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-rw-r--r--sourcemod/scripting/gokz-jumpstats/api.sp78
-rw-r--r--sourcemod/scripting/gokz-jumpstats/commands.sp28
-rw-r--r--sourcemod/scripting/gokz-jumpstats/distance_tiers.sp118
-rw-r--r--sourcemod/scripting/gokz-jumpstats/jump_reporting.sp508
-rw-r--r--sourcemod/scripting/gokz-jumpstats/jump_tracking.sp1624
-rw-r--r--sourcemod/scripting/gokz-jumpstats/jump_validating.sp82
-rw-r--r--sourcemod/scripting/gokz-jumpstats/options.sp86
-rw-r--r--sourcemod/scripting/gokz-jumpstats/options_menu.sp145
8 files changed, 2669 insertions, 0 deletions
diff --git a/sourcemod/scripting/gokz-jumpstats/api.sp b/sourcemod/scripting/gokz-jumpstats/api.sp
new file mode 100644
index 0000000..2625fda
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/api.sp
@@ -0,0 +1,78 @@
+static GlobalForward H_OnTakeoff;
+static GlobalForward H_OnLanding;
+static GlobalForward H_OnFailstat;
+static GlobalForward H_OnJumpstatAlways;
+static GlobalForward H_OnFailstatAlways;
+static GlobalForward H_OnJumpInvalidated;
+
+
+
+// =====[ FORWARDS ]=====
+
+void CreateGlobalForwards()
+{
+ H_OnTakeoff = new GlobalForward("GOKZ_JS_OnTakeoff", ET_Ignore, Param_Cell, Param_Cell);
+ H_OnLanding = new GlobalForward("GOKZ_JS_OnLanding", ET_Ignore, Param_Array);
+ H_OnFailstat = new GlobalForward("GOKZ_JS_OnFailstat", ET_Ignore, Param_Array);
+ H_OnJumpstatAlways = new GlobalForward("GOKZ_JS_OnJumpstatAlways", ET_Ignore, Param_Array);
+ H_OnFailstatAlways = new GlobalForward("GOKZ_JS_OnFailstatAlways", ET_Ignore, Param_Array);
+ H_OnJumpInvalidated = new GlobalForward("GOKZ_JS_OnJumpInvalidated", ET_Ignore, Param_Cell);
+}
+
+void Call_OnTakeoff(int client, int jumpType)
+{
+ Call_StartForward(H_OnTakeoff);
+ Call_PushCell(client);
+ Call_PushCell(jumpType);
+ Call_Finish();
+}
+
+void Call_OnLanding(Jump jump)
+{
+ Call_StartForward(H_OnLanding);
+ Call_PushArray(jump, sizeof(jump));
+ Call_Finish();
+}
+
+void Call_OnJumpInvalidated(int client)
+{
+ Call_StartForward(H_OnJumpInvalidated);
+ Call_PushCell(client);
+ Call_Finish();
+}
+
+void Call_OnFailstat(Jump jump)
+{
+ Call_StartForward(H_OnFailstat);
+ Call_PushArray(jump, sizeof(jump));
+ Call_Finish();
+}
+
+void Call_OnJumpstatAlways(Jump jump)
+{
+ Call_StartForward(H_OnJumpstatAlways);
+ Call_PushArray(jump, sizeof(jump));
+ Call_Finish();
+}
+
+void Call_OnFailstatAlways(Jump jump)
+{
+ Call_StartForward(H_OnFailstatAlways);
+ Call_PushArray(jump, sizeof(jump));
+ Call_Finish();
+}
+
+
+
+// =====[ NATIVES ]=====
+
+void CreateNatives()
+{
+ CreateNative("GOKZ_JS_InvalidateJump", Native_InvalidateJump);
+}
+
+public int Native_InvalidateJump(Handle plugin, int numParams)
+{
+ InvalidateJumpstat(GetNativeCell(1));
+ return 0;
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/commands.sp b/sourcemod/scripting/gokz-jumpstats/commands.sp
new file mode 100644
index 0000000..991f9e6
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/commands.sp
@@ -0,0 +1,28 @@
+
+void RegisterCommands()
+{
+ RegConsoleCmd("sm_jso", CommandJumpstatsOptions, "[KZ] Open the jumpstats options menu.");
+ RegConsoleCmd("sm_jsalways", CommandAlwaysJumpstats, "[KZ] Toggle the always-on jumpstats.");
+}
+
+public Action CommandJumpstatsOptions(int client, int args)
+{
+ DisplayJumpstatsOptionsMenu(client);
+ return Plugin_Handled;
+}
+
+public Action CommandAlwaysJumpstats(int client, int args)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Enabled)
+ {
+ GOKZ_JS_SetOption(client, JSOption_JumpstatsAlways, JSToggleOption_Disabled);
+ GOKZ_PrintToChat(client, true, "%t", "Jumpstats Option - Jumpstats Always - Disable");
+ }
+ else
+ {
+ GOKZ_JS_SetOption(client, JSOption_JumpstatsAlways, JSToggleOption_Enabled);
+ GOKZ_PrintToChat(client, true, "%t", "Jumpstats Option - Jumpstats Always - Enable");
+ }
+
+ return Plugin_Handled;
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/distance_tiers.sp b/sourcemod/scripting/gokz-jumpstats/distance_tiers.sp
new file mode 100644
index 0000000..3abe8e9
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/distance_tiers.sp
@@ -0,0 +1,118 @@
+/*
+ Categorises jumps into tiers based on their distance.
+ Tier thresholds are loaded from a config.
+*/
+
+
+
+static float distanceTiers[JUMPTYPE_COUNT - 3][MODE_COUNT][DISTANCETIER_COUNT];
+
+
+
+// =====[ PUBLIC ]=====
+
+int GetDistanceTier(int jumpType, int mode, float distance, float offset = 0.0)
+{
+ // No tiers given for 'Invalid' jumps.
+ if (jumpType == JumpType_Invalid || jumpType == JumpType_FullInvalid
+ || jumpType == JumpType_Fall || jumpType == JumpType_Other
+ || jumpType != JumpType_LadderJump && offset < -JS_OFFSET_EPSILON
+ || distance > JS_MAX_JUMP_DISTANCE)
+ {
+ // TODO Give a tier to "Other" jumps
+ // TODO Give a tier to offset jumps
+ return DistanceTier_None;
+ }
+
+ // Get highest tier distance that the jump beats
+ int tier = DistanceTier_None;
+ while (tier + 1 < DISTANCETIER_COUNT && distance >= GetDistanceTierDistance(jumpType, mode, tier + 1))
+ {
+ tier++;
+ }
+
+ return tier;
+}
+
+float GetDistanceTierDistance(int jumpType, int mode, int tier)
+{
+ return distanceTiers[jumpType][mode][tier];
+}
+
+bool LoadBroadcastTiers()
+{
+ char chatTier[16], soundTier[16];
+
+ KeyValues kv = new KeyValues("broadcast");
+ if (!kv.ImportFromFile(JS_CFG_BROADCAST))
+ {
+ return false;
+ }
+
+ kv.GetString("chat", chatTier, sizeof(chatTier), "ownage");
+ kv.GetString("sound", soundTier, sizeof(chatTier), "");
+
+ for (int tier = 0; tier < sizeof(gC_DistanceTierKeys); tier++)
+ {
+ if (StrEqual(chatTier, gC_DistanceTierKeys[tier]))
+ {
+ gI_JSOptionDefaults[JSOption_MinChatBroadcastTier] = tier;
+ }
+ if (StrEqual(soundTier, gC_DistanceTierKeys[tier]))
+ {
+ gI_JSOptionDefaults[JSOption_MinSoundBroadcastTier] = tier;
+ }
+ }
+
+ delete kv;
+ return true;
+}
+
+
+
+// =====[ EVENTS ]=====
+
+void OnMapStart_DistanceTiers()
+{
+ if (!LoadDistanceTiers())
+ {
+ SetFailState("Failed to load file: \"%s\".", JS_CFG_TIERS);
+ }
+}
+
+
+
+// =====[ PRIVATE ]=====
+
+static bool LoadDistanceTiers()
+{
+ KeyValues kv = new KeyValues("tiers");
+ if (!kv.ImportFromFile(JS_CFG_TIERS))
+ {
+ return false;
+ }
+
+ // It's a bit of a hack to exclude non-tiered jumptypes
+ for (int jumpType = 0; jumpType < sizeof(gC_JumpTypeKeys) - 3; jumpType++)
+ {
+ if (!kv.JumpToKey(gC_JumpTypeKeys[jumpType]))
+ {
+ return false;
+ }
+ for (int mode = 0; mode < MODE_COUNT; mode++)
+ {
+ if (!kv.JumpToKey(gC_ModeKeys[mode]))
+ {
+ return false;
+ }
+ for (int tier = DistanceTier_Meh; tier < DISTANCETIER_COUNT; tier++)
+ {
+ distanceTiers[jumpType][mode][tier] = kv.GetFloat(gC_DistanceTierKeys[tier]);
+ }
+ kv.GoBack();
+ }
+ kv.GoBack();
+ }
+ delete kv;
+ return true;
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/jump_reporting.sp b/sourcemod/scripting/gokz-jumpstats/jump_reporting.sp
new file mode 100644
index 0000000..31a1bb2
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/jump_reporting.sp
@@ -0,0 +1,508 @@
+/*
+ Chat and console reports for jumpstats.
