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+/**
+ * vim: set ts=4 sw=4 tw=99 noet :
+ * =============================================================================
+ * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _keyvalues_included
+ #endinput
+#endif
+#define _keyvalues_included
+
+/**
+ * KeyValue data value types
+ */
+enum KvDataTypes
+{
+ KvData_None = 0, /**< Type could not be identified, or no type */
+ KvData_String, /**< String value */
+ KvData_Int, /**< Integer value */
+ KvData_Float, /**< Floating point value */
+ KvData_Ptr, /**< Pointer value (sometimes called "long") */
+ KvData_WString, /**< Wide string value */
+ KvData_Color, /**< Color value */
+ KvData_UInt64, /**< Large integer value */
+ /* --- */
+ KvData_NUMTYPES
+};
+
+methodmap KeyValues < Handle
+{
+ // Creates a new KeyValues structure. The Handle must be closed with
+ // CloseHandle() or delete.
+ //
+ // @param name Name of the root section.
+ // @param firstKey If non-empty, specifies the first key value.
+ // @param firstValue If firstKey is non-empty, specifies the first key's value.
+ public native KeyValues(const char[] name, const char[] firstKey="", const char[] firstValue="");
+
+ // Exports a KeyValues tree to a file. The tree is dumped from the current position.
+ //
+ // @param file File to dump write to.
+ // @return True on success, false otherwise.
+ public native bool ExportToFile(const char[] file);
+
+ // Exports a KeyValues tree to a string. The string is dumped from the current position.
+ //
+ // @param buffer Buffer to write to.
+ // @param maxlength Max length of buffer.
+ // @return Number of bytes that can be written to buffer.
+ public native int ExportToString(char[] buffer, int maxlength);
+
+ // Amount of bytes written by ExportToFile & ExportToString.
+ property int ExportLength {
+ public native get();
+ }
+
+ // Imports a file in KeyValues format. The file is read into the current
+ // position of the tree.
+ //
+ // @param file File to read from.
+ // @return True on success, false otherwise.
+ public native bool ImportFromFile(const char[] file);
+
+ // Converts a given string to a KeyValues tree. The string is read into
+ // the current postion of the tree.
+ //
+ // @param buffer String buffer to load into the KeyValues.
+ // @param resourceName The resource name of the KeyValues, used for error tracking purposes.
+ // @return True on success, false otherwise.
+ public native bool ImportFromString(const char[] buffer, const char[] resourceName="StringToKeyValues");
+
+ // Imports subkeys in the given KeyValues, at the current position in that
+ // KeyValues, into the current position in this KeyValues. Note that this
+ // copies keys; it does not embed a reference to them.
+ //
+ // @param other Origin KeyValues Handle.
+ public native void Import(KeyValues other);
+
+ // Sets a string value of a KeyValues key.
+ //
+ // @param kv KeyValues Handle.
+ // @param key Name of the key, or NULL_STRING.
+ // @param value String value.
+ public native void SetString(const char[] key, const char[] value);
+
+ // Sets an integer value of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param value Value number.
+ public native void SetNum(const char[] key, int value);
+
+ // Sets a large integer value of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param value Large integer value (0=High bits, 1=Low bits)
+ public native void SetUInt64(const char[] key, const int value[2]);
+
+ // Sets a floating point value of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param value Floating point value.
+ public native void SetFloat(const char[] key, float value);
+
+ // Sets a set of color values of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param r Red value.
+ // @param g Green value.
+ // @param b Blue value.
+ // @param a Alpha value.
+ public native void SetColor(const char[] key, int r, int g, int b, int a=0);
+
+ // Sets a set of color values of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param color Red, green, blue and alpha channels.
+ public void SetColor4(const char[] key, const int color[4]) {
+ this.SetColor(key, color[0], color[1], color[2], color[3]);
+ }
+
+ // Sets a vector value of a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param vec Vector value.
+ public native void SetVector(const char[] key, const float vec[3]);
+
+ // Retrieves a string value from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param value Buffer to store key value in.
+ // @param maxlength Maximum length of the value buffer.
+ // @param defvalue Optional default value to use if the key is not found.
+ public native void GetString(const char[] key, char[] value, int maxlength, const char[] defvalue="");
+
+ // Retrieves an integer value from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param defvalue Optional default value to use if the key is not found.
