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|
// MOAR COLORS
// By Dr. McKay
// Inspired by: https://forums.alliedmods.net/showthread.php?t=96831
#if defined _colors_included
#endinput
#endif
#define _colors_included
#include <regex>
#define MORE_COLORS_VERSION "1.9.1"
#define MAX_MESSAGE_LENGTH 256
#define MAX_BUFFER_LENGTH (MAX_MESSAGE_LENGTH * 4)
#define COLOR_RED 0xFF4040
#define COLOR_BLUE 0x99CCFF
#define COLOR_GRAY 0xCCCCCC
#define COLOR_GREEN 0x3EFF3E
#define GAME_DODS 0
new bool:CSkipList[MAXPLAYERS + 1];
new Handle:CTrie;
new CTeamColors[][] = {{0xCCCCCC, 0x4D7942, 0xFF4040}}; // Multi-dimensional array for games that don't support SayText2. First index is the game index (as defined by the GAME_ defines), second index is team. 0 = spectator, 1 = team1, 2 = team2
/**
* Prints a message to a specific client in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the client is not connected an error will be thrown.
*/
stock CPrintToChat(client, const String:message[], any:...) {
CCheckTrie();
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 3);
CReplaceColorCodes(buffer2);
CSendMessage(client, buffer2);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param message Message (formatting rules).
* @noreturn
*/
stock CPrintToChatAll(const String:message[], any:...) {
CCheckTrie();
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
for(new i = 1; i <= MaxClients; i++) {
if(!IsClientInGame(i) || CSkipList[i]) {
CSkipList[i] = false;
continue;
}
SetGlobalTransTarget(i);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 2);
CReplaceColorCodes(buffer2);
CSendMessage(i, buffer2);
}
}
/**
* Prints a message to a specific client in the chat area.
* Supports color tags and teamcolor tag.
*
* @param client Client index.
* @param author Author index whose color will be used for teamcolor tag.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the client or author are not connected an error will be thrown
*/
stock CPrintToChatEx(client, author, const String:message[], any:...) {
CCheckTrie();
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
if(author <= 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 4);
CReplaceColorCodes(buffer2, author);
CSendMessage(client, buffer2, author);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags and teamcolor tag.
*
* @param author Author index whose color will be used for teamcolor tag.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the author is not connected an error will be thrown.
*/
stock CPrintToChatAllEx(author, const String:message[], any:...) {
CCheckTrie();
if(author <= 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
for(new i = 1; i <= MaxClients; i++) {
if(!IsClientInGame(i) || CSkipList[i]) {
CSkipList[i] = false;
continue;
}
SetGlobalTransTarget(i);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 3);
CReplaceColorCodes(buffer2, author);
CSendMessage(i, buffer2, author);
}
}
/**
* Sends a SayText2 usermessage
*
* @param client Client to send usermessage to
* @param message Message to send
* @noreturn
*/
stock CSendMessage(client, const String:message[], author=0) {
if(author == 0) {
author = client;
}
decl String:buffer[MAX_MESSAGE_LENGTH], String:game[16];
GetGameFolderName(game, sizeof(game));
strcopy(buffer, sizeof(buffer), message);
new UserMsg:index = GetUserMessageId("SayText2");
if(index == INVALID_MESSAGE_ID) {
if(StrEqual(game, "dod")) {
new team = GetClientTeam(author);
if(team == 0) {
ReplaceString(buffer, sizeof(buffer), "\x03", "\x04", false); // Unassigned gets green
} else {
decl String:temp[16];
Format(temp, sizeof(temp), "\x07%06X", CTeamColors[GAME_DODS][team - 1]);
ReplaceString(buffer, sizeof(buffer), "\x03", temp, false);
}
}
PrintToChat(client, "%s", buffer);
return;
}
new Handle:buf = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) {
PbSetInt(buf, "ent_idx", author);
PbSetBool(buf, "chat", true);
PbSetString(buf, "msg_name", buffer);
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
} else {
BfWriteByte(buf, author); // Message author
BfWriteByte(buf, true); // Chat message
BfWriteString(buf, buffer); // Message text
}
EndMessage();
}
/**
* This function should only be used right in front of
* CPrintToChatAll or CPrintToChatAllEx. It causes those functions
* to skip the specified client when printing the message.
