diff options
Diffstat (limited to 'sourcemod/scripting/include/smlib/vehicles.inc')
| -rw-r--r-- | sourcemod/scripting/include/smlib/vehicles.inc | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/smlib/vehicles.inc b/sourcemod/scripting/include/smlib/vehicles.inc new file mode 100644 index 0000000..61006fe --- /dev/null +++ b/sourcemod/scripting/include/smlib/vehicles.inc @@ -0,0 +1,137 @@ +#if defined _smlib_vehicles_included + #endinput +#endif +#define _smlib_vehicles_included + +#include <sourcemod> +#include <sdktools_entinput> +#include <sdktools_functions> +#include <smlib/entities> + +/** + * Returns the vehicle's driver. + * If there is no driver in the vehicle, -1 is returned. + * + * @param vehicle Entity index. + * @return Client index, or -1 if there is no driver. + */ +stock int Vehicle_GetDriver(int vehicle) +{ + int m_hVehicle = GetEntPropEnt(vehicle, Prop_Send, "m_hPlayer"); + + return m_hVehicle; +} + +/** + * Returns whether there is a driver in the vehicle or not. + * + * @param vehicle Entity index. + * @return True if the vehicle has a driver, false otherwise + */ +stock bool Vehicle_HasDriver(int vehicle) +{ + return Vehicle_GetDriver(vehicle) != -1; +} + +/** + * Kicks the driver ouf of the vehicle + * + * @param vehicle Entity index. + * @return True on success, false otherwise. + */ +stock bool Vehicle_ExitDriver(int vehicle) +{ + if (!Vehicle_HasDriver(vehicle)) { + return false; + } + + return AcceptEntityInput(vehicle, "ExitVehicle"); +} + +/** + * Start's the vehicle's engine + * + * @param vehicle Entity index. + * @return True on success, false otherwise. + */ +stock bool Vehicle_TurnOn(int vehicle) +{ + return AcceptEntityInput(vehicle, "TurnOn"); +} + +/** + * Shuts down the vehicle's engine + * + * @param vehicle Entity index. + * @return True on success, false otherwise. + */ +stock bool Vehicle_TurnOff(int vehicle) +{ + return AcceptEntityInput(vehicle, "TurnOff"); +} + +/** + * Locks the vehicle. + * + * @param vehicle Entity index. + * @return True on success, false otherwise. + */ +stock bool Vehicle_Lock(int vehicle) +{ + return AcceptEntityInput(vehicle, "Lock"); +} + +/** + * Unlocks the vehicle. + * + * @param vehicle Entity index. + * @return True on success, false otherwise. + */ +stock bool Vehicle_Unlock(int vehicle) +{ + return AcceptEntityInput(vehicle, "Unlock"); +} + +/** + * Returns wether the entity is a valid vehicle or not. + * + * @param vehicle Entity index. + * @return True if it is a valid vehicle, false otherwise. + */ +stock bool Vehicle_IsValid(int vehicle) +{ + if (!Entity_IsValid(vehicle)) { + return false; + } + + return Entity_ClassNameMatches(vehicle, "prop_vehicle", true); +} + +/** + * Reads the vehicle script from a vehicle. + * This script contains all the vehicle settings like its speed + * and that stuff. + * + * @param vehicle Entity index. + * @param buffer String Buffer. + * @param size String Buffer size. + * @noreturn + */ +stock void Vehicle_GetScript(int vehicle, char[] buffer, int size) +{ + GetEntPropString(vehicle, Prop_Data, "m_vehicleScript", buffer, size); +} + +/** + * Sets the script of a vehicle. + * This script contains all the vehicle settings like its speed + * and that stuff. + * + * @param vehicle Entity index. + * @param buffer Vehicle Script path. + * @noreturn + */ +stock void Vehicle_SetScript(int vehicle, char[] script) +{ + DispatchKeyValue(vehicle, "vehiclescript", script); +} |
