summaryrefslogtreecommitdiff
path: root/source/sourcemod-1.5-dev/scripting/include/morecolors.inc
blob: 3a416d8c618c09b07e865afe557fabecc1f7a338 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
// MOAR COLORS
// By Dr. McKay
// Inspired by: https://forums.alliedmods.net/showthread.php?t=96831

#if defined _colors_included
 #endinput
#endif
#define _colors_included

#include <regex>

#define MORE_COLORS_VERSION		"1.9.1"
#define MAX_MESSAGE_LENGTH		256
#define MAX_BUFFER_LENGTH		(MAX_MESSAGE_LENGTH * 4)

#define COLOR_RED				0xFF4040
#define COLOR_BLUE				0x99CCFF
#define COLOR_GRAY				0xCCCCCC
#define COLOR_GREEN				0x3EFF3E

#define GAME_DODS				0

new bool:CSkipList[MAXPLAYERS + 1];
new Handle:CTrie;
new CTeamColors[][] = {{0xCCCCCC, 0x4D7942, 0xFF4040}}; // Multi-dimensional array for games that don't support SayText2. First index is the game index (as defined by the GAME_ defines), second index is team. 0 = spectator, 1 = team1, 2 = team2

/**
 * Prints a message to a specific client in the chat area.
 * Supports color tags.
 * 
 * @param client		Client index.
 * @param message		Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:		If the client is not connected an error will be thrown.
 */
stock CPrintToChat(client, const String:message[], any:...) {
	CCheckTrie();
	if(client <= 0 || client > MaxClients) {
		ThrowError("Invalid client index %i", client);
	}
	if(!IsClientInGame(client)) {
		ThrowError("Client %i is not in game", client);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	SetGlobalTransTarget(client);
	Format(buffer, sizeof(buffer), "\x01%s", message);
	VFormat(buffer2, sizeof(buffer2), buffer, 3);
	CReplaceColorCodes(buffer2);
	CSendMessage(client, buffer2);
}

/**
 * Prints a message to all clients in the chat area.
 * Supports color tags.
 * 
 * @param client		Client index.
 * @param message		Message (formatting rules).
 * @noreturn
 */
stock CPrintToChatAll(const String:message[], any:...) {
	CCheckTrie();
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	for(new i = 1; i <= MaxClients; i++) {
		if(!IsClientInGame(i) || CSkipList[i]) {
			CSkipList[i] = false;
			continue;
		}
		SetGlobalTransTarget(i);
		Format(buffer, sizeof(buffer), "\x01%s", message);
		VFormat(buffer2, sizeof(buffer2), buffer, 2);
		CReplaceColorCodes(buffer2);
		CSendMessage(i, buffer2);
	}
}

/**
 * Prints a message to a specific client in the chat area.
 * Supports color tags and teamcolor tag.
 * 
 * @param client		Client index.
 * @param author		Author index whose color will be used for teamcolor tag.
 * @param message		Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:		If the client or author are not connected an error will be thrown
 */
stock CPrintToChatEx(client, author, const String:message[], any:...) {
	CCheckTrie();
	if(client <= 0 || client > MaxClients) {
		ThrowError("Invalid client index %i", client);
	}
	if(!IsClientInGame(client)) {
		ThrowError("Client %i is not in game", client);
	}
	if(author <= 0 || author > MaxClients) {
		ThrowError("Invalid client index %i", author);
	}
	if(!IsClientInGame(author)) {
		ThrowError("Client %i is not in game", author);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	SetGlobalTransTarget(client);
	Format(buffer, sizeof(buffer), "\x01%s", message);
	VFormat(buffer2, sizeof(buffer2), buffer, 4);
	CReplaceColorCodes(buffer2, author);
	CSendMessage(client, buffer2, author);
}

/**
 * Prints a message to all clients in the chat area.
 * Supports color tags and teamcolor tag.
 *
 * @param author	  Author index whose color will be used for teamcolor tag.
 * @param message   Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:   If the author is not connected an error will be thrown.
 */
stock CPrintToChatAllEx(author, const String:message[], any:...) {
	CCheckTrie();
	if(author <= 0 || author > MaxClients) {
		ThrowError("Invalid client index %i", author);
	}
	if(!IsClientInGame(author)) {
		ThrowError("Client %i is not in game", author);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	for(new i = 1; i <= MaxClients; i++) {
		if(!IsClientInGame(i) || CSkipList[i]) {
			CSkipList[i] = false;
			continue;
		}
		SetGlobalTransTarget(i);
		Format(buffer, sizeof(buffer), "\x01%s", message);
		VFormat(buffer2, sizeof(buffer2), buffer, 3);
		CReplaceColorCodes(buffer2, author);
		CSendMessage(i, buffer2, author);
	}
}

