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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _cstrike_included
- #endinput
-#endif
-#define _cstrike_included
-
-#define CS_TEAM_NONE 0 /**< No team yet. */
-#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
-#define CS_TEAM_T 2 /**< Terrorists. */
-#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
-
-#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
-#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
-#define CS_SLOT_KNIFE 2 /**< Knife slot. */
-#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
-#define CS_SLOT_C4 4 /**< C4 slot. */
-#define CS_SLOT_BOOST 11 /**< Slot for healthshot and shield (will only return one weapon/item). */
-#define CS_SLOT_UTILITY 12 /**< Slot for tablet. */
-
-#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */
-
-enum CSRoundEndReason
-{
- CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */
- CSRoundEnd_VIPEscaped, /**< The VIP has escaped! - Doesn't exist on CS:GO */
- CSRoundEnd_VIPKilled, /**< VIP has been assassinated! - Doesn't exist on CS:GO */
- CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */
- CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */
- CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */
- CSRoundEnd_BombDefused, /**< The bomb has been defused! */
- CSRoundEnd_CTWin, /**< Counter-Terrorists Win! */
- CSRoundEnd_TerroristWin, /**< Terrorists Win! */
- CSRoundEnd_Draw, /**< Round Draw! */
- CSRoundEnd_HostagesRescued, /**< All Hostages have been rescued! */
- CSRoundEnd_TargetSaved, /**< Target has been saved! */
- CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */
- CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */
- CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! - Doesn't exist on CS:GO */
- CSRoundEnd_GameStart, /**< Game Commencing! */
-
- // The below only exist on CS:GO
- CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */
- CSRoundEnd_CTSurrender, /**< CTs Surrender */
- CSRoundEnd_TerroristsPlanted, /**< Terrorists Planted the bomb */
- CSRoundEnd_CTsReachedHostage /**< CTs Reached the hostage */
-};
-
-enum CSWeaponID
-{
- CSWeapon_NONE = 0,
- CSWeapon_P228,
- CSWeapon_GLOCK,
- CSWeapon_SCOUT,
- CSWeapon_HEGRENADE,
- CSWeapon_XM1014,
- CSWeapon_C4,
- CSWeapon_MAC10,
- CSWeapon_AUG,
- CSWeapon_SMOKEGRENADE,
- CSWeapon_ELITE,
- CSWeapon_FIVESEVEN,
- CSWeapon_UMP45,
- CSWeapon_SG550,
- CSWeapon_GALIL,
- CSWeapon_FAMAS,
- CSWeapon_USP,
- CSWeapon_AWP,
- CSWeapon_MP5NAVY,
- CSWeapon_M249,
- CSWeapon_M3,
- CSWeapon_M4A1,
- CSWeapon_TMP,
- CSWeapon_G3SG1,
- CSWeapon_FLASHBANG,
- CSWeapon_DEAGLE,
- CSWeapon_SG552,
- CSWeapon_AK47,
- CSWeapon_KNIFE,
- CSWeapon_P90,
- CSWeapon_SHIELD,
- CSWeapon_KEVLAR,
- CSWeapon_ASSAULTSUIT,
- CSWeapon_NIGHTVISION, //Anything below is CS:GO ONLY
- CSWeapon_GALILAR,
- CSWeapon_BIZON,
- CSWeapon_MAG7,
- CSWeapon_NEGEV,
- CSWeapon_SAWEDOFF,
- CSWeapon_TEC9,
- CSWeapon_TASER,
- CSWeapon_HKP2000,
- CSWeapon_MP7,
- CSWeapon_MP9,
- CSWeapon_NOVA,
- CSWeapon_P250,
- CSWeapon_SCAR17,
- CSWeapon_SCAR20,
