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Diffstat (limited to 'sourcemod/scripting/include/files.inc')
| -rw-r--r-- | sourcemod/scripting/include/files.inc | 628 |
1 files changed, 0 insertions, 628 deletions
diff --git a/sourcemod/scripting/include/files.inc b/sourcemod/scripting/include/files.inc deleted file mode 100644 index e265e9e..0000000 --- a/sourcemod/scripting/include/files.inc +++ /dev/null @@ -1,628 +0,0 @@ -/** - * vim: set ts=4 sw=4 tw=99 noet : - * ============================================================================= - * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _files_included - #endinput -#endif -#define _files_included - -/** - * @global All paths in SourceMod natives are relative to the mod folder - * unless otherwise noted. - * - * Most functions in SourceMod (at least, ones that deal with direct - * file manipulation) will support an alternate path specification. - * - * If the path starts with the string "file://" and the PathType is - * not relative, then the "file://" portion is stripped off, and the - * rest of the path is used without any modification (except for - * correcting slashes). This can be used to override the path - * builder to supply alternate absolute paths. Examples: - * - * file://C:/Temp/file.txt - * file:///tmp/file.txt - */ - -/** - * File inode types. - */ -enum FileType -{ - FileType_Unknown = 0, /* Unknown file type (device/socket) */ - FileType_Directory = 1, /* File is a directory */ - FileType_File = 2 /* File is a file */ -}; - -/** - * File time modes. - */ -enum FileTimeMode -{ - FileTime_LastAccess = 0, /* Last access (does not work on FAT) */ - FileTime_Created = 1, /* Creation (does not work on FAT) */ - FileTime_LastChange = 2 /* Last modification */ -}; - -#define PLATFORM_MAX_PATH 256 /**< Maximum path length. */ - -#define SEEK_SET 0 /**< Seek from start. */ -#define SEEK_CUR 1 /**< Seek from current position. */ -#define SEEK_END 2 /**< Seek from end position. */ - -/** - * Path types. - */ -enum PathType -{ - Path_SM, /**< SourceMod root folder */ -}; - -// A DirectoryListing iterates over the contents of a directory. To obtain a -// DirectoryListing handle, call OpenDirectory(). -methodmap DirectoryListing < Handle -{ - // Reads the current directory entry as a local filename, then moves to the - // next file. - // - // Note: Both the '.' and '..' automatic directory entries will be retrieved. - // - // @param buffer String buffer to hold directory name. - // @param maxlength Maximum size of string buffer. - // @param type Optional variable to store the file type. - // @return True on success, false if there are no more files to read. - public native bool GetNext(char[] buffer, int maxlength, FileType &type=FileType_Unknown); -}; - -// A File object can be obtained by calling OpenFile(). File objects should be -// closed with delete or Close(). Note that, "delete file" does not -// actually delete the file, it just closes the handle. -methodmap File < Handle -{ - // Close the file handle. This is the same as using CloseHandle() or delete. - public void Close() { - CloseHandle(this); - } - - // Reads a line of text from a file. - // - // @param buffer String buffer to hold the line. - // @param maxlength Maximum size of string buffer. - // @return True on success, false otherwise. - public native bool ReadLine(char[] buffer, int maxlength); - - // Reads binary data from a file. - // - // @param items Array to store each item read. - // @param num_items Number of items to read into the array. - // @param size Size of each element, in bytes, to be read. - // Valid sizes are 1, 2, or 4. - // @return Number of elements read, or -1 on error. - public native int Read(any[] items, int num_items, int size); - - // Reads a UTF8 or ANSI string from a file. - // - // @param buffer Buffer to store the string. - // @param max_size Maximum size of the string buffer. - // @param read_count If -1, reads until a null terminator is encountered in - // the file. Otherwise, read_count bytes are read - // into the buffer provided. In this case the buffer - // is not explicitly null terminated, and the buffer - // will contain any null terminators read from the file. - // @return Number of characters written to the buffer, or -1 - // if an error was encountered. - // @error read_count > max_size. - public native int ReadString(char[] buffer, int max_size, int read_count=-1); - - // Writes binary data to a file. - // - // @param items Array of items to write. The data is read directly. - // That is, in 1 or 2-byte mode, the lower byte(s) in - // each cell are used directly, rather than performing - // any casts from a 4-byte number to a smaller number. - // @param num_items Number of items in the array. - // @param size Size of each item in the array in bytes. - // Valid sizes are 1, 2, or 4. - // @return True on success, false on error. - public native bool Write(const any[] items, int num_items, int size); - - // Writes a binary string to a file. - // - // @param buffer String to write. - // @param term True to append NUL terminator, false otherwise. - // @return True on success, false on error. - public native bool WriteString(const char[] buffer, bool term); - - // Writes a line