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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _console_included
- #endinput
-#endif
-#define _console_included
-
-#define INVALID_FCVAR_FLAGS (-1)
-
-/**
- * Console variable query helper values.
- */
-enum QueryCookie
-{
- QUERYCOOKIE_FAILED = 0
-};
-
-/**
- * Reply sources for commands.
- */
-enum ReplySource
-{
- SM_REPLY_TO_CONSOLE = 0,
- SM_REPLY_TO_CHAT = 1
-};
-
-/**
- * @section Flags for console commands and console variables. The descriptions
- * for each constant come directly from the Source SDK.
- */
-
-#pragma deprecated No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
-#define FCVAR_PLUGIN 0 // Actual value is same as FCVAR_SS_ADDED in Left 4 Dead and later.
-#pragma deprecated Did you mean FCVAR_DEVELOPMENTONLY? (No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.)
-#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use.
-
-
-#define FCVAR_NONE 0 // The default, no flags at all
-#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
-#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+)
-#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL.
-#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL.
-#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only)
-#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+)
-#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
- // Sends 1 if it's not bland/zero, 0 otherwise as value.
-#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
-#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc
-#define FCVAR_NOTIFY (1<<8) // Notifies players when changed.
-#define FCVAR_USERINFO (1<<9) // Changes the client's info string.
-#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.)
-#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
-#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar.
-#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients.
-#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
-#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+)
-#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file.
-#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files.
-#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+)
-#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars available to customers (L4D+)
-#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload (OB+)
-#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload (OB+)
-#define FCVAR_NOT_CONNECTED (1<<22) // Cvar cannot be changed by a client that is connected to a server.
-#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread (OB+)
-#define FCVAR_ARCHIVE_XBOX (1<<24) // Cvar written to config.cfg on the Xbox.
-#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // Cvar written to config.cfg on the Xbox.
-#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars (OB+)
-#define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via
- // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+)
-#define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via
- // IServerPluginHelpers::StartQueryCvarValue).
-#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
- // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
-
-/**
- * @endsection
- */
-
-/**
- * Executes a server command as if it were on the server console (or RCON)
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- */
-native void ServerCommand(const char[] format, any ...);
-
-/**
- * Executes a server command as if it were on the server console (or RCON)
- * and stores the printed text into buffer.
- *
- * Warning: This calls ServerExecute internally and may have issues if
- * certain commands are in the buffer, only use when you really need
- * the response.
- * Also, on L4D2 this will not print the command output to the server console.
- *
- * @param buffer String to store command result into.
- * @param maxlen Length of buffer.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- */
-native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...);
-
-/**
- * Inserts a server command at the beginning of the server command buffer.
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- */
-native void InsertServerCommand(const char[] format, any ...);
-
-/**
- * Executes every command in the server's command buffer, rather than once per frame.
- */
-native void ServerExecute();
-
-/**
- * Executes a client command. Note that this will not work on clients unless
- * they have cl_restrict_server_commands set to 0.
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @error Invalid client index, or client not connected.
- */
-native void ClientCommand(int client, const char[] fmt, any ...);
-
-/**
- * Executes a client command on the server without being networked.
- *
- * FakeClientCommand() overwrites the command tokenization buffer. This can
- * cause undesired effects because future calls to GetCmdArg* will return
- * data from the FakeClientCommand(), not the parent command. If you are in
- * a hook where this matters (for example, a "say" hook), you should use
- * FakeClientCommandEx() instead.
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @error Invalid client index, or client not connected.
- */
-native void FakeClientCommand(int client, const char[] fmt, any ...);
-
-/**
- * Executes a client command on the server without being networked. The
- * execution of the client command is delayed by one frame to prevent any
- * re-entrancy issues that might surface with FakeClientCommand().
- *
- * @param client Index of the client.
- * @param fmt Format of the client command.
- * @param ... Format parameters
- * @error Invalid client index, or client not connected.
- */
-native void FakeClientCommandEx(int client, const char[] fmt, any ...);
-
-/**
- * Executes a KeyValues client command on the server without being networked.
- *
- * @param client Index of the client.
- * @param kv KeyValues data to be sent.
- * @error Invalid client index, client not connected,
- * or unsupported on current game.
- */
-native void FakeClientCommandKeyValues(int client, KeyValues kv);
-
-/**
- * Sends a message to the server console.
