diff options
Diffstat (limited to 'sourcemod/scripting/include/sdktools_functions.inc')
| -rw-r--r-- | sourcemod/scripting/include/sdktools_functions.inc | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/sdktools_functions.inc b/sourcemod/scripting/include/sdktools_functions.inc new file mode 100644 index 0000000..742fdf5 --- /dev/null +++ b/sourcemod/scripting/include/sdktools_functions.inc @@ -0,0 +1,418 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _sdktools_functions_included + #endinput +#endif +#define _sdktools_functions_included + +/** + * Removes a player's item. + * + * @param client Client index. + * @param item CBaseCombatWeapon entity index. + * @return True on success, false otherwise. + * @error Invalid client or entity, lack of mod support, or client not in + * game. + */ +native bool RemovePlayerItem(int client, int item); + +/** + * Gives a named item to a player. + * + * @param client Client index. + * @param item Item classname (such as weapon_ak47). + * @param iSubType Unknown. + * @return Entity index on success, or -1 on failure. + * @error Invalid client or client not in game, or lack of mod support. + */ +native int GivePlayerItem(int client, const char[] item, int iSubType=0); + +/** + * Returns the weapon in a player's slot. + * + * @param client Client index. + * @param slot Slot index (mod specific). + * @return Entity index on success, -1 if no weapon existed. + * @error Invalid client or client not in game, or lack of mod support. + */ +native int GetPlayerWeaponSlot(int client, int slot); + +/** + * Ignites an entity on fire. + * + * @param entity Entity index. + * @param time Number of seconds to set on fire. + * @param npc True to only affect NPCs. + * @param size Unknown. + * @param level Unknown. + * @error Invalid entity or client not in game, or lack of mod support. + */ +native void IgniteEntity(int entity, float time, bool npc=false, float size=0.0, bool level=false); + +/** + * Extinguishes an entity that is on fire. + * + * @param entity Entity index. + * @error Invalid entity or client not in game, or lack of mod support. + */ +native void ExtinguishEntity(int entity); + +/** + * Teleports an entity. + * + * @param entity Client index. + * @param origin New origin, or NULL_VECTOR for no change. + * @param angles New angles, or NULL_VECTOR for no change. + * @param velocity New velocity, or NULL_VECTOR for no change. + * @error Invalid entity or client not in game, or lack of mod support. + */ +native void TeleportEntity(int entity, const float origin[3] = NULL_VECTOR, const float angles[3] = NULL_VECTOR, const float velocity[3] = NULL_VECTOR); + +/** + * Forces a player to commit suicide. + * + * @param client Client index. + * @error Invalid client or client not in game, or lack of mod support. + */ +native void ForcePlayerSuicide(int client); + +/** + * Slaps a player in a random direction. + * + * @param client Client index. + * @param health Health to subtract. + * @param sound False to disable the sound effects. + * @error Invalid client or client not in game, or lack of mod support. + */ +native void SlapPlayer(int client, int health=5, bool sound=true); + +/** + * Searches for an entity by classname. + * + * @param startEnt A valid entity's index after which to begin searching from. + * Use -1 to start from the first entity. + * @param classname Classname of the entity to find. + * @return Entity index >= 0 if found, -1 otherwise. + * @error Invalid start entity or lack of mod support. + */ +native int FindEntityByClassname(int startEnt, const char[] classname); + +/** + * Returns the client's eye angles. + * + * @param client Player's index. + * @param ang Destination vector to store the client's eye angles. + * @return True on success, false on failure. + * @error Invalid client index, client not in game, or lack of mod support. + */ +native bool GetClientEyeAngles(int client, float ang[3]); + +/** + * Creates an entity by string name, but does not spawn it (see DispatchSpawn). + * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is + * invalid or there is already an edict using that index, it will error out. + * + * @param classname Entity classname. + * @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above). + * @return Entity index on success, or -1 on failure. + * @error