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Diffstat (limited to 'sourcemod/scripting/include/console.inc')
| -rw-r--r-- | sourcemod/scripting/include/console.inc | 780 |
1 files changed, 0 insertions, 780 deletions
diff --git a/sourcemod/scripting/include/console.inc b/sourcemod/scripting/include/console.inc deleted file mode 100644 index 2e42c79..0000000 --- a/sourcemod/scripting/include/console.inc +++ /dev/null @@ -1,780 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _console_included - #endinput -#endif -#define _console_included - -#define INVALID_FCVAR_FLAGS (-1) - -/** - * Console variable query helper values. - */ -enum QueryCookie -{ - QUERYCOOKIE_FAILED = 0 -}; - -/** - * Reply sources for commands. - */ -enum ReplySource -{ - SM_REPLY_TO_CONSOLE = 0, - SM_REPLY_TO_CHAT = 1 -}; - -/** - * @section Flags for console commands and console variables. The descriptions - * for each constant come directly from the Source SDK. - */ - -#pragma deprecated No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk. -#define FCVAR_PLUGIN 0 // Actual value is same as FCVAR_SS_ADDED in Left 4 Dead and later. -#pragma deprecated Did you mean FCVAR_DEVELOPMENTONLY? (No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.) -#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use. - - -#define FCVAR_NONE 0 // The default, no flags at all -#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. -#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+) -#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL. -#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL. -#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only) -#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+) -#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. - // Sends 1 if it's not bland/zero, 0 otherwise as value. -#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1<<8) // Notifies players when changed. -#define FCVAR_USERINFO (1<<9) // Changes the client's info string. -#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) -#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log -#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar. -#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients. -#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+) -#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file. -#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files. -#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+) -#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars available to customers (L4D+) -#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload (OB+) -#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload (OB+) -#define FCVAR_NOT_CONNECTED (1<<22) // Cvar cannot be changed by a client that is connected to a server. -#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread (OB+) -#define FCVAR_ARCHIVE_XBOX (1<<24) // Cvar written to config.cfg on the Xbox. -#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // Cvar written to config.cfg on the Xbox. -#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars (OB+) -#define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via - // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+) -#define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via - // IServerPluginHelpers::StartQueryCvarValue). -#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. - // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. - -/** - * @endsection - */ - -/** - * Executes a server command as if it were on the server console (or RCON) - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - */ -native void ServerCommand(const char[] format, any ...); - -/** - * Executes a server command as if it were on the server console (or RCON) - * and stores the printed text into buffer. - * - * Warning: This calls ServerExecute internally and may have issues if - * certain commands are in the buffer, only use when you really need - * the response. - * Also, on L4D2 this will not print the command output to the server console. - * - * @param buffer String to store command result into. - * @param maxlen Length of buffer. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - */ -native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...); - -/** - * Inserts a server command at the beginning of the server command buffer. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - */ -native void InsertServerCommand(const char[] format, any ...); - -/** - * Executes every command in the server's command buffer, rather than once per frame. - */ -native void ServerExecute(); - -/** - * Executes a client command. Note that this will not work on clients unless - * they have cl_restrict_server_commands set to 0. - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @error Invalid client index, or client not connected. - */ -native void ClientCommand(int client, const char[] fmt, any ...); - -/** - * Executes a client command on the server without being networked. - * - * FakeClientCommand() overwrites the command tokenization buffer. This can - * cause undesired effects because future calls to GetCmdArg* will return - * data from the FakeClientCommand(), not the parent command. If you are in - * a hook where this matters (for example, a "say" hook), you should use - * FakeClientCommandEx() instead. - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @error Invalid client index, or client not connected. - */ -native void FakeClientCommand(int client, const char[] fmt, any ...); - -/** - * Executes a client command on the server without being networked. The - * execution of the client command is delayed by one frame to prevent any - * re-entrancy issues that might surface with FakeClientCommand(). - * - * @param client Index of the client. - * @param fmt Format of the client command. - * @param ... Format parameters - * @error Invalid client index, or client not connected. - */ -native void FakeClientCommandEx(int client, const char[] fmt, any ...); - -/** - * Executes a KeyValues client command on the server without being networked. - * - * @param client Index of the client. - * @param kv KeyValues data to be sent. - * @error Invalid client index, client not connected, - * or unsupported on current game. - */ -native void FakeClientCommandKeyValues(int client, KeyValues kv); - -/** - * Sends a message to the server console. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - */ -native void PrintToServer(const char[] format, any ...); - -/** - * Sends a message to a client's console. - * - * @param client Client index. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @error If the client is not connected an error will be thrown. - */ -native void PrintToConsole(int client, const char[] format, any ...); - - -/** - * Sends a message to every client's console. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - */ -stock void PrintToConsoleAll(const char[] format, any ...) -{ - char buffer[254]; - - for (int i = 1; i <= MaxClients; i++) - { - if (IsClientInGame(i)) - { - SetGlobalTransTarget(i); - VFormat(buffer, sizeof(buffer), format, 2); - PrintToConsole(i, "%s", buffer); - } - } -} - -/** - * Replies to a message in a command. - * - * A client index of 0 will use PrintToServer(). - * If the command was from the console, PrintToConsole() is used. - * If the command was from chat, PrintToChat() is used. - * - * @param client Client index, or 0 for server. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @error If the client is not connected or invalid. - */ -native void ReplyToCommand(int client, const char[] format, any ...); - -/** - * Returns the current reply source of a command. - * - * @return ReplySource value. - */ -native ReplySource GetCmdReplySource(); - -/** - * Sets the current reply source of a command. - * - * Only use this if you know what you are doing. You should save the old value - * and restore it once you are done. - * - * @param source New ReplySource value. - * @return Old ReplySource value. - */ -native ReplySource SetCmdReplySource(ReplySource source); - -/** - * Returns whether the current say hook is a chat trigger. - * - * This function is only meaningful inside say or say_team hooks. - * - * @return True if a chat trigger, false otherwise. - */ -native bool IsChatTrigger(); - -/** - * Displays usage of an admin command to users depending on the - * setting of the sm_show_activity cvar. All users receive a message - * in their chat text, except for the originating client, who receives - * the message based on the current ReplySource. - * - * @param client Client index doing the action, or 0 for server. - * @param tag Tag to prepend to the message. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @error - */ -native void ShowActivity2(int client, const char[] tag, const char[] format, any ...); - -/** - * Displays usage of an admin command to users depending on the - * setting of the sm_show_activity cvar. - * - * This version does not display a message to the originating client - * if used from chat triggers or menus. If manual replies are used - * for these cases, then this function will suffice. Otherwise, - * ShowActivity2() is slightly more useful. - * - * @param client Client index doing the action, or 0 for server. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @error - */ -native void ShowActivity(int client, const char[] format, any ...); - -/** - * Same as ShowActivity(), except the tag parameter is used instead of - * "[SM] " (note that you must supply any spacing). - * - * @param client Client index doing the action, or 0 for server. - * @param tag Tag to display with. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @error - */ -native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...); - -/** - * Given an originating client and a target client, returns the string - * that describes the originating client according to the sm_show_activity cvar. - * - * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer. - * - * @param client Originating client; may be 0 for server console. - * @param target Targeted client. - * @param namebuf Name buffer. - * @param maxlength Maximum size of the name buffer. - * @return True if activity should be shown. False otherwise. In either - * case, the name buffer is filled. The return value can be used - * to broadcast a "safe" name to all players regardless of the - * sm_show_activity filters. - * @error Invalid client index or client not connected. - */ -native bool FormatActivitySource(int client, int target, const char[] namebuf, int maxlength); - -/** - * Called when a server-only