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- */
-native void PrintToServer(const char[] format, any ...);
-
-/**
- * Sends a message to a client's console.
- *
- * @param client Client index.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @error If the client is not connected an error will be thrown.
- */
-native void PrintToConsole(int client, const char[] format, any ...);
-
-
-/**
- * Sends a message to every client's console.
- *
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- */
-stock void PrintToConsoleAll(const char[] format, any ...)
-{
- char buffer[254];
-
- for (int i = 1; i <= MaxClients; i++)
- {
- if (IsClientInGame(i))
- {
- SetGlobalTransTarget(i);
- VFormat(buffer, sizeof(buffer), format, 2);
- PrintToConsole(i, "%s", buffer);
- }
- }
-}
-
-/**
- * Replies to a message in a command.
- *
- * A client index of 0 will use PrintToServer().
- * If the command was from the console, PrintToConsole() is used.
- * If the command was from chat, PrintToChat() is used.
- *
- * @param client Client index, or 0 for server.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @error If the client is not connected or invalid.
- */
-native void ReplyToCommand(int client, const char[] format, any ...);
-
-/**
- * Returns the current reply source of a command.
- *
- * @return ReplySource value.
- */
-native ReplySource GetCmdReplySource();
-
-/**
- * Sets the current reply source of a command.
- *
- * Only use this if you know what you are doing. You should save the old value
- * and restore it once you are done.
- *
- * @param source New ReplySource value.
- * @return Old ReplySource value.
- */
-native ReplySource SetCmdReplySource(ReplySource source);
-
-/**
- * Returns whether the current say hook is a chat trigger.
- *
- * This function is only meaningful inside say or say_team hooks.
- *
- * @return True if a chat trigger, false otherwise.
- */
-native bool IsChatTrigger();
-
-/**
- * Displays usage of an admin command to users depending on the
- * setting of the sm_show_activity cvar. All users receive a message
- * in their chat text, except for the originating client, who receives
- * the message based on the current ReplySource.
- *
- * @param client Client index doing the action, or 0 for server.
- * @param tag Tag to prepend to the message.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @error
- */
-native void ShowActivity2(int client, const char[] tag, const char[] format, any ...);
-
-/**
- * Displays usage of an admin command to users depending on the
- * setting of the sm_show_activity cvar.
- *
- * This version does not display a message to the originating client
- * if used from chat triggers or menus. If manual replies are used
- * for these cases, then this function will suffice. Otherwise,
- * ShowActivity2() is slightly more useful.
- *
- * @param client Client index doing the action, or 0 for server.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @error
- */
-native void ShowActivity(int client, const char[] format, any ...);
-
-/**
- * Same as ShowActivity(), except the tag parameter is used instead of
- * "[SM] " (note that you must supply any spacing).
- *
- * @param client Client index doing the action, or 0 for server.
- * @param tag Tag to display with.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @error
- */
-native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...);
-
-/**
- * Given an originating client and a target client, returns the string
- * that describes the originating client according to the sm_show_activity cvar.
- *
- * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
- *
- * @param client Originating client; may be 0 for server console.
- * @param target Targeted client.
- * @param namebuf Name buffer.
- * @param maxlength Maximum size of the name buffer.
- * @return True if activity should be shown. False otherwise. In either
- * case, the name buffer is filled. The return value can be used
- * to broadcast a "safe" name to all players regardless of the
- * sm_show_activity filters.
- * @error Invalid client index or client not connected.
- */
-native bool FormatActivitySource(int client, int target, const char[] namebuf, int maxlength);
-
-/**
- * Called when a server-only command is invoked.
- *
- * @param args Number of arguments that were in the argument string.
- * @return An Action value. Not handling the command
- * means that Source will report it as "not found."
- */
-typedef SrvCmd = function Action (int args);
-
-/**
- * Creates a server-only console command, or hooks an already existing one.
- *
- * Server commands are case sensitive.
- *
- * @param cmd Name of the command to hook or create.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param description Optional description to use for command creation.
- * @param flags Optional flags to use for command creation.
- * @error Command name is the same as an existing convar.
- */
-native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0);
-
-/**
- * Called when a generic console command is invoked.
- *
- * @param client Index of the client, or 0 from the server.
- * @param args Number of arguments that were in the argument string.
- * @return An Action value. Not handling the command
- * means that Source will report it as "not found."
