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-/**
- * vim: set ts=4 sw=4 tw=99 noet:
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _topmenus_included
- #endinput
-#endif
-#define _topmenus_included
-
-#include <menus>
-
-/**
- * Actions a top menu will take on an topobj.
- */
-enum TopMenuAction
-{
- /**
- * An option is being drawn for a menu (or for sorting purposes).
- *
- * INPUT : TopMenu Handle, topobj ID, client index.
- * OUTPUT: Buffer for rendering, maxlength of buffer.
- */
- TopMenuAction_DisplayOption = 0,
-
- /**
- * The title of a menu is being drawn for a given topobj.
- *
- * Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
- * root title. Otherwise, the Object ID is a category.
- *
- * INPUT : TopMenu Handle, topobj ID, client index.
- * OUTPUT: Buffer for rendering, maxlength of buffer.
- */
- TopMenuAction_DisplayTitle = 1,
-
- /**
- * A menu option has been selected.
- *
- * The Object ID will always be an item (not a category).
- *
- * INPUT : TopMenu Handle, topobj ID, client index.
- */
- TopMenuAction_SelectOption = 2,
-
- /**
- * A menu option is being drawn and its flags can be overridden.
- *
- * INPUT : TopMenu Handle, topobj ID, client index.
- * OUTPUT: The first byte of the 'buffer' string should be set
- * to the desired flags. By default, it will contain
- * ITEMDRAW_DEFAULT.
- */
- TopMenuAction_DrawOption = 3,
-
- /**
- * Called when an topobj is being removed from the menu.
- * This can be used to clean up data stored in the info string.
- *
- * INPUT : TopMenu Handle, topobj ID.
- */
- TopMenuAction_RemoveObject = 4
-};
-
-/**
- * Top menu topobj types.
- */
-enum TopMenuObjectType
-{
- TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
- TopMenuObject_Item = 1 /**< Item on a sub-menu */
-};
-
-/**
- * Top menu starting positions for display.
- */
-enum TopMenuPosition
-{
- TopMenuPosition_Start = 0, /**< Start/root of the menu */
- TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
- TopMenuPosition_LastCategory = 3 /**< Last position in their last category */
-};
-
-/**
- * Top menu topobj tag for type checking.
- */
-enum TopMenuObject
-{
- INVALID_TOPMENUOBJECT = 0
-};
-
-/**
- * TopMenu callback prototype.
- *
- * @param topmenu Handle to the TopMenu.
- * @param action TopMenuAction being performed.
- * @param topobj_id The topobj ID (if used).
- * @param param Extra parameter (if used).
- * @param buffer Output buffer (if used).
- * @param maxlength Output buffer (if used).
- */
-typedef TopMenuHandler = function void (
- TopMenu topmenu,
- TopMenuAction action,
- TopMenuObject topobj_id,
- int param,
- char[] buffer,
- int maxlength
-);
-
-// TopMenu objects are used for constructing multi-layer menus. Currently, they
-// support at most two levels. The first level of items are called "categories".
-methodmap TopMenu < Handle
-{
- // Creates a new TopMenu.
- //
- // @param handler Handler to use for drawing the root title.
- // @return A new TopMenu.
- public native TopMenu(TopMenuHandler handler);
-
- // Returns a TopMenu handle from a generic handle. If the given handle is
- // a TopMenu, the handle is simply casted back. Otherwise, an error is
- // raised.
- public static native TopMenu FromHandle(Handle handle);
-
- // Re-sorts the items in a TopMenu via a configuration file.
- //
- // The format of the configuration file should be a Valve Key-Values
- // formatted file that SourceMod can parse. There should be one root
- // section, and one sub-section for each category. Each sub-section's
- // name should match the category name.
- //
- // Each sub-section may only contain key/value pairs in the form of:
- // key: "item"
- // value: Name of the item as passed to AddToTopMenu().
- //
- // The TopMenu will draw items in the order declared in the configuration
- // file. If items do not appear in the configuration file, they are sorted
- // per-player based on how the handler function renders for that player.
- // These items appear after the configuration sorted items.
- //
- // @param topmenu TopMenu Handle.
- // @param file File path.
- // @param error Error buffer.
- // @param maxlength Maximum size of the error buffer. Error buffer
- // will be filled with a zero-terminated string if
- // false is returned.
- // @return True on success, false on failure.
- public native bool LoadConfig(const char[] file, char[] error, int maxlength);
-
- // Adds a category to a TopMenu.
