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Diffstat (limited to 'sourcemod/scripting/gokz-core/teamnumfix.sp')
-rw-r--r--sourcemod/scripting/gokz-core/teamnumfix.sp68
1 files changed, 0 insertions, 68 deletions
diff --git a/sourcemod/scripting/gokz-core/teamnumfix.sp b/sourcemod/scripting/gokz-core/teamnumfix.sp
deleted file mode 100644
index 0c5d81d..0000000
--- a/sourcemod/scripting/gokz-core/teamnumfix.sp
+++ /dev/null
@@ -1,68 +0,0 @@
-static Handle H_RemovePlayer;
-static int teamEntID[4];
-static int oldTeam[MAXPLAYERS + 1];
-static int realTeam[MAXPLAYERS + 1];
-
-void OnPluginStart_TeamNumber()
-{
- GameData gamedataConf = LoadGameConfigFile("gokz-core.games");
- if (gamedataConf == null)
- {
- SetFailState("Failed to load gokz-core gamedata");
- }
-
- StartPrepSDKCall(SDKCall_Entity);
- PrepSDKCall_SetVirtual(gamedataConf.GetOffset("CCSTeam::RemovePlayer"));
- PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer);
- H_RemovePlayer = EndPrepSDKCall();
- if (H_RemovePlayer == INVALID_HANDLE)
- {
- SetFailState("Unable to prepare SDKCall for CCSTeam::RemovePlayer!");
- }
-}
-
-void OnMapStart_TeamNumber()
-{
- // Fetch the entity ID of team entities and store them.
- int team = FindEntityByClassname(MaxClients + 1, "cs_team_manager");
- while (team != -1)
- {
- int teamNum = GetEntProp(team, Prop_Send, "m_iTeamNum");
- teamEntID[teamNum] = team;
- team = FindEntityByClassname(team, "cs_team_manager");
- }
-}
-
-void OnGameFrame_TeamNumber()
-{
- for (int client = 1; client <= MaxClients; client++)
- {
- if (!IsClientInGame(client) || !IsPlayerAlive(client))
- {
- continue;
- }
- int team = GetEntProp(client, Prop_Data, "m_iTeamNum");
- // If the entprop changed, remove the player from the old team, but make sure it's a valid team first
- if (team != oldTeam[client] && oldTeam[client] < 4 && oldTeam[client] > 0)
- {
- SDKCall(H_RemovePlayer, teamEntID[oldTeam[client]], client);
- }
- oldTeam[client] = team;
- }
-}
-
-void OnPlayerJoinTeam_TeamNumber(Event event, int client)
-{
- // If the old team value is invalid, fix it.
- if (event.GetInt("oldteam") > 4 || event.GetInt("oldteam") < 0)
- {
- event.SetInt("oldteam", 0);
- }
- realTeam[client] = event.GetInt("team");
-}
-
-void OnPlayerDeath_TeamNumber(int client)
-{
- // Switch the client's team to a valid team to prevent crashes.
- CS_SwitchTeam(client, realTeam[client]);
-} \ No newline at end of file