float lastTouchGroundOrLadderTime[MAXPLAYERS + 1]; +static int lastTouchSingleBhopEntRef[MAXPLAYERS + 1]; +static ArrayList lastTouchSequentialBhopEntRefs[MAXPLAYERS + 1]; +static int triggerTouchCount[MAXPLAYERS + 1]; +static int antiCpTriggerTouchCount[MAXPLAYERS + 1]; +static int antiPauseTriggerTouchCount[MAXPLAYERS + 1]; +static int antiJumpstatTriggerTouchCount[MAXPLAYERS + 1]; +static int mapMappingApiVersion = GOKZ_MAPPING_API_VERSION_NONE; +static int bhopTouchCount[MAXPLAYERS + 1]; +static bool jumpedThisTick[MAXPLAYERS + 1]; +static float jumpOrigin[MAXPLAYERS + 1][3]; +static float jumpVelocity[MAXPLAYERS + 1][3]; +static ArrayList triggerTouchList[MAXPLAYERS + 1]; // arraylist of TouchedTrigger that the player is currently touching. this array won't ever get long (unless the mapper does something weird). +static StringMap triggerTouchCounts[MAXPLAYERS + 1]; // stringmap of int touch counts with key being a string of the entity reference. +static StringMap antiBhopTriggers; // stringmap of AntiBhopTrigger with key being a string of the m_iHammerID entprop. +static StringMap teleportTriggers; // stringmap of TeleportTrigger with key being a string of the m_iHammerID entprop. +static StringMap timerButtonTriggers; // stringmap of legacy timer zone triggers with key being a string of the m_iHammerID entprop. +static ArrayList parseErrorStrings; + + + +// =====[ PUBLIC ]===== + +bool BhopTriggersJustTouched(int client) +{ + // NOTE: This is slightly incorrect since we touch triggers in the air, but + // it doesn't matter since we can't checkpoint in the air. + if (bhopTouchCount[client] > 0) + { + return true; + } + // GetEngineTime return changes between calls. We only call it once at the beginning. + float engineTime = GetEngineTime(); + // If the player touches a teleport trigger, increase the delay required + if (engineTime - lastTouchGroundOrLadderTime[client] < GOKZ_MULT_NO_CHECKPOINT_TIME // Just touched ground or ladder + && engineTime - lastTrigMultiTouchTime[client] < GOKZ_MULT_NO_CHECKPOINT_TIME // Just touched trigger_multiple + || engineTime - lastTrigTeleTouchTime[client] < GOKZ_BHOP_NO_CHECKPOINT_TIME) // Just touched trigger_teleport + { + return true; + } + + return Movement_GetMovetype(client) == MOVETYPE_LADDER + && triggerTouchCount[client] > 0 + && engineTime - lastTrigTeleTouchTime[client] < GOKZ_LADDER_NO_CHECKPOINT_TIME; +} + +bool AntiCpTriggerIsTouched(int client) +{ + return antiCpTriggerTouchCount[client] > 0; +} + +bool AntiPauseTriggerIsTouched(int client) +{ + return antiPauseTriggerTouchCount[client] > 0; +} + +void PushMappingApiError(char[] format, any ...) +{ + char error[GOKZ_MAX_MAPTRIGGERS_ERROR_LENGTH]; + VFormat(error, sizeof(error), format, 2); + parseErrorStrings.PushString(error); +} + +TriggerType GetTriggerType(char[] targetName) +{ + TriggerType result = TriggerType_Invalid; + + if (StrEqual(targetName, GOKZ_ANTI_BHOP_TRIGGER_NAME)) + { + result = TriggerType_Antibhop; + } + else if (StrEqual(targetName, GOKZ_TELEPORT_TRIGGER_NAME)) + { + result = TriggerType_Teleport; + } + + return result; +} + +bool IsBhopTrigger(TeleportType type) +{ + return type == TeleportType_MultiBhop + || type == TeleportType_SingleBhop + || type == TeleportType_SequentialBhop; +} + +bool IsTimerButtonTrigger(int entity, TimerButtonTrigger trigger) +{ + char hammerID[32]; + bool gotHammerID = GetEntityHammerIDString(entity, hammerID, sizeof(hammerID)); + if (gotHammerID && timerButtonTriggers.GetArray(hammerID, trigger, sizeof(trigger))) + { + return true; + } + return false; +} + +// =====[ EVENTS ]===== + +void OnPluginStart_MapTriggers() +{ + parseErrorStrings = new ArrayList(ByteCountToCells(GOKZ_MAX_MAPTRIGGERS_ERROR_LENGTH)); + antiBhopTriggers = new StringMap(); + teleportTriggers = new StringMap(); + timerButtonTriggers = new StringMap(); +} + +void