summaryrefslogtreecommitdiff
path: root/sourcemod/scripting/include/menus.inc
diff options
context:
space:
mode:
Diffstat (limited to 'sourcemod/scripting/include/menus.inc')
-rw-r--r--sourcemod/scripting/include/menus.inc1154
1 files changed, 0 insertions, 1154 deletions
diff --git a/sourcemod/scripting/include/menus.inc b/sourcemod/scripting/include/menus.inc
deleted file mode 100644
index a10893c..0000000
--- a/sourcemod/scripting/include/menus.inc
+++ /dev/null
@@ -1,1154 +0,0 @@
-/**
- * vim: set ts=4 sw=4 tw=99 noet :
- * =============================================================================
- * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _menus_included
- #endinput
-#endif
-#define _menus_included
-
-/**
- * Low-level drawing style of the menu.
- */
-enum MenuStyle
-{
- MenuStyle_Default = 0, /**< The "default" menu style for the mod */
- MenuStyle_Valve = 1, /**< The Valve provided menu style (Used on HL2DM) */
- MenuStyle_Radio = 2 /**< The simpler menu style commonly used on CS:S */
-};
-
-/**
- * Different actions for the menu "pump" callback
- */
-enum MenuAction
-{
- MenuAction_Start = (1<<0), /**< A menu has been started (nothing passed) */
- MenuAction_Display = (1<<1), /**< A menu is about to be displayed (param1=client, param2=MenuPanel Handle) */
- MenuAction_Select = (1<<2), /**< An item was selected (param1=client, param2=item) */
- MenuAction_Cancel = (1<<3), /**< The menu was cancelled (param1=client, param2=reason) */
- MenuAction_End = (1<<4), /**< A menu display has fully ended.
- param1 is the MenuEnd reason, and if it's MenuEnd_Cancelled, then
- param2 is the MenuCancel reason from MenuAction_Cancel. */
- MenuAction_VoteEnd = (1<<5), /**< (VOTE ONLY): A vote sequence has succeeded (param1=chosen item)
- This is not called if SetVoteResultCallback has been used on the menu. */
- MenuAction_VoteStart = (1<<6), /**< (VOTE ONLY): A vote sequence has started (nothing passed) */
- MenuAction_VoteCancel = (1<<7), /**< (VOTE ONLY): A vote sequence has been cancelled (param1=reason) */
- MenuAction_DrawItem = (1<<8), /**< An item is being drawn; return the new style (param1=client, param2=item) */
- MenuAction_DisplayItem = (1<<9) /**< Item text is being drawn to the display (param1=client, param2=item)
- To change the text, use RedrawMenuItem().
- If you do so, return its return value. Otherwise, return 0. */
-};
-
-/** Default menu actions */
-#define MENU_ACTIONS_DEFAULT MenuAction_Select|MenuAction_Cancel|MenuAction_End
-/** All menu actions */
-#define MENU_ACTIONS_ALL view_as<MenuAction>(0xFFFFFFFF)
-
-#define MENU_NO_PAGINATION 0 /**< Menu should not be paginated (10 items max) */
-#define MENU_TIME_FOREVER 0 /**< Menu should be displayed as long as possible */
-
-#define ITEMDRAW_DEFAULT (0) /**< Item should be drawn normally */
-#define ITEMDRAW_DISABLED (1<<0) /**< Item is drawn but not selectable */
-#define ITEMDRAW_RAWLINE (1<<1) /**< Item should be a raw line, without a slot */
-#define ITEMDRAW_NOTEXT (1<<2) /**< No text should be drawn */
-#define ITEMDRAW_SPACER (1<<3) /**< Item should be drawn as a spacer, if possible */
-#define ITEMDRAW_IGNORE ((1<<1)|(1<<2)) /**< Item should be completely ignored (rawline + notext) */
-#define ITEMDRAW_CONTROL (1<<4) /**< Item is control text (back/next/exit) */
-
-#define MENUFLAG_BUTTON_EXIT (1<<0) /**< Menu has an "exit" button (default if paginated) */
-#define MENUFLAG_BUTTON_EXITBACK (1<<1) /**< Menu has an "exit back" button */
-#define MENUFLAG_NO_SOUND (1<<2) /**< Menu will not have any select sounds */
-#define MENUFLAG_BUTTON_NOVOTE (1<<3) /**< Menu has a "No Vote" button at slot 1 */
-
-#define VOTEINFO_CLIENT_INDEX 0 /**< Client index */
-#define VOTEINFO_CLIENT_ITEM 1 /**< Item the client selected, or -1 for none */
-#define VOTEINFO_ITEM_INDEX 0 /**< Item index */
-#define VOTEINFO_ITEM_VOTES 1 /**< Number of votes for the item */
-
-#define VOTEFLAG_NO_REVOTES (1<<0) /**< Players cannot change their votes */
-
-/**
- * Reasons a menu can be cancelled (MenuAction_Cancel).