Invalid edict index, no map is running, or lack of mod support. + */ +native int CreateEntityByName(const char[] classname, int ForceEdictIndex=-1); + +/** + * Spawns an entity into the game. + * + * @param entity Entity index of the created entity. + * @return True on success, false otherwise. + * @error Invalid entity index or lack of mod support. + */ +native bool DispatchSpawn(int entity); + +/** + * Dispatches a KeyValue into given entity using a string value. + * + * @param entity Destination entity index. + * @param keyName Name of the key. + * @param value String value. + * @return True on success, false otherwise. + * @error Invalid entity index or lack of mod support. + */ +native bool DispatchKeyValue(int entity, const char[] keyName, const char[] value); + +/** + * Dispatches a KeyValue into given entity using an integer value. + * + * @param entity Destination entity index. + * @param keyName Name of the key. + * @param value Integer value. + * @return True on success, false otherwise. + * @error Invalid entity index or lack of mod support. + */ +stock bool DispatchKeyValueInt(int entity, const char[] keyName, int value) +{ + char str[12]; + FormatEx(str, sizeof(str), "%d", value); + + return DispatchKeyValue(entity, keyName, str); +} + +/** + * Dispatches a KeyValue into given entity using a floating point value. + * + * @param entity Destination entity index. + * @param keyName Name of the key. + * @param value Floating point value. + * @return True on success, false otherwise. + * @error Invalid entity index or lack of mod support. + */ +native bool DispatchKeyValueFloat(int entity, const char[] keyName, float value); + +/** + * Dispatches a KeyValue into given entity using a vector value. + * + * @param entity Destination entity index. + * @param keyName Name of the key. + * @param vec Vector value. + * @return True on success, false otherwise. + * @error Invalid entity index or lack of mod support. + */ +native bool DispatchKeyValueVector(int entity, const char[] keyName, const float vec[3]); + +/** + * Returns the entity a client is aiming at. + * + * @param client Client performing the aiming. + * @param only_clients True to exclude all entities but clients. + * @return Entity index being aimed at. + * -1 if no entity is being aimed at. + * -2 if the function is not supported. + * @error Invalid client index or client not in game. + */ +native int GetClientAimTarget(int client, bool only_clients=true); + +/** + * Returns the total number of teams in a game. + * Note: This native should not be called before OnMapStart. + * + * @return Total number of teams. + */ +native int GetTeamCount(); + +/** + * Retrieves the team name based on a team index. + * Note: This native should not be called before OnMapStart. + * + * @param index Team index. + * @param name Buffer to store string in. + * @param maxlength Maximum length of string buffer. + * @error Invalid team index. + */ +native void GetTeamName(int index, char[] name, int maxlength); + +/** + * Returns the score of a team based on a team index. + * Note: This native should not be called before OnMapStart. + * + * @param index Team index. + * @return Score. + * @error Invalid team index. + */ +native int GetTeamScore(int index); + +/** + * Sets the score of a team based on a team index. + * Note: This native should not be called before OnMapStart. + * + * @param index Team index. + * @param value New score value. + * @error Invalid team index. + */ +native void SetTeamScore(int index, int value); + +/** + * Retrieves the number of players in a certain team. + * Note: This native should not be called before OnMapStart. + * + * @param index Team index. + * @return Number of players in the team. + * @error Invalid team index. + */ +native int GetTeamClientCount(int index); + +/** + * Returns the entity index of a team. + * + * @param teamIndex Team index. + * @return Entity index of team. + * @error Invalid team index. + */ +native int GetTeamEntity(int teamIndex); + +/** + * Sets the model to a given entity. + * + * @param entity Entity index. + * @param model Model name. + * @error Invalid entity index or lack of mod support. + */ +native void SetEntityModel(int entity, const char[] model); + +/** + * Retrieves the decal file name associated with a given client. + * + * @param