OnMapStart_MapTriggers() +{ + parseErrorStrings.Clear(); + antiBhopTriggers.Clear(); + teleportTriggers.Clear(); + timerButtonTriggers.Clear(); + mapMappingApiVersion = GOKZ_MAPPING_API_VERSION_NONE; + EntlumpParse(antiBhopTriggers, teleportTriggers, timerButtonTriggers, mapMappingApiVersion); + + if (mapMappingApiVersion > GOKZ_MAPPING_API_VERSION) + { + SetFailState("Map's mapping api version is too big! Maximum supported version is %i, but map has %i. If you're not on the latest GOKZ version, then update!", + GOKZ_MAPPING_API_VERSION, mapMappingApiVersion); + } +} + +void OnClientPutInServer_MapTriggers(int client) +{ + triggerTouchCount[client] = 0; + antiCpTriggerTouchCount[client] = 0; + antiPauseTriggerTouchCount[client] = 0; + antiJumpstatTriggerTouchCount[client] = 0; + + if (triggerTouchList[client] == null) + { + triggerTouchList[client] = new ArrayList(sizeof(TouchedTrigger)); + } + else + { + triggerTouchList[client].Clear(); + } + + if (triggerTouchCounts[client] == null) + { + triggerTouchCounts[client] = new StringMap(); + } + else + { + triggerTouchCounts[client].Clear(); + } + + bhopTouchCount[client] = 0; + + if (lastTouchSequentialBhopEntRefs[client] == null) + { + lastTouchSequentialBhopEntRefs[client] = new ArrayList(); + } + else + { + lastTouchSequentialBhopEntRefs[client].Clear(); + } +} + +void OnPlayerRunCmd_MapTriggers(int client, int &buttons) +{ + int flags = GetEntityFlags(client); + MoveType moveType = GetEntityMoveType(client); + + // if the player isn't touching any bhop triggers on ground/a ladder, then + // reset the singlebhop and sequential bhop state. + if ((flags & FL_ONGROUND || moveType == MOVETYPE_LADDER) + && bhopTouchCount[client] == 0) + { + ResetBhopState(client); + } + + if (antiJumpstatTriggerTouchCount[client] > 0) + { + if (GetFeatureStatus(FeatureType_Native, "GOKZ_JS_InvalidateJump") == FeatureStatus_Available) + { + GOKZ_JS_InvalidateJump(client); + } + } + + // Check if we're touching any triggers and act accordingly. + // NOTE: Read through the touch list in reverse order, so some + // trigger behaviours will be better. Trust me! + int triggerTouchListLength = triggerTouchList[client].Length; + for (int i = triggerTouchListLength - 1; i >= 0; i--) + { + TouchedTrigger touched; + triggerTouchList[client].GetArray(i, touched); + + if (touched.triggerType == TriggerType_Antibhop) + { + TouchAntibhopTrigger(client, touched, buttons, flags); + } + else if (touched.triggerType == TriggerType_Teleport) + { + // Sometimes due to lag or whatever, the player can be + // teleported twice by the same trigger. This fixes that. + if (TouchTeleportTrigger(client, touched, flags)) + { + RemoveTriggerFromTouchList(client, EntRefToEntIndex(touched.entRef)); + i--; + triggerTouchListLength--; + } + } + } + jumpedThisTick[client] = false; +} + +void OnPlayerSpawn_MapTriggers(int client) +{ + // Print trigger errors every time a player spawns so that + // mappers and testers can very easily spot mistakes in names + // and get them fixed asap. + if (parseErrorStrings.Length > 0) + { + char errStart[] = "ERROR: Errors detected when trying to load triggers!"; + CPrintToChat(client, "{red}%s", errStart); + PrintToConsole(client, "\n%s", errStart); + + int length = parseErrorStrings.Length; + for (int err = 0; err < length; err++) + { + char error[GOKZ_MAX_MAPTRIGGERS_ERROR_LENGTH]; + parseErrorStrings.GetString(err, error, sizeof(error)); + CPrintToChat(client, "{red}%s", error); + PrintToConsole(client, error); + } + CPrintToChat(client, "{red}If the errors get clipped off in the chat, then look in your developer console!