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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _entity_included
- #endinput
-#endif
-#define _entity_included
-
-/**
- * Property types for entities.
- */
-enum PropType
-{
- Prop_Send = 0, /**< This property is networked. */
- Prop_Data = 1 /**< This property is for save game data fields. */
-};
-
-/**
- * @section For more information on these, see the HL2SDK (public/edict.h)
- */
-#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
- Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
-#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
-#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
-#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
-#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
-#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
-#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
-#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
-#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
-#define FL_FULL_EDICT_CHANGED (1<<8)
-
-enum PropFieldType
-{
- PropField_Unsupported, /**< The type is unsupported. */
- PropField_Integer, /**< Valid for SendProp and Data fields */
- PropField_Float, /**< Valid for SendProp and Data fields */
- PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
- PropField_Vector, /**< Valid for SendProp and Data fields */
- PropField_String, /**< Valid for SendProp and Data fields */
- PropField_String_T, /**< Valid for Data fields. Read only.
- Note that the size of a string_t is dynamic, and
- thus FindDataMapOffs() will return the constant size
- of the string_t container (which is 32 bits right now). */
- PropField_Variant /**< Valid for Data fields only Type is not known at the field level,
- (for this call), but dependent on current field value. */
-};
-
-/**
- * @endsection
- */
-
-/**
- * Returns the maximum number of networked entities.
- *
- * Note: For legacy reasons, this only returns the maximum
- * networked entities (maximum edicts), rather than total
- * maximum entities.
- *
- * @return Maximum number of networked entities.
- */
-native int GetMaxEntities();
-
-/**
- * Returns the number of networked entities in the server.
- *
- * Note: For legacy reasons, this only returns the current count
- * of networked entities (current edicts), rather than total
- * count of current entities.
- *
- * @return Number of entities in the server.
- */
-native int GetEntityCount();
-
-/**
- * Returns whether or not an entity is valid. Returns false
- * if there is no matching CBaseEntity for this entity index.
- *
- * @param entity Index of the entity.
- * @return True if valid, false otherwise.
- */
-native bool IsValidEntity(int entity);
-
-/**
- * Returns whether or not an edict index is valid.
- *
- * @param edict Index of the edict.
- * @return True if valid, false otherwise.
- */
-native bool IsValidEdict(int edict);
-
-/**
- * Returns whether or not an entity has a valid networkable edict.
- *
- * @param entity Index of the entity.
- * @return True if networkable, false if invalid or not networkable.
- */
-native bool IsEntNetworkable(int entity);
-
-/**
- * Creates a new edict (the basis of a networkable entity)
- *
- * @return Index of the edict, 0 on failure.
- */
-native int CreateEdict();
-
-/**
- * Removes an edict from the world.
- *
- * @param edict Index of the edict.
- * @error Invalid edict index.
- */
-native void RemoveEdict(int edict);
-
-/**
- * Marks an entity for deletion.
- *
- * @param entity Index of the entity.
- * @error Invalid entity index.
- */
-native void RemoveEntity(int entity);
-
-/**
- * Returns the flags on an edict. These are not the same as entity flags.
- *
- * @param edict Index of the entity.
- * @return Edict flags.
- * @error Invalid edict index.
- */
-native int GetEdictFlags(int edict);
-
-/**
- * Sets the flags on an edict. These are not the same as entity flags.
- *
- * @param edict Index of the entity.
- * @param flags Flags to set.
- * @error Invalid edict index.
- */
-native void SetEdictFlags(int edict, int flags);
-
-/**
- * Retrieves an edict classname.
- *
- * @param edict Index of the entity.
- * @param clsname Buffer to store the classname.
- * @param maxlength Maximum length of the buffer.
- * @return True on success, false if there is no classname set.
- */
-native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
-
-/**
- * Retrieves an entity's networkable serverclass name.
- * This is not the same as the classname and is used for networkable state changes.
- *
- * @param edict Index of the entity.
- * @param clsname Buffer to store the serverclass name.
- * @param maxlength Maximum length of the buffer.
- * @return True on success, false if the edict is not networkable.
- * @error Invalid edict index.
- */
-native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
-
-/**
- * @section Entity offset functions
- *
- * Offsets should be specified in byte distance from the CBaseEntity
- * structure, not short (double byte) or integer (four byte) multiples.
- * It is somewhat common practice to use offsets aligned to their final
- * type, and thus make sure you are not falling to this error in SourceMod.
- * For example, if your "integer-aligned" offset was 119, your byte-aligned
- * offset is 119*4, or 476.
-
- * Specifying incorrect offsets or the incorrect data type for an offset
- * can have fatal consequences. If you are hardcoding offsets, and the
- * layout of CBaseEntity does not match, you can easily crash the server.