- CSWeapon_SG556,
- CSWeapon_SSG08,
- CSWeapon_KNIFE_GG,
- CSWeapon_MOLOTOV,
- CSWeapon_DECOY,
- CSWeapon_INCGRENADE,
- CSWeapon_DEFUSER,
- CSWeapon_HEAVYASSAULTSUIT,
- //The rest are actual item definition indexes for CS:GO
- CSWeapon_CUTTERS = 56,
- CSWeapon_HEALTHSHOT = 57,
- CSWeapon_KNIFE_T = 59,
- CSWeapon_M4A1_SILENCER = 60,
- CSWeapon_USP_SILENCER = 61,
- CSWeapon_CZ75A = 63,
- CSWeapon_REVOLVER = 64,
- CSWeapon_TAGGRENADE = 68,
- CSWeapon_FISTS = 69,
- CSWeapon_BREACHCHARGE = 70,
- CSWeapon_TABLET = 72,
- CSWeapon_MELEE = 74,
- CSWeapon_AXE = 75,
- CSWeapon_HAMMER = 76,
- CSWeapon_SPANNER = 78,
- CSWeapon_KNIFE_GHOST = 80,
- CSWeapon_FIREBOMB = 81,
- CSWeapon_DIVERSION = 82,
- CSWeapon_FRAGGRENADE = 83,
- CSWeapon_SNOWBALL = 84,
- CSWeapon_BUMPMINE = 85,
- CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife.
- CSWeapon_BAYONET = 500,
- CSWeapon_KNIFE_CLASSIC = 503,
- CSWeapon_KNIFE_FLIP = 505,
- CSWeapon_KNIFE_GUT = 506,
- CSWeapon_KNIFE_KARAMBIT = 507,
- CSWeapon_KNIFE_M9_BAYONET = 508,
- CSWeapon_KNIFE_TATICAL = 509,
- CSWeapon_KNIFE_FALCHION = 512,
- CSWeapon_KNIFE_SURVIVAL_BOWIE = 514,
- CSWeapon_KNIFE_BUTTERFLY = 515,
- CSWeapon_KNIFE_PUSH = 516,
- CSWeapon_KNIFE_CORD = 517,
- CSWeapon_KNIFE_CANIS = 518,
- CSWeapon_KNIFE_URSUS = 519,
- CSWeapon_KNIFE_GYPSY_JACKKNIFE = 520,
- CSWeapon_KNIFE_OUTDOOR = 521,
- CSWeapon_KNIFE_STILETTO = 522,
- CSWeapon_KNIFE_WIDOWMAKER = 523,
- CSWeapon_KNIFE_SKELETON = 525,
- CSWeapon_MAX_WEAPONS //THIS MUST BE LAST, EASY WAY TO CREATE LOOPS. When looping, do CS_IsValidWeaponID(i), to check.
-};
-
-/**
- * Called when a player attempts to purchase an item.
- * Return Plugin_Continue to allow the purchase or return a
- * higher action to deny.
- *
- * @param client Client index
- * @param weapon User input for weapon name
- */
-forward Action CS_OnBuyCommand(int client, const char[] weapon);
-
-/**
- * Called when CSWeaponDrop is called
- * Return Plugin_Continue to allow the call or return a
- * higher action to block.
- *
- * @param client Client index
- * @param weaponIndex Weapon index
- * @param donated Was weapon donated (Bought from a buy menu while ctrl was pressed)
- * (Note: This param is for CS:GO only, will be false on other games)
- */
-forward Action CS_OnCSWeaponDrop(int client, int weaponIndex, bool donated);
-
-/**
- * Called when game retrieves a weapon's price for a player.
- * Return Plugin_Continue to use default value or return a higher
- * action to use a newly-set price.
- *
- * @note This can be called multiple times per weapon purchase
- *
- * @param client Client index
- * @param weapon Weapon classname
- * @param price Buffer param for the price of the weapon
- *
- * @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
- */
-forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price);
-
-/**
- * Called when TerminateRound is called.
- * Return Plugin_Continue to ignore, return Plugin_Changed to continue,
- * using the given delay and reason, or return Plugin_Handled or a higher
- * action to block TerminateRound from firing.