\n"); + } +} + +public void OnPlayerJump_Triggers(int client) +{ + jumpedThisTick[client] = true; + GetClientAbsOrigin(client, jumpOrigin[client]); + Movement_GetVelocity(client, jumpVelocity[client]); +} + +void OnEntitySpawned_MapTriggers(int entity) +{ + char classname[32]; + GetEntityClassname(entity, classname, sizeof(classname)); + char name[64]; + GetEntityName(entity, name, sizeof(name)); + + bool triggerMultiple = StrEqual("trigger_multiple", classname); + if (triggerMultiple) + { + char hammerID[32]; + bool gotHammerID = GetEntityHammerIDString(entity, hammerID, sizeof(hammerID)); + + if (StrEqual(GOKZ_TELEPORT_TRIGGER_NAME, name)) + { + TeleportTrigger teleportTrigger; + if (gotHammerID && teleportTriggers.GetArray(hammerID, teleportTrigger, sizeof(teleportTrigger))) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnTeleportTrigTouchStart_MapTriggers); + HookSingleEntityOutput(entity, "OnEndTouch", OnTeleportTrigTouchEnd_MapTriggers); + } + else + { + PushMappingApiError("ERROR: Couldn't match teleport trigger's Hammer ID %s with any Hammer ID from the map.", hammerID); + } + } + else if (StrEqual(GOKZ_ANTI_BHOP_TRIGGER_NAME, name)) + { + AntiBhopTrigger antiBhopTrigger; + if (gotHammerID && antiBhopTriggers.GetArray(hammerID, antiBhopTrigger, sizeof(antiBhopTrigger))) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnAntiBhopTrigTouchStart_MapTriggers); + HookSingleEntityOutput(entity, "OnEndTouch", OnAntiBhopTrigTouchEnd_MapTriggers); + } + else + { + PushMappingApiError("ERROR: Couldn't match antibhop trigger's Hammer ID %s with any Hammer ID from the map.", hammerID); + } + } + else if (StrEqual(GOKZ_BHOP_RESET_TRIGGER_NAME, name)) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnBhopResetTouchStart_MapTriggers); + } + else if (StrEqual(GOKZ_ANTI_CP_TRIGGER_NAME, name, false)) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnAntiCpTrigTouchStart_MapTriggers); + HookSingleEntityOutput(entity, "OnEndTouch", OnAntiCpTrigTouchEnd_MapTriggers); + } + else if (StrEqual(GOKZ_ANTI_PAUSE_TRIGGER_NAME, name, false)) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnAntiPauseTrigTouchStart_MapTriggers); + HookSingleEntityOutput(entity, "OnEndTouch", OnAntiPauseTrigTouchEnd_MapTriggers); + } + else if (StrEqual(GOKZ_ANTI_JUMPSTAT_TRIGGER_NAME, name, false)) + { + HookSingleEntityOutput(entity, "OnStartTouch", OnAntiJumpstatTrigTouchStart_MapTriggers); + HookSingleEntityOutput(entity, "OnEndTouch", OnAntiJumpstatTrigTouchEnd_MapTriggers); + } + else + { + // NOTE: SDKHook touch hooks bypass trigger filters. We want that only with + // non mapping api triggers because it prevents checkpointing on bhop blocks. + SDKHook(entity, SDKHook_StartTouchPost, OnTrigMultTouchStart_MapTriggers); + SDKHook(entity, SDKHook_EndTouchPost, OnTrigMultTouchEnd_MapTriggers); + } + } + else if (StrEqual("trigger_teleport", classname)) + { + SDKHook(entity, SDKHook_StartTouchPost, OnTrigTeleTouchStart_MapTriggers); + SDKHook(entity, SDKHook_EndTouchPost, OnTrigTeleTouchEnd_MapTriggers); + } +} + +public void OnAntiBhopTrigTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + int touchCount = IncrementTriggerTouchCount(other, entity); + if (touchCount <= 0) + { + // The trigger has fired a matching endtouch output before + // the starttouch output, so ignore it. + return; + } + + if (jumpedThisTick[other]) + { + TeleportEntity(other, jumpOrigin[other], NULL_VECTOR, jumpVelocity[other]); + } + + AddTriggerToTouchList(other, entity, TriggerType_Antibhop); +} + +public void OnAntiBhopTrigTouchEnd_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + DecrementTriggerTouchCount(other, entity); + RemoveTriggerFromTouchList(other, entity); +} + +public void OnTeleportTrigTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + int touchCount = IncrementTriggerTouchCount(other, entity); + if (touchCount <= 0) + { + // The trigger has fired a matching endtouch output before + // the starttouch output, so ignore it. + return; + } + + char key[32]; + GetEntityHammerIDString(entity, key, sizeof(key)); + TeleportTrigger trigger; + if (teleportTriggers.GetArray(key, trigger, sizeof(trigger)) + && IsBhopTrigger(trigger.type)) + { + bhopTouchCount[other]++; + } + + AddTriggerToTouchList(other, entity, TriggerType_Teleport); +} + +public void OnTeleportTrigTouchEnd_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + DecrementTriggerTouchCount(other, entity); + + char key[32]; + GetEntityHammerIDString(entity, key, sizeof(key)); + TeleportTrigger trigger; + if (teleportTriggers.GetArray(key, trigger, sizeof(trigger)) + && IsBhopTrigger(trigger.type)) + { + bhopTouchCount[other]--; + } + + RemoveTriggerFromTouchList(other, entity); +} + +public void OnBhopResetTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + ResetBhopState(other); +} + +public void OnAntiCpTrigTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiCpTriggerTouchCount[other]++; +} + +public void OnAntiCpTrigTouchEnd_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiCpTriggerTouchCount[other]--; +} + +public void OnAntiPauseTrigTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiPauseTriggerTouchCount[other]++; +} + +public void OnAntiPauseTrigTouchEnd_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiPauseTriggerTouchCount[other]--; +} + +public void OnAntiJumpstatTrigTouchStart_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiJumpstatTriggerTouchCount[other]++; +} + +public void OnAntiJumpstatTrigTouchEnd_MapTriggers(const char[] output, int entity, int other, float delay) +{ + if (!IsValidClient(other)) + { + return; + } + + antiJumpstatTriggerTouchCount[other]--; +} + +public void OnTrigMultTouchStart_MapTriggers(int entity, int other) +{ + if (!IsValidClient(other)) + { + return; + } + + lastTrigMultiTouchTime[other] = GetEngineTime(); + triggerTouchCount[other]++; +} + +public void OnTrigMultTouchEnd_MapTriggers(int entity, int other) +{ + if (!IsValidClient(other)) + { + return; + } + + triggerTouchCount[other]--; +} + +public void OnTrigTeleTouchStart_MapTriggers(int entity, int other) +{ + if (!IsValidClient(other)) + { + return; + } + + lastTrigTeleTouchTime[other] = GetEngineTime(); + triggerTouchCount[other]++; +} + +public void OnTrigTeleTouchEnd_MapTriggers(int entity, int other) +{ + if (!IsValidClient(other)) + { + return; + } + + triggerTouchCount[other]--; +} + +void OnStartTouchGround_MapTriggers(int client) +{ + lastTouchGroundOrLadderTime[client] = GetEngineTime(); + + for (int i = 0; i < triggerTouchList[client].Length; i++) + { + TouchedTrigger touched; + triggerTouchList[client].GetArray(i, touched); + // set the touched tick to the tick that the player touches the ground. + touched.groundTouchTick = gI_TickCount[client]; + triggerTouchList[client].SetArray(i, touched); + } +} + +void OnStopTouchGround_MapTriggers(int client) +{ + for (int i = 0; i < triggerTouchList[client].Length; i++) + { + TouchedTrigger touched; + triggerTouchList[client].GetArray(i, touched); + + if (touched.triggerType == TriggerType_Teleport) + { + char key[32]; + GetEntityHammerIDString(touched.entRef, key, sizeof(key)); + TeleportTrigger trigger; + // set last touched triggers for single and sequential bhop. + if (teleportTriggers.GetArray(key, trigger, sizeof(trigger)) + && IsBhopTrigger(trigger.type)) + { + if (trigger.type == TeleportType_SequentialBhop) + { + lastTouchSequentialBhopEntRefs[client].Push(touched.entRef); + } + // NOTE: For singlebhops, we don't care which type of bhop we last touched, because + // otherwise jumping back and forth between a multibhop and a singlebhop wouldn't work. + if (i == 0 && IsBhopTrigger(trigger.type)) + { + // We only want to set this once in this loop. + lastTouchSingleBhopEntRef[client] = touched.entRef; + } + } + } + } +} + +void OnChangeMovetype_MapTriggers(int client, MoveType newMovetype) +{ + if (newMovetype == MOVETYPE_LADDER) + { + lastTouchGroundOrLadderTime[client] = GetEngineTime(); + } +} + + + +// =====[ PRIVATE ]===== + +static