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diff --git a/sourcemod/scripting/include/usermessages.inc b/sourcemod/scripting/include/usermessages.inc
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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _eventsmsgs_included
- #endinput
-#endif
-#define _eventsmsgs_included
-
-/**
- * UserMsg helper values.
- */
-enum UserMsg
-{
- INVALID_MESSAGE_ID = -1
-};
-
-/**
- * UserMsg message serialization formats
- */
-enum UserMessageType
-{
- UM_BitBuf = 0,
- UM_Protobuf
-};
-
-/**
- * @section Message Flags.
- */
-#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */
-#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
-#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */
-
-/**
- * @endsection
- */
-
-/**
- * Returns usermessage serialization type used for the current engine
- *
- * @return The supported usermessage type.
- */
-native UserMessageType GetUserMessageType();
-
-stock Protobuf UserMessageToProtobuf(Handle msg)
-{
- if (GetUserMessageType() != UM_Protobuf)
- {
- return null;
- }
-
- return view_as<Protobuf>(msg);
-}
-
-// Make sure to only call this on writable buffers (eg from StartMessage).
-stock BfWrite UserMessageToBfWrite(Handle msg)
-{
- if (GetUserMessageType() == UM_Protobuf)
- {
- return null;
- }
-
- return view_as<BfWrite>(msg);
-}
-
-// Make sure to only call this on readable buffers (eg from a message hook).
-stock BfRead UserMessageToBfRead(Handle msg)
-{
- if (GetUserMessageType() == UM_Protobuf)
- {
- return null;
- }
-
- return view_as<BfRead>(msg);
-}
-
-/**
- * Returns the ID of a given message, or -1 on failure.
- *
- * @param msg String containing message name (case sensitive).
- * @return A message index, or INVALID_MESSAGE_ID on failure.
- */
-native UserMsg GetUserMessageId(const char[] msg);
-
-/**
- * Retrieves the name of a message by ID.
- *
- * @param msg_id Message index.
- * @param msg Buffer to store the name of the message.
- * @param maxlength Maximum length of string buffer.
- * @return True if message index is valid, false otherwise.
- */
-native bool GetUserMessageName(UserMsg msg_id, char[] msg, int maxlength);
-
-/**
- * Starts a usermessage (network message).
- *
- * @note Only one message can be active at a time.
- * @note It is illegal to send any message while a non-intercept hook is in progress.
- *
- * @param msgname Message name to start.
- * @param clients Array containing player indexes to broadcast to.
- * @param numClients Number of players in the array.
- * @param flags Optional flags to set.
- * @return A handle to a bf_write bit packing structure, or
- * INVALID_HANDLE on failure.
- * @error Invalid message name, unable to start a message, invalid client,
- * or client not connected.
- */
-native Handle StartMessage(const char[] msgname, const int[] clients, int numClients, int flags=0);
-
-/**
- * Starts a usermessage (network message).
- *
- * @note Only one message can be active at a time.
- * @note It is illegal to send any message while a non-intercept hook is in progress.
- *
- * @param msg Message index to start.
- * @param clients Array containing player indexes to broadcast to.
- * @param numClients Number of players in the array.
- * @param flags Optional flags to set.
- * @return A handle to a bf_write bit packing structure, or
- * INVALID_HANDLE on failure.
- * @error Invalid message name, unable to start a message, invalid client,
- * or client not connected.
- */
-native Handle StartMessageEx(UserMsg msg, const int[] clients, int numClients, int flags=0);
-
-/**
- * Ends a previously started user message (network message).
- */
-native void EndMessage();
-
-/**
- * Hook function types for user messages.
-*/
-typeset MsgHook
-{
- /**
- * Called when a bit buffer based usermessage is hooked
- *
- * @param msg_id Message index.
- * @param msg Handle to the input bit buffer.
- * @param players Array containing player indexes.
- * @param playersNum Number of players in the array.
- * @param reliable True if message is reliable, false otherwise.
- * @param init True if message is an initmsg, false otherwise.
- * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
- * blocks the message from being sent, and Plugin_Continue
- * resumes normal functionality.
- */
- function Action (UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init);
- /**
- * Called when a protobuf based usermessage is hooked
- *
- * @param msg_id Message index.
- * @param msg Handle to the input protobuf.
- * @param players Array containing player indexes.
- * @param playersNum Number of players in the array.
- * @param reliable True if message is reliable, false otherwise.
- * @param init True if message is an initmsg, false otherwise.
- * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled
- * blocks the message from being sent, and Plugin_Continue
- * resumes normal functionality.
- */
- function Action (UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init);
-};
-
-/**
- * Called when a message hook has completed.
- *
- * @param msg_id Message index.
- * @param sent True if message was sent, false if blocked.
- */
-typedef MsgPostHook = function void (UserMsg msg_id, bool sent);
-
-/**
- * Hooks a user message.
- *
- * @param msg_id Message index.
- * @param hook Function to use as a hook.
- * @param intercept If intercept is true, message will be fully intercepted,
- * allowing the user to block the message. Otherwise,
- * the hook is normal and ignores the return value.
- * @param post Notification function.
- * @error Invalid message index.
- */
-native void HookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false, MsgPostHook post=INVALID_FUNCTION);
-
-/**
- * Removes one usermessage hook.
- *
- * @param msg_id Message index.
- * @param hook Function used for the hook.
- * @param intercept Specifies whether the hook was an intercept hook or not.
- * @error Invalid message index.
- */
-native void UnhookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false);
-
-/**
- * Starts a usermessage (network message) that broadcasts to all clients.
- *
- * @note See StartMessage or StartMessageEx().
- *
- * @param msgname Message name to start.
- * @param flags Optional flags to set.
- * @return A handle to a bf_write bit packing structure, or
- * INVALID_HANDLE on failure.
- */
-stock Handle StartMessageAll(const char[] msgname, int flags=0)
-{
- int total = 0;
- int[] clients = new int[MaxClients];
- for (int i = 1; i <= MaxClients; i++)
- {
- if (IsClientConnected(i))
- {
- clients[total++] = i;
- }
- }
-
- return StartMessage(msgname, clients, total, flags);
-}
-
-/**
- * Starts a simpler usermessage (network message) for one client.
- *
- * @note See StartMessage or StartMessageEx().
- *
- * @param msgname Message name to start.
- * @param client Client to send to.
- * @param flags Optional flags to set.
- * @return A handle to a bf_write bit packing structure, or
- * INVALID_HANDLE on failure.
- */
-stock Handle StartMessageOne(const char[] msgname, int client, int flags=0)
-{
- int players[1];
- players[0] = client;
-
- return StartMessage(msgname, players, 1, flags);
-}