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diff --git a/sourcemod/scripting/include/adt_stack.inc b/sourcemod/scripting/include/adt_stack.inc
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-/**
- * vim: set ts=4 sw=4 tw=99 noet :
- * =============================================================================
- * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _adt_stack_included
- #endinput
-#endif
-#define _adt_stack_included
-
-methodmap ArrayStack < Handle
-{
- // Creates a stack structure. A stack is a LIFO (last in, first out)
- // vector (array) of items. It has O(1) insertion and O(1) removal.
- //
- // Stacks have two operations: Push (adding an item) and Pop (removes
- // items in reverse-push order).
- //
- // The contents of the stack are uniform; i.e. storing a string and then
- // retrieving it as an integer is NOT the same as StringToInt()!
- //
- // The "blocksize" determines how many cells each slot has; it cannot
- // be changed after creation.
- //
- // @param blocksize The number of cells each entry in the stack can
- // hold. For example, 32 cells is equivalent to:
- // new Array[X][32]
- public native ArrayStack(int blocksize=1);
-
- // Clears a stack of all entries.
- public native void Clear();
-
- // Clones an stack, returning a new handle with the same size and data.
- // This should NOT be confused with CloneHandle. This is a completely new
- // handle with the same data but no relation to the original. It should
- // closed when no longer needed.
- //
- // @return New handle to the cloned stack object
- public native ArrayStack Clone();
-
- // Pushes a value onto the end of the stack, adding a new index.
- //
- // This may safely be used even if the stack has a blocksize
- // greater than 1.
- //
- // @param value Value to push.
- public native void Push(any value);
-
- // Pushes a copy of a string onto the end of a stack, truncating it if it
- // is too big.
- //
- // @param value String to push.
- public native void PushString(const char[] value);
-
- // Pushes a copy of an array of cells onto the end of a stack. The cells
- // are pushed as a block (i.e. the entire array takes up one stack slot),
- // rather than pushing each cell individually.
- //
- // @param stack Stack Handle.
- // @param values Block of values to copy.
- // @param size If not set, the number of elements copied from the array
- // will be equal to the blocksize. If set higher than the
- // blocksize, the operation will be truncated.
- public native void PushArray(const any[] values, int size=-1);
-
- // Pops a cell value from a stack.
- //
- // @param block Optionally specify which block to read from
- // (useful if the blocksize > 0).
- // @param asChar Optionally read as a byte instead of a cell.
- // @return Value popped from the stack.
- // @error The stack is empty.
- public native any Pop(int block=0, bool asChar=false);
-
- // Pops a string value from a stack.
- //
- // @param buffer Buffer to store string.
- // @param maxlength Maximum size of the buffer.
- // @param written Number of characters written to buffer, not including
- // the null terminator.
- // @error The stack is empty.
- public native void PopString(char[] buffer, int maxlength, int &written = 0);
-
- // Pops an array of cells from a stack.
- //
- // @param buffer Buffer to store the array in.
- // @param size If not set, assumes the buffer size is equal to the
- // blocksize. Otherwise, the size passed is used.
- // @error The stack is empty.
- public native void PopArray(any[] buffer, int size=-1);
-
- // Returns true if the stack is empty, false otherwise.
- property bool Empty {
- public native get();
- }
-
- // Retrieve the blocksize the stack was created with.
- property int BlockSize {
- public native get();
- }
-};
-
-/**
- * Creates a stack structure. A stack is a LIFO (last in, first out)
- * vector (array) of items. It has O(1) insertion and O(1) removal.
- *
- * Stacks have two operations: Push (adding an item) and Pop (removes
- * items in reverse-push order).
- *
- * The contents of the stack are uniform; i.e. storing a string and then
- * retrieving it as an integer is NOT the same as StringToInt()!
- *
- * The "blocksize" determines how many cells each slot has; it cannot
- * be changed after creation.
- *
- * @param blocksize The number of cells each entry in the stack can
- * hold. For example, 32 cells is equivalent to:
- * new Array[X][32]
- * @return New stack Handle.
- */
-native ArrayStack CreateStack(int blocksize=1);
-
-/**
- * Pushes a value onto the end of the stack, adding a new index.
- *
- * This may safely be used even if the stack has a blocksize
- * greater than 1.
- *
- * @param stack Stack Handle.
- * @param value Value to push.
- * @error Invalid Handle or out of memory.
- */
-native void PushStackCell(Handle stack, any value);
-
-/**
- * Pushes a copy of a string onto the end of a stack, truncating it if it is
- * too big.
- *
- * @param stack Stack Handle.
- * @param value String to push.
- * @error Invalid Handle or out of memory.
- */
-native void PushStackString(Handle stack, const char[] value);
-
-/**
- * Pushes a copy of an array of cells onto the end of a stack. The cells
- * are pushed as a block (i.e. the entire array takes up one stack slot),
- * rather than pushing each cell individually.
- *
- * @param stack Stack Handle.
- * @param values Block of values to copy.
- * @param size If not set, the number of elements copied from the array
- * will be equal to the blocksize. If set higher than the
- * blocksize, the operation will be truncated.
- * @error Invalid Handle or out of memory.
- */
-native void PushStackArray(Handle stack, const any[] values, int size=-1);
-
-/**
- * Pops a cell value from a stack.
- *
- * @param stack Stack Handle.
- * @param value Variable to store the value.
- * @param block Optionally specify which block to read from
- * (useful if the blocksize > 0).
- * @param asChar Optionally read as a byte instead of a cell.
- * @return True on success, false if the stack is empty.
- * @error Invalid Handle.
- */
-native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);
-
-/**
- * Pops a string value from a stack.
- *
- * @param stack Stack Handle.
- * @param buffer Buffer to store string.
- * @param maxlength Maximum size of the buffer.
- * @return True on success, false if the stack is empty.
- * @error Invalid Handle.
- */
-native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);
-
-/**
- * Pops an array of cells from a stack.
- *
- * @param stack Stack Handle.
- * @param buffer Buffer to store the array in.
- * @param size If not set, assumes the buffer size is equal to the
- * blocksize. Otherwise, the size passed is used.
- * @return True on success, false if the stack is empty.
- * @error Invalid Handle.
- */
-native bool PopStackArray(Handle stack, any[] buffer, int size=-1);
-
-/**
- * Checks if a stack is empty.
- *
- * @param stack Stack Handle.
- * @return True if empty, false if not empty.
- * @error Invalid Handle.
- */
-native bool IsStackEmpty(Handle stack);
-
-/**
- * Pops a value off a stack, ignoring it completely.
- *
- * @param stack Stack Handle.
- * @return True if something was popped, false otherwise.
- * @error Invalid Handle.
- */
-stock bool PopStack(Handle stack)
-{
- int value;
- return PopStackCell(stack, value);
-}
-
-/**
- * Returns the blocksize the stack was created with.
- *
- * @param stack Stack Handle.
- * @return The blocksize of the stack.
- * @error Invalid Handle
- */
-native int GetStackBlockSize(Handle stack);