+ // @return Integer value of the key.
+ public native int GetNum(const char[] key, int defvalue=0);
+
+ // Retrieves a floating point value from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param defvalue Optional default value to use if the key is not found.
+ // @return Floating point value of the key.
+ public native float GetFloat(const char[] key, float defvalue=0.0);
+
+ // Retrieves a set of color values from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param r Red value, set by reference.
+ // @param g Green value, set by reference.
+ // @param b Blue value, set by reference.
+ // @param a Alpha value, set by reference.
+ public native void GetColor(const char[] key, int &r, int &g, int &b, int &a);
+
+ // Retrieves a set of color values from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param color Red, green, blue, and alpha channels.
+ public void GetColor4(const char[] key, int color[4]) {
+ int r, g, b, a;
+ this.GetColor(key, r, g, b, a);
+ color[0] = r;
+ color[1] = g;
+ color[2] = b;
+ color[3] = a;
+ }
+
+ // Retrieves a large integer value from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param value Array to represent the large integer.
+ // @param defvalue Optional default value to use if the key is not found.
+ public native void GetUInt64(const char[] key, int value[2], int defvalue[2]={0,0});
+
+ // Retrieves a vector value from a KeyValues key.
+ //
+ // @param key Name of the key, or NULL_STRING.
+ // @param vec Destination vector to store the value in.
+ // @param defvalue Optional default value to use if the key is not found.
+ public native void GetVector(const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0});
+
+ // Sets the current position in the KeyValues tree to the given key.
+ //
+ // @param key Name of the key.
+ // @param create If true, and the key does not exist, it will be created.
+ // @return True if the key exists, false if it does not and was not created.
+ public native bool JumpToKey(const char[] key, bool create=false);
+
+ // Sets the current position in the KeyValues tree to the given key.
+ //
+ // @param id KeyValues id.
+ // @return True if the key exists, false if it does not.
+ public native bool JumpToKeySymbol(int id);
+
+ // Sets the current position in the KeyValues tree to the first sub key.
+ // This native adds to the internal traversal stack.
+ //
+ // @param keyOnly If false, non-keys will be traversed (values).
+ // @return True on success, false if there was no first sub key.
+ public native bool GotoFirstSubKey(bool keyOnly=true);
+
+ // Sets the current position in the KeyValues tree to the next sub key.
+ // This native does NOT add to the internal traversal stack, and thus
+ // GoBack() is not needed for each successive call to this function.
+ //
+ // @param keyOnly If false, non-keys will be traversed (values).
+ // @return True on success, false if there was no next sub key.
+ public native bool GotoNextKey(bool keyOnly=true);
+
+ // Saves the current position in the traversal stack onto the traversal
+ // stack. This can be useful if you wish to use KvGotoNextKey() and
+ // have the previous key saved for backwards traversal.
+ //
+ // @param kv KeyValues Handle.
+ public native void SavePosition();
+
+ // Jumps back to the previous position. Returns false if there are no
+ // previous positions (i.e., at the root node). This should be called
+ // once for each successful Jump call, in order to return to the top node.
+ // This function pops one node off the internal traversal stack.
+ //
+ // @return True on success, false if there is no higher node.
+ public native bool GoBack();
+
+ // Removes the given key from the current position.
+ //
+ // @param key Name of the key.
+ // @return True on success, false if key did not exist.
+ public native bool DeleteKey(const char[] key);
+
+ // Removes the current sub-key and attempts to set the position
+ // to the sub-key after the removed one. If no such sub-key exists,
+ // the position will be the parent key in the traversal stack.
+ // Given the sub-key having position "N" in the traversal stack, the
+ // removal will always take place from position "N-1."
+ //
+ // @param kv KeyValues Handle.
+ // @return 1 if removal succeeded and there was another key.
+ // 0 if the current node was not contained in the
+ // previous node, or no previous node exists.
+ // -1 if removal succeeded and there were no more keys,
+ // thus the state is as if KvGoBack() was called.
+ public native int DeleteThis();
+
+ // Sets the position back to the top node, emptying the entire node
+ // traversal history. This can be used instead of looping KvGoBack()
+ // if recursive iteration is not important.
+ //
+ // @param kv KeyValues Handle.
+ public native void Rewind();
+
+ // Retrieves the current section name.
+ //
+ // @param section Buffer to store the section name.