* After printing the message, the client will no longer be skipped.
*
* @param client Client index
* @noreturn
*/
stock CSkipNextClient(client) {
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
CSkipList[client] = true;
}
/**
* Checks if the colors trie is initialized and initializes it if it's not (used internally)
*
* @return No return
*/
stock CCheckTrie() {
if(CTrie == INVALID_HANDLE) {
CTrie = InitColorTrie();
}
}
/**
* Replaces color tags in a string with color codes (used internally by CPrintToChat, CPrintToChatAll, CPrintToChatEx, and CPrintToChatAllEx
*
* @param buffer String.
* @param author Optional client index to use for {teamcolor} tags, or 0 for none
* @param removeTags Optional boolean value to determine whether we're replacing tags with colors, or just removing tags, used by CRemoveTags
* @param maxlen Optional value for max buffer length, used by CRemoveTags
* @noreturn
*
* On error/Errors: If the client index passed for author is invalid or not in game.
*/
stock CReplaceColorCodes(String:buffer[], author=0, bool:removeTags=false, maxlen=MAX_BUFFER_LENGTH) {
CCheckTrie();
if(!removeTags) {
ReplaceString(buffer, maxlen, "{default}", "\x01", false);
} else {
ReplaceString(buffer, maxlen, "{default}", "", false);
ReplaceString(buffer, maxlen, "{teamcolor}", "", false);
}
if(author != 0 && !removeTags) {
if(author < 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
ReplaceString(buffer, maxlen, "{teamcolor}", "\x03", false);
}
new cursor = 0;
new value;
decl String:tag[32], String:buff[32], String:output[maxlen];
strcopy(output, maxlen, buffer);
// Since the string's size is going to be changing, output will hold the replaced string and we'll search buffer
new Handle:regex = CompileRegex("{[a-zA-Z0-9]+}");
for(new i = 0; i < 1000; i++) { // The RegEx extension is quite flaky, so we have to loop here :/. This loop is supposed to be infinite and broken by return, but conditions have been added to be safe.
if(MatchRegex(regex, buffer[cursor]) < 1) {
CloseHandle(regex);
strcopy(buffer, maxlen, output);
return;
}
GetRegexSubString(regex, 0, tag, sizeof(tag));
CStrToLower(tag);
cursor = StrContains(buffer[cursor], tag, false) + cursor + 1;
strcopy(buff, sizeof(buff), tag);
ReplaceString(buff, sizeof(buff), "{", "");
ReplaceString(buff, sizeof(buff), "}", "");
if(!GetTrieValue(CTrie, buff, value)) {
continue;
}
if(removeTags) {
ReplaceString(output, maxlen, tag, "", false);
} else {
Format(buff, sizeof(buff), "\x07%06X", value);
ReplaceString(output, maxlen, tag, buff, false);
}
}
LogError("[MORE COLORS] Infinite loop broken.");
}
/**
* Gets a part of a string
*
* @param input String to get the part from
* @param output Buffer to write to
* @param maxlen Max length of output buffer
* @param start Position to start at
* @param numChars Number of characters to return, or 0 for the end of the string
* @noreturn
*/
stock CSubString(const String:input[], String:output[], maxlen, start, numChars=0) {
new i = 0;
for(;;) {
if(i == maxlen - 1 || i >= numChars || input[start + i] == '\0') {
output[i] = '\0';
return;
}
output[i] = input[start + i];
i++;
}
}
/**
* Converts a string to lowercase
*
* @param buffer String to convert
* @noreturn
*/
stock CStrToLower(String:buffer[]) {
new len = strlen(buffer);
for(new i = 0; i < len; i++) {
buffer[i] = CharToLower(buffer[i]);
}
}
/**
* Adds a color to the colors trie
*
* @param name Color name, without braces
* @param color Hexadecimal representation of the color (0xRRGGBB)
* @return True if color was added successfully, false if a color already exists with that name
*/
stock bool:CAddColor(const String:name[], color) {
CCheckTrie();
new value;
if(GetTrieValue(CTrie, name, value)) {
return false;
}
decl String:newName[64];
strcopy(newName, sizeof(newName), name);