+*/
+
+static char sounds[DISTANCETIER_COUNT][256];
+
+
+
+// =====[ PUBLIC ]=====
+
+void PlayJumpstatSound(int client, int tier)
+{
+ int soundOption = GOKZ_JS_GetOption(client, JSOption_MinSoundTier);
+ if (tier <= DistanceTier_Meh || soundOption == DistanceTier_None || soundOption > tier)
+ {
+ return;
+ }
+
+ GOKZ_EmitSoundToClient(client, sounds[tier], _, "Jumpstats");
+}
+
+
+
+// =====[ EVENTS ]=====
+
+void OnMapStart_JumpReporting()
+{
+ if (!LoadSounds())
+ {
+ SetFailState("Failed to load file: \"%s\".", JS_CFG_SOUNDS);
+ }
+}
+
+void OnLanding_JumpReporting(Jump jump)
+{
+ int minTier;
+ int tier = GetDistanceTier(jump.type, GOKZ_GetCoreOption(jump.jumper, Option_Mode), jump.distance, jump.offset);
+ if (tier == DistanceTier_None)
+ {
+ return;
+ }
+
+ // Report the jumpstat to the client and their spectators
+ DoJumpstatsReport(jump.jumper, jump, tier);
+
+ for (int client = 1; client <= MaxClients; client++)
+ {
+ if (IsValidClient(client) && client != jump.jumper)
+ {
+ if (GetObserverTarget(client) == jump.jumper)
+ {
+ DoJumpstatsReport(client, jump, tier);
+ }
+ else
+ {
+ minTier = GOKZ_JS_GetOption(client, JSOption_MinChatBroadcastTier);
+ if (minTier != 0 && tier >= minTier)
+ {
+ GOKZ_PrintToChat(client, true, "%t", "Broadcast Jumpstat Chat Report",
+ gC_DistanceTierChatColours[tier],
+ jump.jumper,
+ jump.distance,
+ gC_JumpTypes[jump.originalType]);
+ DoConsoleReport(client, false, jump, tier, "Console Jump Header");
+ }
+
+ minTier = GOKZ_JS_GetOption(client, JSOption_MinSoundBroadcastTier);
+ if (minTier != 0 && tier >= minTier)
+ {
+ PlayJumpstatSound(client, tier);
+ }
+ }
+ }
+ }
+}
+
+void OnFailstat_FailstatReporting(Jump jump)
+{
+ int tier = GetDistanceTier(jump.type, GOKZ_GetCoreOption(jump.jumper, Option_Mode), jump.distance);
+ if (tier == DistanceTier_None)
+ {
+ return;
+ }
+
+ // Report the failstat to the client and their spectators
+ DoFailstatReport(jump.jumper, jump, tier);
+
+ for (int client = 1; client <= MaxClients; client++)
+ {
+ if (IsValidClient(client) && GetObserverTarget(client) == jump.jumper)
+ {
+ DoFailstatReport(client, jump, tier);
+ }
+ }
+}
+
+void OnJumpstatAlways_JumpstatAlwaysReporting(Jump jump)
+{
+ DoJumpstatAlwaysReport(jump.jumper, jump);
+
+ for (int client = 1; client <= MaxClients; client++)
+ {
+ if (IsValidClient(client) && GetObserverTarget(client) == jump.jumper)
+ {
+ DoJumpstatAlwaysReport(client, jump);
+ }
+ }
+}
+
+
+void OnFailstatAlways_FailstatAlwaysReporting(Jump jump)
+{
+ DoFailstatAlwaysReport(jump.jumper, jump);
+
+ for (int client = 1; client <= MaxClients; client++)
+ {
+ if (IsValidClient(client) && GetObserverTarget(client) == jump.jumper)
+ {
+ DoFailstatAlwaysReport(client, jump);
+ }
+ }
+}
+
+
+
+// =====[ PRIVATE ]=====
+
+static void DoJumpstatsReport(int client, Jump jump, int tier)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsMaster) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ DoChatReport(client, false, jump, tier);
+ DoConsoleReport(client, false, jump, tier, "Console Jump Header");
+ PlayJumpstatSound(client, tier);
+}
+
+static void DoFailstatReport(int client, Jump jump, int tier)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsMaster) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ DoChatReport(client, true, jump, tier);
+ DoConsoleReport(client, true, jump, tier, "Console Failstat Header");
+}
+
+static void DoJumpstatAlwaysReport(int client, Jump jump)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsMaster) == JSToggleOption_Disabled ||
+ GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ DoChatReport(client, false, jump, 1);
+ DoConsoleReport(client, false, jump, 1, "Console Jump Header");
+}
+
+static void DoFailstatAlwaysReport(int client, Jump jump)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsMaster) == JSToggleOption_Disabled ||
+ GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ DoChatReport(client, true, jump, 1);
+ DoConsoleReport(client, true, jump, 1, "Console Failstat Header");
+}
+
+
+
+
+// CONSOLE REPORT
+
+static void DoConsoleReport(int client, bool isFailstat, Jump jump, int tier, char[] header)
+{
+ int minConsoleTier = GOKZ_JS_GetOption(client, JSOption_MinConsoleTier);
+ if ((minConsoleTier == 0 || minConsoleTier > tier) && GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled
+ || isFailstat && GOKZ_JS_GetOption(client, JSOption_FailstatsConsole) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ char releaseWString[32], blockString[32], edgeString[32], deviationString[32], missString[32];
+
+ if (jump.originalType == JumpType_LongJump ||
+ jump.originalType == JumpType_LadderJump ||
+ jump.originalType == JumpType_WeirdJump ||
+ jump.originalType == JumpType_LowpreWeirdJump)
+ {
+ FormatEx(releaseWString, sizeof(releaseWString), " %s", GetIntConsoleString(client, "W Release", jump.releaseW));
+ }
+ else if (jump.crouchRelease < 20 && jump.crouchRelease > -20)
+ {
+ FormatEx(releaseWString, sizeof(releaseWString), " %s", GetIntConsoleString(client, "Crouch Release", jump.crouchRelease));
+ }
+
+ if (jump.miss > 0.0)
+ {
+ FormatEx(missString, sizeof(missString), " %s", GetFloatConsoleString2(client, "Miss", jump.miss));
+ }
+
+ if (jump.block > 0)
+ {
+ FormatEx(blockString, sizeof(blockString), " %s", GetIntConsoleString(client, "Block", jump.block));
+ FormatEx(deviationString, sizeof(deviationString), " %s", GetFloatConsoleString1(client, "Deviation", jump.deviation));
+ }
+
+ if (jump.edge > 0.0 || (jump.block > 0 && jump.edge == 0.0))
+ {
+ FormatEx(edgeString, sizeof(edgeString), " %s", GetFloatConsoleString2(client, "Edge", jump.edge));
+ }
+
+ PrintToConsole(client, "%t", header, jump.jumper, jump.distance, gC_JumpTypes[jump.originalType]);
+
+ PrintToConsole(client, "%s%s%s%s %s %s %s %s%s %s %s%s %s %s %s %s %s",
+ gC_ModeNamesShort[GOKZ_GetCoreOption(jump.jumper, Option_Mode)],
+ blockString,
+ edgeString,
+ missString,
+ GetIntConsoleString(client, jump.strafes == 1 ? "Strafe" : "Strafes", jump.strafes),
+ GetSyncConsoleString(client, jump.sync),
+ GetFloatConsoleString2(client, "Pre", jump.preSpeed),
+ GetFloatConsoleString2(client, "Max", jump.maxSpeed),
+ releaseWString,
+ GetIntConsoleString(client, "Overlap", jump.overlap),
+ GetIntConsoleString(client, "Dead Air", jump.deadair),
+ deviationString,
+ GetWidthConsoleString(client, jump.width, jump.strafes),
+ GetFloatConsoleString1(client, "Height", jump.height),
+ GetIntConsoleString(client, "Airtime", jump.duration),
+ GetFloatConsoleString1(client, "Offset", jump.offset),
+ GetIntConsoleString(client, "Crouch Ticks", jump.crouchTicks));
+
+ PrintToConsole(client, " #. %12t%12t%12t%12t%12t%9t%t", "Sync (Table)", "Gain (Table)", "Loss (Table)", "Airtime (Table)", "Width (Table)", "Overlap (Table)", "Dead Air (Table)");
+ if (jump.strafes_ticks[0] > 0)
+ {
+ PrintToConsole(client, " 0. ---- ----- ----- %3.0f%% ----- -- --", GetStrafeAirtime(jump, 0));
+ }
+ for (int strafe = 1; strafe <= jump.strafes && strafe < JS_MAX_TRACKED_STRAFES; strafe++)
+ {
+ PrintToConsole(client,
+ " %2d. %3.0f%% %5.2f %5.2f %3.0f%% %5.1f° %2d %2d",
+ strafe,
+ GetStrafeSync(jump, strafe),
+ jump.strafes_gain[strafe],
+ jump.strafes_loss[strafe],
+ GetStrafeAirtime(jump, strafe),
+ FloatAbs(jump.strafes_width[strafe]),
+ jump.strafes_overlap[strafe],
+ jump.strafes_deadair[strafe]);
+ }
+ PrintToConsole(client, ""); // New line
+}
+
+static char[] GetSyncConsoleString(int client, float sync)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString), "| %.0f%% %T", sync, "Sync", client);
+ return resultString;
+}
+
+static char[] GetWidthConsoleString(int client, float width, int strafes)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString), "| %.1f° %T", GetAverageStrafeWidth(strafes, width), "Width", client);
+ return resultString;
+}
+
+// I couldn't really merge those together
+static char[] GetFloatConsoleString1(int client, const char[] stat, float value)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString), "| %.1f %T", value, stat, client);
+ return resultString;
+}
+
+static char[] GetFloatConsoleString2(int client, const char[] stat, float value)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString), "| %.2f %T", value, stat, client);
+ return resultString;
+}
+
+static char[] GetIntConsoleString(int client, const char[] stat, int value)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString), "| %d %T", value, stat, client);
+ return resultString;
+}
+
+
+
+// CHAT REPORT
+
+static void DoChatReport(int client, bool isFailstat, Jump jump, int tier)
+{
+ int minChatTier = GOKZ_JS_GetOption(client, JSOption_MinChatTier);
+ if ((minChatTier == 0 || minChatTier > tier) // 0 means disabled
+ && GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+
+ char typePostfix[3], color[16], blockStats[32], extBlockStats[32];
+ char releaseStats[32], edgeOffset[64], offsetEdge[32], missString[32];
+
+ if (isFailstat)
+ {
+ if (GOKZ_JS_GetOption(client, JSOption_FailstatsChat) == JSToggleOption_Disabled
+ && GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled)
+ {
+ return;
+ }
+ strcopy(typePostfix, sizeof(typePostfix), "-F");
+ strcopy(color, sizeof(color), "{grey}");
+ }
+ else
+ {
+ strcopy(color, sizeof(color), gC_DistanceTierChatColours[tier]);
+ }
+
+ if (jump.block > 0)
+ {
+ FormatEx(blockStats, sizeof(blockStats), " | %s", GetFloatChatString(client, "Edge", jump.edge));
+ FormatEx(extBlockStats, sizeof(extBlockStats), " | %s", GetFloatChatString(client, "Deviation", jump.deviation));
+ }
+
+ if (jump.miss > 0.0)
+ {
+ FormatEx(missString, sizeof(missString), " | %s", GetFloatChatString(client, "Miss", jump.miss));
+ }
+
+ if (jump.edge > 0.0 || (jump.block > 0 && jump.edge == 0.0))
+ {
+ if (jump.originalType == JumpType_LadderJump)
+ {
+ FormatEx(offsetEdge, sizeof(offsetEdge), " | %s", GetFloatChatString(client, "Edge", jump.edge));
+ }
+ else
+ {
+ FormatEx(edgeOffset, sizeof(edgeOffset), " | %s", GetFloatChatString(client, "Edge", jump.edge));
+ }
+ }
+
+ if (jump.originalType == JumpType_LongJump ||
+ jump.originalType == JumpType_LadderJump ||
+ jump.originalType == JumpType_WeirdJump)
+ {
+ if (jump.releaseW >= 20 || jump.releaseW <= -20)
+ {
+ FormatEx(releaseStats, sizeof(releaseStats), " | {red}✗ {grey}W", GetReleaseChatString(client, "W Release", jump.releaseW));
+ }
+ else
+ {
+ FormatEx(releaseStats, sizeof(releaseStats), " | %s", GetReleaseChatString(client, "W Release", jump.releaseW));
+ }
+ }
+ else if (jump.crouchRelease < 20 && jump.crouchRelease > -20)
+ {
+ FormatEx(releaseStats, sizeof(releaseStats), " | %s", GetReleaseChatString(client, "Crouch Release", jump.crouchRelease));
+ }
+
+ if (jump.originalType == JumpType_LadderJump)
+ {
+ FormatEx(edgeOffset, sizeof(edgeOffset), " | %s", GetFloatChatString(client, "Offset Short", jump.offset));
+ }
+ else
+ {
+ FormatEx(offsetEdge, sizeof(offsetEdge), " | %s", GetFloatChatString(client, "Offset", jump.offset));
+ }
+
+ GOKZ_PrintToChat(client, true,
+ "%s%s%s{grey}: %s%.1f{grey} | %s | %s%s%s",
+ color,
+ gC_JumpTypesShort[jump.originalType],
+ typePostfix,
+ color,
+ jump.distance,
+ GetStrafesSyncChatString(client, jump.strafes, jump.sync),
+ GetSpeedChatString(client, jump.preSpeed, jump.maxSpeed),
+ edgeOffset,
+ releaseStats);
+
+ if (GOKZ_JS_GetOption(client, JSOption_ExtendedChatReport) == JSToggleOption_Enabled)
+ {
+ GOKZ_PrintToChat(client, false,
+ "%s | %s%s%s | %s | %s%s",
+ GetIntChatString(client, "Overlap", jump.overlap),
+ GetIntChatString(client, "Dead Air", jump.deadair),
+ offsetEdge,
+ extBlockStats,
+ GetWidthChatString(client, jump.width, jump.strafes),
+ GetFloatChatString(client, "Height", jump.height),
+ missString);
+ }
+}
+
+static char[] GetStrafesSyncChatString(int client, int strafes, float sync)
+{
+ char resultString[64];
+ FormatEx(resultString, sizeof(resultString),
+ "{lime}%d{grey} %T ({lime}%.0f%%%%{grey})",
+ strafes, "Strafes", client, sync);
+ return resultString;
+}
+
+static char[] GetSpeedChatString(int client, float preSpeed, float maxSpeed)
+{
+ char resultString[64];
+ FormatEx(resultString, sizeof(resultString),
+ "{lime}%.0f{grey} / {lime}%.0f{grey} %T",
+ preSpeed, maxSpeed, "Speed", client);
+ return resultString;
+}
+
+static char[] GetReleaseChatString(int client, char[] releaseType, int release)
+{
+ char resultString[32];
+ if (release == 0)
+ {
+ FormatEx(resultString, sizeof(resultString),
+ "{green}✓{grey} %T",
+ releaseType, client);
+ }
+ else if (release > 0)
+ {
+ FormatEx(resultString, sizeof(resultString),
+ "{red}+%d{grey} %T",
+ release,
+ releaseType, client);
+ }
+ else
+ {
+ FormatEx(resultString, sizeof(resultString),
+ "{blue}%d{grey} %T",
+ release,
+ releaseType, client);
+ }
+ return resultString;
+}
+
+static char[] GetWidthChatString(int client, float width, int strafes)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString),
+ "{lime}%.1f°{grey} %T",
+ GetAverageStrafeWidth(strafes, width), "Width", client);
+ return resultString;
+}
+
+static float GetAverageStrafeWidth(int strafes, float totalWidth)
+{
+ if (strafes == 0)
+ {
+ return 0.0;
+ }
+
+ return totalWidth / strafes;
+}
+
+static char[] GetFloatChatString(int client, const char[] stat, float value)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString),
+ "{lime}%.1f{grey} %T",
+ value, stat, client);
+ return resultString;
+}
+
+static char[] GetIntChatString(int client, const char[] stat, int value)
+{
+ char resultString[32];
+ FormatEx(resultString, sizeof(resultString),
+ "{lime}%d{grey} %T",
+ value, stat, client);
+ return resultString;
+}
+
+
+
+// SOUNDS
+
+static bool LoadSounds()
+{
+ KeyValues kv = new KeyValues("sounds");
+ if (!kv.ImportFromFile(JS_CFG_SOUNDS))
+ {
+ return false;
+ }
+
+ char downloadPath[256];
+ for (int tier = DistanceTier_Impressive; tier < DISTANCETIER_COUNT; tier++)
+ {
+ kv.GetString(gC_DistanceTierKeys[tier], sounds[tier], sizeof(sounds[]));
+ FormatEx(downloadPath, sizeof(downloadPath), "sound/%s", sounds[tier]);
+ AddFileToDownloadsTable(downloadPath);
+ PrecacheSound(sounds[tier], true);
+ }
+
+ delete kv;
+ return true;
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/jump_tracking.sp b/sourcemod/scripting/gokz-jumpstats/jump_tracking.sp
new file mode 100644
index 0000000..acd9442
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/jump_tracking.sp
@@ -0,0 +1,1624 @@
+/*
+ Tracking of jump type, speed, strafes and more.
