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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _handles_included
- #endinput
-#endif
-#define _handles_included
-
-/**
- * Preset Handle values.
- */
-enum Handle // Tag disables introducing "Handle" as a symbol.
-{
- INVALID_HANDLE = 0
-};
-
-
-/**
- * Closes a Handle. If the handle has multiple copies open,
- * it is not destroyed unless all copies are closed.
- *
- * @note Closing a Handle has a different meaning for each Handle type. Make
- * sure you read the documentation on whatever provided the Handle.
- *
- * @param hndl Handle to close.
- * @error Invalid handles will cause a run time error.
- */
-native void CloseHandle(Handle hndl);
-
-/**
- * Clones a Handle. When passing handles in between plugins, caching handles
- * can result in accidental invalidation when one plugin releases the Handle, or is its owner
- * is unloaded from memory. To prevent this, the Handle may be "cloned" with a new owner.
- *
- * @note Usually, you will be cloning Handles for other plugins. This means that if you clone
- * the Handle without specifying the new owner, it will assume the identity of your original
- * calling plugin, which is not very useful. You should either specify that the receiving
- * plugin should clone the handle on its own, or you should explicitly clone the Handle
- * using the receiving plugin's identity Handle.
- *
- * @param hndl Handle to clone/duplicate.
- * @param plugin Optional Handle to another plugin to mark as the new owner.
- * If no owner is passed, the owner becomes the calling plugin.
- * @return Handle on success, INVALID_HANDLE if not cloneable.
- * @error Invalid handles will cause a run time error.
- */
-native Handle CloneHandle(Handle hndl, Handle plugin=INVALID_HANDLE);
-
-using __intrinsics__.Handle;
-
-/**
- * Do not use this function. Returns if a Handle and its contents
- * are readable, whereas INVALID_HANDLE only checks for the absence
- * of a Handle.
- *
- * This function is intended only for tests where the validity of a
- * Handle can absolutely not be known.
- *
- * Do not use this to check the return values of functions, or to
- * check if timers should be closed (except in very rare cases).
- * This function is for very specific usage and using it for general
- * purpose routines can and will hide very subtle bugs.
- *
- * @param hndl Handle to test for validity.
- * @return True if handle is valid, false otherwise.
- * @deprecated Do not use this function.
- */
-#pragma deprecated Do not use this function.
-native bool IsValidHandle(Handle hndl);