+ // @param maxlength Maximum length of the name buffer.
+ // @return True on success, false on failure.
+ public native bool GetSectionName(char[] section, int maxlength);
+
+ // Sets the current section name.
+ //
+ // @param section Section name.
+ public native void SetSectionName(const char[] section);
+
+ // Returns the data type at a key.
+ //
+ // @param key Key name.
+ // @return KvDataType value of the key.
+ public native KvDataTypes GetDataType(const char[] key);
+
+ // Sets whether or not the KeyValues parser will read escape sequences.
+ // For example, \n would be read as a literal newline. This defaults
+ // to false for new KeyValues structures.
+ //
+ // @param useEscapes Whether or not to read escape sequences.
+ public native void SetEscapeSequences(bool useEscapes);
+
+ // Returns the position in the jump stack; I.e. the number of calls
+ // required for KvGoBack to return to the root node. If at the root node,
+ // 0 is returned.
+ //
+ // @return Number of non-root nodes in the jump stack.
+ public native int NodesInStack();
+
+ // Finds a KeyValues name by id.
+ //
+ // @param id KeyValues id.
+ // @param name Buffer to store the name.
+ // @param maxlength Maximum length of the value buffer.
+ // @return True on success, false if id not found.
+ public native bool FindKeyById(int id, char[] name, int maxlength);
+
+ // Finds a KeyValues id inside a KeyValues tree.
+ //
+ // @param key Key name.
+ // @param id Id of the found KeyValue.
+ // @return True on success, false if key not found.
+ public native bool GetNameSymbol(const char[] key, int &id);
+
+ // Retrieves the current section id.
+ //
+ // @param kv KeyValues Handle.
+ // @param id Id of the current section.
+ // @return True on success, false on failure.
+ public native bool GetSectionSymbol(int &id);
+};
+
+/**
+ * Creates a new KeyValues structure. The Handle must always be closed.
+ *
+ * @param name Name of the root section.
+ * @param firstKey If non-empty, specifies the first key value.
+ * @param firstValue If firstKey is non-empty, specifies the first key's value.
+ * @return A Handle to a new KeyValues structure.
+ */
+native KeyValues CreateKeyValues(const char[] name, const char[] firstKey="", const char[] firstValue="");
+
+/**
+ * Sets a string value of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value String value.
+ * @error Invalid Handle.
+ */
+native void KvSetString(Handle kv, const char[] key, const char[] value);
+
+/**
+ * Sets an integer value of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value Value number.
+ * @error Invalid Handle.
+ */
+native void KvSetNum(Handle kv, const char[] key, int value);
+
+/**
+ * Sets a large integer value of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value Large integer value (0=High bits, 1=Low bits)
+ * @error Invalid Handle.
+ */
+native void KvSetUInt64(Handle kv, const char[] key, const int value[2]);
+
+/**
+ * Sets a floating point value of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value Floating point value.
+ * @error Invalid Handle.
+ */
+native void KvSetFloat(Handle kv, const char[] key, float value);
+
+/**
+ * Sets a set of color values of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param r Red value.
+ * @param g Green value.
+ * @param b Blue value.
+ * @param a Alpha value.
+ * @error Invalid Handle.
+ */
+native void KvSetColor(Handle kv, const char[] key, int r, int g, int b, int a=0);
+
+/**
+ * Sets a vector value of a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param vec Vector value.
+ * @error Invalid Handle.
+ */
+native void KvSetVector(Handle kv, const char[] key, const float vec[3]);
+
+/**
+ * Retrieves a string value from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value Buffer to store key value in.
+ * @param maxlength Maximum length of the value buffer.
+ * @param defvalue Optional default value to use if the key is not found.
+ * @error Invalid Handle.
+ */
+native void KvGetString(Handle kv, const char[] key, char[] value, int maxlength, const char[] defvalue="");
+
+/**
+ * Retrieves an integer value from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param defvalue Optional default value to use if the key is not found.
+ * @return Integer value of the key.
+ * @error Invalid Handle.
+ */
+native int KvGetNum(Handle kv, const char[] key, int defvalue=0);
+
+/**
+ * Retrieves a floating point value from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param defvalue Optional default value to use if the key is not found.
+ * @return Floating point value of the key.
+ * @error Invalid Handle.
