diff options
Diffstat (limited to 'sourcemod/scripting/include/smlib/teams.inc')
| -rw-r--r-- | sourcemod/scripting/include/smlib/teams.inc | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/smlib/teams.inc b/sourcemod/scripting/include/smlib/teams.inc new file mode 100644 index 0000000..621c8b1 --- /dev/null +++ b/sourcemod/scripting/include/smlib/teams.inc @@ -0,0 +1,317 @@ +#if defined _smlib_teams_included + #endinput +#endif +#define _smlib_teams_included + +#include <sourcemod> +#include <smlib/clients> +#include <smlib/entities> + +#define MAX_TEAMS 32 // Max number of teams in a game +#define MAX_TEAM_NAME_LENGTH 32 // Max length of a team's name + +// Team Defines +#define TEAM_INVALID -1 +#define TEAM_UNASSIGNED 0 +#define TEAM_SPECTATOR 1 +#define TEAM_ONE 2 +#define TEAM_TWO 3 +#define TEAM_THREE 4 +#define TEAM_FOUR 5 + +/* + * If one team is empty its assumed single team mode is enabled and the game won't start. + * + * @noparam + * @return True if one team is empty, false otherwise. + */ +stock bool Team_HaveAllPlayers(bool countFakeClients=true) { + + int teamCount = GetTeamCount(); + for (int i=2; i < teamCount; i++) { + + if (Team_GetClientCount(i, ((countFakeClients) ? CLIENTFILTER_ALL : CLIENTFILTER_NOBOTS)) == 0) { + return false; + } + } + + return true; +} + +/* + * Returns the client count of the players in a team. + * + * @param team Team Index. + * @param flags Client Filter Flags (Use the CLIENTFILTER_ constants). + * @return Client count in the server. + */ +stock int Team_GetClientCount(int team, int flags=0) +{ + flags |= CLIENTFILTER_INGAME; + + int numClients = 0; + for (int client=1; client <= MaxClients; client++) { + + if (!Client_MatchesFilter(client, flags)) { + continue; + } + + if (GetClientTeam(client) == team) { + numClients++; + } + } + + return numClients; +} + +/* + * Returns the client counts of the first two teams (eg.: Terrorists - Counter). + * Use this function for optimization if you have to get the counts of both teams, + * otherwise use Team_GetClientCount(). + * + * @param team1 Pass an integer variable by reference + * @param team2 Pass an integer variable by reference + * @param flags Client Filter Flags (Use the CLIENTFILTER_ constants). + */ +stock void Team_GetClientCounts(int &team1=0, int &team2=0, int flags=0) +{ + flags |= CLIENTFILTER_INGAME; + + for (int client=1; client <= MaxClients; client++) { + + if (!Client_MatchesFilter(client, flags)) { + continue; + } + + if (GetClientTeam(client) == TEAM_ONE) { + team1++; + } + else if (GetClientTeam(client) == TEAM_TWO) { + team2++; + } + } +} + +/* + * Gets the name of a team. + * Don't call this before OnMapStart() + * + * @param index Team Index. + * @param str String buffer + * @param size String Buffer Size + * @return True on success, false otherwise + */ +stock bool Team_GetName(int index, char[] str, int size) +{ + int edict = Team_GetEdict(index); + + if (edict == -1) { + str[0] = '\0'; + return false; + } + + GetEntPropString(edict, Prop_Send, "m_szTeamname", str, size); + + return true; +} + +/* + * Changes a team's name. + * Use this carefully ! + * Only set the teamname OnMapStart() or OnEntityCreated() + * when no players are ingame, otherwise it can crash the server. + * + * @param index Team Index. + * @param name New Name String + * @return True on success, false otherwise + */ +stock bool Team_SetName(int index, const char[] name) +{ + int edict = Team_GetEdict(index); + + if (edict == -1) { + return false; + } + + SetEntPropString(edict, Prop_Send, "m_szTeamname", name); + ChangeEdictState(edict, GetEntSendPropOffs(edict, "m_szTeamname", true)); + + return