- */
-enum
-{
- MenuCancel_Disconnected = -1, /**< Client dropped from the server */
- MenuCancel_Interrupted = -2, /**< Client was interrupted with another menu */
- MenuCancel_Exit = -3, /**< Client exited via "exit" */
- MenuCancel_NoDisplay = -4, /**< Menu could not be displayed to the client */
- MenuCancel_Timeout = -5, /**< Menu timed out */
- MenuCancel_ExitBack = -6 /**< Client selected "exit back" on a paginated menu */
-};
-
-/**
- * Reasons a vote can be cancelled (MenuAction_VoteCancel).
- */
-enum
-{
- VoteCancel_Generic = -1, /**< Vote was generically cancelled. */
- VoteCancel_NoVotes = -2 /**< Vote did not receive any votes. */
-};
-
-/**
- * Reasons a menu ended (MenuAction_End).
- */
-enum
-{
- MenuEnd_Selected = 0, /**< Menu item was selected */
- MenuEnd_VotingDone = -1, /**< Voting finished */
- MenuEnd_VotingCancelled = -2, /**< Voting was cancelled */
- MenuEnd_Cancelled = -3, /**< Menu was cancelled (reason in param2) */
- MenuEnd_Exit = -4, /**< Menu was cleanly exited via "exit" */
- MenuEnd_ExitBack = -5 /**< Menu was cleanly exited via "back" */
-};
-
-/**
- * Describes a menu's source
- */
-enum MenuSource
-{
- MenuSource_None = 0, /**< No menu is being displayed */
- MenuSource_External = 1, /**< External menu */
- MenuSource_Normal = 2, /**< A basic menu is being displayed */
- MenuSource_RawPanel = 3 /**< A display is active, but it is not tied to a menu */
-};
-
-/**
- * Called when a menu action is completed.
- *
- * @param menu The menu being acted upon.
- * @param action The action of the menu.
- * @param param1 First action parameter (usually the client).
- * @param param2 Second action parameter (usually the item).
- */
-typedef MenuHandler = function int (Menu menu, MenuAction action, int param1, int param2);
-
-// Panels are used for drawing raw menus without any extra helper functions.
-// Handles must be closed via delete or CloseHandle().
-methodmap Panel < Handle
-{
- // Constructor for a new Panel.
- //
- // @param hStyle MenuStyle Handle, or null to use the default style.
- public native Panel(Handle hStyle = null);
-
- // Sets the panel's title.
- //
- // @param text Text to set as the title.
- // @param onlyIfEmpty If true, the title will only be set if no title is set.
- public native void SetTitle(const char[] text, bool onlyIfEmpty=false);
-
- // Draws an item on a panel. If the item takes up a slot, the position
- // is returned.
- //
- // @param text Display text to use. If not a raw line,
- // the style may automatically add color markup.
- // No numbering or newlines are needed.
- // @param style ITEMDRAW style flags.
- // @return A slot position, or 0 if item was a rawline or could not be drawn.
- public native int DrawItem(const char[] text, int style=ITEMDRAW_DEFAULT);
-
- // Draws a raw line of text on a panel, without any markup other than a
- // newline.
- //
- // @param text Display text to use.
- // @return True on success, false if raw lines are not supported.
- public native bool DrawText(const char[] text);
-
- // Returns whether or not the given drawing flags are supported by
- // the menu style.
- //
- // @param style ITEMDRAW style flags.
- // @return True if item is drawable, false otherwise.
- public native bool CanDrawFlags(int style);
-
- // Sets the selectable key map of a panel. This is not supported by
- // all styles (only by Radio, as of this writing).
- //
- // @param keys An integer where each bit N allows key
- // N+1 to be selected. If no keys are selectable,
- // then key 0 (bit 9) is automatically set.
- // @return True if supported, false otherwise.
- public native bool SetKeys(int keys);
-
- // Sends a panel to a client. Unlike full menus, the handler
- // function will only receive the following actions, both of
- // which will have null for a menu, and the client as param1.
- //
- // MenuAction_Select (param2 will be the key pressed)
- // MenuAction_Cancel (param2 will be the reason)
- //
- // Also, if the menu fails to display, no callbacks will be called.
- //
- // @param client A client to draw to.
- // @param handler The MenuHandler function to catch actions with.
- // @param time Time to hold the menu for.
- // @return True on success, false on failure.
- public native bool Send(int client, MenuHandler handler, int time);
-
- // Returns the amount of text the menu can still hold. If this is
- // limit is reached or overflowed, the text is silently truncated.
- //
- // Radio menus: Currently 511 characters (512 bytes).
- // Valve menus: Currently -1 (no meaning).
- property int TextRemaining {
- public native get();
- }
-
- // Returns or sets the current key position, starting at 1. This cannot be
- // used to traverse backwards.
- property int CurrentKey {
- public native get();
- public native set(int key);
- }
-
- // Returns the panel's style. Style handles are global and cannot be closed.