of text to a text file. A newline is automatically appended. - // - // @param hndl Handle to the file. - // @param format Formatting rules. - // @param ... Variable number of format parameters. - // @return True on success, false otherwise. - public native bool WriteLine(const char[] format, any ...); - - // Reads a single int8 (byte) from a file. The returned value is sign- - // extended to an int32. - // - // @param data Variable to store the data read. - // @return True on success, false on failure. - public native bool ReadInt8(int &data); - - // Reads a single uint8 (unsigned byte) from a file. The returned value is - // zero-extended to an int32. - // - // @param data Variable to store the data read. - // @return True on success, false on failure. - public native bool ReadUint8(int &data); - - // Reads a single int16 (short) from a file. The value is sign-extended to - // an int32. - // - // @param data Variable to store the data read. - // @return True on success, false on failure. - public native bool ReadInt16(int &data); - - // Reads a single unt16 (unsigned short) from a file. The value is zero- - // extended to an int32. - // - // @param data Variable to store the data read. - // @return True on success, false on failure. - public native bool ReadUint16(int &data); - - // Reads a single int32 (int/cell) from a file. - // - // @param data Variable to store the data read. - // @return True on success, false on failure. - public native bool ReadInt32(int &data); - - // Writes a single int8 (byte) to a file. - // - // @param data Data to write (truncated to an int8). - // @return True on success, false on failure. - public native bool WriteInt8(int data); - - // Writes a single int16 (short) to a file. - // - // @param data Data to write (truncated to an int16). - // @return True on success, false on failure. - public native bool WriteInt16(int data); - - // Writes a single int32 (int/cell) to a file. - // - // @param data Data to write. - // @return True on success, false on failure. - public native bool WriteInt32(int data); - - // Tests if the end of file has been reached. - // - // @return True if end of file has been reached, false otherwise. - public native bool EndOfFile(); - - // Sets the file position indicator. - // - // @param position Position relative to what is specified in whence. - // @param where SEEK_ constant value of where to see from. - // @return True on success, false otherwise. - public native bool Seek(int position, int where); - - // Flushes a file's buffered output; any buffered output - // is immediately written to the file. - // - // @return True on success or use_valve_fs specified with OpenFile, - // otherwise false on failure. - public native bool Flush(); - - // Get the current position in the file; returns -1 on failure. - property int Position { - public native get(); - } -} - -/** - * Builds a path relative to the SourceMod folder. This should be used instead of - * directly referencing addons/sourcemod, in case users change the name of their - * folder layout. - * - * @param type Type of path to build as the base. - * @param buffer Buffer to store the path. - * @param maxlength Maximum length of buffer. - * @param fmt Format string. - * @param ... Format arguments. - * @return Number of bytes written to buffer (not including null terminator). - */ -native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...); - -/** - * Opens a directory/folder for contents enumeration. - * - * @note Directories are closed with CloseHandle() or delete. - * @note Directories Handles can be cloned. - * @note OpenDirectory() supports the "file://" notation. - * - * @param path Path to open. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to find files existing in any of - * the Valve search paths, rather than solely files - * existing directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return A Handle to the directory, null on error. - */ -native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME"); - -/** - * Reads the current directory entry as a local filename, then moves to the next file. - * - * @note Contents of buffers are undefined when returning false. - * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux. - * - * @param dir Handle to a directory. - * @param buffer String buffer to hold directory name. - * @param maxlength Maximum size of string buffer. - * @param type Optional variable to store the file type. - * @return True on success, false if there are no more files to read. - * @error Invalid or corrupt Handle. - */ -native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown); - -/** - * Opens or creates a file, returning a File handle on success. File handles - * should be closed with delete or CloseHandle(). - * - * The open mode may be one of the following strings: - * "r": Open an existing file for reading. - * "w": Create a file for writing, or truncate (delete the contents of) an - * existing file and then open it for writing. - * "a": Create a file for writing, or open an existing file such that writes - * will be appended to the end. - * "r+": Open an existing file for both reading and writing. - * "w+": Create a file for reading and writing, or truncate an existing file - * and then open it for reading and writing. - * "a+": Create a file for both reading and writing, or open an existing file - * such that writes will be appended to the end. - * - * The open mode may also contain an additional character after "r", "w", or "a", - * but before any "+" sign. This character may be "b" (indicating binary mode) or - * "t" (indicating text mode). By default, "text" mode is implied. On Linux and - * Mac, this has no distinction from binary mode. On Windows, it causes the '\n' - * character (0xA) to be written as "\r\n" (0xD, 0xA). - * - * Example: "rb" opens a binary file for reading; "at" opens a text file for - * appending. - * - * @param file File to open. - * @param mode Open mode. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to find files existing in valve - * search paths, rather than solely files existing directly - * in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return A File handle, or null if the file could not be opened. - */ -native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME"); - -/** - * Deletes a file. - * - * @param path Path of the file to delete. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to delete files existing in the Valve - * search path, rather than solely files existing directly - * in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return True on success, false on failure or if file not immediately removed. - */ -native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH"); - -/** - * Reads a line from a text file. - * - * @param hndl Handle to the file. - * @param buffer String buffer to hold the line. - * @param maxlength Maximum size of string buffer. - * @return True on success, false otherwise. - */ -native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength); - -/** - * Reads binary data from a file. - * - * @param hndl Handle to the file. - * @param items Array to store each item read. - * @param num_items Number of items to read into the array. - * @param size Size of each element, in bytes, to be read. - * Valid sizes are 1, 2, or 4. - * @return Number of elements read, or -1 on error. - */ -native int ReadFile(Handle hndl, any[] items, int num_items, int size); - -/** - * Reads a UTF8 or ANSI string from a file. - * - * @param hndl Handle to the file. - * @param buffer Buffer to store the string. - * @param max_size Maximum size of the string buffer. - * @param read_count If -1, reads until a null terminator is encountered in - * the file. Otherwise, read_count bytes are read - * into the buffer provided. In this case the buffer - * is not explicitly null terminated, and the buffer - * will contain any null terminators read from the file. - * @return Number of characters written to the buffer, or -1 - * if an error was encountered. - * @error Invalid Handle, or read_count > max_size. - */ -native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1); - -/** - * Writes binary data to a file. - * - * @param hndl Handle to the file. - * @param items Array of items to write. The data is read directly. - * That is, in 1 or 2-byte mode, the lower byte(s) in - * each cell are used directly, rather than performing - * any casts from a 4-byte number to a smaller number. - * @param num_items Number of items in the array. - * @param size Size of each item in the array in bytes. - * Valid sizes are 1, 2, or 4. - * @return True on success, false on error. - * @error Invalid Handle. - */ -native bool WriteFile(Handle hndl, const any[] items, int num_items, int size); - -/** - * Writes a binary string to a file. - * - * @param hndl Handle to the file. - * @param buffer String to write. - * @param term True to append NUL terminator, false otherwise. - * @return True on success, false on error. - * @error Invalid Handle. - */ -native bool WriteFileString(Handle hndl, const char[] buffer, bool term); - -/** - * Writes a line of text to a text file. A newline is automatically appended. - * - * @param hndl Handle to the file. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @return True on success, false otherwise. - * @error Invalid Handle. - */ -native bool WriteFileLine(Handle hndl, const char[] format, any ...); - -/** - * Reads a single binary cell from a file. - * - * @param hndl Handle to the file. - * @param data Variable to store the data read. - * @param size Size of the data to read in bytes. Valid - * sizes are 1, 2, or 4 bytes. - * @return Number of elements read (max 1), or -1 on error. - * @error Invalid Handle. - */ -stock int ReadFileCell(Handle hndl, int &data, int size) -{ - int ret; - int array[1]; - - if ((ret = ReadFile(hndl, array, 1, size)) == 1) - { - data = array[0]; - } - - return ret; -} - -/** - * Writes a single binary cell to a file. - * - * @param hndl Handle to the file. - * @param data Cell to write to the file. - * @param size Size of the data to read in bytes. Valid - * sizes are 1, 2, or 4 bytes. If the size - * is less than 4 bytes, the data is truncated - * rather than casted. That is, only the lower - * bits will be read. - * @return True on success, false on error. - * @error Invalid Handle. - */ -stock bool WriteFileCell(Handle hndl, int data, int size) -{ - int array[1]; - array[0] = data; - - return WriteFile(hndl, array, 