- *
- * @param delay Time (in seconds) until new round starts
- * @param reason Reason for round end
- */
-forward Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason);
-
-/**
- * Respawns a player.
- *
- * @param client Player's index.
- * @error Invalid client index, client not in game.
- */
-native void CS_RespawnPlayer(int client);
-
-/**
- * Switches the player's team.
- *
- * @param client Player's index.
- * @param team Team index.
- * @error Invalid client index, client not in game.
- */
-native void CS_SwitchTeam(int client, int team);
-
-/**
- * Forces a player to drop or toss their weapon
- *
- * @param client Player's index.
- * @param weaponIndex Index of weapon to drop.
- * @param toss True to toss weapon (with velocity) or false to just drop weapon
- * @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
- * @error Invalid client index, client not in game, or invalid weapon index.
- */
-native void CS_DropWeapon(int client, int weaponIndex, bool toss, bool blockhook = false);
-
-/**
- * Forces round to end with a reason
- *
- * @param delay Time (in seconds) to delay before new round starts
- * @param reason Reason for the round ending
- * @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
- * forward from being called.
- */
-native void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false);
-
-/**
- * Gets a weapon name from a weapon alias
- *
- * @param alias Weapons alias to get weapon name for.
- * @param weapon Buffer to store weapons name
- * @param size Size of buffer to store the weapons name.
- *
- * @note Will set the buffer to the original alias if it is not an alias to a weapon.
- */
-native void CS_GetTranslatedWeaponAlias(const char[] alias, char[] weapon, int size);
-
-/**
- * Gets a weapon's price
- *
- * @param client Client to check weapon price for.
- * @param id Weapon id for the weapon to check
- * @param defaultprice Set to true to get defaultprice.
- * @return Returns price of the weapon (even if modified)
- * @error Invalid client, failing to get weapon info, or failing to get price offset.
- *
- * @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
- */
-native int CS_GetWeaponPrice(int client, CSWeaponID id, bool defaultprice = false);
-
-/**
- * Gets a clients clan tag
- *
- * @param client Client index to get clan tag for.
- * @param buffer Buffer to store clients clan tag in.
- * @param size Size of the buffer.
- * @return Number of non-null bytes written.
- * @error Invalid client.
- */
-native int CS_GetClientClanTag(int client, char[] buffer, int size);
-
-/**
- * Sets a clients clan tag
- *
- * @param client Client index to set clan tag for.
- * @param tag Tag to set clients clan tag as.
- * @error Invalid client.
- */
-native void CS_SetClientClanTag(int client, const char[] tag);
-
-/**
- * Gets a team's score
- *
- * @param team Team index to get score for.
- * @return Returns the internal team score.
- * @error Invalid team index.
- */
-native int CS_GetTeamScore(int team);
-
-/**
- * Sets a team's score
- *
- * @param team Team index to set score for.
- * @param value Value to set teams score as.
- * @error Invalid team index.
- *
- * @note This will update the scoreboard only after the scoreboard update function is called.
- * Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
- */
-native void CS_SetTeamScore(int team, int value);
-
-/**
- * Gets a client's mvp count
- *
- * @param client Client index to get mvp count of.
- * @return Returns the client's internal MVP count.
- * @error Invalid client.
- */
-native int CS_GetMVPCount(int client);
-
-/**
- * Sets a client's mvp count
- *
- * @param client Client index to set mvp count for.
- * @param value Value to set client's mvp count as.
- * @error Invalid client.
- */
-native void CS_SetMVPCount(int client, int value);
-
-/**
- * Gets a client's contribution score (CS:GO only)
- *
- * @param client Client index to get score of.
- * @return Returns the client's score.
- * @error Invalid client.
- */
-native int CS_GetClientContributionScore(int client);
-
-/**
- * Sets a client's contribution score (CS:GO only)
- *
- * @param client Client index to set score for.
- * @param value Value to set client's score as.
- * @error Invalid client.