- property Handle Style {
- public native get();
- }
-};
-
-// A menu is a helper object for managing in-game menus.
-methodmap Menu < Handle
-{
- // Creates a new, empty menu using the default style.
- //
- // @param handler Function which will receive menu actions.
- // @param actions Optionally set which actions to receive. Select,
- // Cancel, and End will always be received regardless
- // of whether they are set or not. They are also
- // the only default actions.
- public native Menu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
-
- // Displays a menu to a client.
- //
- // @param client Client index.
- // @param time Maximum time to leave menu on the screen.
- // @return True on success, false on failure.
- // @error Client not in game.
- public native bool Display(int client, int time);
-
- // Displays a menu to a client, starting from the given item.
- //
- // @param client Client index.
- // @param first_item First item to begin drawing from.
- // @param time Maximum time to leave menu on the screen.
- // @return True on success, false on failure.
- // @error Client not in game.
- ///
- public native bool DisplayAt(int client, int first_item, int time);
-
- // Appends a new item to the end of a menu.
- //
- // @param info Item information string.
- // @param display Default item display string.
- // @param style Drawing style flags. Anything other than DEFAULT or
- // DISABLED will be completely ignored when paginating.
- // @return True on success, false on failure.
- // @error Item limit reached.
- public native bool AddItem(const char[] info, const char[] display, int style=ITEMDRAW_DEFAULT);
-
- // Inserts an item into the menu before a certain position; the new item will
- // be at the given position and all next items pushed forward.
- //
- // @param position Position, starting from 0.
- // @param info Item information string.
- // @param display Default item display string.
- // @param style Drawing style flags. Anything other than DEFAULT or
- // DISABLED will be completely ignored when paginating.
- // @return True on success, false on failure.
- // @error Invalid menu position.
- public native bool InsertItem(int position, const char[] info,
- const char[] display, int style=ITEMDRAW_DEFAULT);
-
- // Removes an item from the menu.
- //
- // @param position Position, starting from 0.
- // @return True on success, false on failure.
- // @error Invalid menu position.
- public native bool RemoveItem(int position);
-
- // Removes all items from a menu.
- public native void RemoveAllItems();
-
- // Retrieves information about a menu item.
- //
- // @param position Position, starting from 0.
- // @param infoBuf Info buffer.
- // @param infoBufLen Maximum length of the info buffer.
- // @param style By-reference variable to store drawing flags.
- // @param dispBuf Display buffer.
- // @param dispBufLen Maximum length of the display buffer.
- // @param client Client index. Must be specified if menu is per-client random shuffled, -1 to ignore.
- // @return True on success, false if position is invalid.
- public native bool GetItem(int position, char[] infoBuf, int infoBufLen,
- int &style=0, char[] dispBuf="", int dispBufLen=0, int client=0);
-
- // Generates a per-client random mapping for the current vote options.
- //
- // @param start Menu item index to start randomizing from.
- // @param stop Menu item index to stop randomizing at. -1 = infinite
- public native void ShufflePerClient(int start=0, int stop=-1);
-
- // Fills the client vote option mapping with user supplied values.
- //
- // @param client Client index.
- // @param array Integer array with mapping.
- // @param length Length of array.
- public native void SetClientMapping(int client, int[] array, int length);
-
- // Sets the menu's default title/instruction message.
- //
- // @param fmt Message string format
- // @param ... Message string arguments.
- public native void SetTitle(const char[] fmt, any ...);
-
- // Returns the text of a menu's title.
- //
- // @param buffer Buffer to store title.
- // @param maxlength Maximum length of the buffer.
- // @return Number of bytes written.
- public native void GetTitle(char[] buffer, int maxlength);
-
- // Creates a raw MenuPanel based off the menu's style.
- // The Handle must be freed with CloseHandle().
- //
- // @return A new MenuPanel Handle.
- public native Panel ToPanel();
-
- // Cancels a menu from displaying on all clients. While the
- // cancellation is in progress, this menu cannot be re-displayed
- // to any clients.
- //
- // The menu may still exist on the client's screen after this command.
- // This simply verifies that the menu is not being used anywhere.
- //
- // If any vote is in progress on a menu, it will be cancelled.
- public native void Cancel();
-
- // Broadcasts a menu to a list of clients. The most selected item will be
- // returned through MenuAction_End. On a tie, a random item will be returned
- // from a list of the tied items.
- //
- // Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
- // default callbacks and do not need to be enabled.
- //
- // @param clients Array of clients to broadcast to.
- // @param numClients Number of clients in the array.
- // @param time Maximum time to leave menu on the screen.
- // @param flags Optional voting flags.
- // @return True on success, false if this menu already has a
- // vote session in progress.
- // @error A vote is already in progress.
- public native bool DisplayVote(int[] clients, int numClients, int time, int flags=0);
-
- // Sends a vote menu to all clients. See VoteMenu() for more information.