1, size); -} - -/** - * Tests if the end of file has been reached. - * - * @param file Handle to the file. - * @return True if end of file has been reached, false otherwise. - * @error Invalid Handle. - */ -native bool IsEndOfFile(Handle file); - -/** - * Sets the file position indicator. - * - * @param file Handle to the file. - * @param position Position relative to what is specified in whence. - * @param where SEEK_ constant value of where to see from. - * @return True on success, false otherwise. - * @error Invalid Handle. - */ -native bool FileSeek(Handle file, int position, int where); - -/** - * Get current position in the file. - * - * @param file Handle to the file. - * @return Value for the file position indicator. - * @error Invalid Handle. - */ -native int FilePosition(Handle file); - -/** - * Checks if a file exists. - * - * @param path Path to the file. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to find files existing in any of - * the Valve search paths, rather than solely files - * existing directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return True if the file exists, false otherwise. - */ -native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME"); - -/** - * Renames a file. - * - * @param newpath New path to the file. - * @param oldpath Path to the existing file. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to rename files in the game's - * Valve search paths, rather than directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return True on success or use_valve_fs specified, false otherwise. - */ -native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH"); - -/** - * Checks if a directory exists. - * - * @param path Path to the directory. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to find files existing in any of - * the Valve search paths, rather than solely files - * existing directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return True if the directory exists, false otherwise. - */ -native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME"); - -/** - * Get the file size in bytes. - * - * @param path Path to the file. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to find files existing in any of - * the Valve search paths, rather than solely files - * existing directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. - * @return File size in bytes, -1 if file not found. - */ -native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME"); - -/** - * Flushes a file's buffered output; any buffered output - * is immediately written to the file. - * - * @param file Handle to the file. - * @return True on success or use_valve_fs specified with OpenFile, - * otherwise false on failure. - */ -native bool FlushFile(Handle file); - -/** - * Removes a directory. - * @note On most Operating Systems you cannot remove a directory which has files inside it. - * - * @param path Path to the directory. - * @return True on success, false otherwise. - */ -native bool RemoveDir(const char[] path); - -#define FPERM_U_READ 0x0100 /* User can read. */ -#define FPERM_U_WRITE 0x0080 /* User can write. */ -#define FPERM_U_EXEC 0x0040 /* User can exec. */ -#define FPERM_G_READ 0x0020 /* Group can read. */ -#define FPERM_G_WRITE 0x0010 /* Group can write. */ -#define FPERM_G_EXEC 0x0008 /* Group can exec. */ -#define FPERM_O_READ 0x0004 /* Anyone can read. */ -#define FPERM_O_WRITE 0x0002 /* Anyone can write. */ -#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */ - -/** - * Creates a directory. - * - * @param path Path to create. - * @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have - * the execute bit set on Linux. On Windows, the mode is ignored. - * @param use_valve_fs If true, the Valve file system will be used instead. - * This can be used to create folders in the game's - * Valve search paths, rather than directly in the gamedir. - * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default. - * In this case, mode is ignored. - * @return True on success, false otherwise. - */ -native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH"); - -/** - * Changes a file or directories permissions. - * - * @param path Path to the file. - * @param mode Permissions to set. - * @return True on success, false otherwise. - */ -native bool SetFilePermissions(const char[] path, int mode); - -/** - * Returns a file timestamp as a unix timestamp. - * - * @param file File name. - * @param tmode Time mode. - * @return Time value, or -1 on failure. - */ -native int GetFileTime(const char[] file, FileTimeMode tmode); - -/** - * Same as LogToFile(), except uses an open file Handle. The file must - * be opened in text appending mode. - * - * @param hndl Handle to the file. - * @param message Message format. - * @param ... Message format parameters. - * @error Invalid Handle. - */ -native void LogToOpenFile(Handle hndl, const char[] message, any ...); - -/** - * Same as LogToFileEx(), except uses an open file Handle. The file must - * be opened in text appending mode. - * - * @param hndl Handle to the file. - * @param message Message format. - * @param ... Message format parameters. - * @error Invalid Handle. - */ -native void LogToOpenFileEx(Handle hndl, const char[] message, any ...); |
