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+/**
+ * vim: set ts=4 sw=4 tw=99 noet :
+ * =============================================================================
+ * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _adt_stack_included
+ #endinput
+#endif
+#define _adt_stack_included
+
+methodmap ArrayStack < Handle
+{
+ // Creates a stack structure. A stack is a LIFO (last in, first out)
+ // vector (array) of items. It has O(1) insertion and O(1) removal.
+ //
+ // Stacks have two operations: Push (adding an item) and Pop (removes
+ // items in reverse-push order).
+ //
+ // The contents of the stack are uniform; i.e. storing a string and then
+ // retrieving it as an integer is NOT the same as StringToInt()!
+ //
+ // The "blocksize" determines how many cells each slot has; it cannot
+ // be changed after creation.
+ //
+ // @param blocksize The number of cells each entry in the stack can
+ // hold. For example, 32 cells is equivalent to:
+ // new Array[X][32]
+ public native ArrayStack(int blocksize=1);
+
+ // Clears a stack of all entries.
+ public native void Clear();
+
+ // Clones an stack, returning a new handle with the same size and data.
+ // This should NOT be confused with CloneHandle. This is a completely new
+ // handle with the same data but no relation to the original. It should
+ // closed when no longer needed.
+ //
+ // @return New handle to the cloned stack object
+ public native ArrayStack Clone();
+
+ // Pushes a value onto the end of the stack, adding a new index.
+ //
+ // This may safely be used even if the stack has a blocksize
+ // greater than 1.
+ //
+ // @param value Value to push.
+ public native void Push(any value);
+
+ // Pushes a copy of a string onto the end of a stack, truncating it if it
+ // is too big.
+ //
+ // @param value String to push.
+ public native void PushString(const char[] value);
+
+ // Pushes a copy of an array of cells onto the end of a stack. The cells
+ // are pushed as a block (i.e. the entire array takes up one stack slot),
+ // rather than pushing each cell individually.
+ //
+ // @param stack Stack Handle.
+ // @param values Block of values to copy.
+ // @param size If not set, the number of elements copied from the array
+ // will be equal to the blocksize. If set higher than the
+ // blocksize, the operation will be truncated.
+ public native void PushArray(const any[] values, int size=-1);
+
+ // Pops a cell value from a stack.
+ //
+ // @param block Optionally specify which block to read from
+ // (useful if the blocksize > 0).
+ // @param asChar Optionally read as a byte instead of a cell.
+ // @return Value popped from the stack.
+ // @error The stack is empty.
+ public native any Pop(int block=0, bool asChar=false);
+
+ // Pops a string value from a stack.
+ //
+ // @param buffer Buffer to store string.
+ // @param maxlength Maximum size of the buffer.
+ // @param written Number of characters written to buffer, not including
+ // the null terminator.
+ // @error The stack is empty.
+ public native void PopString(char[] buffer, int maxlength, int &written = 0);
+
+ // Pops an array of cells from a stack.
+ //
+ // @param buffer Buffer to store the array in.
+ // @param size If not set, assumes the buffer size is equal to the
+ // blocksize. Otherwise, the size passed is used.
+ // @error The stack is empty.
+ public native void PopArray(any[] buffer, int size=-1);
+
+ // Returns true if the stack is empty, false otherwise.
+ property bool Empty {
+ public native get();
+ }
+
+ // Retrieve the blocksize the stack was created with.
+ property int BlockSize {
+ public native get();
+ }
+};
+
+/**
+ * Creates a stack structure. A stack is a LIFO (last in, first out)
+ * vector (array) of items. It has O(1) insertion and O(1) removal.
+ *
+ * Stacks have two operations: Push (adding an item) and Pop (removes
+ * items in reverse-push order).
+ *
+ * The contents of the stack are uniform; i.e. storing a string and then
+ * retrieving it as an integer is NOT the same as StringToInt()!
+ *
+ * The "blocksize" determines how many cells each slot has; it cannot
+ * be changed after creation.
+ *
+ * @param blocksize The number of cells each entry in the stack can
+ * hold. For example, 32 cells is equivalent to:
+ * new Array[X][32]
+ * @return New stack Handle.
+ */
+native ArrayStack CreateStack(int blocksize=1);
+
+/**
+ * Pushes a value onto the end of the stack, adding a new index.
+ *
+ * This may safely be used even if the stack has a blocksize
+ * greater than 1.
+ *
+ * @param stack Stack Handle.
+ * @param value Value to push.
+ * @error Invalid Handle or out of memory.
+ */
+native void PushStackCell(Handle stack, any value);
+
+/**
+ * Pushes a copy of a string onto the end of a stack, truncating it if it is
+ * too big.
+ *
+ * @param stack Stack Handle.
+ * @param value String to push.
+ * @error Invalid Handle or out of memory.
+ */
+native void PushStackString(Handle stack, const char[] value);
+
+/**
+ * Pushes a copy of an array of cells onto the end of a stack. The cells
+ * are pushed as a block (i.e. the entire array takes up one stack slot),
+ * rather than pushing each cell individually.
+ *
+ * @param stack Stack Handle.
+ * @param values Block of values to copy.
+ * @param size If not set, the number of elements copied from the array
+ * will be equal to the blocksize. If set higher than the
+ * blocksize, the operation will be truncated.
+ * @error Invalid Handle or out of memory.
+ */
+native void PushStackArray(Handle stack, const any[] values, int size=-1);
+
+/**
+ * Pops a cell value from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param value Variable to store the value.
+ * @param block Optionally specify which block to read from
+ * (useful if the blocksize > 0).
+ * @param asChar Optionally read as a byte instead of a cell.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false);
+
+/**
+ * Pops a string value from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param buffer Buffer to store string.
+ * @param maxlength Maximum size of the buffer.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0);
+
+/**
+ * Pops an array of cells from a stack.
+ *
+ * @param stack Stack Handle.
+ * @param buffer Buffer to store the array in.
+ * @param size If not set, assumes the buffer size is equal to the
+ * blocksize. Otherwise, the size passed is used.
+ * @return True on success, false if the stack is empty.
+ * @error Invalid Handle.
+ */
+native bool PopStackArray(Handle stack, any[] buffer, int size=-1);
+
+/**
+ * Checks if a stack is empty.
+ *
+ * @param stack Stack Handle.
+ * @return True if empty, false if not empty.
+ * @error Invalid Handle.
+ */
+native bool IsStackEmpty(Handle stack);
+
+/**
+ * Pops a value off a stack, ignoring it completely.
+ *
+ * @param stack Stack Handle.
+ * @return True if something was popped, false otherwise.
+ * @error Invalid Handle.
+ */
+stock bool PopStack(Handle stack)
+{
+ int value;
+ return PopStackCell(stack, value);
+}
+
+/**
+ * Returns the blocksize the stack was created with.
+ *
+ * @param stack Stack Handle.
+ * @return The blocksize of the stack.
+ * @error Invalid Handle
+ */
+native int GetStackBlockSize(Handle stack);