command is invoked. - * - * @param args Number of arguments that were in the argument string. - * @return An Action value. Not handling the command - * means that Source will report it as "not found." - */ -typedef SrvCmd = function Action (int args); - -/** - * Creates a server-only console command, or hooks an already existing one. - * - * Server commands are case sensitive. - * - * @param cmd Name of the command to hook or create. - * @param callback A function to use as a callback for when the command is invoked. - * @param description Optional description to use for command creation. - * @param flags Optional flags to use for command creation. - * @error Command name is the same as an existing convar. - */ -native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0); - -/** - * Called when a generic console command is invoked. - * - * @param client Index of the client, or 0 from the server. - * @param args Number of arguments that were in the argument string. - * @return An Action value. Not handling the command - * means that Source will report it as "not found." - */ -typedef ConCmd = function Action (int client, int args); - -/** - * Creates a console command, or hooks an already existing one. - * - * Console commands are case sensitive. However, if the command already exists in the game, - * a client may enter the command in any case. SourceMod corrects for this automatically, - * and you should only hook the "real" version of the command. - * - * @param cmd Name of the command to hook or create. - * @param callback A function to use as a callback for when the command is invoked. - * @param description Optional description to use for command creation. - * @param flags Optional flags to use for command creation. - * @error Command name is the same as an existing convar. - */ -native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0); - -/** - * Creates a console command as an administrative command. If the command does not exist, - * it is created. When this command is invoked, the access rights of the player are - * automatically checked before allowing it to continue. - * - * Admin commands are case sensitive from both the client and server. - * - * @param cmd String containing command to register. - * @param callback A function to use as a callback for when the command is invoked. - * @param adminflags Administrative flags (bitstring) to use for permissions. - * @param description Optional description to use for help. - * @param group String containing the command group to use. If empty, - * the plugin's filename will be used instead. - * @param flags Optional console flags. - * @error Command name is the same as an existing convar. - */ -native void RegAdminCmd(const char[] cmd, - ConCmd callback, - int adminflags, - const char[] description="", - const char[] group="", - int flags=0); - -/** - * Returns the number of arguments from the current console or server command. - * @note Unlike the HL2 engine call, this does not include the command itself. - * - * @return Number of arguments to the current command. - */ -native int GetCmdArgs(); - -/** - * Retrieves a command argument given its index, from the current console or - * server command. - * @note Argument indexes start at 1; 0 retrieves the command name. - * - * @param argnum Argument number to retrieve. - * @param buffer Buffer to use for storing the string. - * @param maxlength Maximum length of the buffer. - * @return Length of string written to buffer. - */ -native int GetCmdArg(int argnum, char[] buffer, int maxlength); - -/** - * Retrieves a numeric command argument given its index, from the current - * console or server command. Will return 0 if the argument can not be - * parsed as a number. Use GetCmdArgIntEx to handle that explicitly. - * - * @param argnum Argument number to retrieve. - * @return Value of the command argument. - */ -stock int GetCmdArgInt(int argnum) -{ - char str[12]; - GetCmdArg(argnum, str, sizeof(str)); - - return StringToInt(str); -} - -/** - * Retrieves a numeric command argument given its index, from the current - * console or server command. Returns false if the argument can not be - * completely parsed as an integer. - * - * @param argnum Argument number to retrieve. - * @param value Populated with the value of the command argument. - * @return Whether the argument was entirely a numeric value. - */ -stock bool GetCmdArgIntEx(int argnum, int &value) -{ - char str[12]; - int len = GetCmdArg(argnum, str, sizeof(str)); - - return StringToIntEx(str, value) == len && len > 0; -} - -/** - * Retrieves a float command argument given its index, from the current - * console or server command. Will return 0.0 if the argument can not be - * parsed as a number. Use GetCmdArgFloatEx to handle that explicitly. - * - * @param argnum Argument number to retrieve. - * @return Value of the command argument. - */ -stock float GetCmdArgFloat(int argnum) -{ - char str[18]; - GetCmdArg(argnum, str, sizeof(str)); - - return StringToFloat(str); -} - -/** - * Retrieves a float command argument given its index, from the current - * console or server command. Returns false if the argument can not be - * completely parsed as a floating point. - * - * @param argnum Argument number to retrieve. - * @param value Populated with the value