/**
 * Sends a SayText2 usermessage
 * 
 * @param client	Client to send usermessage to
 * @param message	Message to send
 * @noreturn
 */
stock CSendMessage(client, const String:message[], author=0) {
	if(author == 0) {
		author = client;
	}
	decl String:buffer[MAX_MESSAGE_LENGTH], String:game[16];
	GetGameFolderName(game, sizeof(game));
	strcopy(buffer, sizeof(buffer), message);
	new UserMsg:index = GetUserMessageId("SayText2");
	if(index == INVALID_MESSAGE_ID) {
		if(StrEqual(game, "dod")) {
			new team = GetClientTeam(author);
			if(team == 0) {
				ReplaceString(buffer, sizeof(buffer), "\x03", "\x04", false); // Unassigned gets green
			} else {
				decl String:temp[16];
				Format(temp, sizeof(temp), "\x07%06X", CTeamColors[GAME_DODS][team - 1]);
				ReplaceString(buffer, sizeof(buffer), "\x03", temp, false);
			}
		}
		PrintToChat(client, "%s", buffer);
		return;
	}
	new Handle:buf = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
	if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) {
		PbSetInt(buf, "ent_idx", author);
		PbSetBool(buf, "chat", true);
		PbSetString(buf, "msg_name", buffer);
		PbAddString(buf, "params", "");
		PbAddString(buf, "params", "");
		PbAddString(buf, "params", "");
		PbAddString(buf, "params", "");
	} else {
		BfWriteByte(buf, author); // Message author
		BfWriteByte(buf, true); // Chat message
		BfWriteString(buf, buffer); // Message text
	}
	EndMessage();
}

/**
 * This function should only be used right in front of
 * CPrintToChatAll or CPrintToChatAllEx. It causes those functions
 * to skip the specified client when printing the message.
 * After printing the message, the client will no longer be skipped.
 * 
 * @param client   Client index
 * @noreturn
 */
stock CSkipNextClient(client) {
	if(client <= 0 || client > MaxClients) {
		ThrowError("Invalid client index %i", client);
	}
	CSkipList[client] = true;
}

/**
 * Checks if the colors trie is initialized and initializes it if it's not (used internally)
 * 
 * @return			No return
 */
stock CCheckTrie() {
	if(CTrie == INVALID_HANDLE) {
		CTrie = InitColorTrie();
	}
}

/**
 * Replaces color tags in a string with color codes (used internally by CPrintToChat, CPrintToChatAll, CPrintToChatEx, and CPrintToChatAllEx
 *
 * @param buffer		String.
 * @param author		Optional client index to use for {teamcolor} tags, or 0 for none
 * @param removeTags	Optional boolean value to determine whether we're replacing tags with colors, or just removing tags, used by CRemoveTags
 * @param maxlen		Optional value for max buffer length, used by CRemoveTags
 * @noreturn
 * 
 * On error/Errors:		If the client index passed for author is invalid or not in game.
 */
stock CReplaceColorCodes(String:buffer[], author=0, bool:removeTags=false, maxlen=MAX_BUFFER_LENGTH) {
	CCheckTrie();
	if(!removeTags) {
		ReplaceString(buffer, maxlen, "{default}", "\x01", false);
	} else {
		ReplaceString(buffer, maxlen, "{default}", "", false);
		ReplaceString(buffer, maxlen, "{teamcolor}", "", false);
	}
	if(author != 0 && !removeTags) {
		if(author < 0 || author > MaxClients) {
			ThrowError("Invalid client index %i", author);
		}
		if(!IsClientInGame(author)) {
			ThrowError("Client %i is not in game", author);
		}
		ReplaceString(buffer, maxlen, "{teamcolor}", "\x03", false);
	}
	new cursor = 0;
	new value;
	decl String:tag[32], String:buff[32], String:output[maxlen];
	strcopy(output, maxlen, buffer);
	// Since the string's size is going to be changing, output will hold the replaced string and we'll search buffer
	
