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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _sourcemod_included
- #endinput
-#endif
-#define _sourcemod_included
-
-/**
- * Plugin public information.
- */
-struct Plugin
-{
- public const char[] name; /**< Plugin Name */
- public const char[] description; /**< Plugin Description */
- public const char[] author; /**< Plugin Author */
- public const char[] version; /**< Plugin Version */
- public const char[] url; /**< Plugin URL */
-};
-
-#include <core>
-#include <float>
-#include <vector>
-#include <string>
-#include <handles>
-#include <functions>
-#include <files>
-#include <logging>
-#include <timers>
-#include <admin>
-#include <keyvalues>
-#include <dbi>
-#include <lang>
-#include <sorting>
-#include <textparse>
-#include <clients>
-#include <console>
-#include <convars>
-#include <events>
-#include <bitbuffer>
-#include <protobuf>
-#include <usermessages>
-#include <menus>
-#include <halflife>
-#include <adt>
-#include <banning>
-#include <commandfilters>
-#include <nextmap>
-#include <commandline>
-#include <entitylump>
-
-enum APLRes
-{
- APLRes_Success = 0, /**< Plugin should load */
- APLRes_Failure, /**< Plugin shouldn't load and should display an error */
- APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
-};
-
-methodmap GameData < Handle
-{
- // Loads a game config file.
- //
- // @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
- // and the extension should be omitted.
- // @return A handle to the game config file or null on failure.
- public native GameData(const char[] file);
-
- // Returns an offset value.
- //
- // @param key Key to retrieve from the offset section.
- // @return An offset, or -1 on failure.
- public native int GetOffset(const char[] key);
-
- // Gets the value of a key from the "Keys" section.
- //
- // @param key Key to retrieve from the Keys section.
- // @param buffer Destination string buffer.
- // @param maxlen Maximum length of output string buffer.
- // @return True if key existed, false otherwise.
- public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
-
- // Finds an address calculation in a GameConfig file,
- // performs LoadFromAddress on it as appropriate, then returns the final address.
- //
- // @param name Name of the property to find.
- // @return An address calculated on success, or 0 on failure.
- public native Address GetAddress(const char[] name);
-
- // Returns a function address calculated from a signature.
- //
- // @param name Name of the property to find.
- // @return An address calculated on success, or 0 on failure.
- public native Address GetMemSig(const char[] name);
-};
-
-/**
- * Called when the plugin is fully initialized and all known external references
- * are resolved. This is only called once in the lifetime of the plugin, and is
- * paired with OnPluginEnd().
- *
- * If any run-time error is thrown during this callback, the plugin will be marked
- * as failed.
- */
-forward void OnPluginStart();
-
-/**
- * @deprecated Use AskPluginLoad2() instead.
- * If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
- * not be called, but old plugins with only AskPluginLoad() will work.
- */
-#pragma deprecated Use AskPluginLoad2() instead
-forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max);
-
-/**
- * Called before OnPluginStart, in case the plugin wants to check for load failure.
- * This is called even if the plugin type is "private." Any natives from modules are
- * not available at this point. Thus, this forward should only be used for explicit
- * pre-emptive things, such as adding dynamic natives, setting certain types of load
- * filters (such as not loading the plugin for certain games).
- *
- * @note It is not safe to call externally resolved natives until OnPluginStart().
- * @note Any sort of RTE in this function will cause the plugin to fail loading.
- * @note If you do not return anything, it is treated like returning success.
- * @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
- *
- * @param myself Handle to the plugin.
- * @param late Whether or not the plugin was loaded "late" (after map load).
- * @param error Error message buffer in case load failed.
- * @param err_max Maximum number of characters for error message buffer.
- * @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
- */
-forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max);
-
-/**
- * Called when the plugin is about to be unloaded.
- *
- * It is not necessary to close any handles or remove hooks in this function.
- * SourceMod guarantees that plugin shutdown automatically and correctly releases
- * all resources.
- */
-forward void OnPluginEnd();
-
-/**
- * Called when the plugin's pause status is changing.
- *
- * @param pause True if the plugin is being paused, false otherwise.
- */
-forward void OnPluginPauseChange(bool pause);
-
-/**
- * Called before every server frame. Note that you should avoid
- * doing expensive computations or declaring large local arrays.
- */
-forward void OnGameFrame();
-
-/**
- * Called when the map starts loading.