of the command argument. - * @return Whether the argument was entirely a floating point value. - */ -stock bool GetCmdArgFloatEx(int argnum, float &value) -{ - char str[18]; - int len = GetCmdArg(argnum, str, sizeof(str)); - - return StringToFloatEx(str, value) == len && len > 0; -} - -/** - * Retrieves the entire command argument string in one lump from the current - * console or server command. - * - * @param buffer Buffer to use for storing the string. - * @param maxlength Maximum length of the buffer. - * @return Length of string written to buffer. - */ -native int GetCmdArgString(char[] buffer, int maxlength); - -methodmap CommandIterator < Handle { - // Creates a new CommandIterator. Must be freed with delete or - // CloseHandle(). - // - // The CommandIterator can be used to iterate commands created by - // SourceMod plugins and allows inspection of properties associated - // with the command. - // - // @return New CommandIterator Handle. - public native CommandIterator(); - - // Determines if there is a next command. If one is found, the - // iterator is advanced to it. - // - // @return true if found and iterator is advanced. - public native bool Next(); - - // Retrieves the command's description. - // - // @param buffer Buffer to copy to. - // @param maxlen Maximum size of the buffer. - // @error Invalid iterator position. - public native void GetDescription(char[] buffer, int maxlen); - - // Retrieves the command's name. - // - // @param buffer Buffer to copy to. - // @param maxlen Maximum size of the buffer. - // @error Invalid iterator position. - public native void GetName(char[] buffer, int maxlen); - - // Retrieves the plugin handle of the command's creator - // - // @error Invalid iterator position. - property Handle Plugin { - public native get(); - } - - // Retrieves the command's default flags - // - // @error Invalid iterator position. - property int Flags { - public native get(); - } -} - -/** - * Gets a command iterator. Must be freed with CloseHandle(). - * - * @return A new command iterator. - */ -native Handle GetCommandIterator(); - -/** - * Reads a command iterator, then advances to the next command if any. - * Only SourceMod specific commands are returned. - * - * @param iter Command iterator Handle. - * @param name Name buffer. - * @param nameLen Name buffer size. - * @param eflags Effective default flags of a command. - * @param desc Command description buffer. - * @param descLen Command description buffer size. - * @return True on success, false if there are no more commands. - */ -native bool ReadCommandIterator(Handle iter, - char[] name, - int nameLen, - int &eflags=0, - char[] desc="", - int descLen=0); - -/** - * Returns whether a client has access to a given command string. The string - * can be any override string, as overrides can be independent of - * commands. This feature essentially allows you to create custom - * flags using the override system. - * - * @param client Client index. - * @param command Command name. If the command is not found, the default - * flags are used. - * @param flags Flag string to use as a default, if the command or override - * is not found. - * @param override_only If true, SourceMod will not attempt to find a matching - * command, and it will only use the default flags specified. - * Otherwise, SourceMod will ignore the default flags if - * there is a matching admin command. - * @return True if the client has access, false otherwise. - */ -native bool CheckCommandAccess(int client, - const char[] command, - int flags, - bool override_only=false); - -/** - * Returns whether an admin has access to a given command string. The string - * can be any override string, as overrides can be independent of - * commands. This feature essentially allows you to create custom flags - * using the override system. - * - * @param id AdminId of the admin. - * @param command Command name. If the command is not found, the default - * flags are used. - * @param flags Flag string to use as a default, if the command or override - * is not found. - * @param override_only If true, SourceMod will not attempt to find a matching - * command, and it will only use the default flags specified. - * Otherwise, SourceMod will ignore the default flags if - * there is a matching admin command. - * @return True if the admin has access, false otherwise. - */ -native bool CheckAccess(AdminId id, - const char[] command, - int flags, - bool override_only=false); - -/** - * Returns the bitstring of flags of a command. - * - * @param name Name of the command. - * @return A bitstring containing the FCVAR_* flags that are enabled - * or INVALID_FCVAR_FLAGS if command not found. - */ -native int GetCommandFlags(const char[] name); - -/** - * Sets the bitstring of flags of a command. - * - * @param name Name of the command. - * @param flags A bitstring containing the FCVAR_* flags to enable. - * @return True on success, otherwise false. - */ -native bool SetCommandFlags(const char[] name, int flags); - -/** - * Starts a ConCommandBase search, traversing the list of ConVars and - * ConCommands. If a Handle is returned, the next entry must be read - * via FindNextConCommand(). The order of the list is undefined. - * - * @param buffer Buffer to store entry name. - * @param max_size Maximum size