- //
- // @param time Maximum time to leave menu on the screen.
- // @param flags Optional voting flags.
- // @return True on success, false if this menu already has a
- // vote session in progress.
- public bool DisplayVoteToAll(int time, int flags=0) {
- int total = 0;
- int[] players = new int[MaxClients];
- for (int i = 1; i <= MaxClients; i++) {
- if (!IsClientInGame(i) || IsFakeClient(i))
- {
- continue;
- }
- players[total++] = i;
- }
- return this.DisplayVote(players, total, time, flags);
- }
-
- // Get or set the menu's pagination.
- //
- // If pagination is MENU_NO_PAGINATION, and the exit button flag is set,
- // then the exit button flag is removed. It can be re-applied if desired.
- property int Pagination {
- public native get();
- public native set(int value);
- }
-
- // Get or set the menu's option flags.
- //
- // If a certain bit is not supported, it will be stripped before being set.
- property int OptionFlags {
- public native get();
- public native set(int value);
- }
-
- // Returns whether or not the menu has an exit button. By default, menus
- // have an exit button.
- property bool ExitButton {
- public native get();
- public native set(bool value);
- }
-
- // Controls whether or not the menu has an "exit back" button. By default,
- // menus do not have an exit back button.
- //
- // Exit Back buttons appear as "Back" on page 1 of paginated menus and have
- // functionality defined by the user in MenuEnd_ExitBack.
- property bool ExitBackButton {
- public native get();
- public native set(bool value);
- }
-
- // Sets whether or not the menu has a "no vote" button in slot 1.
- // By default, menus do not have a no vote button.
- property bool NoVoteButton {
- public native set(bool value);
- }
-
- // Sets an advanced vote handling callback. If this callback is set,
- // MenuAction_VoteEnd will not be called.
- property VoteHandler VoteResultCallback {
- public native set(VoteHandler handler);
- }
-
- // Returns the number of items in a menu.
- property int ItemCount {
- public native get();
- }
-
- // Returns the menu style. The Handle is global and cannot be closed.
- property Handle Style {
- public native get();
- }
-
- // Returns the first item on the page of a currently selected menu.
- //
- // This is only valid inside a MenuAction_Select callback.
- property int Selection {
- public native get();
- }
-}
-
-/**
- * Creates a new, empty menu using the default style.
- *
- * @param handler Function which will receive menu actions.
- * @param actions Optionally set which actions to receive. Select,
- * Cancel, and End will always be received regardless
- * of whether they are set or not. They are also
- * the only default actions.
- * @return A new menu Handle.
- */
-native Menu CreateMenu(MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
-
-/**
- * Displays a menu to a client.
- *
- * @param menu Menu Handle.
- * @param client Client index.
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false on failure.
- * @error Invalid Handle or client not in game.
- */
-native bool DisplayMenu(Handle menu, int client, int time);
-
-/**
- * Displays a menu to a client, starting from the given item.
- *
- * @param menu Menu Handle.
- * @param client Client index.
- * @param first_item First item to begin drawing from.
- * @param time Maximum time to leave menu on the screen.
- * @return True on success, false on failure.
- * @error Invalid Handle or client not in game.
- */
-native bool DisplayMenuAtItem(Handle menu, int client, int first_item, int time);
-
-/**
- * Appends a new item to the end of a menu.
- *
- * @param menu Menu Handle.
- * @param info Item information string.
- * @param display Default item display string.
- * @param style Drawing style flags. Anything other than DEFAULT or
- * DISABLED will be completely ignored when paginating.
- * @return True on success, false on failure.
- * @error Invalid Handle or item limit reached.
- */
-native bool AddMenuItem(Handle menu,
- const char[] info,
- const char[] display,
- int style=ITEMDRAW_DEFAULT);
-
-/**
- * Inserts an item into the menu before a certain position; the new item will
- * be at the given position and all next items pushed forward.
- *
- * @param menu Menu Handle.
- * @param position Position, starting from 0.
- * @param info Item information string.
- * @param display Default item display string.
- * @param style Drawing style flags. Anything other than DEFAULT or
- * DISABLED will be completely ignored when paginating.
- * @return True on success, false on failure.
- * @error Invalid Handle or menu position.
- */
-native bool InsertMenuItem(Handle menu,
- int position,
- const char[] info,
- const char[] display,
- int style=ITEMDRAW_DEFAULT);
-
-/**
- * Removes an item from the menu.
- *
- * @param menu Menu Handle.
- * @param position Position, starting from 0.
- * @return True on success, false on failure.
- * @error Invalid Handle or menu position.
- */
-native bool RemoveMenuItem(Handle menu, int position);
-
-/**
- * Removes all items from a menu.
- *
- * @param menu Menu Handle.
- * @error Invalid Handle or menu position.
- */
-native void RemoveAllMenuItems(Handle menu);
-
-/**
- * Retrieves information about a menu item.