- *
- * @param mapName Name of the map
- */
-forward void OnMapInit(const char[] mapName);
-
-/**
- * Called when the map is loaded.
- */
-forward void OnMapStart();
-
-/**
- * Called right before a map ends.
- */
-forward void OnMapEnd();
-
-/**
- * Called when the map has loaded, servercfgfile (server.cfg) has been
- * executed, and all plugin configs are done executing. This is the best
- * place to initialize plugin functions which are based on cvar data.
- *
- * @note This will always be called once and only once per map. It will be
- * called after OnMapStart().
- */
-forward void OnConfigsExecuted();
-
-/**
- * This is called once, right after OnMapStart() but any time before
- * OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
- * command and all AutoExecConfig() exec commands have been added to
- * the ServerCommand() buffer.
- *
- * If you need to load per-map settings that override default values,
- * adding commands to the ServerCommand() buffer here will guarantee
- * that they're set before OnConfigsExecuted().
- *
- * Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
- * late loads that occur after OnMapStart().
- */
-forward void OnAutoConfigsBuffered();
-
-/**
- * @deprecated Use OnConfigsExecuted() instead.
- */
-#pragma deprecated Use OnConfigsExecuted() instead
-forward void OnServerCfg();
-
-/**
- * Called after all plugins have been loaded. This is called once for
- * every plugin. If a plugin late loads, it will be called immediately
- * after OnPluginStart().
- */
-forward void OnAllPluginsLoaded();
-
-/**
- * Returns the calling plugin's Handle.
- *
- * @return Handle of the calling plugin.
- */
-native Handle GetMyHandle();
-
-methodmap PluginIterator < Handle
-{
- // Returns an iterator that can be used to search through plugins.
- //
- // @return A new Handle to a PluginIterator.
- public native PluginIterator();
-
- // Advances the iterator. Returns whether there are more plugins available in the iterator.
- //
- // @return True on more plugins, false otherwise.
- // @error Invalid Handle.
- public native bool Next();
-
- // Returns the current plugin in the iterator.
- //
- // @return Current plugin the iterator is at
- // @error Invalid Handle.
- property Handle Plugin {
- public native get();
- }
-}
-
-/**
- * Returns an iterator that can be used to search through plugins.
- *
- * @return Handle to iterate with. Must be closed via
- * CloseHandle().
- * @error Invalid Handle.
- */
-native Handle GetPluginIterator();
-
-/**
- * Returns whether there are more plugins available in the iterator.
- *
- * @param iter Handle to the plugin iterator.
- * @return True on more plugins, false otherwise.
- * @error Invalid Handle.
- */
-native bool MorePlugins(Handle iter);
-
-/**
- * Returns the current plugin in the iterator and advances the iterator.
- *
- * @param iter Handle to the plugin iterator.
- * @return Current plugin the iterator is at, before
- * the iterator is advanced.
- * @error Invalid Handle.
- */
-native Handle ReadPlugin(Handle iter);
-
-/**
- * Returns a plugin's status.
- *
- * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
- * @return Status code for the plugin.
- * @error Invalid Handle.
- */
-native PluginStatus GetPluginStatus(Handle plugin);
-
-/**
- * Retrieves a plugin's file name relative to the plugins folder.
- *
- * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
- * @param buffer Buffer to the store the file name.
- * @param maxlength Maximum length of the name buffer.
- * @error Invalid Handle.
- */
-native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength);
-
-/**
- * Retrieves whether or not a plugin is being debugged.
- *
- * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
- * @return True if being debugged, false otherwise.
- * @error Invalid Handle.
- */
-native bool IsPluginDebugging(Handle plugin);
-
-/**
- * Retrieves a plugin's public info.
- *
- * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
- * @param info Plugin info property to retrieve.
- * @param buffer Buffer to store info in.
- * @param maxlength Maximum length of buffer.
- * @return True on success, false if property is not available.
- * @error Invalid Handle.
- */
-native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength);
-
-/**
- * Finds a plugin by its order in the list from the "plugins list" server
- * "sm" command. You should not use this function to loop through all plugins,
- * use the iterator instead. Looping through all plugins using this native
- * is O(n^2), whereas using the iterator is O(n).
- *
- * @param order_num Number of the plugin as it appears in "sm plugins list".
- * @return Plugin Handle on success, INVALID_HANDLE if no plugin
- * matches the given number.