- */
-native void CS_SetClientContributionScore(int client, int value);
-
-/**
- * Gets a client's assists (CS:GO only)
- *
- * @param client Client index to get assists of.
- * @return Returns the client's assists.
- * @error Invalid client.
- */
-native int CS_GetClientAssists(int client);
-
-/**
- * Sets a client's assists (CS:GO only)
- *
- * @param client Client index to set assists for.
- * @param value Value to set client's assists as.
- * @error Invalid client.
- */
-native void CS_SetClientAssists(int client, int value);
-
-/**
- * Gets a weaponID from a alias
- *
- * @param alias Weapon alias to attempt to get an id for.
- * @return Returns a weapon id or 0 if failed to find a match.
- *
- * @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
- */
-native CSWeaponID CS_AliasToWeaponID(const char[] alias);
-
-/**
- * Gets a alias from a weaponID
- *
- * @param weaponID WeaponID to get alias for.
- * @param destination Destination string to hold the weapon alias.
- * @param len Length of the destination array.
- * @return Returns number of cells written.
- */
-native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
-
-/**
- * Returns weather a WeaponID is valid on the current mod (css or csgo)
- *
- * @param weaponID WeaponID to check
- * @return Returns true if its a valid WeaponID false otherwise.
- *
- * @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before.
- */
-native bool CS_IsValidWeaponID(CSWeaponID id);
-
-/**
- * Sets a player's model based on their current class
- *
- * @param client Player's index.
- * @error Invalid client index, client not in game.
- */
-native void CS_UpdateClientModel(int client);
-
-/**
- * Returns a CSWeaponID equivalent based on the item definition index.
- *
- * @param iDefIndex Definition index to get the CSWeaponID value for.
- * @return Returns CSWeaponID value for the definition index.
- * @error Invalid definition index.
- *
- * @note In most cases the id will be the item definition index. Works for CS:GO ONLY.
- */
-native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
-
-/**
- * Returns a item definition index equivalent based on the CSWeaponID.
- *
- * @param id CSWeaponID to get the item definition for.
- * @return Returns item definition index value for the weapon id.
- * @error Invalid weapon id.
- *
- * @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
- */
-native int CS_WeaponIDToItemDefIndex(CSWeaponID id);
-
-/**
- * Do not edit below this line!
- */
-public Extension __ext_cstrike =
-{
- name = "cstrike",
- file = "games/game.cstrike.ext",
- autoload = 0,
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};
-
-#if !defined REQUIRE_EXTENSIONS
-public void __ext_cstrike_SetNTVOptional()
-{
- MarkNativeAsOptional("CS_RespawnPlayer");
- MarkNativeAsOptional("CS_SwitchTeam");
- MarkNativeAsOptional("CS_DropWeapon");
- MarkNativeAsOptional("CS_TerminateRound");
- MarkNativeAsOptional("CS_GetTranslatedWeaponAlias");
- MarkNativeAsOptional("CS_GetWeaponPrice");
- MarkNativeAsOptional("CS_GetClientClanTag");
- MarkNativeAsOptional("CS_SetClientClanTag");
- MarkNativeAsOptional("CS_GetTeamScore");
- MarkNativeAsOptional("CS_SetTeamScore");
- MarkNativeAsOptional("CS_GetMVPCount");
- MarkNativeAsOptional("CS_SetMVPCount");
- MarkNativeAsOptional("CS_GetClientContributionScore");
- MarkNativeAsOptional("CS_SetClientContributionScore");
- MarkNativeAsOptional("CS_GetClientAssists");
- MarkNativeAsOptional("CS_SetClientAssists");
- MarkNativeAsOptional("CS_AliasToWeaponID");
- MarkNativeAsOptional("CS_WeaponIDToAlias");
- MarkNativeAsOptional("CS_IsValidWeaponID");
- MarkNativeAsOptional("CS_UpdateClientModel");
- MarkNativeAsOptional("CS_ItemDefIndexToID");
- MarkNativeAsOptional("CS_WeaponIDToItemDefIndex");
-}
-#endif