- *
- * @param menu Menu Handle.
- * @param position Position, starting from 0.
- * @param infoBuf Info buffer.
- * @param infoBufLen Maximum length of the info buffer.
- * @param style By-reference variable to store drawing flags.
- * @param dispBuf Display buffer.
- * @param dispBufLen Maximum length of the display buffer.
- * @param client Client index. Must be specified if menu is per-client random shuffled, -1 to ignore.
- * @return True on success, false if position is invalid.
- * @error Invalid Handle.
- */
-native bool GetMenuItem(Handle menu,
- int position,
- char[] infoBuf,
- int infoBufLen,
- int &style=0,
- char[] dispBuf="",
- int dispBufLen=0,
- int client=0);
-
-/**
- * Generates a per-client random mapping for the current vote options.
- *
- * @param menu Menu Handle.
- * @param start Menu item index to start randomizing from.
- * @param stop Menu item index to stop randomizing at. -1 = infinite
- */
-native void MenuShufflePerClient(Handle menu, int start=0, int stop=-1);
-
-/*
- * Fills the client vote option mapping with user supplied values.
- *
- * @param menu Menu Handle.
- * @param client Client index.
- * @param array Integer array with mapping.
- * @param length Length of array.
- */
-native void MenuSetClientMapping(Handle menu, int client, int[] array, int length);
-
-/**
- * Returns the first item on the page of a currently selected menu.
- *
- * This is only valid inside a MenuAction_Select callback.
- *
- * @return First item number on the page the client was viewing
- * before selecting the item in the callback. This can
- * be used to re-display the menu from the original
- * position.
- * @error Not called from inside a MenuAction_Select callback.
- */
-native int GetMenuSelectionPosition();
-
-/**
- * Returns the number of items in a menu.
- *
- * @param menu Menu Handle.
- * @return Number of items in the menu.
- * @error Invalid Handle.
- */
-native int GetMenuItemCount(Handle menu);
-
-/**
- * Sets whether the menu should be paginated or not.
- *
- * If itemsPerPage is MENU_NO_PAGINATION, and the exit button flag is set,
- * then the exit button flag is removed. It can be re-applied if desired.
- *
- * @param menu Handle to the menu.
- * @param itemsPerPage Number of items per page, or MENU_NO_PAGINATION.
- * @return True on success, false if pagination is too high or
- * low.
- * @error Invalid Handle.
- */
-native bool SetMenuPagination(Handle menu, int itemsPerPage);
-
-/**
- * Returns a menu's pagination setting.
- *
- * @param menu Handle to the menu.
- * @return Pagination setting.
- * @error Invalid Handle.
- */
-native int GetMenuPagination(Handle menu);
-
-/**
- * Returns a menu's MenuStyle Handle. The Handle
- * is global and cannot be freed.
- *
- * @param menu Handle to the menu.
- * @return Handle to the menu's draw style.
- * @error Invalid Handle.
- */
-native Handle GetMenuStyle(Handle menu);
-
-/**
- * Sets the menu's default title/instruction message.
- *
- * @param menu Menu Handle.
- * @param fmt Message string format
- * @param ... Message string arguments.
- * @error Invalid Handle.
- */
-native void SetMenuTitle(Handle menu, const char[] fmt, any ...);
-
-/**
- * Returns the text of a menu's title.
- *
- * @param menu Menu Handle.
- * @param buffer Buffer to store title.
- * @param maxlength Maximum length of the buffer.
- * @return Number of bytes written.
- * @error Invalid Handle/
- */
-native int GetMenuTitle(Handle menu, char[] buffer, int maxlength);
-
-/**
- * Creates a raw MenuPanel based off the menu's style.
- * The Handle must be freed with CloseHandle().
- *
- * @param menu Menu Handle.
- * @return A new MenuPanel Handle.
- * @error Invalid Handle.
- */
-native Panel CreatePanelFromMenu(Handle menu);
-
-/**
- * Returns whether or not the menu has an exit button.
- * By default, menus have an exit button.
- *
- * @param menu Menu Handle.
- * @return True if the menu has an exit button; false otherwise.
- * @error Invalid Handle.
- */
-native bool GetMenuExitButton(Handle menu);
-
-/**
- * Sets whether or not the menu has an exit button. By default, paginated menus
- * have an exit button.
- *
- * If a menu's pagination is changed to MENU_NO_PAGINATION, and the pagination
- * was previously a different value, then the Exit button status is changed to
- * false. It must be explicitly re-enabled afterwards.
- *
- * If a non-paginated menu has an exit button, then at most 9 items will be
- * displayed.
- *
- * @param menu Menu Handle.
- * @param button True to enable the button, false to remove it.
- * @return True if allowed; false on failure.
- * @error Invalid Handle.
- */
-native bool SetMenuExitButton(Handle menu, bool button);
-
-/**
- * Returns whether or not the menu has an "exit back" button. By default,
- * menus do not have an exit back button.
- *
- * Exit Back buttons appear as "Back" on page 1 of paginated menus and have
- * functionality defined by the user in MenuEnd_ExitBack.
- *
- * @param menu Menu Handle.
- * @return True if the menu has an exit back button; false otherwise.
- * @error Invalid Handle.
- */
-native bool GetMenuExitBackButton(Handle menu);
-
-/**
- * Sets whether or not the menu has an "exit back" button. By default, menus
- * do not have an exit back button.
- *
- * Exit Back buttons appear as "Back" on page 1 of paginated menus and have
- * functionality defined by the user in MenuEnd_ExitBack.
- *
- * @param menu Menu Handle.
- * @param button True to enable the button, false to remove it.
- * @error Invalid Handle.
- */
-native void SetMenuExitBackButton(Handle menu, bool button);
-
-/**
- * Sets whether or not the menu has a "no vote" button in slot 1.
- * By default, menus do not have a no vote button.
- *
- * @param menu Menu Handle.
- * @param button True to enable the button, false to remove it.
- * @return True if allowed; false on failure.
- * @error Invalid Handle.
- */
-native bool SetMenuNoVoteButton(Handle menu, bool button);
-
-/**
- * Cancels a menu from displaying on all clients. While the
- * cancellation is in progress, this menu cannot be re-displayed
- * to any clients.
- *
- * The menu may still exist on the client's screen after this command.
- * This simply verifies that the menu is not being used anywhere.
- *
- * If any vote is in progress on a menu, it will be cancelled.
- *
- * @param menu Menu Handle.
- * @error Invalid Handle.
- */
-native void CancelMenu(Handle menu);
-
-/**
- * Retrieves a menu's option flags.
- *
- * @param menu Menu Handle.
- * @return A bitstring of MENUFLAG bits.
- * @error Invalid Handle.
- */
-native int GetMenuOptionFlags(Handle menu);
-
-/**
- * Sets a menu's option flags.
- *
- * If a certain bit is not supported, it will be stripped before being set.
- * See SetMenuExitButton() for information on Exit buttons.
- * See SetMenuExitBackButton() for information on Exit Back buttons.
- *
- * @param menu Menu Handle.
- * @param flags A new bitstring of MENUFLAG bits.
- * @error Invalid Handle.
- */
-native void SetMenuOptionFlags(Handle menu, int flags);
-
-/**
- * Returns whether a vote is in progress.
- *
- * @param menu Deprecated; no longer used.
- * @return True if a vote is in progress, false otherwise.
- */
-native bool IsVoteInProgress(Handle menu=INVALID_HANDLE);
-
-/**
- * Cancels the vote in progress.
- *
- * @error If no vote is in progress.
- */
-native void CancelVote();
-
-/**
- * Broadcasts a menu to a list of clients. The most selected item will be
- * returned through MenuAction_End. On a tie, a random item will be returned
- * from a list of the tied items.
- *
- * Note that MenuAction_VoteEnd and MenuAction_VoteStart are both
- * default callbacks and do not need to be enabled.
- *
- * @param menu Menu Handle.
- * @param clients Array of clients to broadcast to.
- * @param numClients Number of clients in the array.
- * @param time Maximum time to leave menu on the screen.
- * @param flags Optional voting flags.
- * @return True on success, false if this menu already has a vote session
- * in progress.
- * @error Invalid Handle, or a vote is already in progress.
- */
-native bool VoteMenu(Handle menu, int[] clients, int numClients, int time, int flags=0);
-
-/**
- * Sends a vote menu to all clients. See VoteMenu() for more information.
- *
- * @param menu Menu Handle.
- * @param time Maximum time to leave menu on the screen.
- * @param flags Optional voting flags.
- * @return True on success, false if this menu already has a vote session
- * in progress.
- * @error Invalid Handle.
- */
-stock bool VoteMenuToAll(Handle menu, int time, int flags=0)
-{
- int total;
- int[] players = new int[MaxClients];
-
- for (int i=1; i<=MaxClients; i++)
- {
- if (!IsClientInGame(i) || IsFakeClient(i))
- {
- continue;
- }
- players[total++] = i;
- }
-
- return VoteMenu(menu, players, total, time, flags);
-}
-
-/**
- * Callback for when a vote has ended and results are available.
- *
- * @param menu The menu being voted on.
- * @param num_votes Number of votes tallied in total.
- * @param num_clients Number of clients who could vote.
- * @param client_info Array of clients. Use VOTEINFO_CLIENT_ defines.
- * @param num_items Number of unique items that were selected.
- * @param item_info Array of items, sorted by count. Use VOTEINFO_ITEM
- * defines.