	new Handle:regex = CompileRegex("{[a-zA-Z0-9]+}");
	for(new i = 0; i < 1000; i++) { // The RegEx extension is quite flaky, so we have to loop here :/. This loop is supposed to be infinite and broken by return, but conditions have been added to be safe.
		if(MatchRegex(regex, buffer[cursor]) < 1) {
			CloseHandle(regex);
			strcopy(buffer, maxlen, output);
			return;
		}
		GetRegexSubString(regex, 0, tag, sizeof(tag));
		CStrToLower(tag);
		cursor = StrContains(buffer[cursor], tag, false) + cursor + 1;
		strcopy(buff, sizeof(buff), tag);
		ReplaceString(buff, sizeof(buff), "{", "");
		ReplaceString(buff, sizeof(buff), "}", "");
		
		if(!GetTrieValue(CTrie, buff, value)) {
			continue;
		}
		
		if(removeTags) {
			ReplaceString(output, maxlen, tag, "", false);
		} else {
			Format(buff, sizeof(buff), "\x07%06X", value);
			ReplaceString(output, maxlen, tag, buff, false);
		}
	}
	LogError("[MORE COLORS] Infinite loop broken.");
}

/**
 * Gets a part of a string
 * 
 * @param input			String to get the part from
 * @param output		Buffer to write to
 * @param maxlen		Max length of output buffer
 * @param start			Position to start at
 * @param numChars		Number of characters to return, or 0 for the end of the string
 * @noreturn
 */
stock CSubString(const String:input[], String:output[], maxlen, start, numChars=0) {
	new i = 0;
	for(;;) {
		if(i == maxlen - 1 || i >= numChars || input[start + i] == '\0') {
			output[i] = '\0';
			return;
		}
		output[i] = input[start + i];
		i++;
	}
}

/**
 * Converts a string to lowercase
 * 
 * @param buffer		String to convert
 * @noreturn
 */
stock CStrToLower(String:buffer[]) {
	new len = strlen(buffer);
	for(new i = 0; i < len; i++) {
		buffer[i] = CharToLower(buffer[i]);
	}
}

/**
 * Adds a color to the colors trie
 *
 * @param name			Color name, without braces
 * @param color			Hexadecimal representation of the color (0xRRGGBB)
 * @return				True if color was added successfully, false if a color already exists with that name
 */
stock bool:CAddColor(const String:name[], color) {
	CCheckTrie();
	new value;
	if(GetTrieValue(CTrie, name, value)) {
		return false;
	}
	decl String:newName[64];
	strcopy(newName, sizeof(newName), name);
	CStrToLower(newName);
	SetTrieValue(CTrie, newName, color);
	return true;
}

/**
 * Removes color tags from a message
 * 
 * @param message		Message to remove tags from
 * @param maxlen		Maximum buffer length
 * @noreturn
 */
stock CRemoveTags(String:message[], maxlen) {
	CReplaceColorCodes(message, 0, true, maxlen);
}

/**
 * Replies to a command with colors
 * 
 * @param client		Client to reply to
 * @param message		Message (formatting rules)
 * @noreturn
 */
stock CReplyToCommand(client, const String:message[], any:...) {
	decl String:buffer[MAX_BUFFER_LENGTH];
	SetGlobalTransTarget(client);
	VFormat(buffer, sizeof(buffer), message, 3);
	if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
		CRemoveTags(buffer, sizeof(buffer));
		PrintToConsole(client, "%s", buffer);
	} else {
		CPrintToChat(client, "%s", buffer);
	}
}

/**
 * Replies to a command with colors
 * 
 * @param client		Client to reply to
 * @param author		Client to use for {teamcolor}
 * @param message		Message (formatting rules)
 * @noreturn
 */
stock CReplyToCommandEx(client, author, const String:message[], any:...) {
	decl String:buffer[MAX_BUFFER_LENGTH];
	SetGlobalTransTarget(client);
	VFormat(buffer, sizeof(buffer), message, 4);
	if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
		CRemoveTags(buffer, sizeof(buffer));
		PrintToConsole(client, "%s", buffer);
	} else {
		CPrintToChatEx(client, author, "%s", buffer);
	}
}