void AddTriggerToTouchList(int client, int trigger, TriggerType triggerType) +{ + int triggerEntRef = EntIndexToEntRef(trigger); + + TouchedTrigger touched; + touched.triggerType = triggerType; + touched.entRef = triggerEntRef; + touched.startTouchTick = gI_TickCount[client]; + touched.groundTouchTick = -1; + if (GetEntityFlags(client) & FL_ONGROUND) + { + touched.groundTouchTick = gI_TickCount[client]; + } + + triggerTouchList[client].PushArray(touched); +} + +static void RemoveTriggerFromTouchList(int client, int trigger) +{ + int triggerEntRef = EntIndexToEntRef(trigger); + for (int i = 0; i < triggerTouchList[client].Length; i++) + { + TouchedTrigger touched; + triggerTouchList[client].GetArray(i, touched); + if (touched.entRef == triggerEntRef) + { + triggerTouchList[client].Erase(i); + break; + } + } +} + +static int IncrementTriggerTouchCount(int client, int trigger) +{ + int entref = EntIndexToEntRef(trigger); + char szEntref[64]; + FormatEx(szEntref, sizeof(szEntref), "%i", entref); + + int value = 0; + triggerTouchCounts[client].GetValue(szEntref, value); + + value += 1; + triggerTouchCounts[client].SetValue(szEntref, value); + + return value; +} + +static void DecrementTriggerTouchCount(int client, int trigger) +{ + int entref = EntIndexToEntRef(trigger); + char szEntref[64]; + FormatEx(szEntref, sizeof(szEntref), "%i", entref); + + int value = 0; + triggerTouchCounts[client].GetValue(szEntref, value); + + value -= 1; + triggerTouchCounts[client].SetValue(szEntref, value); +} + +static void TouchAntibhopTrigger(int client, TouchedTrigger touched, int &newButtons, int flags) +{ + if (!(flags & FL_ONGROUND)) + { + // Disable jump when the player is in the air. + // This is a very simple way to fix jumpbugging antibhop triggers. + newButtons &= ~IN_JUMP; + return; + } + + if (touched.groundTouchTick == -1) + { + // The player hasn't touched the ground inside this trigger yet. + return; + } + + char key[32]; + GetEntityHammerIDString(touched.entRef, key, sizeof(key)); + AntiBhopTrigger trigger; + if (antiBhopTriggers.GetArray(key, trigger, sizeof(trigger))) + { + float touchTime = CalculateGroundTouchTime(client, touched); + if (trigger.time == 0.0 || touchTime <= trigger.time) + { + // disable jump + newButtons &= ~IN_JUMP; + } + } +} + +static bool TouchTeleportTrigger(int client, TouchedTrigger touched, int flags) +{ + bool shouldTeleport = false; + + char key[32]; + GetEntityHammerIDString(touched.entRef, key, sizeof(key)); + TeleportTrigger trigger; + if (!teleportTriggers.GetArray(key, trigger, sizeof(trigger))) + { + // Couldn't get the teleport trigger from the trigger array for some reason. + return shouldTeleport; + } + + bool isBhopTrigger = IsBhopTrigger(trigger.type); + // NOTE: Player hasn't touched the ground inside this trigger yet. + if (touched.groundTouchTick == -1 && isBhopTrigger) + { + return shouldTeleport; + } + + float destOrigin[3]; + float destAngles[3]; + bool gotDestOrigin; + bool gotDestAngles; + int destinationEnt = GetTeleportDestinationAndOrientation(trigger.tpDestination, destOrigin, destAngles, gotDestOrigin, gotDestAngles); + + float triggerOrigin[3]; + bool gotTriggerOrigin = GetEntityAbsOrigin(touched.entRef, triggerOrigin); + + // NOTE: We only use the trigger's origin if we're using a relative destination, so if + // we're not using a relative destination and don't have it, then it's fine. + if (!IsValidEntity(destinationEnt) || !gotDestOrigin + || (!gotTriggerOrigin && trigger.relativeDestination)) + { + PrintToConsole(client, "[KZ] Invalid teleport destination \"%s\" on trigger with hammerID %i.", trigger.tpDestination, trigger.hammerID); + return shouldTeleport; + } + + // NOTE: Find out if we should actually teleport. + if (isBhopTrigger && (flags & FL_ONGROUND)) + { + float touchTime = CalculateGroundTouchTime(client, touched); + if (touchTime > trigger.delay) + { + shouldTeleport = true; + } + else if (trigger.type == TeleportType_SingleBhop) + { + shouldTeleport = lastTouchSingleBhopEntRef[client] == touched.entRef; + } + else if (trigger.type == TeleportType_SequentialBhop) + { + int length = lastTouchSequentialBhopEntRefs[client].Length; + for (int j = 0; j < length; j++) + { + int entRef = lastTouchSequentialBhopEntRefs[client].Get(j); + if (entRef == touched.entRef) + { + shouldTeleport = true; + break; + } + } + } + } + else if (trigger.type == TeleportType_Normal) + { + float touchTime = CalculateStartTouchTime(client, touched); + shouldTeleport = touchTime > trigger.delay || (trigger.delay == 0.0); + } + + if (!shouldTeleport) + { + return shouldTeleport; + } + + bool shouldReorientPlayer = trigger.reorientPlayer + && gotDestAngles && (destAngles[1] != 0.0); + + float zAxis[3]; + zAxis = view_as<float>({0.0, 0.0, 1.0}); + + // NOTE: Work out finalOrigin. + float finalOrigin[3]; + if (trigger.relativeDestination) + { + float playerOrigin[3]; + Movement_GetOrigin(client, playerOrigin); + + float playerOffsetFromTrigger[3]; + SubtractVectors(playerOrigin, triggerOrigin, playerOffsetFromTrigger); + + if (shouldReorientPlayer) + { + // NOTE: rotate player offset by the destination trigger's yaw. + RotateVectorAxis(playerOffsetFromTrigger, zAxis, DegToRad(destAngles[1]), playerOffsetFromTrigger); + } + + AddVectors(destOrigin, playerOffsetFromTrigger, finalOrigin); + } + else + { + finalOrigin = destOrigin; + } + + // NOTE: Work out finalPlayerAngles. + float finalPlayerAngles[3]; + Movement_GetEyeAngles(client, finalPlayerAngles); + if (shouldReorientPlayer) + { + finalPlayerAngles[1] -= destAngles[1]; + + float velocity[3]; + Movement_GetVelocity(client, velocity); + + // NOTE: rotate velocity by the destination trigger's yaw. + RotateVectorAxis(velocity, zAxis, DegToRad(destAngles[1]), velocity); + Movement_SetVelocity(client, velocity); + } + else if (!trigger.reorientPlayer && trigger.useDestAngles) + { + finalPlayerAngles = destAngles; + } + + if (shouldTeleport) + { + TeleportPlayer(client, finalOrigin, finalPlayerAngles, gotDestAngles && trigger.useDestAngles, trigger.resetSpeed); + } + + return shouldTeleport; +} + +static float CalculateGroundTouchTime(int client, TouchedTrigger touched) +{ + float result = float(gI_TickCount[client] - touched.groundTouchTick) * GetTickInterval(); + return result; +} + +static float CalculateStartTouchTime(int client, TouchedTrigger touched) +{ + float result = float(gI_TickCount[client] - touched.startTouchTick) * GetTickInterval(); + return result; +} + +static void ResetBhopState(int client) +{ + lastTouchSingleBhopEntRef[client] = INVALID_ENT_REFERENCE; + lastTouchSequentialBhopEntRefs[client].Clear(); +} + +static bool GetEntityHammerIDString(int entity, char[] buffer, int maxLength) +{ + if (!IsValidEntity(entity)) + { + return false; + } + + if (!HasEntProp(entity, Prop_Data, "m_iHammerID")) + { + return false; + } + + int hammerID = GetEntProp(entity, Prop_Data, "m_iHammerID"); + IntToString(hammerID, buffer, maxLength); + + return true; +} + +// NOTE: returns an entity reference (possibly invalid). +static int GetTeleportDestinationAndOrientation(char[] targetName, float origin[3], float angles[3] = NULL_VECTOR, bool &gotOrigin = false, bool &gotAngles = false) +{ + // NOTE: We're not caching the teleport destination because it could change. + int destination = GOKZFindEntityByName(targetName, .ignorePlayers = true); + if (!IsValidEntity(destination)) + { + return destination; + } + + gotOrigin = GetEntityAbsOrigin(destination, origin); + + if (HasEntProp(destination, Prop_Data, "m_angAbsRotation")) + { + GetEntPropVector(destination, Prop_Data, "m_angAbsRotation", angles); + gotAngles = true; + } + else + { + gotAngles = false; + } + + return destination; +}
\ No newline at end of file |