+ */
+native float KvGetFloat(Handle kv, const char[] key, float defvalue=0.0);
+
+/**
+ * Retrieves a set of color values from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param r Red value, set by reference.
+ * @param g Green value, set by reference.
+ * @param b Blue value, set by reference.
+ * @param a Alpha value, set by reference.
+ * @error Invalid Handle.
+ */
+native void KvGetColor(Handle kv, const char[] key, int &r, int &g, int &b, int &a);
+
+/**
+ * Retrieves a large integer value from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param value Array to represent the large integer.
+ * @param defvalue Optional default value to use if the key is not found.
+ * @error Invalid Handle.
+ */
+native void KvGetUInt64(Handle kv, const char[] key, int value[2], int defvalue[2]={0,0});
+
+/**
+ * Retrieves a vector value from a KeyValues key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key, or NULL_STRING.
+ * @param vec Destination vector to store the value in.
+ * @param defvalue Optional default value to use if the key is not found.
+ * @error Invalid Handle.
+ */
+native void KvGetVector(Handle kv, const char[] key, float vec[3], const float defvalue[3]={0.0, 0.0, 0.0});
+
+/**
+ * Sets the current position in the KeyValues tree to the given key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key.
+ * @param create If true, and the key does not exist, it will be created.
+ * @return True if the key exists, false if it does not and was not created.
+ */
+native bool KvJumpToKey(Handle kv, const char[] key, bool create=false);
+
+/**
+ * Sets the current position in the KeyValues tree to the given key.
+ *
+ * @param kv KeyValues Handle.
+ * @param id KeyValues id.
+ * @return True if the key exists, false if it does not.
+ */
+native bool KvJumpToKeySymbol(Handle kv, int id);
+
+/**
+ * Sets the current position in the KeyValues tree to the first sub key.
+ * This native adds to the internal traversal stack.
+ *
+ * @param kv KeyValues Handle.
+ * @param keyOnly If false, non-keys will be traversed (values).
+ * @return True on success, false if there was no first sub key.
+ * @error Invalid Handle.
+ */
+native bool KvGotoFirstSubKey(Handle kv, bool keyOnly=true);
+
+/**
+ * Sets the current position in the KeyValues tree to the next sub key.
+ * This native does NOT add to the internal traversal stack, and thus
+ * KvGoBack() is not needed for each successive call to this function.
+ *
+ * @param kv KeyValues Handle.
+ * @param keyOnly If false, non-keys will be traversed (values).
+ * @return True on success, false if there was no next sub key.
+ * @error Invalid Handle.
+ */
+native bool KvGotoNextKey(Handle kv, bool keyOnly=true);
+
+/**
+ * Saves the current position in the traversal stack onto the traversal
+ * stack. This can be useful if you wish to use KvGotoNextKey() and
+ * have the previous key saved for backwards traversal.
+ *
+ * @param kv KeyValues Handle.
+ * @error Invalid Handle.
+ */
+native void KvSavePosition(Handle kv);
+
+/**
+ * Removes the given key from the current position.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Name of the key.
+ * @return True on success, false if key did not exist.
+ * @error Invalid Handle.
+ */
+native bool KvDeleteKey(Handle kv, const char[] key);
+
+/**
+ * Removes the current sub-key and attempts to set the position
+ * to the sub-key after the removed one. If no such sub-key exists,
+ * the position will be the parent key in the traversal stack.
+ * Given the sub-key having position "N" in the traversal stack, the
+ * removal will always take place from position "N-1."
+ *
+ * @param kv KeyValues Handle.
+ * @return 1 if removal succeeded and there was another key.
+ * 0 if the current node was not contained in the
+ * previous node, or no previous node exists.
+ * -1 if removal succeeded and there were no more keys,
+ * thus the state is as if KvGoBack() was called.
+ * @error Invalid Handle.
+ */
+native int KvDeleteThis(Handle kv);
+
+/**
+ * Jumps back to the previous position. Returns false if there are no
+ * previous positions (i.e., at the root node). This should be called
+ * once for each successful Jump call, in order to return to the top node.
+ * This function pops one node off the internal traversal stack.
+ *
+ * @param kv KeyValues Handle.
+ * @return True on success, false if there is no higher node.
+ * @error Invalid Handle.
+ */
+native bool KvGoBack(Handle kv);
+
+/**
+ * Sets the position back to the top node, emptying the entire node
+ * traversal history. This can be used instead of looping KvGoBack()
+ * if recursive iteration is not important.
