diff options
Diffstat (limited to 'sourcemod/scripting/include/smlib/game.inc')
| -rw-r--r-- | sourcemod/scripting/include/smlib/game.inc | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/sourcemod/scripting/include/smlib/game.inc b/sourcemod/scripting/include/smlib/game.inc deleted file mode 100644 index ee3d145..0000000 --- a/sourcemod/scripting/include/smlib/game.inc +++ /dev/null @@ -1,57 +0,0 @@ -#if defined _smlib_game_included - #endinput -#endif -#define _smlib_game_included - -#include <sourcemod> -#include <sdktools_functions> -#include <sdktools_entinput> - -/* - * End's the game and displays the scoreboard with intermission time. - * - * @return True on success, false otherwise - */ -stock bool Game_End() -{ - int game_end = FindEntityByClassname(-1, "game_end"); - - if (game_end == -1) { - game_end = CreateEntityByName("game_end"); - - if (game_end == -1) { - ThrowError("Unable to find or create entity \"game_end\""); - } - } - - return AcceptEntityInput(game_end, "EndGame"); -} - -/* - * End's the current round, allows specifying the winning - * team and more. - * This function currently works in TF2 only (it uses the game_round_win entity). - * - * @param team The winning Team, pass 0 for Sudden Death mode (no winning team) - * @param forceMapReset If to force the map to reset during the force respawn after the round is over. - * @param switchTeams If to switch the teams when the game is going to be reset. - * @return True on success, false otherwise - */ -stock bool Game_EndRound(int team=0, bool forceMapReset=false, bool switchTeams=false) -{ - int game_round_win = FindEntityByClassname(-1, "game_round_win"); - - if (game_round_win == -1) { - game_round_win = CreateEntityByName("game_round_win"); - - if (game_round_win == -1) { - ThrowError("Unable to find or create entity \"game_round_win\""); - } - } - - DispatchKeyValue(game_round_win, "TeamNum" , (team ? "true" : "false")); - DispatchKeyValue(game_round_win, "force_map_reset" , (forceMapReset? "true" : "false")); - DispatchKeyValue(game_round_win, "switch_teams" , (switchTeams ? "true" : "false")); - - return AcceptEntityInput(game_round_win, "RoundWin"); -} |