true; +} + +/* + * Changes a team's score. + * Don't use this before OnMapStart(). + * + * @param index Team Index. + * @return Team Score or -1 if the team is not valid. + */ +stock int Team_GetScore(int index) +{ + int edict = Team_GetEdict(index); + + if (edict == -1) { + return -1; + } + + return GetEntProp(edict, Prop_Send, "m_iScore"); +} + +/* + * Changes a team's score. + * Don't use this before OnMapStart(). + * + * @param index Team Index. + * @param score Score value. + * @return True on success, false otherwise + */ +stock bool Team_SetScore(int index, int score) +{ + int edict = Team_GetEdict(index); + + if (edict == -1) { + return false; + } + + SetEntProp(edict, Prop_Send, "m_iScore", score); + + ChangeEdictState(edict, GetEntSendPropOffs(edict, "m_iScore", true)); + + return true; +} + +/* + * Gets a team's edict (*team_manager) Team Index. + * Don't call this before OnMapStart() + * + * @param edict Edict + * @return Team Index + */ +stock int Team_EdictGetNum(int edict) +{ + return GetEntProp(edict, Prop_Send, "m_iTeamNum"); +} + +/* + * Check's whether the index is a valid team index or not. + * Don't call this before OnMapStart() + * + * @param index Index. + * @return True if the Index is a valid team, false otherwise. + */ +stock bool Team_IsValid(int index) +{ + return (Team_GetEdict(index) != -1); +} + +/* + * Gets a team's edict (team_manager) Team Index. + * Don't call this before OnMapStart() + * + * @param index Edict + * @return Team Index + */ +stock int Team_EdictIsValid(int edict) +{ + return GetEntProp(edict, Prop_Send, "m_iTeamNum"); +} + +/* + * Gets a team's edict (team_manager). + * This function caches found team edicts. + * Don't call this before OnMapStart() + * + * @param index Team Index. + * @return Team edict or -1 if not found + */ +stock int Team_GetEdict(int index) +{ + static int teams[MAX_TEAMS] = { INVALID_ENT_REFERENCE, ... }; + + if (index < 0 || index > MAX_TEAMS) { + return -1; + } + + int edict = teams[index]; + if (Entity_IsValid(edict)) { + return edict; + } + + bool foundTeamManager = false; + + int maxEntities = GetMaxEntities(); + for (int entity=MaxClients+1; entity < maxEntities; entity++) { + + if (!IsValidEntity(entity)) { + continue; + } + + if (Entity_ClassNameMatches(entity, "team_manager", true)) { + foundTeamManager = true; + } + // Do not continue when no team managers are found anymore (for optimization) + else if (foundTeamManager) { + return -1; + } + else { + continue; + } + + int num = Team_EdictGetNum(entity); + + if (num >= 0 && num <= MAX_TEAMS) { + teams[num] = EntIndexToEntRef(entity); + } + + if (num == index) { + return entity; + } + } + + return -1; +} + +/* + * Trys to find a client in the specified team. + * This function is NOT random, it returns the first + * or the cached player (Use Client_GetRandom() instead). + * + * @param index Team Index. + * @return Client Index or -1 if no client was found in the specified team. + */ +stock int Team_GetAnyClient(int index) +{ + static int client_cache[MAX_TEAMS] = {-1, ...}; + int client; + + if (index > 0) { + client = client_cache[index]; + + if (client > 0 && client <= MaxClients) { + + if (IsClientInGame(client) && GetClientTeam(client) == index) { + return client; + } + } + else { + client = -1; + } + } + + for (client=1; client <= MaxClients; client++) { + + if (!IsClientInGame(client)) { + continue; + } + + if (GetClientTeam(client) != index) { + continue; + } + + client_cache[index] = client; + + return client; + } + + return -1; +} |