+ *
+ * @param kv KeyValues Handle.
+ * @error Invalid Handle.
+ */
+native void KvRewind(Handle kv);
+
+/**
+ * Retrieves the current section name.
+ *
+ * @param kv KeyValues Handle.
+ * @param section Buffer to store the section name.
+ * @param maxlength Maximum length of the name buffer.
+ * @return True on success, false on failure.
+ * @error Invalid Handle.
+ */
+native bool KvGetSectionName(Handle kv, char[] section, int maxlength);
+
+/**
+ * Sets the current section name.
+ *
+ * @param kv KeyValues Handle.
+ * @param section Section name.
+ * @error Invalid Handle.
+ */
+native void KvSetSectionName(Handle kv, const char[] section);
+
+/**
+ * Returns the data type at a key.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Key name.
+ * @return KvDataType value of the key.
+ * @error Invalid Handle.
+ */
+native KvDataTypes KvGetDataType(Handle kv, const char[] key);
+
+/**
+ * Converts a KeyValues tree to a file. The tree is dumped
+ * from the current position.
+ *
+ * @param kv KeyValues Handle.
+ * @param file File to dump write to.
+ * @return True on success, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool KeyValuesToFile(Handle kv, const char[] file);
+
+/**
+ * Converts a file to a KeyValues tree. The file is read into
+ * the current position of the tree.
+ *
+ * @param kv KeyValues Handle.
+ * @param file File to read from.
+ * @return True on success, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool FileToKeyValues(Handle kv, const char[] file);
+
+/**
+ * Converts a given string to a KeyValues tree. The string is read into
+ * the current postion of the tree.
+ *
+ * @param kv KeyValues Handle.
+ * @param buffer String buffer to load into the KeyValues.
+ * @param resourceName The resource name of the KeyValues, used for error tracking purposes.
+ * @return True on success, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool StringToKeyValues(Handle kv, const char[] buffer, const char[] resourceName="StringToKeyValues");
+
+/**
+ * Sets whether or not the KeyValues parser will read escape sequences.
+ * For example, \n would be read as a literal newline. This defaults
+ * to false for new KeyValues structures.
+ *
+ * @param kv KeyValues Handle.
+ * @param useEscapes Whether or not to read escape sequences.
+ * @error Invalid Handle.
+ */
+native void KvSetEscapeSequences(Handle kv, bool useEscapes);
+
+/**
+ * Returns the position in the jump stack; I.e. the number of calls
+ * required for KvGoBack to return to the root node. If at the root node,
+ * 0 is returned.
+ *
+ * @param kv KeyValues Handle.
+ * @return Number of non-root nodes in the jump stack.
+ * @error Invalid Handle.
+ */
+native int KvNodesInStack(Handle kv);
+
+/**
+ * Makes a new copy of all subkeys in the origin KeyValues to
+ * the destination KeyValues.
+ * NOTE: All KeyValues are processed from the current location not the root one.
+ *
+ * @param origin Origin KeyValues Handle.
+ * @param dest Destination KeyValues Handle.
+ * @error Invalid Handle.
+ */
+native void KvCopySubkeys(Handle origin, Handle dest);
+
+/**
+ * Finds a KeyValues name by id.
+ *
+ * @param kv KeyValues Handle.
+ * @param id KeyValues id.
+ * @param name Buffer to store the name.
+ * @param maxlength Maximum length of the value buffer.
+ * @return True on success, false if id not found.
+ * @error Invalid Handle.
+ */
+native bool KvFindKeyById(Handle kv, int id, char[] name, int maxlength);
+
+/**
+ * Finds a KeyValues id inside a KeyValues tree.
+ *
+ * @param kv KeyValues Handle.
+ * @param key Key name.
+ * @param id Id of the found KeyValue.
+ * @return True on success, false if key not found.
+ * @error Invalid Handle.
+ */
+native bool KvGetNameSymbol(Handle kv, const char[] key, int &id);
+
+/**
+ * Retrieves the current section id.
+ *
+ * @param kv KeyValues Handle.
+ * @param id Id of the current section.
+ * @return True on success, false on failure.
+ * @error Invalid Handle.
+ */
+native bool KvGetSectionSymbol(Handle kv, int &id);