+*/
+
+
+
+// =====[ STRUCTS ]============================================================
+
+enum struct Pose
+{
+ float position[3];
+ float orientation[3];
+ float velocity[3];
+ float speed;
+ int duration;
+ int overlap;
+ int deadair;
+ int syncTicks;
+}
+
+
+
+// =====[ GLOBAL VARIABLES ]===================================================
+
+static ArrayList entityTouchList[MAXPLAYERS + 1];
+static int entityTouchDuration[MAXPLAYERS + 1];
+static int lastNoclipTime[MAXPLAYERS + 1];
+static int lastDuckbugTime[MAXPLAYERS + 1];
+static int lastGroundSpeedCappedTime[MAXPLAYERS + 1];
+static int lastMovementProcessedTime[MAXPLAYERS + 1];
+static float lastJumpButtonTime[MAXPLAYERS + 1];
+static bool validCmd[MAXPLAYERS + 1]; // Whether no illegal action is detected
+static const float playerMins[3] = { -16.0, -16.0, 0.0 };
+static const float playerMaxs[3] = { 16.0, 16.0, 0.0 };
+static const float playerMinsEx[3] = { -20.0, -20.0, 0.0 };
+static const float playerMaxsEx[3] = { 20.0, 20.0, 0.0 };
+static bool doFailstatAlways[MAXPLAYERS + 1];
+static bool isInAir[MAXPLAYERS + 1];
+static const Jump emptyJump;
+static Handle acceptInputHook;
+
+
+// =====[ DEFINITIONS ]========================================================
+
+// We cannot return enum structs and it's annoying
+// The modulo operator is broken, so we can't access this using negative numbers
+// (https://github.com/alliedmodders/sourcepawn/issues/456). We use the method
+// described here instead: https://stackoverflow.com/a/42131603/7421666
+#define pose(%1) (poseHistory[this.jumper][((this.poseIndex + (%1)) % JS_FAILSTATS_MAX_TRACKED_TICKS + JS_FAILSTATS_MAX_TRACKED_TICKS) % JS_FAILSTATS_MAX_TRACKED_TICKS])
+
+
+
+// =====[ TRACKING ]===========================================================
+
+// We cannot put that into the tracker struct
+Pose poseHistory[MAXPLAYERS + 1][JS_FAILSTATS_MAX_TRACKED_TICKS];
+
+enum struct JumpTracker
+{
+ Jump jump;
+ int jumper;
+ int jumpoffTick;
+ int poseIndex;
+ int strafeDirection;
+ int lastJumpTick;
+ int lastTeleportTick;
+ int lastType;
+ int lastWPressedTick;
+ int nextCrouchRelease;
+ int syncTicks;
+ int lastCrouchPressedTick;
+ int tickCount;
+ bool failstatBlockDetected;
+ bool failstatFailed;
+ bool failstatValid;
+ float failstatBlockHeight;
+ float takeoffOrigin[3];
+ float takeoffVelocity[3];
+ float position[3];
+
+ void Init(int jumper)
+ {
+ this.jumper = jumper;
+ this.jump.jumper = jumper;
+ this.nextCrouchRelease = 100;
+ this.tickCount = 0;
+ }
+
+
+
+ // =====[ ENTRYPOINTS ]=======================================================
+
+ void Reset(bool jumped, bool ladderJump, bool jumpbug)
+ {
+ // We need to do that before we reset the jump cause we need the
+ // offset and type of the previous jump
+ this.lastType = this.DetermineType(jumped, ladderJump, jumpbug);
+
+ // We need this for weirdjump w-release
+ int releaseWTemp = this.jump.releaseW;
+
+ // Reset all stats
+ this.jump = emptyJump;
+ this.jump.type = this.lastType;
+ this.jump.jumper = this.jumper;
+ this.syncTicks = 0;
+ this.strafeDirection = StrafeDirection_None;
+ this.jump.releaseW = 100;
+
+ // We have to show this on the jumpbug stat, not the lj stat
+ this.jump.crouchRelease = this.nextCrouchRelease;
+ this.nextCrouchRelease = 100;
+
+ // Handle weirdjump w-release
+ if (this.jump.type == JumpType_WeirdJump)
+ {
+ this.jump.releaseW = releaseWTemp;
+ }
+
+ // Reset pose history
+ this.poseIndex = 0;
+ // Update the first tick if it is a jumpbug.
+ this.UpdateOnGround();
+ }
+
+ void Begin()
+ {
+ // Initialize stats
+ this.CalcTakeoff();
+ this.AdjustLowpreJumptypes();
+
+ this.failstatBlockDetected = this.jump.type != JumpType_LadderJump;
+ this.failstatFailed = false;
+ this.failstatValid = false;
+ this.failstatBlockHeight = this.takeoffOrigin[2];
+
+ // Store the original type for the always stats
+ this.jump.originalType = this.jump.type;
+
+ // Notify everyone about the takeoff
+ Call_OnTakeoff(this.jumper, this.jump.type);
+ }
+
+ void Update()
+ {
+ this.UpdatePoseHistory();
+
+ float speed = pose(0).speed;
+
+ // Fix certain props that don't give you base velocity
+ /*
+ We check for speed reduction for abuse; while prop abuses increase speed,
+ wall collision will very likely (if not always) result in a speed reduction.
+ */
+ float actualSpeed = GetVectorHorizontalDistance(this.position, pose(-1).position) / GetTickInterval();
+ if (FloatAbs(speed - actualSpeed) > JS_SPEED_MODIFICATION_TOLERANCE && this.jump.duration != 0)
+ {
+ if (actualSpeed <= pose(-1).speed)
+ {
+ pose(0).speed = actualSpeed;
+ }
+ // This check is needed if you land via ducking instead of moving (duckbug)
+ else if (FloatAbs(actualSpeed) > EPSILON)
+ {
+ this.Invalidate();
+ }
+ }
+ // You shouldn't gain any vertical velocity during a jump.
+ // This would only happen if you get boosted back up somehow, or you edgebugged.
+ if (!Movement_GetOnGround(this.jumper) && pose(0).velocity[2] > pose(-1).velocity[2])
+ {
+ this.Invalidate();
+ }
+
+ this.jump.height = FloatMax(this.jump.height, this.position[2] - this.takeoffOrigin[2]);
+ this.jump.maxSpeed = FloatMax(this.jump.maxSpeed, speed);
+ this.jump.crouchTicks += Movement_GetDucking(this.jumper) ? 1 : 0;
+ this.syncTicks += speed > pose(-1).speed ? 1 : 0;
+ this.jump.duration++;
+
+ this.UpdateStrafes();
+ this.UpdateFailstat();
+ this.UpdatePoseStats();
+
+ this.lastType = this.jump.type;
+ }
+
+ void End()
+ {
+ // The jump is so invalid we don't even have to bother.
+ // Also check if the player just teleported.
+ if (this.jump.type == JumpType_FullInvalid ||
+ this.tickCount - this.lastTeleportTick < JS_MIN_TELEPORT_DELAY)
+ {
+ return;
+ }
+
+ // Measure last tick of jumpstat
+ this.Update();
+
+ // Fix the edgebug for the current position
+ Movement_GetNobugLandingOrigin(this.jumper, this.position);
+
+ // There are a couple bugs and exploits we have to check for
+ this.EndBugfixExploits();
+
+ // Calculate the last stats
+ this.jump.distance = this.CalcDistance();
+ this.jump.sync = float(this.syncTicks) / float(this.jump.duration) * 100.0;
+ this.jump.offset = this.position[2] - this.takeoffOrigin[2];
+
+ this.EndBlockDistance();
+
+ // Make sure the ladder has no offset for ladder jumps
+ if (this.jump.type == JumpType_LadderJump)
+ {
+ this.TraceLadderOffset(this.position[2]);
+ }
+
+ // Calculate always-on stats
+ if (GOKZ_JS_GetOption(this.jumper, JSOption_JumpstatsAlways) == JSToggleOption_Enabled)
+ {
+ this.EndAlwaysJumpstats();
+ }
+
+ // Call the appropriate functions for either regular or always stats
+ this.Callback();
+ }
+
+ void Invalidate()
+ {
+ if (this.jump.type != JumpType_Invalid &&
+ this.jump.type != JumpType_FullInvalid)
+ {
+ this.jump.type = JumpType_Invalid;
+ Call_OnJumpInvalidated(this.jumper);
+ }
+ }
+
+
+
+ // =====[ BEGIN HELPERS ]=====================================================
+
+ void CalcTakeoff()
+ {
+ // MovementAPI now correctly calculates the takeoff origin
+ // and velocity for jumpbugs. What is wrong though, is how
+ // mode plugins set bhop prespeed.
+ // Jumpbug takeoff origin is correct.
+ Movement_GetTakeoffOrigin(this.jumper, this.takeoffOrigin);
+ Movement_GetTakeoffVelocity(this.jumper, this.takeoffVelocity);
+ if (this.jump.type == JumpType_Jumpbug || this.jump.type == JumpType_MultiBhop
+ || this.jump.type == JumpType_Bhop || this.jump.type == JumpType_LowpreBhop
+ || this.jump.type == JumpType_LowpreWeirdJump || this.jump.type == JumpType_WeirdJump)
+ {
+ // Move the origin to the ground.
+ // The difference can only be 2 units maximum.
