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-/**
- * vim: set ts=4 sw=4 tw=99 noet :
- * =============================================================================
- * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _files_included
- #endinput
-#endif
-#define _files_included
-
-/**
- * @global All paths in SourceMod natives are relative to the mod folder
- * unless otherwise noted.
- *
- * Most functions in SourceMod (at least, ones that deal with direct
- * file manipulation) will support an alternate path specification.
- *
- * If the path starts with the string "file://" and the PathType is
- * not relative, then the "file://" portion is stripped off, and the
- * rest of the path is used without any modification (except for
- * correcting slashes). This can be used to override the path
- * builder to supply alternate absolute paths. Examples:
- *
- * file://C:/Temp/file.txt
- * file:///tmp/file.txt
- */
-
-/**
- * File inode types.
- */
-enum FileType
-{
- FileType_Unknown = 0, /* Unknown file type (device/socket) */
- FileType_Directory = 1, /* File is a directory */
- FileType_File = 2 /* File is a file */
-};
-
-/**
- * File time modes.
- */
-enum FileTimeMode
-{
- FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
- FileTime_Created = 1, /* Creation (does not work on FAT) */
- FileTime_LastChange = 2 /* Last modification */
-};
-
-#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */
-
-#define SEEK_SET 0 /**< Seek from start. */
-#define SEEK_CUR 1 /**< Seek from current position. */
-#define SEEK_END 2 /**< Seek from end position. */
-
-/**
- * Path types.
- */
-enum PathType
-{
- Path_SM, /**< SourceMod root folder */
-};
-
-// A DirectoryListing iterates over the contents of a directory. To obtain a
-// DirectoryListing handle, call OpenDirectory().
-methodmap DirectoryListing < Handle
-{
- // Reads the current directory entry as a local filename, then moves to the
- // next file.
- //
- // Note: Both the '.' and '..' automatic directory entries will be retrieved.
- //
- // @param buffer String buffer to hold directory name.
- // @param maxlength Maximum size of string buffer.
- // @param type Optional variable to store the file type.
- // @return True on success, false if there are no more files to read.
- public native bool GetNext(char[] buffer, int maxlength, FileType &type=FileType_Unknown);
-};
-
-// A File object can be obtained by calling OpenFile(). File objects should be
-// closed with delete or Close(). Note that, "delete file" does not
-// actually delete the file, it just closes the handle.
-methodmap File < Handle
-{
- // Close the file handle. This is the same as using CloseHandle() or delete.
- public void Close() {
- CloseHandle(this);
- }
-
- // Reads a line of text from a file.
- //
- // @param buffer String buffer to hold the line.
- // @param maxlength Maximum size of string buffer.
- // @return True on success, false otherwise.
- public native bool ReadLine(char[] buffer, int maxlength);
-
- // Reads binary data from a file.
- //
- // @param items Array to store each item read.
- // @param num_items Number of items to read into the array.
- // @param size Size of each element, in bytes, to be read.
- // Valid sizes are 1, 2, or 4.
- // @return Number of elements read, or -1 on error.
- public native int Read(any[] items, int num_items, int size);
-
- // Reads a UTF8 or ANSI string from a file.
- //
- // @param buffer Buffer to store the string.
- // @param max_size Maximum size of the string buffer.
- // @param read_count If -1, reads until a null terminator is encountered in
- // the file. Otherwise, read_count bytes are read
- // into the buffer provided. In this case the buffer
- // is not explicitly null terminated, and the buffer
- // will contain any null terminators read from the file.
- // @return Number of characters written to the buffer, or -1
- // if an error was encountered.
- // @error read_count > max_size.
- public native int ReadString(char[] buffer, int max_size, int read_count=-1);
-
- // Writes binary data to a file.
- //
- // @param items Array of items to write. The data is read directly.
- // That is, in 1 or 2-byte mode, the lower byte(s) in
- // each cell are used directly, rather than performing
- // any casts from a 4-byte number to a smaller number.
- // @param num_items Number of items in the array.
- // @param size Size of each item in the array in bytes.
- // Valid sizes are 1, 2, or 4.
- // @return True on success, false on error.
- public native bool Write(const any[] items, int num_items, int size);
-
- // Writes a binary string to a file.
- //
- // @param buffer String to write.
- // @param term True to append NUL terminator, false otherwise.
- // @return True on success, false on error.
