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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _float_included
- #endinput
-#endif
-#define _float_included
-
-#if !defined __sourcepawn2__
-/**
- * Converts an integer into a floating point value.
- *
- * @param value Integer to convert.
- * @return Floating point value.
- */
-native float float(int value);
-#endif
-
-/**
- * Multiplies two floats together.
- *
- * Note: This native is internal implementation. For multiplication use the '*' operator.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1*oper2.
- * @deprecated This native is internal implementation. For multiplication use the '*' operator.
- */
-#pragma deprecated This native is internal implementation. For multiplication use the '*' operator.
-native float FloatMul(float oper1, float oper2);
-
-/**
- * Divides the dividend by the divisor.
- *
- * Note: This native is internal implementation. For division use the '/' operator.
- *
- * @param dividend First value.
- * @param divisor Second value.
- * @return dividend/divisor.
- * @deprecated This native is internal implementation. For division use the '/' operator.
- */
-#pragma deprecated This native is internal implementation. For division use the '/' operator.
-native float FloatDiv(float dividend, float divisor);
-
-/**
- * Adds two floats together.
- *
- * Note: This native is internal implementation. For addition use the '+' operator.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1+oper2.
- * @deprecated This native is internal implementation. For addition use the '+' operator.
- */
-#pragma deprecated This native is internal implementation. For addition use the '+' operator.
-native float FloatAdd(float oper1, float oper2);
-
-/**
- * Subtracts oper2 from oper1.
- *
- * Note: This native is internal implementation. For subtraction use the '-' operator.
- *
- * @param oper1 First value.
- * @param oper2 Second value.
- * @return oper1-oper2.
- * @deprecated This native is internal implementation. For subtraction use the '-' operator.
- */
-#pragma deprecated This native is internal implementation. For subtraction use the '-' operator.
-native float FloatSub(float oper1, float oper2);
-
-/**
- * Returns the decimal part of a float.
- *
- * @param value Input value.
- * @return Decimal part.
- */
-native float FloatFraction(float value);
-
-/**
- * Rounds a float to the closest integer to zero.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native int RoundToZero(float value);
-
-/**
- * Rounds a float to the next highest integer value.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native int RoundToCeil(float value);
-
-/**
- * Rounds a float to the next lowest integer value.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native int RoundToFloor(float value);
-
-/**
- * Standard IEEE rounding.
- *
- * @param value Input value to be rounded.
- * @return Rounded value.
- */
-native int RoundToNearest(float value);
-
-/**
- * Compares two floats.
- *
- * @param fOne First value.
- * @param fTwo Second value.
- * @return Returns 1 if the first argument is greater than the second argument.
- * Returns -1 if the first argument is smaller than the second argument.
- * Returns 0 if both arguments are equal.
- */
-native int FloatCompare(float fOne, float fTwo);
-
-/**
- * Returns the square root of the input value, equivalent to floatpower(value, 0.5).
- *
- * @param value Input value.
- * @return Square root of the value.
- */
-native float SquareRoot(float value);
-
-/**
- * Returns the value raised to the power of the exponent.
- *
- * @param value Value to be raised.
- * @param exponent Value to raise the base.
- * @return value^exponent.
- */
-native float Pow(float value, float exponent);
-
-/**
- * Returns the value of raising the input by e.
- *
- * @param value Input value.
- * @return exp(value).
- */
-native float Exponential(float value);
-
-/**
- * Returns the logarithm of any base specified.
- *
- * @param value Input value.
- * @param base Logarithm base to use, default is 10.
- * @return log(value)/log(base).
- */
-native float Logarithm(float value, float base=10.0);
-
-/**
- * Returns the sine of the argument.
- *
- * @param value Input value in radians.
- * @return sin(value).
- */
-native float Sine(float value);
-
-/**
- * Returns the cosine of the argument.
- *
- * @param value Input value in radians.
- * @return cos(value).
- */
-native float Cosine(float value);
-
-/**
- * Returns the tangent of the argument.
- *
- * @param value Input value in radians.
- * @return tan(value).
- */
-native float Tangent(float value);
-
-/**
- * Returns an absolute value.
- *
- * @param value Input value.
- * @return Absolute value of the input.
- */
-native float FloatAbs(float value);
-
-/**
- * Returns the arctangent of the input value.
- *
- * @param angle Input value.
- * @return atan(value) in radians.
- */
-native float ArcTangent(float angle);
-
-/**
- * Returns the arccosine of the input value.
- *
- * @param angle Input value.
- * @return acos(value) in radians.
- */
-native float ArcCosine(float angle);
-
-/**
- * Returns the arcsine of the input value.
- *
- * @param angle Input value.
- * @return asin(value) in radians.
- */
-native float ArcSine(float angle);
-
-/**
- * Returns the arctangent2 of the input values.
- *
- * @param x Horizontal value.
- * @param y Vertical value.
- * @return atan2(value) in radians.
- */
-native float ArcTangent2(float x, float y);
-
-/**
- * Rounds a floating point number using the "round to nearest" algorithm.
- *
- * @param value Floating point value to round.
- * @return The value rounded to the nearest integer.
- */
-stock int RoundFloat(float value)
-{
- return RoundToNearest(value);
-}
-
-/**
- * User defined operators.
- */
-#if !defined __sourcepawn2__
-#pragma rational Float
-
-// Internal aliases for backwards compatibility.