+ float bhopOrigin[3];
+ CopyVector(this.takeoffOrigin, bhopOrigin);
+ bhopOrigin[2] -= 2.0;
+ TraceHullPosition(this.takeoffOrigin, bhopOrigin, playerMins, playerMaxs, this.takeoffOrigin);
+ }
+
+ this.jump.preSpeed = Movement_GetTakeoffSpeed(this.jumper);
+ poseHistory[this.jumper][0].speed = this.jump.preSpeed;
+ }
+
+ void AdjustLowpreJumptypes()
+ {
+ // Exclude SKZ and VNL stats.
+ if (GOKZ_GetCoreOption(this.jumper, Option_Mode) == Mode_KZTimer)
+ {
+ if (this.jump.type == JumpType_Bhop &&
+ this.jump.preSpeed < 360.0)
+ {
+ this.jump.type = JumpType_LowpreBhop;
+ }
+ else if (this.jump.type == JumpType_WeirdJump &&
+ this.jump.preSpeed < 300.0)
+ {
+ this.jump.type = JumpType_LowpreWeirdJump;
+ }
+ }
+ }
+
+ int DetermineType(bool jumped, bool ladderJump, bool jumpbug)
+ {
+ if (gB_SpeedJustModifiedExternally[this.jumper] || this.tickCount - this.lastTeleportTick < JS_MIN_TELEPORT_DELAY)
+ {
+ return JumpType_Invalid;
+ }
+ else if (ladderJump)
+ {
+ // Check for ladder gliding.
+ float curtime = GetGameTime();
+ float ignoreLadderJumpTime = GetEntPropFloat(this.jumper, Prop_Data, "m_ignoreLadderJumpTime");
+ // Check if the ladder glide period is still active and if the player held jump in that period.
+ if (ignoreLadderJumpTime > curtime &&
+ ignoreLadderJumpTime - IGNORE_JUMP_TIME < lastJumpButtonTime[this.jumper] && lastJumpButtonTime[this.jumper] < ignoreLadderJumpTime)
+ {
+ return JumpType_Invalid;
+ }
+ if (jumped)
+ {
+ return JumpType_Ladderhop;
+ }
+ else
+ {
+ return JumpType_LadderJump;
+ }
+ }
+ else if (!jumped)
+ {
+ return JumpType_Fall;
+ }
+ else if (jumpbug)
+ {
+ // Check for no offset
+ // The origin and offset is now correct, no workaround needed
+ if (FloatAbs(this.jump.offset) < JS_OFFSET_EPSILON && this.lastType == JumpType_LongJump)
+ {
+ return JumpType_Jumpbug;
+ }
+ else
+ {
+ return JumpType_Invalid;
+ }
+ }
+ else if (this.HitBhop() && !this.HitDuckbugRecently())
+ {
+ // Check for no offset
+ if (FloatAbs(this.jump.offset) < JS_OFFSET_EPSILON)
+ {
+ switch (this.lastType)
+ {
+ case JumpType_LongJump:return JumpType_Bhop;
+ case JumpType_Bhop:return JumpType_MultiBhop;
+ case JumpType_LowpreBhop:return JumpType_MultiBhop;
+ case JumpType_MultiBhop:return JumpType_MultiBhop;
+ default:return JumpType_Other;
+ }
+ }
+ // Check for weird jump
+ else if (this.lastType == JumpType_Fall &&
+ this.ValidWeirdJumpDropDistance())
+ {
+ return JumpType_WeirdJump;
+ }
+ else
+ {
+ return JumpType_Other;
+ }
+ }
+ if (this.HitDuckbugRecently() || !this.GroundSpeedCappedRecently())
+ {
+ return JumpType_Invalid;
+ }
+ return JumpType_LongJump;
+ }
+
+ bool HitBhop()
+ {
+ return Movement_GetTakeoffCmdNum(this.jumper) - Movement_GetLandingCmdNum(this.jumper) <= JS_MAX_BHOP_GROUND_TICKS;
+ }
+
+ bool ValidWeirdJumpDropDistance()
+ {
+ if (this.jump.offset < -1 * JS_MAX_WEIRDJUMP_FALL_OFFSET)
+ {
+ // Don't bother telling them if they fell a very far distance
+ if (!GetJumpstatsDisabled(this.jumper) && this.jump.offset >= -2 * JS_MAX_WEIRDJUMP_FALL_OFFSET)
+ {
+ GOKZ_PrintToChat(this.jumper, true, "%t", "Dropped Too Far (Weird Jump)", -1 * this.jump.offset, JS_MAX_WEIRDJUMP_FALL_OFFSET);
+ }
+ return false;
+ }
+ return true;
+ }
+
+ bool HitDuckbugRecently()
+ {
+ return this.tickCount - lastDuckbugTime[this.jumper] <= JS_MAX_DUCKBUG_RESET_TICKS;
+ }
+
+ bool GroundSpeedCappedRecently()
+ {
+ // A valid longjump needs to have their ground speed capped the tick right before.
+ return lastGroundSpeedCappedTime[this.jumper] == lastMovementProcessedTime[this.jumper];
+ }
+
+ // =====[ UPDATE HELPERS ]====================================================
+
+ // We split that up in two functions to get a reference to the pose so we
+ // don't have to recalculate the pose index all the time.
+ void UpdatePoseHistory()
+ {
+ this.poseIndex++;
+ this.UpdatePose(pose(0));
+ }
+
+ void UpdatePose(Pose p)
+ {
+ Movement_GetProcessingOrigin(this.jumper, p.position);
+ Movement_GetProcessingVelocity(this.jumper, p.velocity);
+ Movement_GetEyeAngles(this.jumper, p.orientation);
+ p.speed = GetVectorHorizontalLength(p.velocity);
+
+ // We use the current position in a lot of places, so we store it
+ // separately to avoid calling 'pose' all the time.
+ CopyVector(p.position, this.position);
+ }
+
+ // We split that up in two functions to get a reference to the pose so we
+ // don't have to recalculate the pose index all the time. We seperate that
+ // from UpdatePose() cause those stats are not calculated yet when we call that.
+ void UpdatePoseStats()
+ {
+ this.UpdatePoseStats_P(pose(0));
+ }
+
+ void UpdatePoseStats_P(Pose p)
+ {
+ p.duration = this.jump.duration;
+ p.syncTicks = this.syncTicks;
+ p.overlap = this.jump.overlap;
+ p.deadair = this.jump.deadair;
+ }
+
+ void UpdateOnGround()
+ {
+ // We want accurate values to measure the first tick
+ this.UpdatePose(poseHistory[this.jumper][0]);
+ }
+
+ void UpdateRelease()
+ {
+ // Using UpdateOnGround doesn't work because
+ // takeoff tick is calculated after leaving the ground.
+ this.jumpoffTick = Movement_GetTakeoffTick(this.jumper);
+
+ // We also check IN_BACK cause that happens for backwards ladderjumps
+ if (Movement_GetButtons(this.jumper) & IN_FORWARD ||
+ Movement_GetButtons(this.jumper) & IN_BACK)
+ {
+ this.lastWPressedTick = this.tickCount;
+ }
+ else if (this.jump.releaseW > 99)
+ {
+ this.jump.releaseW = this.lastWPressedTick - this.jumpoffTick + 1;
+ }
+
+ if (Movement_GetButtons(this.jumper) & IN_DUCK)
+ {
+ this.lastCrouchPressedTick = this.tickCount;
+ this.nextCrouchRelease = 100;
+ }
+ else if (this.nextCrouchRelease > 99)
+ {
+ this.nextCrouchRelease = this.lastCrouchPressedTick - this.jumpoffTick - 95;
+ }
+ }
+
+ void UpdateStrafes()
+ {
+ // Strafe direction
+ if (Movement_GetTurningLeft(this.jumper) &&
+ this.strafeDirection != StrafeDirection_Left)
+ {
+ this.strafeDirection = StrafeDirection_Left;
+ this.jump.strafes++;
+ }
+ else if (Movement_GetTurningRight(this.jumper) &&
+ this.strafeDirection != StrafeDirection_Right)
+ {
+ this.strafeDirection = StrafeDirection_Right;
+ this.jump.strafes++;
+ }
+
+ // Overlap / Deadair
+ int buttons = Movement_GetButtons(this.jumper);
+ int overlap = buttons & IN_MOVERIGHT && buttons & IN_MOVELEFT ? 1 : 0;
+ int deadair = !(buttons & IN_MOVERIGHT) && !(buttons & IN_MOVELEFT) ? 1 : 0;
+
+ // Sync / Gain / Loss
+ float deltaSpeed = pose(0).speed - pose(-1).speed;
+ bool gained = deltaSpeed > EPSILON;
+ bool lost = deltaSpeed < -EPSILON;
+
+ // Width
+ float width = FloatAbs(CalcDeltaAngle(pose(0).orientation[1], pose(-1).orientation[1]));
+
+ // Overall stats
+ this.jump.overlap += overlap;
+ this.jump.deadair += deadair;
+ this.jump.width += width;
+
+ // Individual stats
+ if (this.jump.strafes >= JS_MAX_TRACKED_STRAFES)
+ {
+ return;
+ }
+
+ int i = this.jump.strafes;
+ this.jump.strafes_ticks[i]++;
+
+ this.jump.strafes_overlap[i] += overlap;
+ this.jump.strafes_deadair[i] += deadair;
+ this.jump.strafes_loss[i] += lost ? -1 * deltaSpeed : 0.0;
+ this.jump.strafes_width[i] += width;
+
+ if (gained)
+ {
+ this.jump.strafes_gainTicks[i]++;
+ this.jump.strafes_gain[i] += deltaSpeed;
+ }
+ }
+
+ void UpdateFailstat()
+ {
+ int coordDist, distSign;
+ float failstatPosition[3], block[3], traceStart[3];
+
+ // There's no point in going further if we're already done
+ if (this.failstatValid || this.failstatFailed)
+ {
+ return;
+ }
+
+ // Get the coordinate system orientation.
+ GetCoordOrientation(this.position, this.takeoffOrigin, coordDist, distSign);
+
+ // For ladderjumps we have to find the landing block early so we know at which point the jump failed.
+ // For this, we search for the block 10 units above the takeoff origin, assuming the player already
+ // traveled a significant enough distance in the direction of the block at this time.
+ if (!this.failstatBlockDetected &&
+ this.position[2] - this.takeoffOrigin[2] < 10.0 &&
+ this.jump.height > 10.0)
+ {
+ this.failstatBlockDetected = true;
+
+ // Setup a trace to search for the block
+ CopyVector(this.takeoffOrigin, traceStart);
+ traceStart[2] -= 5.0;
+ CopyVector(traceStart, block);
+ traceStart[coordDist] += JS_MIN_LAJ_BLOCK_DISTANCE * distSign;
+ block[coordDist] += JS_MAX_LAJ_FAILSTAT_DISTANCE * distSign;
+
+ // Search for the block
+ if (!TraceHullPosition(traceStart, block, playerMins, playerMaxs, block))
+ {
+ // Mark the calculation as failed
+ this.failstatFailed = true;
+ return;
+ }
+
+ // Find the block height
+ block[2] += 5.0;
+ this.failstatBlockHeight = this.FindBlockHeight(block, float(distSign) * 17.0, coordDist, 10.0) - 0.031250;
+ }
+
+ // Only do the calculation once we're below the block level
+ if (this.position[2] >= this.failstatBlockHeight)
+ {
+ // We need that cause we can duck after getting lower than the failstat
+ // height and still make the block.
+ this.failstatValid = false;
+ return;
+ }
+
+ // Calculate the true origin where the player would have hit the ground.
+ this.GetFailOrigin(this.failstatBlockHeight, failstatPosition, -1);
+
+ // Calculate the jump distance.
+ this.jump.distance = FloatAbs(GetVectorHorizontalDistance(failstatPosition, this.takeoffOrigin));
+
+ // Construct the maximum landing origin, assuming the player reached
+ // at least the middle of the gap.