- */
-typedef ConCmd = function Action (int client, int args);
-
-/**
- * Creates a console command, or hooks an already existing one.
- *
- * Console commands are case sensitive. However, if the command already exists in the game,
- * a client may enter the command in any case. SourceMod corrects for this automatically,
- * and you should only hook the "real" version of the command.
- *
- * @param cmd Name of the command to hook or create.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param description Optional description to use for command creation.
- * @param flags Optional flags to use for command creation.
- * @error Command name is the same as an existing convar.
- */
-native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0);
-
-/**
- * Creates a console command as an administrative command. If the command does not exist,
- * it is created. When this command is invoked, the access rights of the player are
- * automatically checked before allowing it to continue.
- *
- * Admin commands are case sensitive from both the client and server.
- *
- * @param cmd String containing command to register.
- * @param callback A function to use as a callback for when the command is invoked.
- * @param adminflags Administrative flags (bitstring) to use for permissions.
- * @param description Optional description to use for help.
- * @param group String containing the command group to use. If empty,
- * the plugin's filename will be used instead.
- * @param flags Optional console flags.
- * @error Command name is the same as an existing convar.
- */
-native void RegAdminCmd(const char[] cmd,
- ConCmd callback,
- int adminflags,
- const char[] description="",
- const char[] group="",
- int flags=0);
-
-/**
- * Returns the number of arguments from the current console or server command.
- * @note Unlike the HL2 engine call, this does not include the command itself.
- *
- * @return Number of arguments to the current command.
- */
-native int GetCmdArgs();
-
-/**
- * Retrieves a command argument given its index, from the current console or
- * server command.
- * @note Argument indexes start at 1; 0 retrieves the command name.
- *
- * @param argnum Argument number to retrieve.
- * @param buffer Buffer to use for storing the string.
- * @param maxlength Maximum length of the buffer.
- * @return Length of string written to buffer.
- */
-native int GetCmdArg(int argnum, char[] buffer, int maxlength);
-
-/**
- * Retrieves a numeric command argument given its index, from the current
- * console or server command. Will return 0 if the argument can not be
- * parsed as a number. Use GetCmdArgIntEx to handle that explicitly.
- *
- * @param argnum Argument number to retrieve.
- * @return Value of the command argument.
- */
-stock int GetCmdArgInt(int argnum)
-{
- char str[12];
- GetCmdArg(argnum, str, sizeof(str));
-
- return StringToInt(str);
-}
-
-/**
- * Retrieves a numeric command argument given its index, from the current
- * console or server command. Returns false if the argument can not be
- * completely parsed as an integer.
- *
- * @param argnum Argument number to retrieve.
- * @param value Populated with the value of the command argument.
- * @return Whether the argument was entirely a numeric value.
- */
-stock bool GetCmdArgIntEx(int argnum, int &value)
-{
- char str[12];
- int len = GetCmdArg(argnum, str, sizeof(str));
-
- return StringToIntEx(str, value) == len && len > 0;
-}
-
-/**
- * Retrieves a float command argument given its index, from the current
- * console or server command. Will return 0.0 if the argument can not be
- * parsed as a number. Use GetCmdArgFloatEx to handle that explicitly.
- *
- * @param argnum Argument number to retrieve.
- * @return Value of the command argument.
- */
-stock float GetCmdArgFloat(int argnum)
-{
- char str[18];
- GetCmdArg(argnum, str, sizeof(str));
-
- return StringToFloat(str);
-}
-
-/**
- * Retrieves a float command argument given its index, from the current
- * console or server command. Returns false if the argument can not be
- * completely parsed as a floating point.
- *
- * @param argnum Argument number to retrieve.
- * @param value Populated with the value of the command argument.
- * @return Whether the argument was entirely a floating point value.
- */
-stock bool GetCmdArgFloatEx(int argnum, float &value)
-{
- char str[18];
- int len = GetCmdArg(argnum, str, sizeof(str));
-
- return StringToFloatEx(str, value) == len && len > 0;
-}
-
-/**
- * Retrieves the entire command argument string in one lump from the current
- * console or server command.
- *
- * @param buffer Buffer to use for storing the string.
- * @param maxlength Maximum length of the buffer.
- * @return Length of string written to buffer.
- */
-native int GetCmdArgString(char[] buffer, int maxlength);
-
-methodmap CommandIterator < Handle {
- // Creates a new CommandIterator. Must be freed with delete or
- // CloseHandle().