of the buffer. - * @param isCommand Variable to store whether the entry is a command. - * If it is not a command, it is a ConVar. - * @param flags Variable to store entry flags. - * @param description Buffer to store the description, empty if no description present. - * @param descrmax_size Maximum size of the description buffer. - * @return On success, a ConCmdIter Handle is returned, which - can be read via FindNextConCommand(), and must be - closed via CloseHandle(). Additionally, the output - parameters will be filled with information of the - first ConCommandBase entry. - On failure, INVALID_HANDLE is returned, and the - contents of outputs is undefined. - */ -native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0); - -/** - * Reads the next entry in a ConCommandBase iterator. - * - * @param search ConCmdIter Handle to search. - * @param buffer Buffer to store entry name. - * @param max_size Maximum size of the buffer. - * @param isCommand Variable to store whether the entry is a command. - If it is not a command, it is a ConVar. - * @param flags Variable to store entry flags. - * @param description Buffer to store the description, empty if no description present. - * @param descrmax_size Maximum size of the description buffer. - * @return On success, the outputs are filled, the iterator is - advanced to the next entry, and true is returned. - If no more entries exist, false is returned, and the - contents of outputs is undefined. - */ -native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0); - -/** - * Adds an informational string to the server's public "tags". - * This string should be a short, unique identifier. - * - * Note: Tags are automatically removed when a plugin unloads. - * Note: Currently, this function does nothing because of bugs in the Valve master. - * - * @param tag Tag string to append. - */ -native void AddServerTag(const char[] tag); - -/** - * Removes a tag previously added by the calling plugin. - * - * @param tag Tag string to remove. - */ -native void RemoveServerTag(const char[] tag); - -/** - * Callback for command listeners. This is invoked whenever any command - * reaches the server, from the server console itself or a player. - * - * Clients may be in the process of connecting when they are executing commands - * IsClientConnected(client) is not guaranteed to return true. Other functions - * such as GetClientIP() may not work at this point either. - * - * Returning Plugin_Handled or Plugin_Stop will prevent the original, - * baseline code from running. - * - * -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED -- - * Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still - * trigger. These are: - * * C++ command dispatch hooks from Metamod:Source plugins - * * Reg*Cmd() hooks that did not create new commands. - * - * @param client Client, or 0 for server. - * Client may not be connected or in game. - * @param command Command name, lower case. To get name as typed, use - * GetCmdArg() and specify argument 0. - * @param argc Argument count. - * @return Action to take (see extended notes above). - */ -typedef CommandListener = function Action (int client, const char[] command, int argc); - -#define FEATURECAP_COMMANDLISTENER "command listener" - -/** - * Adds a callback that will fire when a command is sent to the server. - * - * Registering commands is designed to create a new command as part of the UI, - * whereas this is a lightweight hook on a command string, existing or not. - * Using Reg*Cmd to intercept is in poor practice, as it physically creates a - * new command and can slow down dispatch in general. - * - * To see if this feature is available, use FeatureType_Capability and - * FEATURECAP_COMMANDLISTENER. - * - * @param callback Callback. - * @param command Command, or if not specified, a global listener. - * The command is case insensitive. - * @return True if this feature is available on the current game, - * false otherwise. - */ -native bool AddCommandListener(CommandListener callback, const char[] command=""); - -/** - * Removes a previously added command listener, in reverse order of being added. - * - * @param callback Callback. - * @param command Command, or if not specified, a global listener. - * The command is case insensitive. - * @error Callback has no active listeners. - */ -native void RemoveCommandListener(CommandListener callback, const char[] command=""); - -/** - * Returns true if the supplied command exists. - * - * @param command Command to find. - * @return True if command is found, false otherwise. - */ -stock bool CommandExists(const char[] command) -{ - return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS); -} -/** - * Global listener for the chat commands. - * - * @param client Client index. - * @param command Command name. - * @param sArgs Chat argument string. - * - * @return An Action value. Returning Plugin_Handled bypasses the game function call. - * Returning Plugin_Stop bypasses the post hook as well as the game function. - */ -forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs); - -/** - * Global post listener for the chat commands. - * - * @param client Client index. - * @param command Command name. - * @param sArgs Chat argument string. - */ -forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs); |