+ CopyVector(this.takeoffOrigin, block);
+ block[coordDist] = 2 * failstatPosition[coordDist] - this.takeoffOrigin[coordDist];
+ block[view_as<int>(!coordDist)] = failstatPosition[view_as<int>(!coordDist)];
+ block[2] = this.failstatBlockHeight;
+
+ // Calculate block stats
+ if ((this.lastType == JumpType_LongJump ||
+ this.lastType == JumpType_Bhop ||
+ this.lastType == JumpType_MultiBhop ||
+ this.lastType == JumpType_Ladderhop ||
+ this.lastType == JumpType_WeirdJump ||
+ this.lastType == JumpType_Jumpbug ||
+ this.lastType == JumpType_LowpreBhop ||
+ this.lastType == JumpType_LowpreWeirdJump)
+ && this.jump.distance >= JS_MIN_BLOCK_DISTANCE)
+ {
+ // Add the player model to the distance.
+ this.jump.distance += 32.0;
+
+ this.CalcBlockStats(block, true);
+ }
+ else if (this.lastType == JumpType_LadderJump &&
+ this.jump.distance >= JS_MIN_LAJ_BLOCK_DISTANCE)
+ {
+ this.CalcLadderBlockStats(block, true);
+ }
+ else
+ {
+ this.failstatFailed = true;
+ return;
+ }
+
+ if (this.jump.block > 0)
+ {
+ // Calculate the last stats
+ this.jump.sync = float(this.syncTicks) / float(this.jump.duration) * 100.0;
+ this.jump.offset = failstatPosition[2] - this.takeoffOrigin[2];
+
+ // Call the callback for the reporting.
+ Call_OnFailstat(this.jump);
+
+ // Mark the calculation as successful
+ this.failstatValid = true;
+ }
+ else
+ {
+ this.failstatFailed = true;
+ }
+ }
+
+
+
+ // =====[ END HELPERS ]=====================================================
+
+ float CalcDistance()
+ {
+ float distance = GetVectorHorizontalDistance(this.takeoffOrigin, this.position);
+
+ // Check whether the distance is NaN
+ if (distance != distance)
+ {
+ this.Invalidate();
+
+ // We need that for the always stats
+ float pos[3];
+
+ // For the always stats it's ok to ignore the bug
+ Movement_GetOrigin(this.jumper, pos);
+
+ distance = GetVectorHorizontalDistance(this.takeoffOrigin, pos);
+ }
+
+ if (this.jump.originalType != JumpType_LadderJump)
+ {
+ distance += 32.0;
+ }
+ return distance;
+ }
+
+ void EndBlockDistance()
+ {
+ if ((this.jump.type == JumpType_LongJump ||
+ this.jump.type == JumpType_Bhop ||
+ this.jump.type == JumpType_MultiBhop ||
+ this.jump.type == JumpType_Ladderhop ||
+ this.jump.type == JumpType_WeirdJump ||
+ this.jump.type == JumpType_Jumpbug ||
+ this.jump.type == JumpType_LowpreBhop ||
+ this.jump.type == JumpType_LowpreWeirdJump)
+ && this.jump.distance >= JS_MIN_BLOCK_DISTANCE)
+ {
+ this.CalcBlockStats(this.position);
+ }
+ else if (this.jump.type == JumpType_LadderJump &&
+ this.jump.distance >= JS_MIN_LAJ_BLOCK_DISTANCE)
+ {
+ this.CalcLadderBlockStats(this.position);
+ }
+ }
+
+ void EndAlwaysJumpstats()
+ {
+ // Only calculate that form of edge if the regular block calculations failed
+ if (this.jump.block == 0 && this.jump.type != JumpType_LadderJump)
+ {
+ this.CalcAlwaysEdge();
+ }
+
+ // It's possible that the offset calculation failed with the nobug origin
+ // functions, so we have to fix it when that happens. The offset shouldn't
+ // be affected by the bug anyway.
+ if (this.jump.offset != this.jump.offset)
+ {
+ Movement_GetOrigin(this.jumper, this.position);
+ this.jump.offset = this.position[2] - this.takeoffOrigin[2];
+ }
+ }
+
+ void EndBugfixExploits()
+ {
+ // Try to prevent a form of booster abuse
+ if (!this.IsValidAirtime())
+ {
+ this.Invalidate();
+ }
+ }
+
+ bool IsValidAirtime()
+ {
+ // Ladderjumps can have pretty much any airtime.
+ if (this.jump.type == JumpType_LadderJump)
+ {
+ return true;
+ }
+
+ // Ladderhops can have a maximum airtime of 102.
+ if (this.jump.type == JumpType_Ladderhop
+ && this.jump.duration <= 102)
+ {
+ return true;
+ }
+
+ // Crouchjumped or perfed longjumps/bhops can have a maximum of 101 airtime
+ // when the lj bug occurs. Since we've fixed that the airtime is valid.
+ if (this.jump.duration <= 101)
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ void Callback()
+ {
+ if (GOKZ_JS_GetOption(this.jumper, JSOption_JumpstatsAlways) == JSToggleOption_Enabled)
+ {
+ Call_OnJumpstatAlways(this.jump);
+ }
+ else
+ {
+ Call_OnLanding(this.jump);
+ }
+ }
+
+
+
+ // =====[ ALWAYS FAILSTATS ]==================================================
+
+ void AlwaysFailstat()
+ {
+ bool foundBlock;
+ int coordDist, distSign;
+ float traceStart[3], traceEnd[3], tracePos[3], landingPos[3], orientation[3], failOrigin[3];
+
+ // Check whether the jump was already handled
+ if (this.jump.type == JumpType_FullInvalid || this.failstatValid)
+ {
+ return;
+ }
+
+ // Initialize the trace boxes
+ float traceMins[3] = { 0.0, 0.0, 0.0 };
+ float traceLongMaxs[3] = { 0.0, 0.0, 200.0 };
+ float traceShortMaxs[3] = { 0.0, 0.0, 54.0 };
+
+ // Clear the stats
+ this.jump.miss = 0.0;
+ this.jump.distance = 0.0;
+
+ // Calculate the edge
+ this.CalcAlwaysEdge();
+
+ // We will search for the block based on the direction the player was looking
+ CopyVector(pose(0).orientation, orientation);
+
+ // Get the landing orientation
+ coordDist = FloatAbs(orientation[0]) < FloatAbs(orientation[1]);
+ distSign = orientation[coordDist] > 0 ? 1 : -1;
+
+ // Initialize the traces
+ CopyVector(this.position, traceStart);
+ CopyVector(this.position, traceEnd);
+
+ // Assume the miss is less than 100 units
+ traceEnd[coordDist] += 100.0 * distSign;
+
+ // Search for the end block with the long trace
+ foundBlock = TraceHullPosition(traceStart, traceEnd, traceMins, traceLongMaxs, tracePos);
+
+ // If not even the long trace finds the block, we're out of luck
+ if (foundBlock)
+ {
+ // Search for the block height
+ tracePos[2] = this.position[2];
+ foundBlock = this.TryFindBlockHeight(tracePos, landingPos, coordDist, distSign);
+
+ // Maybe there was a headbanger, try with the short trace instead
+ if (!foundBlock)
+ {
+ if (TraceHullPosition(traceStart, traceEnd, traceMins, traceShortMaxs, tracePos))
+ {
+ // Search for the height again
+ tracePos[2] = this.position[2];
+ foundBlock = this.TryFindBlockHeight(tracePos, landingPos, coordDist, distSign);
+ }
+ }
+
+ if (foundBlock)
+ {
+ // Search for the last tick the player was above the landing block elevation.
+ for (int i = 0; i < JS_FAILSTATS_MAX_TRACKED_TICKS; i++)
+ {
+ Pose p;
+
+ // This copies it, but it shouldn't be that much of a problem
+ p = pose(-i);
+
+ if(p.position[2] >= landingPos[2])
+ {
+ // Calculate the correct fail position
+ this.GetFailOrigin(landingPos[2], failOrigin, -i);
+
+ // Calculate all missing stats
+ this.jump.miss = FloatAbs(failOrigin[coordDist] - landingPos[coordDist]) - 16.0;
+ this.jump.distance = GetVectorHorizontalDistance(failOrigin, this.takeoffOrigin);
+ this.jump.offset = failOrigin[2] - this.takeoffOrigin[2];
+ this.jump.duration = p.duration;
+ this.jump.overlap = p.overlap;
+ this.jump.deadair = p.deadair;
+ this.jump.sync = float(p.syncTicks) / float(this.jump.duration) * 100.0;
+ break;
+ }
+ }
+ }
+ }
+
+ // Notify everyone about the jump
+ Call_OnFailstatAlways(this.jump);
+
+ // Fully invalidate the jump cause we failstatted it already
+ this.jump.type = JumpType_FullInvalid;
+ }
+
+ void CalcAlwaysEdge()
+ {
+ int coordDist, distSign;
+ float traceStart[3], traceEnd[3], velocity[3];
+ float ladderNormal[3], ladderMins[3], ladderMaxs[3];
+
+ // Ladder jumps have a different definition of edge
+ if (this.jump.originalType == JumpType_LadderJump)
+ {
+ // Get a vector that points outwards from the lader towards the player
+ GetEntPropVector(this.jumper, Prop_Send, "m_vecLadderNormal", ladderNormal);
+
+ // Initialize box to search for the ladder
+ if (ladderNormal[0] > ladderNormal[1])
+ {
+ ladderMins = view_as<float>({ 0.0, -20.0, 0.0 });
+ ladderMaxs = view_as<float>({ 0.0, 20.0, 0.0 });
+ coordDist = 0;
+ }
+ else
+ {
+ ladderMins = view_as<float>({ -20.0, 0.0, 0.0 });
+ ladderMaxs = view_as<float>({ 20.0, 0.0, 0.0 });
+ coordDist = 1;
+ }
+
+ // The max the ladder will be away is the player model (16) + danvari tech (10) + a safety unit
+ CopyVector(this.takeoffOrigin, traceEnd);
+ traceEnd[coordDist] += 27.0;
+
+ // Search for the ladder
+ if (TraceHullPosition(this.takeoffOrigin, traceEnd, ladderMins, ladderMaxs, traceEnd))
+ {
+ this.jump.edge = FloatAbs(traceEnd[coordDist] - this.takeoffOrigin[coordDist]) - 16.0;
+ }
+ }
+ else
+ {
+ // We calculate the orientation of the takeoff block based on what
+ // direction the player was moving
+ CopyVector(this.takeoffVelocity, velocity);
+ this.jump.edge = -1.0;
+
+ // Calculate the takeoff orientation
+ coordDist = FloatAbs(velocity[0]) < FloatAbs(velocity[1]);
+ distSign = velocity[coordDist] > 0 ? 1 : -1;
+
+ // Make sure we hit the jumpoff block
+ CopyVector(this.takeoffOrigin, traceEnd);
+ traceEnd[coordDist] -= 16.0 * distSign;
+ traceEnd[2] -= 1.0;
+
+ // Assume a max edge of 20
+ CopyVector(traceEnd, traceStart);
+ traceStart[coordDist] += 20.0 * distSign;
+
+ // Trace the takeoff block
+ if (TraceRayPosition(traceStart, traceEnd, traceEnd))
+ {
+ // Check whether the trace was stuck in the block from the beginning
+ if (FloatAbs(traceEnd[coordDist] - traceStart[coordDist]) > EPSILON)
+ {
+ // Block trace ends 0.03125 in front of the actual block. Adjust the edge correctly.
+ this.jump.edge = FloatAbs(traceEnd[coordDist] - this.takeoffOrigin[coordDist] + (16.0 - 0.03125) * distSign);
+ }
+ }
+ }
+ }
+
+ bool TryFindBlockHeight(const float position[3], float result[3], int coordDist, int distSign)
+ {
+ float traceStart[3], traceEnd[3];
+
+ // Setup the trace points
+ CopyVector(position, traceStart);
+ traceStart[coordDist] += distSign;
+ CopyVector(traceStart, traceEnd);
+
+ // We search in 54 unit steps
+ traceStart[2] += 54.0;
+
+ // We search with multiple trace starts in case the landing block has a roof
+ for (int i = 0; i < 3; i += 1)
+ {
+ if (TraceRayPosition(traceStart, traceEnd, result))
+ {
+ // Make sure the trace didn't get stuck right away
+ if (FloatAbs(result[2] - traceStart[2]) > EPSILON)
+ {
+ result[coordDist] -= distSign;
+ return true;
+ }
+ }
+
+ // Try the next are to find the block. We use two different values to have
+ // some overlap in case the block perfectly aligns with the trace.