/**
 * Shows admin activity with colors
 * 
 * @param client		Client performing an action
 * @param message		Message (formatting rules)
 * @noreturn
 */
stock CShowActivity(client, const String:message[], any:...) {
	CCheckTrie();
	if(client < 0 || client > MaxClients) {
		ThrowError("Invalid client index %d", client);
	}
	if(client != 0 && !IsClientInGame(client)) {
		ThrowError("Client %d is not in game", client);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	Format(buffer, sizeof(buffer), "\x01%s", message);
	VFormat(buffer2, sizeof(buffer2), buffer, 3);
	CReplaceColorCodes(buffer2);
	ShowActivity(client, "%s", buffer2);
}

/**
 * Shows admin activity with colors
 * 
 * @param client		Client performing an action
 * @param tag			Tag to prepend to the message (color tags supported)
 * @param message		Message (formatting rules)
 * @noreturn
 */
stock CShowActivityEx(client, const String:tag[], const String:message[], any:...) {
	CCheckTrie();
	if(client < 0 || client > MaxClients) {
		ThrowError("Invalid client index %d", client);
	}
	if(client != 0 && !IsClientInGame(client)) {
		ThrowError("Client %d is not in game", client);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	Format(buffer, sizeof(buffer), "\x01%s", message);
	VFormat(buffer2, sizeof(buffer2), buffer, 4);
	CReplaceColorCodes(buffer2);
	strcopy(buffer, sizeof(buffer), tag);
	CReplaceColorCodes(buffer);
	ShowActivityEx(client, tag, "%s", buffer2);
}

/**
 * Shows admin activity with colors
 * 
 * @param client		Client performing an action
 * @param tag			Tag to prepend to the message (color tags supported)
 * @param message		Message (formatting rules)
 * @noreturn
 */
stock CShowActivity2(client, const String:tag[], const String:message[], any:...) {
	CCheckTrie();
	if(client < 0 || client > MaxClients) {
		ThrowError("Invalid client index %d", client);
	}
	if(client != 0 && !IsClientInGame(client)) {
		ThrowError("Client %d is not in game", client);
	}
	decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
	Format(buffer, sizeof(buffer), "\x01%s", message);
	VFormat(buffer2, sizeof(buffer2), buffer, 4);
	CReplaceColorCodes(buffer2);
	strcopy(buffer, sizeof(buffer), tag);
	CReplaceColorCodes(buffer);
	ShowActivity2(client, buffer, "%s", buffer2);
}

/**
 * Determines whether a color name exists
 * 
 * @param color			The color name to check
 * @return				True if the color exists, false otherwise
 */
stock bool:CColorExists(const String:color[]) {
	CCheckTrie();
	new temp;
	return GetTrieValue(CTrie, color, temp);
}

/**
 * Returns the hexadecimal representation of a client's team color (will NOT initialize the trie)
 *
 * @param client		Client to get the team color for
 * @return				Client's team color in hexadecimal, or green if unknown
 * On error/Errors:		If the client index passed is invalid or not in game.
 */
stock CGetTeamColor(client) {
	if(client <= 0 || client > MaxClients) {
		ThrowError("Invalid client index %i", client);
	}
	if(!IsClientInGame(client)) {
		ThrowError("Client %i is not in game", client);
	}
	new value;
	switch(GetClientTeam(client)) {
		case 1: {
			value = COLOR_GRAY;
		}
		case 2: {
			value = COLOR_RED;
		}
		case 3: {
			value = COLOR_BLUE;
		}
		default: {
			value = COLOR_GREEN;
		}
	}
	return value;
}