- *
- * The reasonable bounds for offsets is greater than or equal to 0 and
- * below 32768. Offsets out of these bounds will throw an error. However,
- * this does not represent any real range, it is simply a sanity check for
- * illegal values. Any range outside of the CBaseEntity structure's private
- * size will cause undefined behavior or even crash.
- */
-
-/**
- * Marks an entity as state changed. This can be useful if you set an offset
- * and wish for it to be immediately changed over the network. By default this
- * is not done for offset setting functions.
- *
- * @param edict Index to the edict.
- * @param offset Offset to mark as changed. If 0,
- * the entire edict is marked as changed.
- * @error Invalid entity or offset out of bounds.
- */
-native void ChangeEdictState(int edict, int offset = 0);
-
-/**
- * Peeks into an entity's object data and retrieves the integer value at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param size Number of bytes to read (valid values are 1, 2, or 4).
- * @return Value at the given memory location.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native int GetEntData(int entity, int offset, int size=4);
-
-/**
- * Peeks into an entity's object data and sets the integer value at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param value Value to set.
- * @param size Number of bytes to write (valid values are 1, 2, or 4).
- * @param changeState If true, change will be sent over the network.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
-
-/**
- * Peeks into an entity's object data and retrieves the float value at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @return Value at the given memory location.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native float GetEntDataFloat(int entity, int offset);
-
-/**
- * Peeks into an entity's object data and sets the float value at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param value Value to set.
- * @param changeState If true, change will be sent over the network.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
-
-/**
- * This function is deprecated. Use GetEntDataEnt2 instead, for
- * reasons explained in the notes.
- *
- * Note: This function returns 0 on failure, which may be misleading,
- * as the number 0 is also used for the world entity index.
- *
- * Note: This function makes no attempt to validate the returned
- * entity, and in fact, it could be garbage or completely unexpected.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @return Entity index at the given location, or 0 if none.
- * @error Invalid entity or offset out of reasonable bounds.
- * @deprecated Use GetEntDataEnt2() instead.
- */
-#pragma deprecated Use GetEntDataEnt2() instead.
-native int GetEntDataEnt(int entity, int offset);
-
-/**
- * This function is deprecated. Use SetEntDataEnt2 instead, for
- * reasons explained in the notes.
- *
- * Note: This function uses 0 as an indicator to unset data, but
- * 0 is also the world entity index. Thus, a property cannot
- * be set to the world entity using this native.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param other Entity index to set, or 0 to clear.
- * @param changeState If true, change will be sent over the network.
- * @error Invalid entity or offset out of reasonable bounds.
- * @deprecated Use SetEntDataEnt2() instead.
- */
-#pragma deprecated Use SetEntDataEnt2() instead.
-native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
-
-/**
- * Peeks into an entity's object data and retrieves the entity index
- * at the given offset.
- *
- * Note: This will only work on offsets that are stored as "entity
- * handles" (which usually looks like m_h* in properties). These
- * are not SourceMod Handles, but internal Source structures.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @return Entity index at the given location. If there is no entity,
- * or the stored entity is invalid, then -1 is returned.
- * @error Invalid input entity, or offset out of reasonable bounds.
- */
-native int GetEntDataEnt2(int entity, int offset);
-
-/**
- * Peeks into an entity's object data and sets the entity index at the
- * given offset.
- *
- * Note: This will only work on offsets that are stored as "entity
- * handles" (which usually looks like m_h* in properties). These
- * are not SourceMod Handles, but internal Source structures.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param other Entity index to set, or -1 to clear.
- * @param changeState If true, change will be sent over the network.
- * @error Invalid input entity, or offset out of reasonable bounds.
- */
-native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
-
-/**
- * Peeks into an entity's object data and retrieves the vector at the
- * given offset.
- * @note Both a Vector and a QAngle are three floats. This is a
- * convenience function and will work with both types.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param vec Vector buffer to store data in.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void GetEntDataVector(int entity, int offset, float vec[3]);
-
-/**
- * Peeks into an entity's object data and sets the vector at the given
- * offset.
- * @note Both a Vector and a QAngle are three floats. This is a
- * convenience function and will work with both types.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param vec Vector to set.
- * @param changeState If true, change will be sent over the network.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
-
-/**
- * Peeks into an entity's object data and retrieves the string at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param buffer Destination string buffer.
- * @param maxlen Maximum length of output string buffer.
- * @return Number of non-null bytes written.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
-
-/**
- * Peeks into an entity's object data and sets the string at
- * the given offset.
- *
- * @param entity Edict index.
- * @param offset Offset to use.
- * @param buffer String to set.
- * @param maxlen Maximum length of bytes to write.