+ traceStart[2] += 54.0;
+ traceEnd[2] += 53.0;
+ }
+
+ return false;
+ }
+
+
+
+ // =====[ BLOCK STATS HELPERS ]===============================================
+
+ void CalcBlockStats(float landingOrigin[3], bool checkOffset = false)
+ {
+ int coordDist, coordDev, distSign;
+ float middle[3], startBlock[3], endBlock[3], sweepBoxMin[3], sweepBoxMax[3];
+
+ // Get the orientation of the block.
+ GetCoordOrientation(landingOrigin, this.takeoffOrigin, coordDist, distSign);
+ coordDev = !coordDist;
+
+ // We can't make measurements from within an entity, so we assume the
+ // player had a remotely reasonable edge and that the middle of the jump
+ // is not over a block and then start measuring things out from there.
+ middle[coordDist] = (this.takeoffOrigin[coordDist] + landingOrigin[coordDist]) / 2;
+ middle[coordDev] = (this.takeoffOrigin[coordDev] + landingOrigin[coordDev]) / 2;
+ middle[2] = this.takeoffOrigin[2] - 1.0;
+
+ // Get the deviation.
+ this.jump.deviation = FloatAbs(landingOrigin[coordDev] - this.takeoffOrigin[coordDev]);
+
+ // Setup a sweeping line that starts in the middle and tries to search for the smallest
+ // block within the deviation of the player.
+ sweepBoxMin[coordDist] = 0.0;
+ sweepBoxMin[coordDev] = -this.jump.deviation - 16.0;
+ sweepBoxMin[2] = 0.0;
+ sweepBoxMax[coordDist] = 0.0;
+ sweepBoxMax[coordDev] = this.jump.deviation + 16.0;
+ sweepBoxMax[2] = 0.0;
+
+ // Modify the takeoff and landing origins to line up with the middle and respect
+ // the bounding box of the player.
+ startBlock[coordDist] = this.takeoffOrigin[coordDist] - distSign * 16.0;
+ // Sometimes you can land 0.03125 units in front of a block, so the trace needs to be extended.
+ endBlock[coordDist] = landingOrigin[coordDist] + distSign * (16.0 + 0.03125);
+ startBlock[coordDev] = middle[coordDev];
+ endBlock[coordDev] = middle[coordDev];
+ startBlock[2] = middle[2];
+ endBlock[2] = middle[2];
+
+ // Search for the blocks
+ if (!TraceHullPosition(middle, startBlock, sweepBoxMin, sweepBoxMax, startBlock)
+ || !TraceHullPosition(middle, endBlock, sweepBoxMin, sweepBoxMax, endBlock))
+ {
+ return;
+ }
+
+ // Make sure the edges of the blocks are parallel.
+ if (!this.BlockAreEdgesParallel(startBlock, endBlock, this.jump.deviation + 32.0, coordDist, coordDev))
+ {
+ this.jump.block = 0;
+ this.jump.edge = -1.0;
+ return;
+ }
+
+ // Needed for failstats, but you need the endBlock position for that, so we do it here.
+ if (checkOffset)
+ {
+ endBlock[2] += 1.0;
+ if (FloatAbs(this.FindBlockHeight(endBlock, float(distSign) * 17.0, coordDist, 1.0) - landingOrigin[2]) > JS_OFFSET_EPSILON)
+ {
+ return;
+ }
+ }
+
+ // Calculate distance and edge.
+ this.jump.block = RoundFloat(FloatAbs(endBlock[coordDist] - startBlock[coordDist]));
+ // Block trace ends 0.03125 in front of the actual block. Adjust the edge correctly.
+ this.jump.edge = FloatAbs(startBlock[coordDist] - this.takeoffOrigin[coordDist] + (16.0 - 0.03125) * distSign);
+
+ // Make it easier to check for blocks that too short
+ if (this.jump.block < JS_MIN_BLOCK_DISTANCE)
+ {
+ this.jump.block = 0;
+ this.jump.edge = -1.0;
+ }
+ }
+
+ void CalcLadderBlockStats(float landingOrigin[3], bool checkOffset = false)
+ {
+ int coordDist, coordDev, distSign;
+ float sweepBoxMin[3], sweepBoxMax[3], blockPosition[3], ladderPosition[3], normalVector[3], endBlock[3], middle[3];
+
+ // Get the orientation of the block.
+ GetCoordOrientation(landingOrigin, this.takeoffOrigin, coordDist, distSign);
+ coordDev = !coordDist;
+
+ // Get the deviation.
+ this.jump.deviation = FloatAbs(landingOrigin[coordDev] - this.takeoffOrigin[coordDev]);
+
+ // Make sure the ladder is aligned.
+ GetEntPropVector(this.jumper, Prop_Send, "m_vecLadderNormal", normalVector);
+ if (FloatAbs(FloatAbs(normalVector[coordDist]) - 1.0) > EPSILON)
+ {
+ return;
+ }
+
+ // Make sure we'll find the block and ladder.
+ CopyVector(this.takeoffOrigin, ladderPosition);
+ CopyVector(landingOrigin, endBlock);
+ endBlock[2] -= 1.0;
+ ladderPosition[2] = endBlock[2];
+
+ // Setup a line to search for the ladder.
+ sweepBoxMin[coordDist] = 0.0;
+ sweepBoxMin[coordDev] = -20.0;
+ sweepBoxMin[2] = 0.0;
+ sweepBoxMax[coordDist] = 0.0;
+ sweepBoxMax[coordDev] = 20.0;
+ sweepBoxMax[2] = 0.0;
+ middle[coordDist] = ladderPosition[coordDist] + distSign * JS_MIN_LAJ_BLOCK_DISTANCE;
+ middle[coordDev] = endBlock[coordDev];
+ middle[2] = ladderPosition[2];
+
+ // Search for the ladder.
+ if (!TraceHullPosition(ladderPosition, middle, sweepBoxMin, sweepBoxMax, ladderPosition))
+ {
+ return;
+ }
+
+ // Find the block and make sure it's aligned
+ endBlock[coordDist] += distSign * 16.0;
+ if (!TraceRayPositionNormal(middle, endBlock, blockPosition, normalVector)
+ || FloatAbs(FloatAbs(normalVector[coordDist]) - 1.0) > EPSILON)
+ {
+ return;
+ }
+
+ // Needed for failstats, but you need the blockPosition for that, so we do it here.
+ if (checkOffset)
+ {
+ blockPosition[2] += 1.0;
+ if (!this.TraceLadderOffset(this.FindBlockHeight(blockPosition, float(distSign), coordDist, 1.0) - 0.031250))
+ {
+ return;
+ }
+ }
+
+ // Calculate distance and edge.
+ this.jump.block = RoundFloat(FloatAbs(blockPosition[coordDist] - ladderPosition[coordDist]));
+ this.jump.edge = FloatAbs(this.takeoffOrigin[coordDist] - ladderPosition[coordDist]) - 16.0;
+
+ // Make it easier to check for blocks that too short
+ if (this.jump.block < JS_MIN_LAJ_BLOCK_DISTANCE)
+ {
+ this.jump.block = 0;
+ this.jump.edge = -1.0;
+ }
+ }
+
+ bool TraceLadderOffset(float landingHeight)
+ {
+ float traceOrigin[3], traceEnd[3], ladderTop[3], ladderNormal[3];
+
+ // Get normal vector of the ladder.
+ GetEntPropVector(this.jumper, Prop_Send, "m_vecLadderNormal", ladderNormal);
+
+ // 10 units is the furthest away from the ladder surface you can get while still being on the ladder.
+ traceOrigin[0] = this.takeoffOrigin[0] - 10.0 * ladderNormal[0];
+ traceOrigin[1] = this.takeoffOrigin[1] - 10.0 * ladderNormal[1];
+ traceOrigin[2] = this.takeoffOrigin[2] + 5;
+
+ CopyVector(traceOrigin, traceEnd);
+ traceEnd[2] = this.takeoffOrigin[2] - 10;
+
+ // Search for the ladder
+ if (!TraceHullPosition(traceOrigin, traceEnd, playerMinsEx, playerMaxsEx, ladderTop)
+ || FloatAbs(ladderTop[2] - landingHeight) > JS_OFFSET_EPSILON)
+ {
+ this.Invalidate();
+ return false;
+ }
+ return true;
+ }
+
+ bool BlockTraceAligned(const float origin[3], const float end[3], int coordDist)
+ {
+ float normalVector[3];
+ if (!TraceRayNormal(origin, end, normalVector))
+ {
+ return false;
+ }
+ return FloatAbs(FloatAbs(normalVector[coordDist]) - 1.0) <= EPSILON;
+ }
+
+ bool BlockAreEdgesParallel(const float startBlock[3], const float endBlock[3], float deviation, int coordDist, int coordDev)
+ {
+ float start[3], end[3], offset;
+
+ // We use very short rays to find the blocks where they're supposed to be and use
+ // their normals to determine whether they're parallel or not.
+ offset = startBlock[coordDist] > endBlock[coordDist] ? 0.1 : -0.1;
+
+ // We search for the blocks on both sides of the player, on one of the sides
+ // there has to be a valid block.
+ start[coordDist] = startBlock[coordDist] - offset;
+ start[coordDev] = startBlock[coordDev] - deviation;
+ start[2] = startBlock[2];
+
+ end[coordDist] = startBlock[coordDist] + offset;
+ end[coordDev] = startBlock[coordDev] - deviation;
+ end[2] = startBlock[2];
+
+ if (this.BlockTraceAligned(start, end, coordDist))
+ {
+ start[coordDist] = endBlock[coordDist] + offset;
+ end[coordDist] = endBlock[coordDist] - offset;
+ if (this.BlockTraceAligned(start, end, coordDist))
+ {
+ return true;
+ }
+ start[coordDist] = startBlock[coordDist] - offset;
+ end[coordDist] = startBlock[coordDist] + offset;
+ }
+
+ start[coordDev] = startBlock[coordDev] + deviation;
+ end[coordDev] = startBlock[coordDev] + deviation;
+
+ if (this.BlockTraceAligned(start, end, coordDist))
+ {
+ start[coordDist] = endBlock[coordDist] + offset;
+ end[coordDist] = endBlock[coordDist] - offset;
+ if (this.BlockTraceAligned(start, end, coordDist))
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ float FindBlockHeight(const float origin[3], float offset, int coord, float searchArea)
+ {
+ float block[3], traceStart[3], traceEnd[3], normalVector[3];
+
+ // Setup the trace.
+ CopyVector(origin, traceStart);
+ traceStart[coord] += offset;
+ CopyVector(traceStart, traceEnd);
+ traceStart[2] += searchArea;
+ traceEnd[2] -= searchArea;
+
+ // Find the block height.
+ if (!TraceRayPositionNormal(traceStart, traceEnd, block, normalVector)
+ || FloatAbs(normalVector[2] - 1.0) > EPSILON)
+ {
+ return -99999999999999999999.0; // Let's hope that's wrong enough
+ }
+
+ return block[2];
+ }
+
+ void GetFailOrigin(float planeHeight, float result[3], int poseIndex)
+ {
+ float newVel[3], oldVel[3];
+
+ // Calculate the actual velocity.
+ CopyVector(pose(poseIndex).velocity, oldVel);
+ ScaleVector(oldVel, GetTickInterval());
+
+ // Calculate at which percentage of the velocity vector we hit the plane.
+ float scale = (planeHeight - pose(poseIndex).position[2]) / oldVel[2];
+
+ // Calculate the position we hit the plane.