- */
-native Handle FindPluginByNumber(int order_num);
-
-/**
- * Causes the plugin to enter a failed state. An error will be thrown and
- * the plugin will be paused until it is unloaded or reloaded.
- *
- * For backwards compatibility, if no extra arguments are passed, no
- * formatting is applied. If one or more additional arguments is passed,
- * the string is formatted using Format(). If any errors are encountered
- * during formatting, both the format specifier string and an additional
- * error message are written.
- *
- * This function does not return, and no further code in the plugin is
- * executed.
- *
- * @param string Format specifier string.
- * @param ... Formatting arguments.
- * @error Always throws SP_ERROR_ABORT.
- */
-native void SetFailState(const char[] string, any ...);
-
-/**
- * Aborts the current callback and throws an error. This function
- * does not return in that no code is executed following it.
- *
- * @param fmt String format.
- * @param ... Format arguments.
- * @noreturn
- * @error Always!
- */
-native void ThrowError(const char[] fmt, any ...);
-
-/**
- * Logs a stack trace from the current function call. Code
- * execution continues after the call
- *
- * @param fmt Format string to send with the stack trace.
- * @param ... Format arguments.
- * @error Always logs a stack trace.
- */
-native void LogStackTrace(const char[] fmt, any ...);
-
-/**
- * Gets the system time as a unix timestamp.
- *
- * @param bigStamp Optional array to store the 64bit timestamp in.
- * @return 32bit timestamp (number of seconds since unix epoch).
- */
-native int GetTime(int bigStamp[2]={0,0});
-
-/**
- * Produces a date and/or time string value for a timestamp.
- *
- * See this URL for valid parameters:
- * http://cplusplus.com/reference/clibrary/ctime/strftime.html
- *
- * Note that available parameters depends on support from your operating system.
- * In particular, ones highlighted in yellow on that page are not currently
- * available on Windows and should be avoided for portable plugins.
- *
- * @param buffer Destination string buffer.
- * @param maxlength Maximum length of output string buffer.
- * @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
- * @param stamp Optional time stamp.
- * @error Buffer too small or invalid time format.
- */
-native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1);
-
-/**
- * Loads a game config file.
- *
- * @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
- * and the extension should be omitted.
- * @return A handle to the game config file or INVALID_HANDLE on failure.
- */
-native GameData LoadGameConfigFile(const char[] file);
-
-/**
- * Returns an offset value.
- *
- * @param gc Game config handle.
- * @param key Key to retrieve from the offset section.
- * @return An offset, or -1 on failure.
- */
-native int GameConfGetOffset(Handle gc, const char[] key);
-
-/**
- * Gets the value of a key from the "Keys" section.
- *
- * @param gc Game config handle.
- * @param key Key to retrieve from the Keys section.
- * @param buffer Destination string buffer.
- * @param maxlen Maximum length of output string buffer.
- * @return True if key existed, false otherwise.
- */
-native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen);
-
-/**
- * Finds an address calculation in a GameConfig file,
- * performs LoadFromAddress on it as appropriate, then returns the final address.
- *
- * @param gameconf Game config handle.
- * @param name Name of the property to find.
- * @return An address calculated on success, or 0 on failure.
- */
-native Address GameConfGetAddress(Handle gameconf, const char[] name);
-
-/**
- * Returns the operating system's "tick count," which is a number of
- * milliseconds since the operating system loaded. This can be used
- * for basic benchmarks.
- *
- * @return Tick count in milliseconds.
- */
-native int GetSysTickCount();
-
-/**
- * Specifies that the given config file should be executed after plugin load.
- * OnConfigsExecuted() will not be called until the config file has executed,
- * but it will be called if the execution fails.
- *
- * @param autoCreate If true, and the config file does not exist, such a config
- * file will be automatically created and populated with
- * information from the plugin's registered cvars.
- * @param name Name of the config file, excluding the .cfg extension.
- * If empty, <plugin.filename.cfg> is assumed.
- * @param folder Folder under cfg/ to use. By default this is "sourcemod."
- */
-native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod");
-
-/**
- * Registers a library name for identifying as a dependency to
- * other plugins.
- *
- * @param name Library name.
- */
-native void RegPluginLibrary(const char[] name);
-
-/**
- * Returns whether a library exists. This function should be considered
- * expensive; it should only be called on plugin to determine availability
- * of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
- * in libraries.