- * @param changeState If true, change will be sent over the network.
- * @return Number of non-null bytes written.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
-
-/**
- * @endsection
- */
-
-/**
- * Given a ServerClass name, finds a networkable send property offset.
- * This information is cached for future calls.
- *
- * Note, this function may return offsets that do not work!
- * If a property is nested beneath a parent object, the resulting offset
- * will be invalid for direct use with data functions. Therefore, you
- * should use FindSendPropInfo() instead. An example of such a property is
- * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
- *
- * @param cls Classname.
- * @param prop Property name.
- * @return An offset, or -1 on failure.
- * @deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
- */
-#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
-native int FindSendPropOffs(const char[] cls, const char[] prop);
-
-/**
- * Given a ServerClass name, finds a networkable send property offset.
- * This information is cached for future calls.
- *
- * @param cls Classname.
- * @param prop Property name.
- * @param type Optional parameter to store the type.
- * @param num_bits Optional parameter to store the number of bits the field
- * uses, if applicable (otherwise 0 is stored). The number
- * of bits varies for integers and floats, and is always 0
- * for strings.
- * @param local_offset Optional parameter to store the local offset, as
- * FindSendPropOffs() would return.
- * @param array_size Optional parameter to store array size, 0 if not an array.
- * @return On success, returns an absolutely computed offset.
- * If no offset is available, 0 is returned.
- * If the property is not found, -1 is returned.
- */
-native int FindSendPropInfo(const char[] cls,
- const char[] prop,
- PropFieldType &type=view_as<PropFieldType>(0),
- int &num_bits=0,
- int &local_offset=0,
- int &array_size=0);
-
-/**
- * Given an entity, finds a datamap property offset.
- * This information is cached for future calls.
- *
- * @param entity Entity index.
- * @param prop Property name.
- * @param type Optional parameter to store the type.
- * @param num_bits Optional parameter to store the number of bits the field
- * uses. The bit count will either be 1 (for boolean) or
- * divisible by 8 (including 0 if unknown).
- * @return An offset, or -1 on failure.
- * @deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
- */
-#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
-native int FindDataMapOffs(int entity,
- const char[] prop,
- PropFieldType &type=view_as<PropFieldType>(0),
- int &num_bits=0);
-
-/**
- * Given an entity, finds a nested datamap property offset.
- * This information is cached for future calls.
- *
- * @param entity Entity index.
- * @param prop Property name.
- * @param type Optional parameter to store the type.
- * @param num_bits Optional parameter to store the number of bits the field
- * uses. The bit count will either be 1 (for boolean) or
- * divisible by 8 (including 0 if unknown).
- * @param local_offset Optional parameter to store the local offset, as
- * FindDataMapOffs() would return.
- * @return An offset, or -1 on failure.
- */
-native int FindDataMapInfo(int entity,
- const char[] prop,
- PropFieldType &type=view_as<PropFieldType>(0),
- int &num_bits=0,
- int &local_offset=0);
-
-/**
- * Wrapper function for finding a send property for a particular entity.
- *
- * @param ent Entity index.
- * @param prop Property name.
- * @param actual Defaults to false for backwards compatibility.
- * If true, the newer FindSendPropInfo() function
- * is used instead.
- * @return An offset, or -1 on failure.
- */
-stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
-{
- char cls[64];
-
- if (!GetEntityNetClass(ent, cls, sizeof(cls)))
- {
- return -1;
- }
-
- int local = -1;
- int offset = FindSendPropInfo(cls, prop, _, _, local);
-
- if (actual)
- {
- return offset;
- }
-
- return local;
-}
-
-/**
- * Checks if an entity property exists on an entity.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @return Whether the property exists on the entity.
- * @error Invalid entity.
- */
-stock bool HasEntProp(int entity, PropType type, const char[] prop)
-{
- if (type == Prop_Data)
- {
- return (FindDataMapInfo(entity, prop) != -1);
- }
-
- if (type != Prop_Send)
- {
- return false;
- }
-
- char cls[64];
- if (!GetEntityNetClass(entity, cls, sizeof(cls)))
- {
- return false;
- }
-
- return (FindSendPropInfo(cls, prop) != -1);
-}
-
-/**
- * Retrieves an integer value from an entity's property.
- *
- * This function is considered safer and more robust over GetEntData,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param size Number of bytes to write (valid values are 1, 2, or 4).
- * This value is auto-detected, and the size parameter is
- * only used as a fallback in case detection fails.
- * @param element Element # (starting from 0) if property is an array.
- * @return Value at the given property offset.
- * @error Invalid entity or property not found.
- */
-native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
-
-/**
- * Sets an integer value in an entity's property.
