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Diffstat (limited to 'sourcemod/scripting/include/events.inc')
| -rw-r--r-- | sourcemod/scripting/include/events.inc | 343 |
1 files changed, 0 insertions, 343 deletions
diff --git a/sourcemod/scripting/include/events.inc b/sourcemod/scripting/include/events.inc deleted file mode 100644 index 6bba666..0000000 --- a/sourcemod/scripting/include/events.inc +++ /dev/null @@ -1,343 +0,0 @@ -/** - * vim: set ts=4 sw=4 tw=99 noet : - * ============================================================================= - * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _events_included - #endinput -#endif -#define _events_included - -/** - * Event hook modes determining how hooking should be handled - */ -enum EventHookMode -{ - EventHookMode_Pre, //< Hook callback fired before event is fired */ - EventHookMode_Post, //< Hook callback fired after event is fired */ - EventHookMode_PostNoCopy //< Hook callback fired after event is fired, but event data won't be copied */ -}; - -/** - * Hook function types for events. - */ -typeset EventHook -{ - // Called when a game event is fired. - // - // @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking - // this event has set the hook mode EventHookMode_PostNoCopy. - // @param name String containing the name of the event. - // @param dontBroadcast True if event was not broadcast to clients, false otherwise. - // May not correspond to the real value. Use the property BroadcastDisabled. - // @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre. - /// - function Action (Event event, const char[] name, bool dontBroadcast); - - // - // Called when a game event is fired. - // - // @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking - // this event has set the hook mode EventHookMode_PostNoCopy. - // @param name String containing the name of the event. - // @param dontBroadcast True if event was not broadcast to clients, false otherwise. - /// - function void (Event event, const char[] name, bool dontBroadcast); -}; - -methodmap Event < Handle -{ - // Fires a game event. - // - // This function closes the event Handle after completing. - // - // @param dontBroadcast Optional boolean that determines if event should be broadcast to clients. - public native void Fire(bool dontBroadcast=false); - - // Fires a game event to only the specified client. - // - // Unlike Fire, this function DOES NOT close the event Handle. - // - // @param client Index of client to receive the event.. - public native void FireToClient(int client); - - // Cancels a previously created game event that has not been fired. This - // is necessary to avoid leaking memory when an event isn't fired. - public native void Cancel(); - - // Returns the boolean value of a game event's key. - // - // @param key Name of event key. - // @param defValue Optional default value to use if the key is not found. - // @return The boolean value of the specified event key. - public native bool GetBool(const char[] key, bool defValue=false); - - // Sets the boolean value of a game event's key. - // - // @param key Name of event key. - // @param value New boolean value. - public native void SetBool(const char[] key, bool value); - - // Returns the integer value of a game event's key. - // - // @param key Name of event key. - // @param defValue Optional default value to use if the key is not found. - // @return The integer value of the specified event key. - public native int GetInt(const char[] key, int defValue=0); - - // Sets the integer value of a game event's key. - // - // Integer value refers to anything that can be reduced to an integer. - // The various size specifiers, such as "byte" and "short" are still - // integers, and only refer to how much data will actually be sent - // over the network (if applicable). - // - // @param key Name of event key. - // @param value New integer value. - public native void SetInt(const char[] key, int value); - - // Returns the floating point value of a game event's key. - // - // @param key Name of event key. - // @param defValue Optional default value to use if the key is not found. - // @return The floating point value of the specified event key. - public native float GetFloat(const char[] key, float defValue=0.0); - - // Sets the floating point value of a game event's key. - // - // @param key Name of event key. - // @param value New floating point value. - public native void SetFloat(const char[] key, float value); - - // Retrieves the string value of a game event's key. - // - // @param key Name of event key. - // @param value Buffer to store the value of the specified event key. - // @param maxlength Maximum length of string buffer. - // @param defValue Optional default value to use if the key is not found. - public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue=""); - - // Sets the string value of a game event's key. - // - // @param key Name of event key. - // @param value New string value. - public native void SetString(const char[] key, const char[] value); - - // Retrieves the name of a game event. - // - // @param name Buffer to store the name of the event. - // @param maxlength Maximum length of string buffer. - public native void GetName(char[] name, int maxlength); - - // Sets whether an event's broadcasting will be disabled or not. - // - // This has no effect on events Handles that are not from HookEvent - // or HookEventEx callbacks. - property bool BroadcastDisabled { - public native set(bool dontBroadcast); - public native get(); - } -} - -/** - * Creates a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @error Invalid event name or invalid callback function. - */ -native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); - -/** - * Creates a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @return True if event exists and was hooked successfully, false otherwise. - * @error Invalid callback function. - */ -native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); - -/** - * Removes a hook for when a game event is fired. - * - * @param name Name of event. - * @param callback An EventHook function pointer. - * @param mode Optional EventHookMode determining the type of hook. - * @error Invalid callback function or no active hook for specified event. - */ -native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); - -/** - * Creates a game event to be fired later. - * - * The Handle should not be closed via CloseHandle(). It must be closed via - * event.Fire() or event.Cancel(). - * - * @param name Name of event. - * @param force If set to true, this forces the event to be created even if it's not being hooked. - * Note that this will not force it if the event doesn't exist at all. - * @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't - * being hooked (unless force is true). - */ -native Event CreateEvent(const char[] name, bool force=false); - -/** - * Fires a game event. - * - * This function closes the event Handle after completing. - * - * @param event Handle to the event. - * @param dontBroadcast Optional boolean that determines if event should be broadcast to clients. - * @error Invalid or corrupt Handle. - */ -native void FireEvent(Handle event, bool dontBroadcast=false); - -/** - * Cancels a previously created game event that has not been fired. - * - * @param event Handled to the event. - * @error Invalid or corrupt Handle. - */ -native void CancelCreatedEvent(Handle event); - -/** - * Returns the boolean value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param defValue Optional default value to use if the key is not found. - * @return The boolean value of the specified event key. - * @error Invalid or corrupt Handle. - */ -native bool GetEventBool(Handle event, const char[] key, bool defValue=false); - -/** - * Sets the boolean value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New boolean value. - * @error Invalid or corrupt Handle. - */ -native void SetEventBool(Handle event, const char[] key, bool value); - -/** - * Returns the integer value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param defValue Optional default value to use if the key is not found. - * @return The integer value of the specified event key. - * @error Invalid or corrupt Handle. - */ -native int GetEventInt(Handle event, const char[] key, int defValue=0); - -/** - * Sets the integer value of a game event's key. - * - * Integer value refers to anything that can be reduced to an integer. - * The various size specifiers, such as "byte" and "short" are still - * integers, and only refer to how much data will actually be sent - * over the network (if applicable). - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New integer value. - * @error Invalid or corrupt Handle. - */ -native void SetEventInt(Handle event, const char[] key, int value); - -/** - * Returns the floating point value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param defValue Optional default value to use if the key is not found. - * @return The floating point value of the specified event key. - * @error Invalid or corrupt Handle. - */ -native float GetEventFloat(Handle event, const char[] key, float defValue=0.0); - -/** - * Sets the floating point value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New floating point value. - * @error Invalid or corrupt Handle. - */ -native void SetEventFloat(Handle event, const char[] key, float value); - -/** - * Retrieves the string value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value Buffer to store the value of the specified event key. - * @param maxlength Maximum length of string buffer. - * @param defValue Optional default value to use if the key is not found. - * @error Invalid or corrupt Handle. - */ -native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue=""); - -/** - * Sets the string value of a game event's key. - * - * @param event Handle to the event. - * @param key Name of event key. - * @param value New string value. - * @error Invalid or corrupt Handle. - */ -native void SetEventString(Handle event, const char[] key, const char[] value); - -/** - * Retrieves the name of a game event. - * - * @param event Handle to the event. - * @param name Buffer to store the name of the event. - * @param maxlength Maximum length of string buffer. - * @error Invalid or corrupt Handle. - */ -native void GetEventName(Handle event, char[] name, int maxlength); - -/** - * Sets whether an event's broadcasting will be disabled or not. - * - * This has no effect on events Handles that are not from HookEvent - * or HookEventEx callbacks. - * - * @param event Handle to an event from an event hook. - * @param dontBroadcast True to disable broadcasting, false otherwise. - * @error Invalid Handle. - */ -native void SetEventBroadcast(Handle event, bool dontBroadcast); |