CStrToLower(newName);
SetTrieValue(CTrie, newName, color);
return true;
}
/**
* Removes color tags from a message
*
* @param message Message to remove tags from
* @param maxlen Maximum buffer length
* @noreturn
*/
stock CRemoveTags(String:message[], maxlen) {
CReplaceColorCodes(message, 0, true, maxlen);
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param message Message (formatting rules)
* @noreturn
*/
stock CReplyToCommand(client, const String:message[], any:...) {
decl String:buffer[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
VFormat(buffer, sizeof(buffer), message, 3);
if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
CRemoveTags(buffer, sizeof(buffer));
PrintToConsole(client, "%s", buffer);
} else {
CPrintToChat(client, "%s", buffer);
}
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param author Client to use for {teamcolor}
* @param message Message (formatting rules)
* @noreturn
*/
stock CReplyToCommandEx(client, author, const String:message[], any:...) {
decl String:buffer[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
VFormat(buffer, sizeof(buffer), message, 4);
if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
CRemoveTags(buffer, sizeof(buffer));
PrintToConsole(client, "%s", buffer);
} else {
CPrintToChatEx(client, author, "%s", buffer);
}
}
/**
* Shows admin activity with colors
*
* @param client Client performing an action
* @param message Message (formatting rules)
* @noreturn
*/
stock CShowActivity(client, const String:message[], any:...) {
CCheckTrie();
if(client < 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
if(client != 0 && !IsClientInGame(client)) {
ThrowError("Client %d is not in game", client);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 3);
CReplaceColorCodes(buffer2);
ShowActivity(client, "%s", buffer2);
}
/**
* Shows admin activity with colors
*
* @param client Client performing an action
* @param tag Tag to prepend to the message (color tags supported)
* @param message Message (formatting rules)
* @noreturn
*/
stock CShowActivityEx(client, const String:tag[], const String:message[], any:...) {
CCheckTrie();
if(client < 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
if(client != 0 && !IsClientInGame(client)) {
ThrowError("Client %d is not in game", client);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 4);
CReplaceColorCodes(buffer2);
strcopy(buffer, sizeof(buffer), tag);
CReplaceColorCodes(buffer);
ShowActivityEx(client, tag, "%s", buffer2);
}
/**
* Shows admin activity with colors
*
* @param client Client performing an action
* @param tag Tag to prepend to the message (color tags supported)
* @param message Message (formatting rules)
* @noreturn
*/
stock CShowActivity2(client, const String:tag[], const String:message[], any:...) {
CCheckTrie();
if(client < 0 || client > MaxClients) {
ThrowError("Invalid client index %d", client);
}
if(client != 0 && !IsClientInGame(client)) {
ThrowError("Client %d is not in game", client);
}
decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH];
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 4);
CReplaceColorCodes(buffer2);
strcopy(buffer, sizeof(buffer), tag);
CReplaceColorCodes(buffer);
ShowActivity2(client, buffer, "%s", buffer2);
}
/**
* Determines whether a color name exists
*
* @param color The color name to check
* @return True if the color exists, false otherwise
*/
stock bool:CColorExists(const String:color[]) {
CCheckTrie();
new temp;
return GetTrieValue(CTrie, color, temp);
}
/**
* Returns the hexadecimal representation of a client's team color (will NOT initialize the trie)
*
* @param client Client to get the team color for
* @return Client's team color in hexadecimal, or green if unknown
* On error/Errors: If the client index passed is invalid or not in game.