+ CopyVector(oldVel, newVel);
+ ScaleVector(newVel, scale);
+ AddVectors(pose(poseIndex).position, newVel, result);
+ }
+}
+
+static JumpTracker jumpTrackers[MAXPLAYERS + 1];
+
+
+
+// =====[ HELPER FUNCTIONS ]===================================================
+
+void GetCoordOrientation(const float vec1[3], const float vec2[3], int &coordDist, int &distSign)
+{
+ coordDist = FloatAbs(vec1[0] - vec2[0]) < FloatAbs(vec1[1] - vec2[1]);
+ distSign = vec1[coordDist] > vec2[coordDist] ? 1 : -1;
+}
+
+bool TraceRayPosition(const float traceStart[3], const float traceEnd[3], float position[3])
+{
+ Handle trace = TR_TraceRayFilterEx(traceStart, traceEnd, MASK_PLAYERSOLID, RayType_EndPoint, TraceEntityFilterPlayers);
+ if (TR_DidHit(trace))
+ {
+ TR_GetEndPosition(position, trace);
+ delete trace;
+ return true;
+ }
+ delete trace;
+ return false;
+}
+
+static bool TraceRayNormal(const float traceStart[3], const float traceEnd[3], float rayNormal[3])
+{
+ Handle trace = TR_TraceRayFilterEx(traceStart, traceEnd, MASK_PLAYERSOLID, RayType_EndPoint, TraceEntityFilterPlayers);
+ if (TR_DidHit(trace))
+ {
+ TR_GetPlaneNormal(trace, rayNormal);
+ delete trace;
+ return true;
+ }
+ delete trace;
+ return false;
+}
+
+static bool TraceRayPositionNormal(const float traceStart[3], const float traceEnd[3], float position[3], float rayNormal[3])
+{
+ Handle trace = TR_TraceRayFilterEx(traceStart, traceEnd, MASK_PLAYERSOLID, RayType_EndPoint, TraceEntityFilterPlayers);
+ if (TR_DidHit(trace))
+ {
+ TR_GetEndPosition(position, trace);
+ TR_GetPlaneNormal(trace, rayNormal);
+ delete trace;
+ return true;
+ }
+ delete trace;
+ return false;
+}
+
+static bool TraceHullPosition(const float traceStart[3], const float traceEnd[3], const float mins[3], const float maxs[3], float position[3])
+{
+ Handle trace = TR_TraceHullFilterEx(traceStart, traceEnd, mins, maxs, MASK_PLAYERSOLID, TraceEntityFilterPlayers);
+ if (TR_DidHit(trace))
+ {
+ TR_GetEndPosition(position, trace);
+ delete trace;
+ return true;
+ }
+ delete trace;
+ return false;
+}
+
+
+
+// =====[ EVENTS ]=============================================================
+
+void OnPluginStart_JumpTracking()
+{
+ GameData gd = LoadGameConfigFile("sdktools.games/engine.csgo");
+ int offset = gd.GetOffset("AcceptInput");
+ if (offset == -1)
+ {
+ SetFailState("Failed to get AcceptInput offset");
+ }
+
+ acceptInputHook = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, DHooks_AcceptInput);
+ DHookAddParam(acceptInputHook, HookParamType_CharPtr);
+ DHookAddParam(acceptInputHook, HookParamType_CBaseEntity);
+ DHookAddParam(acceptInputHook, HookParamType_CBaseEntity);
+ //varaint_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
+ DHookAddParam(acceptInputHook, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP);
+ DHookAddParam(acceptInputHook, HookParamType_Int);
+ delete gd;
+}
+
+void OnOptionChanged_JumpTracking(int client, const char[] option)
+{
+ if (StrEqual(option, gC_CoreOptionNames[Option_Mode]))
+ {
+ jumpTrackers[client].jump.type = JumpType_FullInvalid;
+ }
+}
+
+void OnClientPutInServer_JumpTracking(int client)
+{
+ if (entityTouchList[client] != INVALID_HANDLE)
+ {
+ delete entityTouchList[client];
+ }
+ entityTouchList[client] = new ArrayList();
+ lastNoclipTime[client] = 0;
+ lastDuckbugTime[client] = 0;
+ lastJumpButtonTime[client] = 0.0;
+ jumpTrackers[client].Init(client);
+ DHookEntity(acceptInputHook, true, client);
+}
+
+
+// This was originally meant for invalidating jumpstats but was removed.
+void OnJumpInvalidated_JumpTracking(int client)
+{
+ jumpTrackers[client].Invalidate();
+}
+
+void OnJumpValidated_JumpTracking(int client, bool jumped, bool ladderJump, bool jumpbug)
+{
+ if (!validCmd[client])
+ {
+ return;
+ }
+
+ // Update: Takeoff speed should be always correct with the new MovementAPI.
+ if (jumped)
+ {
+ jumpTrackers[client].lastJumpTick = jumpTrackers[client].tickCount;
+ }
+ jumpTrackers[client].Reset(jumped, ladderJump, jumpbug);
+ jumpTrackers[client].Begin();
+}
+
+void OnStartTouchGround_JumpTracking(int client)
+{
+ if (!doFailstatAlways[client])
+ {
+ jumpTrackers[client].End();
+ }
+}
+
+void OnStartTouch_JumpTracking(int client, int touched)
+{
+ if (entityTouchList[client] != INVALID_HANDLE)
+ {
+ entityTouchList[client].Push(touched);
+ // Do not immediately invalidate jumps upon collision.
+ // Give the player a few ticks of leniency for late ducking.
+ }
+}
+
+void OnTouch_JumpTracking(int client)
+{
+ if (entityTouchList[client] != INVALID_HANDLE && entityTouchList[client].Length > 0)
+ {
+ entityTouchDuration[client]++;
+ }
+ if (!Movement_GetOnGround(client) && entityTouchDuration[client] > JS_TOUCH_GRACE_TICKS)
+ {
+ jumpTrackers[client].Invalidate();
+ }
+}
+
+void OnEndTouch_JumpTracking(int client, int touched)
+{
+ if (entityTouchList[client] != INVALID_HANDLE)
+ {
+ int index = entityTouchList[client].FindValue(touched);
+ if (index != -1)
+ {
+ entityTouchList[client].Erase(index);
+ }
+ if (entityTouchList[client].Length == 0)
+ {
+ entityTouchDuration[client] = 0;
+ }
+ }
+}
+
+void OnPlayerRunCmd_JumpTracking(int client, int buttons, int tickcount)
+{
+ if (!IsValidClient(client) || !IsPlayerAlive(client))
+ {
+ return;
+ }
+
+ jumpTrackers[client].tickCount = tickcount;
+
+ if (GetClientButtons(client) & IN_JUMP)
+ {
+ lastJumpButtonTime[client] = GetGameTime();
+ }
+
+ if (CheckNoclip(client))
+ {
+ lastNoclipTime[client] = tickcount;
+ }
+
+ // Don't bother checking if player is already in air and jumpstat is already invalid
+ if (Movement_GetOnGround(client) ||
+ jumpTrackers[client].jump.type != JumpType_FullInvalid)
+ {
+ UpdateValidCmd(client, buttons);
+ }
+}
+
+public Action Movement_OnWalkMovePost(int client)
+{
+ lastGroundSpeedCappedTime[client] = jumpTrackers[client].tickCount;
+ return Plugin_Continue;
+}
+
+public Action Movement_OnPlayerMovePost(int client)
+{
+ lastMovementProcessedTime[client] = jumpTrackers[client].tickCount;
+ return Plugin_Continue;
+}
+
+public void OnPlayerRunCmdPost_JumpTracking(int client)
+{
+ if (!IsValidClient(client) || !IsPlayerAlive(client))
+ {
+ return;
+ }
+
+ // Check for always failstats
+ if (doFailstatAlways[client])
+ {
+ doFailstatAlways[client] = false;
+ // Prevent TP shenanigans that would trigger failstats
+ //jumpTypeLast[client] = JumpType_Invalid;
+
+ if (GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Enabled &&
+ isInAir[client])
+ {
+ jumpTrackers[client].AlwaysFailstat();
+ }
+ }
+
+ if (!Movement_GetOnGround(client))
+ {
+ isInAir[client] = true;
+ jumpTrackers[client].Update();
+ }
+
+ if (Movement_GetOnGround(client) ||
+ Movement_GetMovetype(client) == MOVETYPE_LADDER)
+ {
+ isInAir[client] = false;
+ jumpTrackers[client].UpdateOnGround();
+ }
+
+ // We always have to track this, no matter if in the air or not
+ jumpTrackers[client].UpdateRelease();
+
+ if (Movement_GetDuckbugged(client))
+ {
+ lastDuckbugTime[client] = jumpTrackers[client].tickCount;
+ }
+}
+
+static MRESReturn DHooks_AcceptInput(int client, DHookReturn hReturn, DHookParam hParams)
+{
+ if (!IsValidClient(client) || !IsPlayerAlive(client))
+ {
+ return MRES_Ignored;
+ }
+
+ // Get args
+ static char param[64];
+ static char command[64];
+ DHookGetParamString(hParams, 1, command, sizeof(command));
+ if (StrEqual(command, "AddOutput"))
+ {
+ DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, param, sizeof(param));
+ char kv[16];
+ SplitString(param, " ", kv, sizeof(kv));
+ // KVs are case insensitive.
+ if (StrEqual(kv[0], "origin", false))
+ {
+ // The player technically did not get "teleported" but the origin gets changed regardless,
+ // which effectively is a teleport.
+ OnTeleport_FailstatAlways(client);
+ }
+ }
+ return MRES_Ignored;
+}
+
+// =====[ CHECKS ]=====
+
+static void UpdateValidCmd(int client, int buttons)
+{
+ if (!CheckGravity(client)
+ || !CheckBaseVelocity(client)
+ || !CheckInWater(client)
+ || !CheckTurnButtons(buttons))
+ {
+ InvalidateJumpstat(client);
+ validCmd[client] = false;
+ }
+ else
+ {
+ validCmd[client] = true;
+ }
+
+ if (jumpTrackers[client].tickCount - lastNoclipTime[client] < GOKZ_JUMPSTATS_NOCLIP_RESET_TICKS)
+ {
+ jumpTrackers[client].jump.type = JumpType_FullInvalid;
+ }
+
+ if (!CheckLadder(client))
+ {
+ InvalidateJumpstat(client);
+ }
+}
+
+static bool CheckGravity(int client)
+{
+ float gravity = Movement_GetGravity(client);
+ // Allow 1.0 and 0.0 gravity as both values appear during normal gameplay
+ if (FloatAbs(gravity - 1.0) > EPSILON && FloatAbs(gravity) > EPSILON)
+ {
+ return false;
+ }
+ return true;
+}
+
+static bool CheckBaseVelocity(int client)
+{
+ float baseVelocity[3];
+ Movement_GetBaseVelocity(client, baseVelocity);
+ if (FloatAbs(baseVelocity[0]) > EPSILON ||
+ FloatAbs(baseVelocity[1]) > EPSILON ||
+ FloatAbs(baseVelocity[2]) > EPSILON)
+ {
+ return false;
+ }
+ return true;
+}
+
+static bool CheckInWater(int client)
+{
+ int waterLevel = GetEntProp(client, Prop_Data, "m_nWaterLevel");
+ return waterLevel == 0;
+}
+
+static bool CheckTurnButtons(int buttons)
+{
+ // Don't allow +left or +right turns binds
+ return !(buttons & (IN_LEFT | IN_RIGHT));
+}
+
+static bool CheckNoclip(int client)
+{
+ return Movement_GetMovetype(client) == MOVETYPE_NOCLIP;
+}
+
+static bool CheckLadder(int client)
+{
+ return Movement_GetMovetype(client) != MOVETYPE_LADDER;
+}
+
+
+
+// =====[ EXTERNAL HELPER FUNCTIONS ]==========================================
+
+void InvalidateJumpstat(int client)
+{
+ jumpTrackers[client].Invalidate();
+}
+
+float GetStrafeSync(Jump jump, int strafe)
+{
+ if (strafe < JS_MAX_TRACKED_STRAFES)
+ {
+ return float(jump.strafes_gainTicks[strafe])
+ / float(jump.strafes_ticks[strafe])
+ * 100.0;
+ }
+ else
+ {
+ return 0.0;
+ }
+}
+
+float GetStrafeAirtime(Jump jump, int strafe)
+{
+ if (strafe < JS_MAX_TRACKED_STRAFES)
+ {
+ return float(jump.strafes_ticks[strafe])
+ / float(jump.duration)
+ * 100.0;
+ }
+ else
+ {
+ return 0.0;
+ }
+}
+
+void OnTeleport_FailstatAlways(int client)
+{
+ // We want to synchronize all of that
+ doFailstatAlways[client] = true;
+
+ // gokz-core does that too, but for some reason we have to do it again
+ InvalidateJumpstat(client);
+
+ jumpTrackers[client].lastTeleportTick = jumpTrackers[client].tickCount;
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/jump_validating.sp b/sourcemod/scripting/gokz-jumpstats/jump_validating.sp
new file mode 100644
index 0000000..c6835c7
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/jump_validating.sp
@@ -0,0 +1,82 @@
+/*
+ Invalidating invalid jumps, such as ones with a modified velocity.