stock Handle:InitColorTrie() {
	new Handle:hTrie = CreateTrie();
	SetTrieValue(hTrie, "aliceblue", 0xF0F8FF);
	SetTrieValue(hTrie, "allies", 0x4D7942); // same as Allies team in DoD:S
	SetTrieValue(hTrie, "ancient", 0xEB4B4B); // same as Ancient item rarity in Dota 2
	SetTrieValue(hTrie, "antiquewhite", 0xFAEBD7);
	SetTrieValue(hTrie, "aqua", 0x00FFFF);
	SetTrieValue(hTrie, "aquamarine", 0x7FFFD4);
	SetTrieValue(hTrie, "arcana", 0xADE55C); // same as Arcana item rarity in Dota 2
	SetTrieValue(hTrie, "axis", 0xFF4040); // same as Axis team in DoD:S
	SetTrieValue(hTrie, "azure", 0x007FFF);
	SetTrieValue(hTrie, "beige", 0xF5F5DC);
	SetTrieValue(hTrie, "bisque", 0xFFE4C4);
	SetTrieValue(hTrie, "black", 0x000000);
	SetTrieValue(hTrie, "blanchedalmond", 0xFFEBCD);
	SetTrieValue(hTrie, "blue", 0x99CCFF); // same as BLU/Counter-Terrorist team color
	SetTrieValue(hTrie, "blueviolet", 0x8A2BE2);
	SetTrieValue(hTrie, "brown", 0xA52A2A);
	SetTrieValue(hTrie, "burlywood", 0xDEB887);
	SetTrieValue(hTrie, "cadetblue", 0x5F9EA0);
	SetTrieValue(hTrie, "chartreuse", 0x7FFF00);
	SetTrieValue(hTrie, "chocolate", 0xD2691E);
	SetTrieValue(hTrie, "collectors", 0xAA0000); // same as Collector's item quality in TF2
	SetTrieValue(hTrie, "common", 0xB0C3D9); // same as Common item rarity in Dota 2
	SetTrieValue(hTrie, "community", 0x70B04A); // same as Community item quality in TF2
	SetTrieValue(hTrie, "coral", 0xFF7F50);
	SetTrieValue(hTrie, "cornflowerblue", 0x6495ED);
	SetTrieValue(hTrie, "cornsilk", 0xFFF8DC);
	SetTrieValue(hTrie, "corrupted", 0xA32C2E); // same as Corrupted item quality in Dota 2
	SetTrieValue(hTrie, "crimson", 0xDC143C);
	SetTrieValue(hTrie, "cyan", 0x00FFFF);
	SetTrieValue(hTrie, "darkblue", 0x00008B);
	SetTrieValue(hTrie, "darkcyan", 0x008B8B);
	SetTrieValue(hTrie, "darkgoldenrod", 0xB8860B);
	SetTrieValue(hTrie, "darkgray", 0xA9A9A9);
	SetTrieValue(hTrie, "darkgrey", 0xA9A9A9);
	SetTrieValue(hTrie, "darkgreen", 0x006400);
	SetTrieValue(hTrie, "darkkhaki", 0xBDB76B);
	SetTrieValue(hTrie, "darkmagenta", 0x8B008B);
	SetTrieValue(hTrie, "darkolivegreen", 0x556B2F);
	SetTrieValue(hTrie, "darkorange", 0xFF8C00);
	SetTrieValue(hTrie, "darkorchid", 0x9932CC);
	SetTrieValue(hTrie, "darkred", 0x8B0000);
	SetTrieValue(hTrie, "darksalmon", 0xE9967A);
	SetTrieValue(hTrie, "darkseagreen", 0x8FBC8F);
	SetTrieValue(hTrie, "darkslateblue", 0x483D8B);
	SetTrieValue(hTrie, "darkslategray", 0x2F4F4F);
	SetTrieValue(hTrie, "darkslategrey", 0x2F4F4F);
	SetTrieValue(hTrie, "darkturquoise", 0x00CED1);
	SetTrieValue(hTrie, "darkviolet", 0x9400D3);
	SetTrieValue(hTrie, "deeppink", 0xFF1493);
	SetTrieValue(hTrie, "deepskyblue", 0x00BFFF);
	SetTrieValue(hTrie, "dimgray", 0x696969);
	SetTrieValue(hTrie, "dimgrey", 0x696969);
	SetTrieValue(hTrie, "dodgerblue", 0x1E90FF);
	SetTrieValue(hTrie, "exalted", 0xCCCCCD); // same as Exalted item quality in Dota 2
	SetTrieValue(hTrie, "firebrick", 0xB22222);
	SetTrieValue(hTrie, "floralwhite", 0xFFFAF0);