- public native bool WriteString(const char[] buffer, bool term);
-
- // Writes a line of text to a text file. A newline is automatically appended.
- //
- // @param hndl Handle to the file.
- // @param format Formatting rules.
- // @param ... Variable number of format parameters.
- // @return True on success, false otherwise.
- public native bool WriteLine(const char[] format, any ...);
-
- // Reads a single int8 (byte) from a file. The returned value is sign-
- // extended to an int32.
- //
- // @param data Variable to store the data read.
- // @return True on success, false on failure.
- public native bool ReadInt8(int &data);
-
- // Reads a single uint8 (unsigned byte) from a file. The returned value is
- // zero-extended to an int32.
- //
- // @param data Variable to store the data read.
- // @return True on success, false on failure.
- public native bool ReadUint8(int &data);
-
- // Reads a single int16 (short) from a file. The value is sign-extended to
- // an int32.
- //
- // @param data Variable to store the data read.
- // @return True on success, false on failure.
- public native bool ReadInt16(int &data);
-
- // Reads a single unt16 (unsigned short) from a file. The value is zero-
- // extended to an int32.
- //
- // @param data Variable to store the data read.
- // @return True on success, false on failure.
- public native bool ReadUint16(int &data);
-
- // Reads a single int32 (int/cell) from a file.
- //
- // @param data Variable to store the data read.
- // @return True on success, false on failure.
- public native bool ReadInt32(int &data);
-
- // Writes a single int8 (byte) to a file.
- //
- // @param data Data to write (truncated to an int8).
- // @return True on success, false on failure.
- public native bool WriteInt8(int data);
-
- // Writes a single int16 (short) to a file.
- //
- // @param data Data to write (truncated to an int16).
- // @return True on success, false on failure.
- public native bool WriteInt16(int data);
-
- // Writes a single int32 (int/cell) to a file.
- //
- // @param data Data to write.
- // @return True on success, false on failure.
- public native bool WriteInt32(int data);
-
- // Tests if the end of file has been reached.
- //
- // @return True if end of file has been reached, false otherwise.
- public native bool EndOfFile();
-
- // Sets the file position indicator.
- //
- // @param position Position relative to what is specified in whence.
- // @param where SEEK_ constant value of where to see from.
- // @return True on success, false otherwise.
- public native bool Seek(int position, int where);
-
- // Flushes a file's buffered output; any buffered output
- // is immediately written to the file.
- //
- // @return True on success or use_valve_fs specified with OpenFile,
- // otherwise false on failure.
- public native bool Flush();
-
- // Get the current position in the file; returns -1 on failure.
- property int Position {
- public native get();
- }
-}
-
-/**
- * Builds a path relative to the SourceMod folder. This should be used instead of
- * directly referencing addons/sourcemod, in case users change the name of their
- * folder layout.
- *
- * @param type Type of path to build as the base.
- * @param buffer Buffer to store the path.
- * @param maxlength Maximum length of buffer.
- * @param fmt Format string.
- * @param ... Format arguments.
- * @return Number of bytes written to buffer (not including null terminator).
- */
-native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...);
-
-/**
- * Opens a directory/folder for contents enumeration.
- *
- * @note Directories are closed with CloseHandle() or delete.
- * @note Directories Handles can be cloned.
- * @note OpenDirectory() supports the "file://" notation.
- *
- * @param path Path to open.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the Valve search paths, rather than solely files
- * existing directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return A Handle to the directory, null on error.
- */
-native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
-
-/**
- * Reads the current directory entry as a local filename, then moves to the next file.
- *
- * @note Contents of buffers are undefined when returning false.
- * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
- *
- * @param dir Handle to a directory.
- * @param buffer String buffer to hold directory name.
- * @param maxlength Maximum size of string buffer.
- * @param type Optional variable to store the file type.
- * @return True on success, false if there are no more files to read.
- * @error Invalid or corrupt Handle.
- */
-native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown);
-
-/**
- * Opens or creates a file, returning a File handle on success. File handles
- * should be closed with delete or CloseHandle().
- *
- * The open mode may be one of the following strings:
- * "r": Open an existing file for reading.
- * "w": Create a file for writing, or truncate (delete the contents of) an
- * existing file and then open it for writing.
- * "a": Create a file for writing, or open an existing file such that writes
- * will be appended to the end.
- * "r+": Open an existing file for both reading and writing.
- * "w+": Create a file for reading and writing, or truncate an existing file
- * and then open it for reading and writing.