*/
stock CGetTeamColor(client) {
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
new value;
switch(GetClientTeam(client)) {
case 1: {
value = COLOR_GRAY;
}
case 2: {
value = COLOR_RED;
}
case 3: {
value = COLOR_BLUE;
}
default: {
value = COLOR_GREEN;
}
}
return value;
}
stock Handle:InitColorTrie() {
new Handle:hTrie = CreateTrie();
SetTrieValue(hTrie, "aliceblue", 0xF0F8FF);
SetTrieValue(hTrie, "allies", 0x4D7942); // same as Allies team in DoD:S
SetTrieValue(hTrie, "ancient", 0xEB4B4B); // same as Ancient item rarity in Dota 2
SetTrieValue(hTrie, "antiquewhite", 0xFAEBD7);
SetTrieValue(hTrie, "aqua", 0x00FFFF);
SetTrieValue(hTrie, "aquamarine", 0x7FFFD4);
SetTrieValue(hTrie, "arcana", 0xADE55C); // same as Arcana item rarity in Dota 2
SetTrieValue(hTrie, "axis", 0xFF4040); // same as Axis team in DoD:S
SetTrieValue(hTrie, "azure", 0x007FFF);
SetTrieValue(hTrie, "beige", 0xF5F5DC);
SetTrieValue(hTrie, "bisque", 0xFFE4C4);
SetTrieValue(hTrie, "black", 0x000000);
SetTrieValue(hTrie, "blanchedalmond", 0xFFEBCD);
SetTrieValue(hTrie, "blue", 0x99CCFF); // same as BLU/Counter-Terrorist team color
SetTrieValue(hTrie, "blueviolet", 0x8A2BE2);
SetTrieValue(hTrie, "brown", 0xA52A2A);
SetTrieValue(hTrie, "burlywood", 0xDEB887);
SetTrieValue(hTrie, "cadetblue", 0x5F9EA0);
SetTrieValue(hTrie, "chartreuse", 0x7FFF00);
SetTrieValue(hTrie, "chocolate", 0xD2691E);
SetTrieValue(hTrie, "collectors", 0xAA0000); // same as Collector's item quality in TF2
SetTrieValue(hTrie, "common", 0xB0C3D9); // same as Common item rarity in Dota 2
SetTrieValue(hTrie, "community", 0x70B04A); // same as Community item quality in TF2
SetTrieValue(hTrie, "coral", 0xFF7F50);
SetTrieValue(hTrie, "cornflowerblue", 0x6495ED);
SetTrieValue(hTrie, "cornsilk", 0xFFF8DC);
SetTrieValue(hTrie, "corrupted", 0xA32C2E); // same as Corrupted item quality in Dota 2
SetTrieValue(hTrie, "crimson", 0xDC143C);
SetTrieValue(hTrie, "cyan", 0x00FFFF);
SetTrieValue(hTrie, "darkblue", 0x00008B);
SetTrieValue(hTrie, "darkcyan", 0x008B8B);
SetTrieValue(hTrie, "darkgoldenrod", 0xB8860B);
SetTrieValue(hTrie, "darkgray", 0xA9A9A9);
SetTrieValue(hTrie, "darkgrey", 0xA9A9A9);
SetTrieValue(hTrie, "darkgreen", 0x006400);
SetTrieValue(hTrie, "darkkhaki", 0xBDB76B);
SetTrieValue(hTrie, "darkmagenta", 0x8B008B);
SetTrieValue(hTrie, "darkolivegreen", 0x556B2F);
SetTrieValue(hTrie, "darkorange", 0xFF8C00);
SetTrieValue(hTrie, "darkorchid", 0x9932CC);
SetTrieValue(hTrie, "darkred", 0x8B0000);
SetTrieValue(hTrie, "darksalmon", 0xE9967A);
SetTrieValue(hTrie, "darkseagreen", 0x8FBC8F);
SetTrieValue(hTrie, "darkslateblue", 0x483D8B);
SetTrieValue(hTrie, "darkslategray", 0x2F4F4F);
SetTrieValue(hTrie, "darkslategrey", 0x2F4F4F);