	SetTrieValue(hTrie, "forestgreen", 0x228B22);
	SetTrieValue(hTrie, "frozen", 0x4983B3); // same as Frozen item quality in Dota 2
	SetTrieValue(hTrie, "fuchsia", 0xFF00FF);
	SetTrieValue(hTrie, "fullblue", 0x0000FF);
	SetTrieValue(hTrie, "fullred", 0xFF0000);
	SetTrieValue(hTrie, "gainsboro", 0xDCDCDC);
	SetTrieValue(hTrie, "genuine", 0x4D7455); // same as Genuine item quality in TF2
	SetTrieValue(hTrie, "ghostwhite", 0xF8F8FF);
	SetTrieValue(hTrie, "gold", 0xFFD700);
	SetTrieValue(hTrie, "goldenrod", 0xDAA520);
	SetTrieValue(hTrie, "gray", 0xCCCCCC); // same as spectator team color
	SetTrieValue(hTrie, "grey", 0xCCCCCC);
	SetTrieValue(hTrie, "green", 0x3EFF3E);
	SetTrieValue(hTrie, "greenyellow", 0xADFF2F);
	SetTrieValue(hTrie, "haunted", 0x38F3AB); // same as Haunted item quality in TF2
	SetTrieValue(hTrie, "honeydew", 0xF0FFF0);
	SetTrieValue(hTrie, "hotpink", 0xFF69B4);
	SetTrieValue(hTrie, "immortal", 0xE4AE33); // same as Immortal item rarity in Dota 2
	SetTrieValue(hTrie, "indianred", 0xCD5C5C);
	SetTrieValue(hTrie, "indigo", 0x4B0082);
	SetTrieValue(hTrie, "ivory", 0xFFFFF0);
	SetTrieValue(hTrie, "khaki", 0xF0E68C);
	SetTrieValue(hTrie, "lavender", 0xE6E6FA);
	SetTrieValue(hTrie, "lavenderblush", 0xFFF0F5);
	SetTrieValue(hTrie, "lawngreen", 0x7CFC00);
	SetTrieValue(hTrie, "legendary", 0xD32CE6); // same as Legendary item rarity in Dota 2
	SetTrieValue(hTrie, "lemonchiffon", 0xFFFACD);
	SetTrieValue(hTrie, "lightblue", 0xADD8E6);
	SetTrieValue(hTrie, "lightcoral", 0xF08080);
	SetTrieValue(hTrie, "lightcyan", 0xE0FFFF);
	SetTrieValue(hTrie, "lightgoldenrodyellow", 0xFAFAD2);
	SetTrieValue(hTrie, "lightgray", 0xD3D3D3);
	SetTrieValue(hTrie, "lightgrey", 0xD3D3D3);
	SetTrieValue(hTrie, "lightgreen", 0x99FF99);
	SetTrieValue(hTrie, "lightpink", 0xFFB6C1);
	SetTrieValue(hTrie, "lightsalmon", 0xFFA07A);
	SetTrieValue(hTrie, "lightseagreen", 0x20B2AA);
	SetTrieValue(hTrie, "lightskyblue", 0x87CEFA);
	SetTrieValue(hTrie, "lightslategray", 0x778899);
	SetTrieValue(hTrie, "lightslategrey", 0x778899);
	SetTrieValue(hTrie, "lightsteelblue", 0xB0C4DE);
	SetTrieValue(hTrie, "lightyellow", 0xFFFFE0);
	SetTrieValue(hTrie, "lime", 0x00FF00);
	SetTrieValue(hTrie, "limegreen", 0x32CD32);
	SetTrieValue(hTrie, "linen", 0xFAF0E6);
	SetTrieValue(hTrie, "magenta", 0xFF00FF);
	SetTrieValue(hTrie, "maroon", 0x800000);
	SetTrieValue(hTrie, "mediumaquamarine", 0x66CDAA);
	SetTrieValue(hTrie, "mediumblue", 0x0000CD);
	SetTrieValue(hTrie, "mediumorchid", 0xBA55D3);
	SetTrieValue(hTrie, "mediumpurple", 0x9370D8);
	SetTrieValue(hTrie, "mediumseagreen", 0x3CB371);
	SetTrieValue(hTrie, "mediumslateblue", 0x7B68EE);
	SetTrieValue(hTrie, "mediumspringgreen", 0x00FA9A);
	SetTrieValue(hTrie, "mediumturquoise", 0x48D1CC);
	SetTrieValue(hTrie, "mediumvioletred", 0xC71585);
	SetTrieValue(hTrie, "midnightblue", 0x191970);
	SetTrieValue(hTrie, "mintcream", 0xF5FFFA);
	SetTrieValue(hTrie, "mistyrose", 0xFFE4E1);