- *
- * @param name Library name of a plugin or extension.
- * @return True if exists, false otherwise.
- */
-native bool LibraryExists(const char[] name);
-
-/**
- * Returns the status of an extension, by filename.
- *
- * @param name Extension name (like "sdktools.ext").
- * @param error Optional error message buffer.
- * @param maxlength Length of optional error message buffer.
- * @return -2 if the extension was not found.
- * -1 if the extension was found but failed to load.
- * 0 if the extension loaded but reported an error.
- * 1 if the extension is running without error.
- */
-native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0);
-
-/**
- * Called after a library is added.
- * A library is either a plugin name or extension name, as
- * exposed via its include file.
- *
- * @param name Library name.
- */
-forward void OnLibraryAdded(const char[] name);
-
-/**
- * Called right before a library is removed.
- * A library is either a plugin name or extension name, as
- * exposed via its include file.
- *
- * @param name Library name.
- */
-forward void OnLibraryRemoved(const char[] name);
-
-/**
- * Called when a plugin unloaded.
- *
- * @param plugin Plugin Handle who unloaded.
- */
-forward void OnNotifyPluginUnloaded(Handle plugin);
-
-#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
-#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
-#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
-
-/**
- * Loads a map list to an ADT Array.
- *
- * A map list is a list of maps from a file. SourceMod allows easy configuration of
- * maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
- * name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
- * (for example, "rtv" => "default"). This native will read a map list entry,
- * cache the file, and return the list of maps it holds.
- *
- * Serial change numbers are used to identify if a map list has changed. Thus, if
- * you pass a serial change number and it's equal to what SourceMod currently knows
- * about the map list, then SourceMod won't re-parse the file.
- *
- * If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
- * are automatically sorted in alphabetical, ascending order.
- *
- * Arrays created by this function are temporary and must be freed via CloseHandle().
- * Modifying arrays created by this function will not affect future return values or
- * or the contents of arrays returned to other plugins.
- *
- * @param array Array to store the map list. If INVALID_HANDLE, a new blank
- * array will be created. The blocksize should be at least 16;
- * otherwise results may be truncated. Items are added to the array
- * as strings. The array is never checked for duplicates, and it is
- * not read beforehand. Only the serial number is used to detect
- * changes.
- * @param serial Serial number to identify last known map list change. If -1, the
- * the value will not be checked. If the map list has since changed,
- * the serial is updated (even if -1 was passed). If there is an error
- * finding a valid maplist, then the serial is set to -1.
- * @param str Config name, or "default" for the default map list. Config names
- * should be somewhat descriptive. For example, the admin menu uses
- * a config name of "admin menu". The list names can be configured
- * by users in addons/sourcemod/configs/maplists.cfg.
- * @param flags MAPLIST_FLAG flags.
- * @return On failure:
- * INVALID_HANDLE is returned, the serial is set to -1, and the input
- * array (if any) is left unchanged.
- * On no change:
- * INVALID_HANDLE is returned, the serial is unchanged, and the input
- * array (if any) is left unchanged.
- * On success:
- * A valid array Handle is returned, containing at least one map string.
- * If an array was passed, the return value is equal to the passed Array
- * Handle. If the passed array was not cleared, it will have grown by at
- * least one item. The serial number is updated to a positive number.
- * @error Invalid array Handle that is not INVALID_HANDLE.
- */
-native Handle ReadMapList(Handle array=INVALID_HANDLE,
- int &serial=-1,
- const char[] str="default",
- int flags=MAPLIST_FLAG_CLEARARRAY);
-
-/**
- * Makes a compatibility binding for map lists. For example, if a function previously used
- * "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
- * will be overridden if it's in the maplists.cfg file.
- *
- * @param name Configuration name that would be used with ReadMapList().
- * @param file Default file to use.
- */
-native void SetMapListCompatBind(const char[] name, const char[] file);
-
-/**
- * Called when a client has sent chat text. This must return either true or
- * false to indicate that a client is or is not spamming the server.
- *
- * The return value is a hint only. Core or another plugin may decide
- * otherwise.
- *
- * @param client Client index. The server (0) will never be passed.
- * @return True if client is spamming the server, false otherwise.
- */
-forward bool OnClientFloodCheck(int client);
-
-/**
- * Called after a client's flood check has been computed. This can be used
- * by antiflood algorithms to decay/increase flooding weights.