SetTrieValue(hTrie, "darkturquoise", 0x00CED1);
SetTrieValue(hTrie, "darkviolet", 0x9400D3);
SetTrieValue(hTrie, "deeppink", 0xFF1493);
SetTrieValue(hTrie, "deepskyblue", 0x00BFFF);
SetTrieValue(hTrie, "dimgray", 0x696969);
SetTrieValue(hTrie, "dimgrey", 0x696969);
SetTrieValue(hTrie, "dodgerblue", 0x1E90FF);
SetTrieValue(hTrie, "exalted", 0xCCCCCD); // same as Exalted item quality in Dota 2
SetTrieValue(hTrie, "firebrick", 0xB22222);
SetTrieValue(hTrie, "floralwhite", 0xFFFAF0);
SetTrieValue(hTrie, "forestgreen", 0x228B22);
SetTrieValue(hTrie, "frozen", 0x4983B3); // same as Frozen item quality in Dota 2
SetTrieValue(hTrie, "fuchsia", 0xFF00FF);
SetTrieValue(hTrie, "fullblue", 0x0000FF);
SetTrieValue(hTrie, "fullred", 0xFF0000);
SetTrieValue(hTrie, "gainsboro", 0xDCDCDC);
SetTrieValue(hTrie, "genuine", 0x4D7455); // same as Genuine item quality in TF2
SetTrieValue(hTrie, "ghostwhite", 0xF8F8FF);
SetTrieValue(hTrie, "gold", 0xFFD700);
SetTrieValue(hTrie, "goldenrod", 0xDAA520);
SetTrieValue(hTrie, "gray", 0xCCCCCC); // same as spectator team color
SetTrieValue(hTrie, "grey", 0xCCCCCC);
SetTrieValue(hTrie, "green", 0x3EFF3E);
SetTrieValue(hTrie, "greenyellow", 0xADFF2F);
SetTrieValue(hTrie, "haunted", 0x38F3AB); // same as Haunted item quality in TF2
SetTrieValue(hTrie, "honeydew", 0xF0FFF0);
SetTrieValue(hTrie, "hotpink", 0xFF69B4);
SetTrieValue(hTrie, "immortal", 0xE4AE33); // same as Immortal item rarity in Dota 2
SetTrieValue(hTrie, "indianred", 0xCD5C5C);
SetTrieValue(hTrie, "indigo", 0x4B0082);
SetTrieValue(hTrie, "ivory", 0xFFFFF0);
SetTrieValue(hTrie, "khaki", 0xF0E68C);
SetTrieValue(hTrie, "lavender", 0xE6E6FA);
SetTrieValue(hTrie, "lavenderblush", 0xFFF0F5);
SetTrieValue(hTrie, "lawngreen", 0x7CFC00);
SetTrieValue(hTrie, "legendary", 0xD32CE6); // same as Legendary item rarity in Dota 2
SetTrieValue(hTrie, "lemonchiffon", 0xFFFACD);
SetTrieValue(hTrie, "lightblue", 0xADD8E6);
SetTrieValue(hTrie, "lightcoral", 0xF08080);
SetTrieValue(hTrie, "lightcyan", 0xE0FFFF);
SetTrieValue(hTrie, "lightgoldenrodyellow", 0xFAFAD2);
SetTrieValue(hTrie, "lightgray", 0xD3D3D3);
SetTrieValue(hTrie, "lightgrey", 0xD3D3D3);
SetTrieValue(hTrie, "lightgreen", 0x99FF99);
SetTrieValue(hTrie, "lightpink", 0xFFB6C1);
SetTrieValue(hTrie, "lightsalmon", 0xFFA07A);
SetTrieValue(hTrie, "lightseagreen", 0x20B2AA);
SetTrieValue(hTrie, "lightskyblue", 0x87CEFA);
SetTrieValue(hTrie, "lightslategray", 0x778899);
SetTrieValue(hTrie, "lightslategrey", 0x778899);
SetTrieValue(hTrie, "lightsteelblue", 0xB0C4DE);
SetTrieValue(hTrie, "lightyellow", 0xFFFFE0);
SetTrieValue(hTrie, "lime", 0x00FF00);
SetTrieValue(hTrie, "limegreen", 0x32CD32);
SetTrieValue(hTrie, "linen", 0xFAF0E6);