- *
- * This function is considered safer and more robust over SetEntData,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param value Value to set.
- * @param size Number of bytes to write (valid values are 1, 2, or 4).
- * This value is auto-detected, and the size parameter is
- * only used as a fallback in case detection fails.
- * @param element Element # (starting from 0) if property is an array.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
-
-/**
- * Retrieves a float value from an entity's property.
- *
- * This function is considered safer and more robust over GetEntDataFloat,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param element Element # (starting from 0) if property is an array.
- * @return Value at the given property offset.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
-
-/**
- * Sets a float value in an entity's property.
- *
- * This function is considered safer and more robust over SetEntDataFloat,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param value Value to set.
- * @param element Element # (starting from 0) if property is an array.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
-
-/**
- * Retrieves an entity index from an entity's property.
- *
- * This function is considered safer and more robust over GetEntDataEnt*,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param element Element # (starting from 0) if property is an array.
- * @return Entity index at the given property.
- * If there is no entity, or the entity is not valid,
- * then -1 is returned.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
-
-/**
- * Sets an entity index in an entity's property.
- *
- * This function is considered safer and more robust over SetEntDataEnt*,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param other Entity index to set, or -1 to unset.
- * @param element Element # (starting from 0) if property is an array.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
-
-/**
- * Retrieves a vector of floats from an entity, given a named network property.
- *
- * This function is considered safer and more robust over GetEntDataVector,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param vec Vector buffer to store data in.
- * @param element Element # (starting from 0) if property is an array.
- * @error Invalid entity, property not found, or property not
- * actually a vector data type.
- */
-native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
-
-/**
- * Sets a vector of floats in an entity, given a named network property.
- *
- * This function is considered safer and more robust over SetEntDataVector,
- * because it performs strict offset checking and typing rules.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @param vec Vector to set.
- * @param element Element # (starting from 0) if property is an array.
- * @error Invalid entity, property not found, or property not
- * actually a vector data type.
- */
-native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
-
-/**
- * Gets a network property as a string.
- *
- * @param entity Edict index.
- * @param type Property type.
- * @param prop Property to use.
- * @param buffer Destination string buffer.
- * @param maxlen Maximum length of output string buffer.
- * @param element Element # (starting from 0) if property is an array.
- * @return Number of non-null bytes written.
- * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
- */
-native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
-
-/**
- * Sets a network property as a string.
- *
- * @param entity Edict index.
- * @param type Property type.
- * @param prop Property to use.
- * @param buffer String to set.
- * @param element Element # (starting from 0) if property is an array.
- * @return Number of non-null bytes written.
- * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
- */
-native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
-
-/**
- * Retrieves the count of values that an entity property's array can store.
- *
- * @param entity Entity/edict index.
- * @param type Property type.
- * @param prop Property name.
- * @return Size of array (in elements) or 0 if property is not an array.
- * @error Invalid entity or property not found.
- */
-native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
-
-/**
- * Copies an array of cells from an entity at a given offset.
- *
- * @param entity Entity index.
- * @param offset Offset to use.
- * @param array Array to read into.
- * @param arraySize Number of values to read.
- * @param dataSize Size of each value in bytes (1, 2, or 4).
- * @error Invalid entity or offset out of reasonable bounds.
- */
-stock void GetEntDataArray(int entity, int offset, any[] array, int arraySize, int dataSize=4)
-{
- for (int i = 0; i < arraySize; i++)
- {
- array[i] = GetEntData(entity, offset + i*dataSize, dataSize);
- }
-}
-
-/**
- * Copies an array of cells to an entity at a given offset.
- *
- * @param entity Entity index.
- * @param offset Offset to use.
- * @param array Array of values to copy.
- * @param arraySize Number of values to copy.
- * @param dataSize Size of each value in bytes (1, 2, or 4).
- * @param changeState True to set the network state as changed; false otherwise.
- * @error Invalid entity or offset out of reasonable bounds.
- */
-stock void SetEntDataArray(int entity, int offset, const any[] array, int arraySize, int dataSize=4, bool changeState=false)
-{
- for (int i = 0; i < arraySize; i++)
- {
- SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
- }
-}
-
-/**
- * Gets the memory address of an entity.
- *
- * @param entity Entity index.
- * @return Address of the entity.
- * @error Invalid entity.
- */
-native Address GetEntityAddress(int entity);
-
-/**
- * Retrieves the classname of an entity.
- * This is like GetEdictClassname(), except it works for ALL
- * entities, not just edicts.
- *
- * @param entity Index of the entity.
- * @param clsname Buffer to store the classname.
- * @param maxlength Maximum length of the buffer.
- * @return True on success, false if there is no classname set.
- */
-stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
-{
- return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
-}