- *
- * Since the result from "OnClientFloodCheck" isn't guaranteed to be the
- * final result, it is generally a good idea to use this to play with other
- * algorithms nicely.
- *
- * @param client Client index. The server (0) will never be passed.
- * @param blocked True if client flooded last "say", false otherwise.
- */
-forward void OnClientFloodResult(int client, bool blocked);
-
-/**
- * Feature types.
- */
-enum FeatureType
-{
- /**
- * A native function call.
- */
- FeatureType_Native,
-
- /**
- * A named capability. This is distinctly different from checking for a
- * native, because the underlying functionality could be enabled on-demand
- * to improve loading time. Thus a native may appear to exist, but it might
- * be part of a set of features that are not compatible with the current game
- * or version of SourceMod.
- */
- FeatureType_Capability
-};
-
-/**
- * Feature statuses.
- */
-enum FeatureStatus
-{
- /**
- * Feature is available for use.
- */
- FeatureStatus_Available,
-
- /**
- * Feature is not available.
- */
- FeatureStatus_Unavailable,
-
- /**
- * Feature is not known at all.
- */
- FeatureStatus_Unknown
-};
-
-/**
- * Returns whether "GetFeatureStatus" will work. Using this native
- * or this function will not cause SourceMod to fail loading on older versions,
- * however, GetFeatureStatus will only work if this function returns true.
- *
- * @return True if GetFeatureStatus will work, false otherwise.
- */
-stock bool CanTestFeatures()
-{
- return LibraryExists("__CanTestFeatures__");
-}
-
-/**
- * Returns whether a feature exists, and if so, whether it is usable.
- *
- * @param type Feature type.
- * @param name Feature name.
- * @return Feature status.
- */
-native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
-
-/**
- * Requires that a given feature is available. If it is not, SetFailState()
- * is called with the given message.
- *
- * @param type Feature type.
- * @param name Feature name.
- * @param fmt Message format string, or empty to use default.
- * @param ... Message format parameters, if any.
- */
-native void RequireFeature(FeatureType type, const char[] name,
- const char[] fmt="", any ...);
-
-/**
- * Represents how many bytes we can read from an address with one load
- */
-enum NumberType
-{
- NumberType_Int8,
- NumberType_Int16,
- NumberType_Int32
-};
-
-enum Address
-{
- Address_Null = 0 // a typical invalid result when an address lookup fails
-};
-
-/**
- * Load up to 4 bytes from a memory address.
- *
- * @param addr Address to a memory location.
- * @param size How many bytes should be read.
- * If loading a floating-point value, use NumberType_Int32.
- * @return The value that is stored at that address.
- * @error Address is null or pointing to reserved memory.
- */
-native any LoadFromAddress(Address addr, NumberType size);
-
-/**
- * Store up to 4 bytes to a memory address.
- *
- * @param addr Address to a memory location.
- * @param data Value to store at the address.
- * @param size How many bytes should be written.
- * If storing a floating-point value, use NumberType_Int32.
- * @param updateMemAccess If true, SourceMod will set read / write / exec permissions
- * on the memory page being written to.
- * @error Address is null or pointing to reserved memory.
- */
-native void StoreToAddress(Address addr, any data, NumberType size, bool updateMemAccess = true);
-
-methodmap FrameIterator < Handle {
- // Creates a stack frame iterator to build your own stack traces.
- // @return New handle to a FrameIterator.
- public native FrameIterator();
-
- // Advances the iterator to the next stack frame.
- // @return True if another frame was fetched and data can be successfully read.
- // @error No next element exception.
- public native bool Next();
-
- // Resets the iterator back to it's starting position.
- public native void Reset();
-
- // Returns the line number of the current function call.
- property int LineNumber {
- public native get();
- }
-
- // Gets the name of the current function in the call stack.
- //
- // @param buffer Buffer to copy to.
- // @param maxlen Max size of the buffer.
- public native void GetFunctionName(char[] buffer, int maxlen);
-
- // Gets the file path to the current call in the call stack.
- //
- // @param buffer Buffer to copy to.
- // @param maxlen Max size of the buffer.
- public native void GetFilePath(char[] buffer, int maxlen);
-}
-
-#include <helpers>
-#include <entity>
-#include <entity_prop_stocks>