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Diffstat (limited to 'sourcemod/scripting/include/adt_stack.inc')
| -rw-r--r-- | sourcemod/scripting/include/adt_stack.inc | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/sourcemod/scripting/include/adt_stack.inc b/sourcemod/scripting/include/adt_stack.inc deleted file mode 100644 index dfa668a..0000000 --- a/sourcemod/scripting/include/adt_stack.inc +++ /dev/null @@ -1,251 +0,0 @@ -/** - * vim: set ts=4 sw=4 tw=99 noet : - * ============================================================================= - * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _adt_stack_included - #endinput -#endif -#define _adt_stack_included - -methodmap ArrayStack < Handle -{ - // Creates a stack structure. A stack is a LIFO (last in, first out) - // vector (array) of items. It has O(1) insertion and O(1) removal. - // - // Stacks have two operations: Push (adding an item) and Pop (removes - // items in reverse-push order). - // - // The contents of the stack are uniform; i.e. storing a string and then - // retrieving it as an integer is NOT the same as StringToInt()! - // - // The "blocksize" determines how many cells each slot has; it cannot - // be changed after creation. - // - // @param blocksize The number of cells each entry in the stack can - // hold. For example, 32 cells is equivalent to: - // new Array[X][32] - public native ArrayStack(int blocksize=1); - - // Clears a stack of all entries. - public native void Clear(); - - // Clones an stack, returning a new handle with the same size and data. - // This should NOT be confused with CloneHandle. This is a completely new - // handle with the same data but no relation to the original. It should - // closed when no longer needed. - // - // @return New handle to the cloned stack object - public native ArrayStack Clone(); - - // Pushes a value onto the end of the stack, adding a new index. - // - // This may safely be used even if the stack has a blocksize - // greater than 1. - // - // @param value Value to push. - public native void Push(any value); - - // Pushes a copy of a string onto the end of a stack, truncating it if it - // is too big. - // - // @param value String to push. - public native void PushString(const char[] value); - - // Pushes a copy of an array of cells onto the end of a stack. The cells - // are pushed as a block (i.e. the entire array takes up one stack slot), - // rather than pushing each cell individually. - // - // @param stack Stack Handle. - // @param values Block of values to copy. - // @param size If not set, the number of elements copied from the array - // will be equal to the blocksize. If set higher than the - // blocksize, the operation will be truncated. - public native void PushArray(const any[] values, int size=-1); - - // Pops a cell value from a stack. - // - // @param block Optionally specify which block to read from - // (useful if the blocksize > 0). - // @param asChar Optionally read as a byte instead of a cell. - // @return Value popped from the stack. - // @error The stack is empty. - public native any Pop(int block=0, bool asChar=false); - - // Pops a string value from a stack. - // - // @param buffer Buffer to store string. - // @param maxlength Maximum size of the buffer. - // @param written Number of characters written to buffer, not including - // the null terminator. - // @error The stack is empty. - public native void PopString(char[] buffer, int maxlength, int &written = 0); - - // Pops an array of cells from a stack. - // - // @param buffer Buffer to store the array in. - // @param size If not set, assumes the buffer size is equal to the - // blocksize. Otherwise, the size passed is used. - // @error The stack is empty. - public native void PopArray(any[] buffer, int size=-1); - - // Returns true if the stack is empty, false otherwise. - property bool Empty { - public native get(); - } - - // Retrieve the blocksize the stack was created with. - property int BlockSize { - public native get(); - } -}; - -/** - * Creates a stack structure. A stack is a LIFO (last in, first out) - * vector (array) of items. It has O(1) insertion and O(1) removal. - * - * Stacks have two operations: Push (adding an item) and Pop (removes - * items in reverse-push order). - * - * The contents of the stack are uniform; i.e. storing a string and then - * retrieving it as an integer is NOT the same as StringToInt()! - * - * The "blocksize" determines how many cells each slot has; it cannot - * be changed after creation. - * - * @param blocksize The number of cells each entry in the stack can - * hold. For example, 32 cells is equivalent to: - * new Array[X][32] - * @return New stack Handle. - */ -native ArrayStack CreateStack(int blocksize=1); - -/** - * Pushes a value onto the end of the stack, adding a new index. - * - * This may safely be used even if the stack has a blocksize - * greater than 1. - * - * @param stack Stack Handle. - * @param value Value to push. - * @error Invalid Handle or out of memory. - */ -native void PushStackCell(Handle stack, any value); - -/** - * Pushes a copy of a string onto the end of a stack, truncating it if it is - * too big. - * - * @param stack Stack Handle. - * @param value String to push. - * @error Invalid Handle or out of memory. - */ -native void PushStackString(Handle stack, const char[] value); - -/** - * Pushes a copy of an array of cells onto the end of a stack. The cells - * are pushed as a block (i.e. the entire array takes up one stack slot), - * rather than pushing each cell individually. - * - * @param stack Stack Handle. - * @param values Block of values to copy. - * @param size If not set, the number of elements copied from the array - * will be equal to the blocksize. If set higher than the - * blocksize, the operation will be truncated. - * @error Invalid Handle or out of memory. - */ -native void PushStackArray(Handle stack, const any[] values, int size=-1); - -/** - * Pops a cell value from a stack. - * - * @param stack Stack Handle. - * @param value Variable to store the value. - * @param block Optionally specify which block to read from - * (useful if the blocksize > 0). - * @param asChar Optionally read as a byte instead of a cell. - * @return True on success, false if the stack is empty. - * @error Invalid Handle. - */ -native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false); - -/** - * Pops a string value from a stack. - * - * @param stack Stack Handle. - * @param buffer Buffer to store string. - * @param maxlength Maximum size of the buffer. - * @return True on success, false if the stack is empty. - * @error Invalid Handle. - */ -native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0); - -/** - * Pops an array of cells from a stack. - * - * @param stack Stack Handle. - * @param buffer Buffer to store the array in. - * @param size If not set, assumes the buffer size is equal to the - * blocksize. Otherwise, the size passed is used. - * @return True on success, false if the stack is empty. - * @error Invalid Handle. - */ -native bool PopStackArray(Handle stack, any[] buffer, int size=-1); - -/** - * Checks if a stack is empty. - * - * @param stack Stack Handle. - * @return True if empty, false if not empty. - * @error Invalid Handle. - */ -native bool IsStackEmpty(Handle stack); - -/** - * Pops a value off a stack, ignoring it completely. - * - * @param stack Stack Handle. - * @return True if something was popped, false otherwise. - * @error Invalid Handle. - */ -stock bool PopStack(Handle stack) -{ - int value; - return PopStackCell(stack, value); -} - -/** - * Returns the blocksize the stack was created with. - * - * @param stack Stack Handle. - * @return The blocksize of the stack. - * @error Invalid Handle - */ -native int GetStackBlockSize(Handle stack); |
