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diff --git a/sourcemod/scripting/include/vector.inc b/sourcemod/scripting/include/vector.inc
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-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or <http://www.sourcemod.net/license.php>.
- *
- * Version: $Id$
- */
-
-#if defined _vector_included
- #endinput
-#endif
-#define _vector_included
-
-/**
- * Calculates a vector's length.
- *
- * @param vec Vector.
- * @param squared If true, the result will be squared (for optimization).
- * @return Vector length (magnitude).
- */
-native float GetVectorLength(const float vec[3], bool squared=false);
-
-/**
- * Calculates the distance between two vectors.
- *
- * @param vec1 First vector.
- * @param vec2 Second vector.
- * @param squared If true, the result will be squared (for optimization).
- * @return Vector distance.
- */
-native float GetVectorDistance(const float vec1[3], const float vec2[3], bool squared=false);
-
-/**
- * Calculates the dot product of two vectors.
- *
- * @param vec1 First vector.
- * @param vec2 Second vector.
- * @return Dot product of the two vectors.
- */
-native float GetVectorDotProduct(const float vec1[3], const float vec2[3]);
-
-/**
- * Computes the cross product of two vectors. Any input array can be the same
- * as the output array.
- *
- * @param vec1 First vector.
- * @param vec2 Second vector.
- * @param result Resultant vector.
- */
-native void GetVectorCrossProduct(const float vec1[3], const float vec2[3], float result[3]);
-
-/**
- * Normalizes a vector. The input array can be the same as the output array.
- *
- * @param vec Vector.
- * @param result Resultant vector.
- * @return Vector length.
- */
-native float NormalizeVector(const float vec[3], float result[3]);
-
-/**
- * Returns vectors in the direction of an angle.
- *
- * @param angle Angle.
- * @param fwd Forward vector buffer or NULL_VECTOR.
- * @param right Right vector buffer or NULL_VECTOR.
- * @param up Up vector buffer or NULL_VECTOR.
- */
-native void GetAngleVectors(const float angle[3], float fwd[3], float right[3], float up[3]);
-
-/**
- * Returns angles from a vector.
- *
- * @param vec Vector.
- * @param angle Angle buffer.
- */
-native void GetVectorAngles(const float vec[3], float angle[3]);
-
-/**
- * Returns direction vectors from a vector.
- *
- * @param vec Vector.
- * @param right Right vector buffer or NULL_VECTOR.
- * @param up Up vector buffer or NULL_VECTOR.
- */
-native void GetVectorVectors(const float vec[3], float right[3], float up[3]);
-
-/**
- * Adds two vectors. It is safe to use either input buffer as an output
- * buffer.
- *
- * @param vec1 First vector.
- * @param vec2 Second vector.
- * @param result Result buffer.
- */
-stock void AddVectors(const float vec1[3], const float vec2[3], float result[3])
-{
- result[0] = vec1[0] + vec2[0];
- result[1] = vec1[1] + vec2[1];
- result[2] = vec1[2] + vec2[2];
-}
-
-/**
- * Subtracts a vector from another vector. It is safe to use either input
- * buffer as an output buffer.
- *
- * @param vec1 First vector.
- * @param vec2 Second vector to subtract from first.
- * @param result Result buffer.
- */
-stock void SubtractVectors(const float vec1[3], const float vec2[3], float result[3])
-{
- result[0] = vec1[0] - vec2[0];
- result[1] = vec1[1] - vec2[1];
- result[2] = vec1[2] - vec2[2];
-}
-
-/**
- * Scales a vector.
- *
- * @param vec Vector.
- * @param scale Scale value.
- */
-stock void ScaleVector(float vec[3], float scale)
-{
- vec[0] *= scale;
- vec[1] *= scale;
- vec[2] *= scale;
-}
-
-/**
- * Negatives a vector.
- *
- * @param vec Vector.
- */
-stock void NegateVector(float vec[3])
-{
- vec[0] = -vec[0];
- vec[1] = -vec[1];
- vec[2] = -vec[2];
-}
-
-/**
- * Builds a vector from two points by subtracting the points.
- *
- * @param pt1 First point (to be subtracted from the second).
- * @param pt2 Second point.
- * @param output Output vector buffer.
- */
-stock void MakeVectorFromPoints(const float pt1[3], const float pt2[3], float output[3])
-{
- output[0] = pt2[0] - pt1[0];
- output[1] = pt2[1] - pt1[1];
- output[2] = pt2[2] - pt1[2];
-}