- //
- // The CommandIterator can be used to iterate commands created by
- // SourceMod plugins and allows inspection of properties associated
- // with the command.
- //
- // @return New CommandIterator Handle.
- public native CommandIterator();
-
- // Determines if there is a next command. If one is found, the
- // iterator is advanced to it.
- //
- // @return true if found and iterator is advanced.
- public native bool Next();
-
- // Retrieves the command's description.
- //
- // @param buffer Buffer to copy to.
- // @param maxlen Maximum size of the buffer.
- // @error Invalid iterator position.
- public native void GetDescription(char[] buffer, int maxlen);
-
- // Retrieves the command's name.
- //
- // @param buffer Buffer to copy to.
- // @param maxlen Maximum size of the buffer.
- // @error Invalid iterator position.
- public native void GetName(char[] buffer, int maxlen);
-
- // Retrieves the plugin handle of the command's creator
- //
- // @error Invalid iterator position.
- property Handle Plugin {
- public native get();
- }
-
- // Retrieves the command's default flags
- //
- // @error Invalid iterator position.
- property int Flags {
- public native get();
- }
-}
-
-/**
- * Gets a command iterator. Must be freed with CloseHandle().
- *
- * @return A new command iterator.
- */
-native Handle GetCommandIterator();
-
-/**
- * Reads a command iterator, then advances to the next command if any.
- * Only SourceMod specific commands are returned.
- *
- * @param iter Command iterator Handle.
- * @param name Name buffer.
- * @param nameLen Name buffer size.
- * @param eflags Effective default flags of a command.
- * @param desc Command description buffer.
- * @param descLen Command description buffer size.
- * @return True on success, false if there are no more commands.
- */
-native bool ReadCommandIterator(Handle iter,
- char[] name,
- int nameLen,
- int &eflags=0,
- char[] desc="",
- int descLen=0);
-
-/**
- * Returns whether a client has access to a given command string. The string
- * can be any override string, as overrides can be independent of
- * commands. This feature essentially allows you to create custom
- * flags using the override system.
- *
- * @param client Client index.
- * @param command Command name. If the command is not found, the default
- * flags are used.
- * @param flags Flag string to use as a default, if the command or override
- * is not found.
- * @param override_only If true, SourceMod will not attempt to find a matching
- * command, and it will only use the default flags specified.
- * Otherwise, SourceMod will ignore the default flags if
- * there is a matching admin command.
- * @return True if the client has access, false otherwise.
- */
-native bool CheckCommandAccess(int client,
- const char[] command,
- int flags,
- bool override_only=false);
-
-/**
- * Returns whether an admin has access to a given command string. The string
- * can be any override string, as overrides can be independent of
- * commands. This feature essentially allows you to create custom flags
- * using the override system.
- *
- * @param id AdminId of the admin.
- * @param command Command name. If the command is not found, the default
- * flags are used.
- * @param flags Flag string to use as a default, if the command or override
- * is not found.
- * @param override_only If true, SourceMod will not attempt to find a matching
- * command, and it will only use the default flags specified.
- * Otherwise, SourceMod will ignore the default flags if
- * there is a matching admin command.
- * @return True if the admin has access, false otherwise.
- */
-native bool CheckAccess(AdminId id,
- const char[] command,
- int flags,
- bool override_only=false);
-
-/**
- * Returns the bitstring of flags of a command.
- *
- * @param name Name of the command.
- * @return A bitstring containing the FCVAR_* flags that are enabled
- * or INVALID_FCVAR_FLAGS if command not found.
- */
-native int GetCommandFlags(const char[] name);
-
-/**
- * Sets the bitstring of flags of a command.
- *
- * @param name Name of the command.
- * @param flags A bitstring containing the FCVAR_* flags to enable.
- * @return True on success, otherwise false.
- */
-native bool SetCommandFlags(const char[] name, int flags);
-
-/**
- * Starts a ConCommandBase search, traversing the list of ConVars and
- * ConCommands. If a Handle is returned, the next entry must be read
- * via FindNextConCommand(). The order of the list is undefined.
- *
- * @param buffer Buffer to store entry name.
- * @param max_size Maximum size of the buffer.
- * @param isCommand Variable to store whether the entry is a command.
- * If it is not a command, it is a ConVar.
- * @param flags Variable to store entry flags.