client Player's index. + * @param hex Buffer to store the logo filename. + * @param maxlength Maximum length of string buffer. + * @return True on success, otherwise false. + * @error Invalid client or client not in game. + */ +native bool GetPlayerDecalFile(int client, char[] hex, int maxlength); + +/** + * Retrieves the jingle file name associated with a given client. + * + * @param client Player's index. + * @param hex Buffer to store the jingle filename. + * @param maxlength Maximum length of string buffer. + * @return True on success, otherwise false. + * @error Invalid client or client not in game. + */ +native bool GetPlayerJingleFile(int client, char[] hex, int maxlength); + +/** + * Returns the average server network traffic in bytes/sec. + * + * @param in Buffer to store the input traffic velocity. + * @param out Buffer to store the output traffic velocity. + * @error Lack of mod support. + */ +native void GetServerNetStats(float &inAmount, float &outAmout); + +/** + * Equip's a player's weapon. + * + * @param client Client index. + * @param weapon CBaseCombatWeapon entity index. + * @error Invalid client or entity, lack of mod support, or client not in + * game. + */ +native void EquipPlayerWeapon(int client, int weapon); + +/** + * Activates an entity (CBaseAnimating::Activate) + * + * @param entity Entity index. + * @error Invalid entity or lack of mod support. + */ +native void ActivateEntity(int entity); + +/** + * Sets values to client info buffer keys and notifies the engine of the change. + * The change does not get propagated to mods until the next frame. + * + * @param client Player's index. + * @param key Key string. + * @param value Value string. + * @error Invalid client index, client not connected, or lack of mod support. + */ +native void SetClientInfo(int client, const char[] key, const char[] value); + +/** + * Changes a client's name. + * + * @param client Player's index. + * @param name New name. + * @error Invalid client index, client not connected, or lack of mod support. + */ +native void SetClientName(int client, const char[] name); + +/** + * Gives ammo of a certain type to a player. + * This natives obeys the maximum amount of ammo a player can carry per ammo type. + * + * @param client The client index. + * @param amount Amount of ammo to give. Is capped at ammotype's limit. + * @param ammotype Type of ammo to give to player. + * @param suppressSound If true, don't play the ammo pickup sound. + * @return Amount of ammo actually given. + * @error Lack of mod support. + */ +native int GivePlayerAmmo(int client, int amount, int ammotype, bool suppressSound=false); + +/** + * Changes an entity's collision group (CBaseEntity::SetCollisionGroup). + * + * @param entity The entity index. + * @param collisionGroup Collision group to use. + * @error Invalid entity or lack of mod support. + */ +native void SetEntityCollisionGroup(int entity, int collisionGroup); + +/** + * Recaculates entity collision rules (CBaseEntity::CollisionRulesChanged). + * + * @param entity The entity index. + * @error Invalid entity or lack of mod support. + */ +native void EntityCollisionRulesChanged(int entity); + +/** + * Sets an entity's owner (CBaseEntity::SetEntityOwner). + * + * @param entity The entity index. + * @param owner The owner entity index, can be invalid. + * @error Invalid entity or lack of mod support. + */ +native void SetEntityOwner(int entity, int owner=INVALID_ENT_REFERENCE); + +/** + * Returns the index number of a given named attachment. + * + * @param entity The entity index. + * @param name The attachment name. + * @return An attachment index, or 0 if the attachment name is invalid or unused. + * @error Invalid entity or lack of mod support. + */ +native int LookupEntityAttachment(int entity, const char[] name); + +/** + * Returns the world location and world angles of an attachment. + * + * @param entity The entity index. + * @param attachment The attachment index. + * @param origin Destination vector to store the attachment's origin vector. + * @param angles Destination vector to store the attachment's position angle. + * @return True on success, otherwise false. + * @error Invalid entity or lack of mod support. + */ +native bool GetEntityAttachment(int entity, int attachment, float origin[3], float angles[3]); |