+*/
+
+static Handle processMovementHookPost;
+
+void OnPluginStart_JumpValidating()
+{
+ Handle gamedataConf = LoadGameConfigFile("gokz-core.games");
+ if (gamedataConf == null)
+ {
+ SetFailState("Failed to load gokz-core gamedata");
+ }
+
+ // CreateInterface
+ // Thanks SlidyBat and ici
+ StartPrepSDKCall(SDKCall_Static);
+ if (!PrepSDKCall_SetFromConf(gamedataConf, SDKConf_Signature, "CreateInterface"))
+ {
+ SetFailState("Failed to get CreateInterface");
+ }
+ PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer);
+ PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL);
+ PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
+ Handle CreateInterface = EndPrepSDKCall();
+
+ if (CreateInterface == null)
+ {
+ SetFailState("Unable to prepare SDKCall for CreateInterface");
+ }
+
+ char interfaceName[64];
+
+ // ProcessMovement
+ if (!GameConfGetKeyValue(gamedataConf, "IGameMovement", interfaceName, sizeof(interfaceName)))
+ {
+ SetFailState("Failed to get IGameMovement interface name");
+ }
+ Address IGameMovement = SDKCall(CreateInterface, interfaceName, 0);
+ if (!IGameMovement)
+ {
+ SetFailState("Failed to get IGameMovement pointer");
+ }
+
+ int offset = GameConfGetOffset(gamedataConf, "ProcessMovement");
+ if (offset == -1)
+ {
+ SetFailState("Failed to get ProcessMovement offset");
+ }
+
+ processMovementHookPost = DHookCreate(offset, HookType_Raw, ReturnType_Void, ThisPointer_Ignore, DHook_ProcessMovementPost);
+ DHookAddParam(processMovementHookPost, HookParamType_CBaseEntity);
+ DHookAddParam(processMovementHookPost, HookParamType_ObjectPtr);
+ DHookRaw(processMovementHookPost, false, IGameMovement);
+}
+
+static MRESReturn DHook_ProcessMovementPost(Handle hParams)
+{
+ int client = DHookGetParam(hParams, 1);
+ if (!IsValidClient(client) || IsFakeClient(client))
+ {
+ return MRES_Ignored;
+ }
+ float pVelocity[3], velocity[3];
+ Movement_GetProcessingVelocity(client, pVelocity);
+ Movement_GetVelocity(client, velocity);
+
+ gB_SpeedJustModifiedExternally[client] = false;
+ for (int i = 0; i < 3; i++)
+ {
+ if (FloatAbs(pVelocity[i] - velocity[i]) > EPSILON)
+ {
+ // The current velocity doesn't match the velocity of the end of movement processing,
+ // so it must have been modified by something like a trigger.
+ InvalidateJumpstat(client);
+ gB_SpeedJustModifiedExternally[client] = true;
+ break;
+ }
+ }
+
+ return MRES_Ignored;
+} \ No newline at end of file
diff --git a/sourcemod/scripting/gokz-jumpstats/options.sp b/sourcemod/scripting/gokz-jumpstats/options.sp
new file mode 100644
index 0000000..7e0e9e9
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/options.sp
@@ -0,0 +1,86 @@
+/*
+ Options for jumpstats, including an option to disable it completely.
+*/
+
+
+
+// =====[ PUBLIC ]=====
+
+bool GetJumpstatsDisabled(int client)
+{
+ return GOKZ_JS_GetOption(client, JSOption_JumpstatsMaster) == JSToggleOption_Disabled
+ || (GOKZ_JS_GetOption(client, JSOption_MinChatTier) == DistanceTier_None
+ && GOKZ_JS_GetOption(client, JSOption_MinConsoleTier) == DistanceTier_None
+ && GOKZ_JS_GetOption(client, JSOption_MinSoundTier) == DistanceTier_None
+ && GOKZ_JS_GetOption(client, JSOption_FailstatsConsole) == JSToggleOption_Disabled
+ && GOKZ_JS_GetOption(client, JSOption_FailstatsChat) == JSToggleOption_Disabled
+ && GOKZ_JS_GetOption(client, JSOption_JumpstatsAlways) == JSToggleOption_Disabled);
+}
+
+
+
+// =====[ EVENTS ]=====
+
+void OnOptionsMenuReady_Options()
+{
+ RegisterOptions();
+}
+
+void OnClientPutInServer_Options(int client)
+{
+ if (GOKZ_JS_GetOption(client, JSOption_MinSoundTier) == DistanceTier_Meh)
+ {
+ GOKZ_JS_SetOption(client, JSOption_MinSoundTier, DistanceTier_Impressive);
+ }
+}
+
+void OnOptionChanged_Options(int client, const char[] option, any newValue)
+{
+ JSOption jsOption;
+ if (GOKZ_JS_IsJSOption(option, jsOption))
+ {
+ if (jsOption == JSOption_MinSoundTier && newValue == DistanceTier_Meh)
+ {
+ GOKZ_JS_SetOption(client, JSOption_MinSoundTier, DistanceTier_Impressive);
+ }
+ else
+ {
+ PrintOptionChangeMessage(client, jsOption, newValue);
+ }
+ }
+}
+
+
+
+// =====[ PRIVATE ]=====
+
+static void RegisterOptions()
+{
+ for (JSOption option; option < JSOPTION_COUNT; option++)
+ {
+ GOKZ_RegisterOption(gC_JSOptionNames[option], gC_JSOptionDescriptions[option],
+ OptionType_Int, gI_JSOptionDefaults[option], 0, gI_JSOptionCounts[option] - 1);
+ }
+}
+
+static void PrintOptionChangeMessage(int client, JSOption option, any newValue)
+{
+ // NOTE: Not all options have a message for when they are changed.
+ switch (option)
+ {
+ case JSOption_JumpstatsMaster:
+ {
+ switch (newValue)
+ {
+ case JSToggleOption_Enabled:
+ {
+ GOKZ_PrintToChat(client, true, "%t", "Jumpstats Option - Master Switch - Enable");
+ }
+ case JSToggleOption_Disabled:
+ {
+ GOKZ_PrintToChat(client, true, "%t", "Jumpstats Option - Master Switch - Disable");
+ }
+ }
+ }
+ }
+}
diff --git a/sourcemod/scripting/gokz-jumpstats/options_menu.sp b/sourcemod/scripting/gokz-jumpstats/options_menu.sp
new file mode 100644
index 0000000..903a8bb
--- /dev/null
+++ b/sourcemod/scripting/gokz-jumpstats/options_menu.sp
@@ -0,0 +1,145 @@
+static TopMenu optionsTopMenu;
+static TopMenuObject catJumpstats;
+static TopMenuObject itemsJumpstats[JSOPTION_COUNT];
+
+
+
+// =====[ PUBLIC ]=====
+
+void DisplayJumpstatsOptionsMenu(int client)
+{
+ optionsTopMenu.DisplayCategory(catJumpstats, client);
+}
+
+
+
+// =====[ EVENTS ]=====
+
+void OnOptionsMenuCreated_OptionsMenu(TopMenu topMenu)
+{
+ if (optionsTopMenu == topMenu && catJumpstats != INVALID_TOPMENUOBJECT)
+ {
+ return;
+ }
+
+ catJumpstats = topMenu.AddCategory(JS_OPTION_CATEGORY, TopMenuHandler_Categories);
+}
+
+void OnOptionsMenuReady_OptionsMenu(TopMenu topMenu)
+{
+ // Make sure category exists
+ if (catJumpstats == INVALID_TOPMENUOBJECT)
+ {
+ GOKZ_OnOptionsMenuCreated(topMenu);
+ }
+
+ if (optionsTopMenu == topMenu)
+ {
+ return;
+ }
+
+ optionsTopMenu = topMenu;
+
+ // Add HUD option items
+ for (int option = 0; option < view_as<int>(JSOPTION_COUNT); option++)
+ {
+ itemsJumpstats[option] = optionsTopMenu.AddItem(gC_JSOptionNames[option], TopMenuHandler_HUD, catJumpstats);
+ }
+}
+
+public void TopMenuHandler_Categories(TopMenu topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength)
+{
+ if (action == TopMenuAction_DisplayOption || action == TopMenuAction_DisplayTitle)
+ {
+ if (topobj_id == catJumpstats)
+ {
+ Format(buffer, maxlength, "%T", "Options Menu - Jumpstats", param);
+ }
+ }
+}
+
+public void TopMenuHandler_HUD(TopMenu topmenu, TopMenuAction action, TopMenuObject topobj_id, int param, char[] buffer, int maxlength)
+{
+ JSOption option = JSOPTION_INVALID;
+ for (int i = 0; i < view_as<int>(JSOPTION_COUNT); i++)
+ {
+ if (topobj_id == itemsJumpstats[i])
+ {
+ option = view_as<JSOption>(i);
+ break;
+ }
+ }
+
+ if (option == JSOPTION_INVALID)
+ {
+ return;
+ }
+
+ if (action == TopMenuAction_DisplayOption)
+ {
+ if (option == JSOption_JumpstatsMaster ||
+ option == JSOption_ExtendedChatReport ||
+ option == JSOption_FailstatsConsole ||
+ option == JSOption_FailstatsChat ||
+ option == JSOption_JumpstatsAlways)
+ {
+ FormatToggleableOptionDisplay(param, option, buffer, maxlength);
+ }
+ else
+ {
+ FormatDistanceTierOptionDisplay(param, option, buffer, maxlength);
+ }
+ }
+ else if (action == TopMenuAction_SelectOption)
+ {
+ GOKZ_JS_CycleOption(param, option);
+ optionsTopMenu.Display(param, TopMenuPosition_LastCategory);
+ }
+}
+
+
+
+// =====[ PRIVATE ]=====
+
+static void FormatToggleableOptionDisplay(int client, JSOption option, char[] buffer, int maxlength)
+{
+ if (GOKZ_JS_GetOption(client, option) == JSToggleOption_Disabled)
+ {
+ FormatEx(buffer, maxlength, "%T - %T",
+ gI_JSOptionPhrases[option], client,
+ "Options Menu - Disabled", client);
+ }
+ else
+ {
+ FormatEx(buffer, maxlength, "%T - %T",
+ gI_JSOptionPhrases[option], client,
+ "Options Menu - Enabled", client);
+ }
+}
+
+static void FormatDistanceTierOptionDisplay(int client, JSOption option, char[] buffer, int maxlength)
+{
+ int optionValue = GOKZ_JS_GetOption(client, option);
+ if (optionValue == DistanceTier_None) // Disabled
+ {
+ FormatEx(buffer, maxlength, "%T - %T",
+ gI_JSOptionPhrases[option], client,
+ "Options Menu - Disabled", client);
+ }
+ else
+ {
+ // Add a plus sign to anything below the highest tier
+ if (optionValue < DISTANCETIER_COUNT - 1)
+ {
+ FormatEx(buffer, maxlength, "%T - %s+",
+ gI_JSOptionPhrases[option], client,
+ gC_DistanceTiers[optionValue]);
+ }
+ else
+ {
+ FormatEx(buffer, maxlength, "%T - %s",
+ gI_JSOptionPhrases[option], client,
+ gC_DistanceTiers[optionValue]);
+ }
+ }
+}