-native float __FLOAT_MUL__(float a, float b) = FloatMul;
-native float __FLOAT_DIV__(float a, float b) = FloatDiv;
-native float __FLOAT_ADD__(float a, float b) = FloatAdd;
-native float __FLOAT_SUB__(float a, float b) = FloatSub;
-
-native bool __FLOAT_GT__(float a, float b);
-native bool __FLOAT_GE__(float a, float b);
-native bool __FLOAT_LT__(float a, float b);
-native bool __FLOAT_LE__(float a, float b);
-native bool __FLOAT_EQ__(float a, float b);
-native bool __FLOAT_NE__(float a, float b);
-native bool __FLOAT_NOT__(float a);
-
-native float operator*(float oper1, float oper2) = FloatMul;
-native float operator/(float oper1, float oper2) = FloatDiv;
-native float operator+(float oper1, float oper2) = FloatAdd;
-native float operator-(float oper1, float oper2) = FloatSub;
-native bool operator!(float oper1) = __FLOAT_NOT__;
-native bool operator>(float oper1, float oper2) = __FLOAT_GT__;
-native bool operator>=(float oper1, float oper2) = __FLOAT_GE__;
-native bool operator<(float oper1, float oper2) = __FLOAT_LT__;
-native bool operator<=(float oper1, float oper2) = __FLOAT_LE__;
-native bool operator!=(float oper1, float oper2) = __FLOAT_NE__;
-native bool operator==(float oper1, float oper2) = __FLOAT_EQ__;
-
-stock float operator++(float oper)
-{
- return oper+1.0;
-}
-
-stock float operator--(float oper)
-{
- return oper-1.0;
-}
-
-stock float operator-(float oper)
-{
- return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
-}
-
-// The stocks below are int->float converting versions of the above natives.
-
-stock float operator*(float oper1, int oper2)
-{
- return __FLOAT_MUL__(oper1, float(oper2)); /* "*" is commutative */
-}
-
-stock float operator/(float oper1, int oper2)
-{
- return __FLOAT_DIV__(oper1, float(oper2));
-}
-
-stock float operator/(int oper1, float oper2)
-{
- return __FLOAT_DIV__(float(oper1), oper2);
-}
-
-stock float operator+(float oper1, int oper2)
-{
- return __FLOAT_ADD__(oper1, float(oper2)); /* "+" is commutative */
-}
-
-stock float operator-(float oper1, int oper2)
-{
- return __FLOAT_SUB__(oper1, float(oper2));
-}
-
-stock float operator-(int oper1, float oper2)
-{
- return __FLOAT_SUB__(float(oper1), oper2);
-}
-
-stock bool operator==(float oper1, int oper2)
-{
- return __FLOAT_EQ__(oper1, float(oper2));
-}
-
-stock bool operator!=(float oper1, int oper2)
-{
- return __FLOAT_NE__(oper1, float(oper2));
-}
-
-stock bool operator>(float oper1, int oper2)
-{
- return __FLOAT_GT__(oper1, float(oper2));
-}
-
-stock bool operator>(int oper1, float oper2)
-{
- return __FLOAT_GT__(float(oper1), oper2);
-}
-
-stock bool operator>=(float oper1, int oper2)
-{
- return __FLOAT_GE__(oper1, float(oper2));
-}
-
-stock bool operator>=(int oper1, float oper2)
-{
- return __FLOAT_GE__(float(oper1), oper2);
-}
-
-stock bool operator<(float oper1, int oper2)
-{
- return __FLOAT_LT__(oper1, float(oper2));
-}
-
-stock bool operator<(int oper1, float oper2)
-{
- return __FLOAT_LT__(float(oper1), oper2);
-}
-
-stock bool operator<=(float oper1, int oper2)
-{
- return __FLOAT_LE__(oper1, float(oper2));
-}
-
-stock bool operator<=(int oper1, float oper2)
-{
- return __FLOAT_LE__(float(oper1), oper2);
-}
-
-/**
- * Forbidden operators.
- */
-forward operator%(float oper1, float oper2);
-forward operator%(float oper1, int oper2);
-forward operator%(int oper1, float oper2);
-#endif // __sourcepawn2__
-
-#define FLOAT_PI 3.1415926535897932384626433832795
-
-/**
- * Converts degrees to radians.
- *
- * @param angle Degrees.
- * @return Radians.
- */
-stock float DegToRad(float angle)
-{
- return (angle*FLOAT_PI)/180;
-}
-
-/**
- * Converts radians to degrees.
- *
- * @param angle Radians.
- * @return Degrees.
- */
-stock float RadToDeg(float angle)
-{
- return (angle*180)/FLOAT_PI;
-}
-
-/**
- * Returns a random integer in the range [0, 2^31-1].
- *
- * Note: Uniform random number streams are seeded automatically per-plugin.
- *
- * @return Random integer.
- */
-native int GetURandomInt();
-
-/**
- * Returns a uniform random float in the range [0, 1).
- *
- * Note: Uniform random number streams are seeded automatically per-plugin.
- *
- * @return Uniform random floating-point number.
- */
-native float GetURandomFloat();
-
-/**
- * Seeds a plugin's uniform random number stream. This is done automatically,
- * so normally it is totally unnecessary to call this.
- *
- * @param seeds Array of numbers to use as seeding data.
- * @param numSeeds Number of seeds in the seeds array.
- */
-native void SetURandomSeed(const int[] seeds, int numSeeds);
-
-/**
- * Seeds a plugin's uniform random number stream. This is done automatically,
- * so normally it is totally unnecessary to call this.
- *
- * @param seed Single seed value.
- */
-stock void SetURandomSeedSimple(int seed)
-{
- int seeds[1];
- seeds[0] = seed;
- SetURandomSeed(seeds, 1);
-}