- */
-typeset VoteHandler
-{
- // old style
- function void(
- Menu menu,
- int num_votes,
- int num_clients,
- const int client_info[][2],
- int num_items,
- const int item_info[][2]
- );
-
- // new style
- function void(
- Menu menu,
- int num_votes,
- int num_clients,
- const int[][] client_info,
- int num_items,
- const int[][] item_info
- );
-};
-
-/**
- * Sets an advanced vote handling callback. If this callback is set,
- * MenuAction_VoteEnd will not be called.
- *
- * @param menu Menu Handle.
- * @param callback Callback function.
- * @error Invalid Handle or callback.
- */
-native void SetVoteResultCallback(Handle menu, VoteHandler callback);
-
-/**
- * Returns the number of seconds you should "wait" before displaying
- * a publicly invocable menu. This number is the time remaining until
- * (last_vote + sm_vote_delay).
- *
- * @return Number of seconds to wait, or 0 for none.
- */
-native int CheckVoteDelay();
-
-/**
- * Returns whether a client is in the pool of clients allowed
- * to participate in the current vote. This is determined by
- * the client list passed to VoteMenu().
- *
- * @param client Client index.
- * @return True if client is allowed to vote, false otherwise.
- * @error If no vote is in progress or client index is invalid.
- */
-native bool IsClientInVotePool(int client);
-
-/**
- * Redraws the current vote menu to a client in the voting pool.
- *
- * @param client Client index.
- * @param revotes True to allow revotes, false otherwise.
- * @return True on success, false if the client is in the vote pool
- * but cannot vote again.
- * @error No vote in progress, int client is not in the voting pool,
- * or client index is invalid.
- */
-native bool RedrawClientVoteMenu(int client, bool revotes=true);
-
-/**
- * Returns a style's global Handle.
- *
- * @param style Menu Style.
- * @return A Handle, or INVALID_HANDLE if not found or unusable.
- */
-native Handle GetMenuStyleHandle(MenuStyle style);
-
-/**
- * Creates a MenuPanel from a MenuStyle. Panels are used for drawing raw
- * menus without any extra helper functions. The Handle must be closed
- * with CloseHandle().
- *
- * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
- * @return A new MenuPanel Handle.
- * @error Invalid Handle other than INVALID_HANDLE.
- */
-native Panel CreatePanel(Handle hStyle=INVALID_HANDLE);
-
-/**
- * Creates a Menu from a MenuStyle. The Handle must be closed with
- * CloseHandle().
- *
- * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
- * @param handler Function which will receive menu actions.
- * @param actions Optionally set which actions to receive. Select,
- * Cancel, and End will always be received regardless
- * of whether they are set or not. They are also
- * the only default actions.
- * @return A new menu Handle.
- * @error Invalid Handle other than INVALID_HANDLE.
- */
-native Menu CreateMenuEx(Handle hStyle=INVALID_HANDLE, MenuHandler handler, MenuAction actions=MENU_ACTIONS_DEFAULT);
-
-/**
- * Returns whether a client is viewing a menu.
- *
- * @param client Client index.
- * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
- * @return A MenuSource value.
- * @error Invalid Handle other than null.
- */
-native MenuSource GetClientMenu(int client, Handle hStyle=null);
-
-/**
- * Cancels a menu on a client. This will only affect non-external menus.
- *
- * @param client Client index.
- * @param autoIgnore If true, no menus can be re-drawn on the client during
- * the cancellation process.
- * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
- * @return True if a menu was cancelled, false otherwise.
- */
-native bool CancelClientMenu(int client, bool autoIgnore=false, Handle hStyle=INVALID_HANDLE);
-
-/**
- * Returns a style's maximum items per page.
- *
- * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
- * @return Maximum items per page.
- * @error Invalid Handle other than INVALID_HANDLE.
- */
-native int GetMaxPageItems(Handle hStyle=INVALID_HANDLE);
-
-/**
- * Returns a MenuPanel's parent style.
- *
- * @param panel A MenuPanel Handle.
- * @return The MenuStyle Handle that created the panel.
- * @error Invalid Handle.
- */
-native Handle GetPanelStyle(Handle panel);
-
-/**
- * Sets the panel's title.
- *
- * @param panel A MenuPanel Handle.
- * @param text Text to set as the title.
- * @param onlyIfEmpty If true, the title will only be set if no title is set.
- * @error Invalid Handle.
- */
-native void SetPanelTitle(Handle panel, const char[] text, bool onlyIfEmpty=false);
-
-/**
- * Draws an item on a panel. If the item takes up a slot, the position
- * is returned.
- *
- * @param panel A MenuPanel Handle.
- * @param text Display text to use. If not a raw line,
- * the style may automatically add color markup.
- * No numbering or newlines are needed.
- * @param style ITEMDRAW style flags.
- * @return A slot position, or 0 if item was a rawline or could not be drawn.
- * @error Invalid Handle.
- */
-native int DrawPanelItem(Handle panel, const char[] text, int style=ITEMDRAW_DEFAULT);
-
-/**
- * Draws a raw line of text on a panel, without any markup other than a newline.