	SetTrieValue(hTrie, "moccasin", 0xFFE4B5);
	SetTrieValue(hTrie, "mythical", 0x8847FF); // same as Mythical item rarity in Dota 2
	SetTrieValue(hTrie, "navajowhite", 0xFFDEAD);
	SetTrieValue(hTrie, "navy", 0x000080);
	SetTrieValue(hTrie, "normal", 0xB2B2B2); // same as Normal item quality in TF2
	SetTrieValue(hTrie, "oldlace", 0xFDF5E6);
	SetTrieValue(hTrie, "olive", 0x9EC34F);
	SetTrieValue(hTrie, "olivedrab", 0x6B8E23);
	SetTrieValue(hTrie, "orange", 0xFFA500);
	SetTrieValue(hTrie, "orangered", 0xFF4500);
	SetTrieValue(hTrie, "orchid", 0xDA70D6);
	SetTrieValue(hTrie, "palegoldenrod", 0xEEE8AA);
	SetTrieValue(hTrie, "palegreen", 0x98FB98);
	SetTrieValue(hTrie, "paleturquoise", 0xAFEEEE);
	SetTrieValue(hTrie, "palevioletred", 0xD87093);
	SetTrieValue(hTrie, "papayawhip", 0xFFEFD5);
	SetTrieValue(hTrie, "peachpuff", 0xFFDAB9);
	SetTrieValue(hTrie, "peru", 0xCD853F);
	SetTrieValue(hTrie, "pink", 0xFFC0CB);
	SetTrieValue(hTrie, "plum", 0xDDA0DD);
	SetTrieValue(hTrie, "powderblue", 0xB0E0E6);
	SetTrieValue(hTrie, "purple", 0x800080);
	SetTrieValue(hTrie, "rare", 0x4B69FF); // same as Rare item rarity in Dota 2
	SetTrieValue(hTrie, "red", 0xFF4040); // same as RED/Terrorist team color
	SetTrieValue(hTrie, "rosybrown", 0xBC8F8F);
	SetTrieValue(hTrie, "royalblue", 0x4169E1);
	SetTrieValue(hTrie, "saddlebrown", 0x8B4513);
	SetTrieValue(hTrie, "salmon", 0xFA8072);
	SetTrieValue(hTrie, "sandybrown", 0xF4A460);
	SetTrieValue(hTrie, "seagreen", 0x2E8B57);
	SetTrieValue(hTrie, "seashell", 0xFFF5EE);
	SetTrieValue(hTrie, "selfmade", 0x70B04A); // same as Self-Made item quality in TF2
	SetTrieValue(hTrie, "sienna", 0xA0522D);
	SetTrieValue(hTrie, "silver", 0xC0C0C0);
	SetTrieValue(hTrie, "skyblue", 0x87CEEB);
	SetTrieValue(hTrie, "slateblue", 0x6A5ACD);
	SetTrieValue(hTrie, "slategray", 0x708090);
	SetTrieValue(hTrie, "slategrey", 0x708090);
	SetTrieValue(hTrie, "snow", 0xFFFAFA);
	SetTrieValue(hTrie, "springgreen", 0x00FF7F);
	SetTrieValue(hTrie, "steelblue", 0x4682B4);
	SetTrieValue(hTrie, "strange", 0xCF6A32); // same as Strange item quality in TF2
	SetTrieValue(hTrie, "tan", 0xD2B48C);
	SetTrieValue(hTrie, "teal", 0x008080);
	SetTrieValue(hTrie, "thistle", 0xD8BFD8);
	SetTrieValue(hTrie, "tomato", 0xFF6347);
	SetTrieValue(hTrie, "turquoise", 0x40E0D0);
	SetTrieValue(hTrie, "uncommon", 0xB0C3D9); // same as Uncommon item rarity in Dota 2
	SetTrieValue(hTrie, "unique", 0xFFD700); // same as Unique item quality in TF2
	SetTrieValue(hTrie, "unusual", 0x8650AC); // same as Unusual item quality in TF2
	SetTrieValue(hTrie, "valve", 0xA50F79); // same as Valve item quality in TF2
	SetTrieValue(hTrie, "vintage", 0x476291); // same as Vintage item quality in TF2
	SetTrieValue(hTrie, "violet", 0xEE82EE);
	SetTrieValue(hTrie, "wheat", 0xF5DEB3);
	SetTrieValue(hTrie, "white", 0xFFFFFF);
	SetTrieValue(hTrie, "whitesmoke", 0xF5F5F5);
	SetTrieValue(hTrie, "yellow", 0xFFFF00);
	SetTrieValue(hTrie, "yellowgreen", 0x9ACD32);
	return hTrie;
}