- //
- // @param name Object name (MUST be unique).
- // @param handler Handler for topobj.
- // @param cmdname Command name (for access overrides).
- // @param flags Default access flags.
- // @param info_string Arbitrary storage (max 255 bytes).
- // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
- public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
- const char[] cmdname = "", int flags = 0,
- const char[] info_string = "");
-
- // Adds an item to a TopMenu category.
- //
- // @param name Object name (MUST be unique).
- // @param handler Handler for topobj.
- // @param category The object of the parent category for the item.
- // @param cmdname Command name (for access overrides).
- // @param flags Default access flags.
- // @param info_string Arbitrary storage (max 255 bytes).
- // @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
- public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
- TopMenuObject parent, const char[] cmdname = "",
- int flags = 0, const char[] info_string = "");
-
- // Retrieves the info string of a top menu item.
- //
- // @param parent TopMenuObject ID.
- // @param buffer Buffer to store info string.
- // @param maxlength Maximum size of info string.
- // @return Number of bytes written, not including the null terminator.
- public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
-
- // Retrieves the name string of a top menu item.
- //
- // @param topobj TopMenuObject ID.
- // @param buffer Buffer to store info string.
- // @param maxlength Maximum size of info string.
- // @return Number of bytes written, not including the null terminator.
- public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
-
- // Removes an topobj from a TopMenu.
- //
- // Plugins' topobjs are automatically removed all TopMenus when the given
- // plugin unloads or pauses. In the case of unpausing, all items are restored.
- //
- // @param topobj TopMenuObject ID.
- public native void Remove(TopMenuObject topobj);
-
- // Displays a TopMenu to a client.
- //
- // @param client Client index.
- // @param position Position to display from.
- // @return True on success, false on failure.
- public native bool Display(int client, TopMenuPosition position);
-
- // Displays a TopMenu category to a client.
- //
- // @param category Category topobj id.
- // @param client Client index.
- // @return True on success, false on failure.
- public native bool DisplayCategory(TopMenuObject category, int client);
-
- // Finds a category's topobj ID in a TopMenu.
- //
- // @param name Object's unique name.
- // @return TopMenuObject ID on success, or
- // INVALID_TOPMENUOBJECT on failure.
- public native TopMenuObject FindCategory(const char[] name);
-
- // Set the menu title caching behavior of the TopMenu. By default titles
- // are cached to reduce overhead. If you need dynamic menu titles which
- // change each time the menu is displayed to a user, set this to false.
- property bool CacheTitles {
- public native set(bool value);
- }
-};
-
-/**
- * Creates a TopMenu.
- *
- * @param handler Handler to use for drawing the root title.
- * @return A new TopMenu Handle, or INVALID_HANDLE on failure.
- */
-native TopMenu CreateTopMenu(TopMenuHandler handler);
-
-/**
- * Re-sorts the items in a TopMenu via a configuration file.
- *
- * The format of the configuration file should be a Valve Key-Values
- * formatted file that SourceMod can parse. There should be one root
- * section, and one sub-section for each category. Each sub-section's
- * name should match the category name.
- *
- * Each sub-section may only contain key/value pairs in the form of:
- * key: "item"
- * value: Name of the item as passed to AddToTopMenu().
- *
- * The TopMenu will draw items in the order declared in the configuration
- * file. If items do not appear in the configuration file, they are sorted
- * per-player based on how the handler function renders for that player.
- * These items appear after the configuration sorted items.
- *
- * @param topmenu TopMenu Handle.
- * @param file File path.
- * @param error Error buffer.
- * @param maxlength Maximum size of the error buffer.
- * Error buffer will be filled with a
- * zero-terminated string if false is
- * returned.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle.
- */
-native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
-
-/**
- * Adds an topobj to a TopMenu.
- *
- * @param topmenu TopMenu Handle.
- * @param name Object name (MUST be unique).
- * @param type Object type.
- * @param handler Handler for topobj.
- * @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
- * Items must have a category parent.
- * Categories must not have a parent.
- * @param cmdname Command name (for access overrides).
- * @param flags Default access flags.
- * @param info_string Arbitrary storage (max 255 bytes).
- * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
- * failure.
- * @error Invalid TopMenu Handle.
- */
-native TopMenuObject AddToTopMenu(Handle topmenu,
- const char[] name,
- TopMenuObjectType type,
- TopMenuHandler handler,
- TopMenuObject parent,
- const char[] cmdname="",
- int flags=0,
- const char[] info_string="");
-
-/**
- * Retrieves the info string of a top menu item.