- *
- * @param panel A MenuPanel Handle, or INVALID_HANDLE if inside a
- * MenuAction_DisplayItem callback.
- * @param text Display text to use.
- * @return True on success, false if raw lines are not supported.
- * @error Invalid Handle.
- */
-native bool DrawPanelText(Handle panel, const char[] text);
-
-/**
- * Returns whether or not the given drawing flags are supported by
- * the menu style.
- *
- * @param panel A MenuPanel Handle.
- * @param style ITEMDRAW style flags.
- * @return True if item is drawable, false otherwise.
- * @error Invalid Handle.
- */
-native bool CanPanelDrawFlags(Handle panel, int style);
-
-/**
- * Sets the selectable key map of a panel. This is not supported by
- * all styles (only by Radio, as of this writing).
- *
- * @param panel A MenuPanel Handle.
- * @param keys An integer where each bit N allows key
- * N+1 to be selected. If no keys are selectable,
- * then key 0 (bit 9) is automatically set.
- * @return True if supported, false otherwise.
- */
-native bool SetPanelKeys(Handle panel, int keys);
-
-/**
- * Sends a panel to a client. Unlike full menus, the handler
- * function will only receive the following actions, both of
- * which will have INVALID_HANDLE for a menu, and the client
- * as param1.
- *
- * MenuAction_Select (param2 will be the key pressed)
- * MenuAction_Cancel (param2 will be the reason)
- *
- * Also, if the menu fails to display, no callbacks will be called.
- *
- * @param panel A MenuPanel Handle.
- * @param client A client to draw to.
- * @param handler The MenuHandler function to catch actions with.
- * @param time Time to hold the menu for.
- * @return True on success, false on failure.
- * @error Invalid Handle.
- */
-native bool SendPanelToClient(Handle panel, int client, MenuHandler handler, int time);
-
-/**
- * @brief Returns the amount of text the menu can still hold. If this is
- * limit is reached or overflowed, the text is silently truncated.
- *
- * Radio menus: Currently 511 characters (512 bytes).
- * Valve menus: Currently -1 (no meaning).
- *
- * @param panel A MenuPanel Handle.
- * @return Number of characters that the menu can still hold,
- * or -1 if there is no known limit.
- * @error Invalid Handle.
- */
-native int GetPanelTextRemaining(Handle panel);
-
-/**
- * @brief Returns the current key position.
- *
- * @param panel A MenuPanel Handle.
- * @return Current key position starting at 1.
- * @error Invalid Handle.
- */
-native int GetPanelCurrentKey(Handle panel);
-
-/**
- * @brief Sets the next key position. This cannot be used
- * to traverse backwards.
- *
- * @param panel A MenuPanel Handle.
- * @param key Key that is greater or equal to
- * GetPanelCurrentKey().
- * @return True on success, false otherwise.
- * @error Invalid Handle.
- */
-native bool SetPanelCurrentKey(Handle panel, int key);
-
-/**
- * @brief Redraws menu text from inside a MenuAction_DisplayItem callback.
- *
- * @param text Menu text to draw.
- * @return Item position; must be returned via the callback.
- */
-native int RedrawMenuItem(const char[] text);
-
-/**
- * This function is provided for legacy code only. Some older plugins may use
- * network messages instead of the panel API. This function wraps the panel
- * API for eased portability into the SourceMod menu system.
- *
- * This function is only usable with the Radio Menu style. You do not need to
- * split up your menu into multiple packets; SourceMod will break the string
- * up internally.
- *
- * @param client Client index.
- * @param str Full menu string as would be passed over the network.
- * @param time Time to hold the menu for.
- * @param keys Selectable key bitstring.
- * @param handler Optional handler function, with the same rules as
- * SendPanelToClient().
- * @return True on success, false on failure.
- * @error Invalid client index, or radio menus not supported.
- */
-native bool InternalShowMenu(int client, const char[] str, int time, int keys=-1, MenuHandler handler=INVALID_FUNCTION);
-
-/**
- * Retrieves voting information from MenuAction_VoteEnd.
- *
- * @param param2 Second parameter of MenuAction_VoteEnd.
- * @param winningVotes Number of votes received by the winning option.
- * @param totalVotes Number of total votes received.
- */
-stock void GetMenuVoteInfo(int param2, int &winningVotes, int &totalVotes)
-{
- winningVotes = param2 & 0xFFFF;
- totalVotes = param2 >> 16;
-}
-
-/**
- * Quick stock to determine whether voting is allowed. This doesn't let you
- * fine-tune a reason for not voting, so it's not recommended for lazily
- * telling clients that voting isn't allowed.
- *
- * @return True if voting is allowed, false if voting is in progress
- * or the cooldown is active.
- */
-stock bool IsNewVoteAllowed()
-{
- if (IsVoteInProgress() || CheckVoteDelay() != 0)
- {
- return false;
- }
-
- return true;
-}