- * @param description Buffer to store the description, empty if no description present.
- * @param descrmax_size Maximum size of the description buffer.
- * @return On success, a ConCmdIter Handle is returned, which
- can be read via FindNextConCommand(), and must be
- closed via CloseHandle(). Additionally, the output
- parameters will be filled with information of the
- first ConCommandBase entry.
- On failure, INVALID_HANDLE is returned, and the
- contents of outputs is undefined.
- */
-native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
-
-/**
- * Reads the next entry in a ConCommandBase iterator.
- *
- * @param search ConCmdIter Handle to search.
- * @param buffer Buffer to store entry name.
- * @param max_size Maximum size of the buffer.
- * @param isCommand Variable to store whether the entry is a command.
- If it is not a command, it is a ConVar.
- * @param flags Variable to store entry flags.
- * @param description Buffer to store the description, empty if no description present.
- * @param descrmax_size Maximum size of the description buffer.
- * @return On success, the outputs are filled, the iterator is
- advanced to the next entry, and true is returned.
- If no more entries exist, false is returned, and the
- contents of outputs is undefined.
- */
-native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
-
-/**
- * Adds an informational string to the server's public "tags".
- * This string should be a short, unique identifier.
- *
- * Note: Tags are automatically removed when a plugin unloads.
- * Note: Currently, this function does nothing because of bugs in the Valve master.
- *
- * @param tag Tag string to append.
- */
-native void AddServerTag(const char[] tag);
-
-/**
- * Removes a tag previously added by the calling plugin.
- *
- * @param tag Tag string to remove.
- */
-native void RemoveServerTag(const char[] tag);
-
-/**
- * Callback for command listeners. This is invoked whenever any command
- * reaches the server, from the server console itself or a player.
- *
- * Clients may be in the process of connecting when they are executing commands
- * IsClientConnected(client) is not guaranteed to return true. Other functions
- * such as GetClientIP() may not work at this point either.
- *
- * Returning Plugin_Handled or Plugin_Stop will prevent the original,
- * baseline code from running.
- *
- * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
- * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
- * trigger. These are:
- * * C++ command dispatch hooks from Metamod:Source plugins
- * * Reg*Cmd() hooks that did not create new commands.
- *
- * @param client Client, or 0 for server.
- * Client may not be connected or in game.
- * @param command Command name, lower case. To get name as typed, use
- * GetCmdArg() and specify argument 0.
- * @param argc Argument count.
- * @return Action to take (see extended notes above).
- */
-typedef CommandListener = function Action (int client, const char[] command, int argc);
-
-#define FEATURECAP_COMMANDLISTENER "command listener"
-
-/**
- * Adds a callback that will fire when a command is sent to the server.
- *
- * Registering commands is designed to create a new command as part of the UI,
- * whereas this is a lightweight hook on a command string, existing or not.
- * Using Reg*Cmd to intercept is in poor practice, as it physically creates a
- * new command and can slow down dispatch in general.
- *
- * To see if this feature is available, use FeatureType_Capability and
- * FEATURECAP_COMMANDLISTENER.
- *
- * @param callback Callback.
- * @param command Command, or if not specified, a global listener.
- * The command is case insensitive.
- * @return True if this feature is available on the current game,
- * false otherwise.
- */
-native bool AddCommandListener(CommandListener callback, const char[] command="");
-
-/**
- * Removes a previously added command listener, in reverse order of being added.
- *
- * @param callback Callback.
- * @param command Command, or if not specified, a global listener.
- * The command is case insensitive.
- * @error Callback has no active listeners.
- */
-native void RemoveCommandListener(CommandListener callback, const char[] command="");
-
-/**
- * Returns true if the supplied command exists.
- *
- * @param command Command to find.
- * @return True if command is found, false otherwise.
- */
-stock bool CommandExists(const char[] command)
-{
- return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
-}
-/**
- * Global listener for the chat commands.
- *
- * @param client Client index.
- * @param command Command name.
- * @param sArgs Chat argument string.
- *
- * @return An Action value. Returning Plugin_Handled bypasses the game function call.
- * Returning Plugin_Stop bypasses the post hook as well as the game function.
- */
-forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs);
-
-/**
- * Global post listener for the chat commands.
- *
- * @param client Client index.
- * @param command Command name.
- * @param sArgs Chat argument string.
- */
-forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs);