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-rw-r--r--sourcemod/scripting/include/sdktools_variant_t.inc93
1 files changed, 0 insertions, 93 deletions
diff --git a/sourcemod/scripting/include/sdktools_variant_t.inc b/sourcemod/scripting/include/sdktools_variant_t.inc
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--- a/sourcemod/scripting/include/sdktools_variant_t.inc
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@@ -1,93 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _sdktools_variant_t_included
- #endinput
-#endif
-#define _sdktools_variant_t_included
-
-/**
- * Sets a bool value in the global variant object.
- *
- * @param val Input value.
- */
-native void SetVariantBool(bool val);
-
-/**
- * Sets a string in the global variant object.
- *
- * @param str Input string.
- */
-native void SetVariantString(const char[] str);
-
-/**
- * Sets an integer value in the global variant object.
- *
- * @param val Input value.
- */
-native void SetVariantInt(int val);
-
-/**
- * Sets a floating point value in the global variant object.
- *
- * @param val Input value.
- */
-native void SetVariantFloat(float val);
-
-/**
- * Sets a 3D vector in the global variant object.
- *
- * @param vec Input vector.
- */
-native void SetVariantVector3D(const float vec[3]);
-
-/**
- * Sets a 3D position vector in the global variant object.
- *
- * @param vec Input position vector.
- */
-native void SetVariantPosVector3D(const float vec[3]);
-
-/**
- * Sets a color in the global variant object.
- *
- * @param color Input color.
- */
-native void SetVariantColor(const int color[4]);
-
-/**
- * Sets an entity in the global variant object.
- *
- * @param entity Entity index.
- * @error Invalid entity index.
- */
-native void SetVariantEntity(int entity);