- * "a+": Create a file for both reading and writing, or open an existing file
- * such that writes will be appended to the end.
- *
- * The open mode may also contain an additional character after "r", "w", or "a",
- * but before any "+" sign. This character may be "b" (indicating binary mode) or
- * "t" (indicating text mode). By default, "text" mode is implied. On Linux and
- * Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
- * character (0xA) to be written as "\r\n" (0xD, 0xA).
- *
- * Example: "rb" opens a binary file for reading; "at" opens a text file for
- * appending.
- *
- * @param file File to open.
- * @param mode Open mode.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in valve
- * search paths, rather than solely files existing directly
- * in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return A File handle, or null if the file could not be opened.
- */
-native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME");
-
-/**
- * Deletes a file.
- *
- * @param path Path of the file to delete.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to delete files existing in the Valve
- * search path, rather than solely files existing directly
- * in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return True on success, false on failure or if file not immediately removed.
- */
-native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
-
-/**
- * Reads a line from a text file.
- *
- * @param hndl Handle to the file.
- * @param buffer String buffer to hold the line.
- * @param maxlength Maximum size of string buffer.
- * @return True on success, false otherwise.
- */
-native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength);
-
-/**
- * Reads binary data from a file.
- *
- * @param hndl Handle to the file.
- * @param items Array to store each item read.
- * @param num_items Number of items to read into the array.
- * @param size Size of each element, in bytes, to be read.
- * Valid sizes are 1, 2, or 4.
- * @return Number of elements read, or -1 on error.
- */
-native int ReadFile(Handle hndl, any[] items, int num_items, int size);
-
-/**
- * Reads a UTF8 or ANSI string from a file.
- *
- * @param hndl Handle to the file.
- * @param buffer Buffer to store the string.
- * @param max_size Maximum size of the string buffer.
- * @param read_count If -1, reads until a null terminator is encountered in
- * the file. Otherwise, read_count bytes are read
- * into the buffer provided. In this case the buffer
- * is not explicitly null terminated, and the buffer
- * will contain any null terminators read from the file.
- * @return Number of characters written to the buffer, or -1
- * if an error was encountered.
- * @error Invalid Handle, or read_count > max_size.
- */
-native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1);
-
-/**
- * Writes binary data to a file.
- *
- * @param hndl Handle to the file.
- * @param items Array of items to write. The data is read directly.
- * That is, in 1 or 2-byte mode, the lower byte(s) in
- * each cell are used directly, rather than performing
- * any casts from a 4-byte number to a smaller number.
- * @param num_items Number of items in the array.
- * @param size Size of each item in the array in bytes.
- * Valid sizes are 1, 2, or 4.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-native bool WriteFile(Handle hndl, const any[] items, int num_items, int size);
-
-/**
- * Writes a binary string to a file.
- *
- * @param hndl Handle to the file.
- * @param buffer String to write.
- * @param term True to append NUL terminator, false otherwise.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
-
-/**
- * Writes a line of text to a text file. A newline is automatically appended.
- *
- * @param hndl Handle to the file.
- * @param format Formatting rules.
- * @param ... Variable number of format parameters.
- * @return True on success, false otherwise.
- * @error Invalid Handle.
- */
-native bool WriteFileLine(Handle hndl, const char[] format, any ...);
-
-/**
- * Reads a single binary cell from a file.
- *
- * @param hndl Handle to the file.
- * @param data Variable to store the data read.
- * @param size Size of the data to read in bytes. Valid
- * sizes are 1, 2, or 4 bytes.
- * @return Number of elements read (max 1), or -1 on error.
- * @error Invalid Handle.
- */
-stock int ReadFileCell(Handle hndl, int &data, int size)
-{
- int ret;
- int array[1];
-
- if ((ret = ReadFile(hndl, array, 1, size)) == 1)
- {
- data = array[0];
- }
-
- return ret;
-}
-
-/**
- * Writes a single binary cell to a file.
- *
- * @param hndl Handle to the file.
- * @param data Cell to write to the file.
- * @param size Size of the data to read in bytes. Valid
- * sizes are 1, 2, or 4 bytes. If the size
- * is less than 4 bytes, the data is truncated
- * rather than casted. That is, only the lower
- * bits will be read.
- * @return True on success, false on error.
- * @error Invalid Handle.