- *
- * @param topmenu TopMenu Handle.
- * @param parent TopMenuObject ID.
- * @param buffer Buffer to store info string.
- * @param maxlength Maximum size of info string.
- * @return Number of bytes written, not including the
- * null terminator.
- * @error Invalid TopMenu Handle or TopMenuObject ID.
- */
-native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
-
-/**
- * Retrieves the name string of a top menu item.
- *
- * @param topmenu TopMenu Handle.
- * @param topobj TopMenuObject ID.
- * @param buffer Buffer to store info string.
- * @param maxlength Maximum size of info string.
- * @return Number of bytes written, not including the
- * null terminator.
- * @error Invalid TopMenu Handle or TopMenuObject ID.
- */
-native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
-
-/**
- * Removes an topobj from a TopMenu.
- *
- * Plugins' topobjs are automatically removed all TopMenus when the given
- * plugin unloads or pauses. In the case of unpausing, all items are restored.
- *
- * @param topmenu TopMenu Handle.
- * @param topobj TopMenuObject ID.
- * @error Invalid TopMenu Handle.
- */
-native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
-
-/**
- * Displays a TopMenu to a client.
- *
- * @param topmenu TopMenu Handle.
- * @param client Client index.
- * @param position Position to display from.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle, invalid client index, or client not in game.
- */
-native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
-
-/**
- * Displays a TopMenu category to a client.
- *
- * @param topmenu TopMenu Handle.
- * @param category Category topobj id.
- * @param client Client index.
- * @return True on success, false on failure.
- * @error Invalid TopMenu Handle, invalid client index, or client not in game.
- */
-native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
-
-/**
- * Finds a category's topobj ID in a TopMenu.
- *
- * @param topmenu TopMenu Handle.
- * @param name Object's unique name.
- * @return TopMenuObject ID on success, or
- * INVALID_TOPMENUOBJECT on failure.
- * @error Invalid TopMenu Handle.
- */
-native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
-
-/**
- * Change the menu title caching behavior of the TopMenu. By default the
- * titles are cached to reduce overhead. If you need dynamic menu titles, which
- * can change everytime the menu is displayed to a user, set this to false.
- *
- * @param topmenu TopMenu Handle.
- * @param cache_titles Cache the menu titles and don't call the handler with
- * TopMenuAction_DisplayTitle everytime the menu is drawn?
- * @error Invalid TopMenu Handle
- */
-native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
-
-
-/**
- * Do not edit below this line!
- */
-public Extension __ext_topmenus =
-{
- name = "TopMenus",
- file = "topmenus.ext",
-#if defined AUTOLOAD_EXTENSIONS
- autoload = 1,
-#else
- autoload = 0,
-#endif
-#if defined REQUIRE_EXTENSIONS
- required = 1,
-#else
- required = 0,
-#endif
-};
-
-#if !defined REQUIRE_EXTENSIONS
-public void __ext_topmenus_SetNTVOptional()
-{
- MarkNativeAsOptional("CreateTopMenu");
- MarkNativeAsOptional("LoadTopMenuConfig");
- MarkNativeAsOptional("AddToTopMenu");
- MarkNativeAsOptional("RemoveFromTopMenu");
- MarkNativeAsOptional("DisplayTopMenu");
- MarkNativeAsOptional("DisplayTopMenuCategory");
- MarkNativeAsOptional("FindTopMenuCategory");
- MarkNativeAsOptional("SetTopMenuTitleCaching");
- MarkNativeAsOptional("TopMenu.TopMenu");
- MarkNativeAsOptional("TopMenu.FromHandle");
- MarkNativeAsOptional("TopMenu.LoadConfig");
- MarkNativeAsOptional("TopMenu.AddCategory");
- MarkNativeAsOptional("TopMenu.AddItem");
- MarkNativeAsOptional("TopMenu.GetInfoString");
- MarkNativeAsOptional("TopMenu.GetObjName");
- MarkNativeAsOptional("TopMenu.Remove");
- MarkNativeAsOptional("TopMenu.Display");
- MarkNativeAsOptional("TopMenu.DisplayCategory");
- MarkNativeAsOptional("TopMenu.FindCategory");
- MarkNativeAsOptional("TopMenu.CacheTitles.set");
-}
-#endif