- */
-stock bool WriteFileCell(Handle hndl, int data, int size)
-{
- int array[1];
- array[0] = data;
-
- return WriteFile(hndl, array, 1, size);
-}
-
-/**
- * Tests if the end of file has been reached.
- *
- * @param file Handle to the file.
- * @return True if end of file has been reached, false otherwise.
- * @error Invalid Handle.
- */
-native bool IsEndOfFile(Handle file);
-
-/**
- * Sets the file position indicator.
- *
- * @param file Handle to the file.
- * @param position Position relative to what is specified in whence.
- * @param where SEEK_ constant value of where to see from.
- * @return True on success, false otherwise.
- * @error Invalid Handle.
- */
-native bool FileSeek(Handle file, int position, int where);
-
-/**
- * Get current position in the file.
- *
- * @param file Handle to the file.
- * @return Value for the file position indicator.
- * @error Invalid Handle.
- */
-native int FilePosition(Handle file);
-
-/**
- * Checks if a file exists.
- *
- * @param path Path to the file.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the Valve search paths, rather than solely files
- * existing directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return True if the file exists, false otherwise.
- */
-native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
-
-/**
- * Renames a file.
- *
- * @param newpath New path to the file.
- * @param oldpath Path to the existing file.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to rename files in the game's
- * Valve search paths, rather than directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return True on success or use_valve_fs specified, false otherwise.
- */
-native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
-
-/**
- * Checks if a directory exists.
- *
- * @param path Path to the directory.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the Valve search paths, rather than solely files
- * existing directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return True if the directory exists, false otherwise.
- */
-native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
-
-/**
- * Get the file size in bytes.
- *
- * @param path Path to the file.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to find files existing in any of
- * the Valve search paths, rather than solely files
- * existing directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
- * @return File size in bytes, -1 if file not found.
- */
-native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
-
-/**
- * Flushes a file's buffered output; any buffered output
- * is immediately written to the file.
- *
- * @param file Handle to the file.
- * @return True on success or use_valve_fs specified with OpenFile,
- * otherwise false on failure.
- */
-native bool FlushFile(Handle file);
-
-/**
- * Removes a directory.
- * @note On most Operating Systems you cannot remove a directory which has files inside it.
- *
- * @param path Path to the directory.
- * @return True on success, false otherwise.
- */
-native bool RemoveDir(const char[] path);
-
-#define FPERM_U_READ 0x0100 /* User can read. */
-#define FPERM_U_WRITE 0x0080 /* User can write. */
-#define FPERM_U_EXEC 0x0040 /* User can exec. */
-#define FPERM_G_READ 0x0020 /* Group can read. */
-#define FPERM_G_WRITE 0x0010 /* Group can write. */
-#define FPERM_G_EXEC 0x0008 /* Group can exec. */
-#define FPERM_O_READ 0x0004 /* Anyone can read. */
-#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
-#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
-
-/**
- * Creates a directory.
- *
- * @param path Path to create.
- * @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
- * the execute bit set on Linux. On Windows, the mode is ignored.
- * @param use_valve_fs If true, the Valve file system will be used instead.
- * This can be used to create folders in the game's
- * Valve search paths, rather than directly in the gamedir.
- * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
- * In this case, mode is ignored.
- * @return True on success, false otherwise.
- */
-native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
-
-/**
- * Changes a file or directories permissions.
- *
- * @param path Path to the file.
- * @param mode Permissions to set.
- * @return True on success, false otherwise.
- */
-native bool SetFilePermissions(const char[] path, int mode);
-
-/**
- * Returns a file timestamp as a unix timestamp.
- *
- * @param file File name.
- * @param tmode Time mode.
- * @return Time value, or -1 on failure.
- */
-native int GetFileTime(const char[] file, FileTimeMode tmode);
-
-/**
- * Same as LogToFile(), except uses an open file Handle. The file must
- * be opened in text appending mode.
- *
- * @param hndl Handle to the file.
- * @param message Message format.
- * @param ... Message format parameters.
- * @error Invalid Handle.
- */
-native void LogToOpenFile(Handle hndl, const char[] message, any ...);
-
-/**
- * Same as LogToFileEx(), except uses an open file Handle. The file must
- * be opened in text appending mode.
- *
- * @param hndl Handle to the file.
- * @param message Message format.
- * @param ... Message format parameters.
- * @error Invalid Handle.
- */
-native void LogToOpenFileEx(Handle hndl, const char[] message, any ...);