SetTrieValue(hTrie, "magenta", 0xFF00FF);
SetTrieValue(hTrie, "maroon", 0x800000);
SetTrieValue(hTrie, "mediumaquamarine", 0x66CDAA);
SetTrieValue(hTrie, "mediumblue", 0x0000CD);
SetTrieValue(hTrie, "mediumorchid", 0xBA55D3);
SetTrieValue(hTrie, "mediumpurple", 0x9370D8);
SetTrieValue(hTrie, "mediumseagreen", 0x3CB371);
SetTrieValue(hTrie, "mediumslateblue", 0x7B68EE);
SetTrieValue(hTrie, "mediumspringgreen", 0x00FA9A);
SetTrieValue(hTrie, "mediumturquoise", 0x48D1CC);
SetTrieValue(hTrie, "mediumvioletred", 0xC71585);
SetTrieValue(hTrie, "midnightblue", 0x191970);
SetTrieValue(hTrie, "mintcream", 0xF5FFFA);
SetTrieValue(hTrie, "mistyrose", 0xFFE4E1);
SetTrieValue(hTrie, "moccasin", 0xFFE4B5);
SetTrieValue(hTrie, "mythical", 0x8847FF); // same as Mythical item rarity in Dota 2
SetTrieValue(hTrie, "navajowhite", 0xFFDEAD);
SetTrieValue(hTrie, "navy", 0x000080);
SetTrieValue(hTrie, "normal", 0xB2B2B2); // same as Normal item quality in TF2
SetTrieValue(hTrie, "oldlace", 0xFDF5E6);
SetTrieValue(hTrie, "olive", 0x9EC34F);
SetTrieValue(hTrie, "olivedrab", 0x6B8E23);
SetTrieValue(hTrie, "orange", 0xFFA500);
SetTrieValue(hTrie, "orangered", 0xFF4500);
SetTrieValue(hTrie, "orchid", 0xDA70D6);
SetTrieValue(hTrie, "palegoldenrod", 0xEEE8AA);
SetTrieValue(hTrie, "palegreen", 0x98FB98);
SetTrieValue(hTrie, "paleturquoise", 0xAFEEEE);
SetTrieValue(hTrie, "palevioletred", 0xD87093);
SetTrieValue(hTrie, "papayawhip", 0xFFEFD5);
SetTrieValue(hTrie, "peachpuff", 0xFFDAB9);
SetTrieValue(hTrie, "peru", 0xCD853F);
SetTrieValue(hTrie, "pink", 0xFFC0CB);
SetTrieValue(hTrie, "plum", 0xDDA0DD);
SetTrieValue(hTrie, "powderblue", 0xB0E0E6);
SetTrieValue(hTrie, "purple", 0x800080);
SetTrieValue(hTrie, "rare", 0x4B69FF); // same as Rare item rarity in Dota 2
SetTrieValue(hTrie, "red", 0xFF4040); // same as RED/Terrorist team color
SetTrieValue(hTrie, "rosybrown", 0xBC8F8F);
SetTrieValue(hTrie, "royalblue", 0x4169E1);
SetTrieValue(hTrie, "saddlebrown", 0x8B4513);
SetTrieValue(hTrie, "salmon", 0xFA8072);
SetTrieValue(hTrie, "sandybrown", 0xF4A460);
SetTrieValue(hTrie, "seagreen", 0x2E8B57);
SetTrieValue(hTrie, "seashell", 0xFFF5EE);
SetTrieValue(hTrie, "selfmade", 0x70B04A); // same as Self-Made item quality in TF2
SetTrieValue(hTrie, "sienna", 0xA0522D);
SetTrieValue(hTrie, "silver", 0xC0C0C0);
SetTrieValue(hTrie, "skyblue", 0x87CEEB);
SetTrieValue(hTrie, "slateblue", 0x6A5ACD);
SetTrieValue(hTrie, "slategray", 0x708090);
SetTrieValue(hTrie, "slategrey", 0x708090);
SetTrieValue(hTrie, "snow", 0xFFFAFA);
SetTrieValue(hTrie, "springgreen", 0x00FF7F);
SetTrieValue(hTrie, "steelblue", 0x4682B4);
SetTrieValue(hTrie, "strange", 0xCF6A32); // same as Strange item quality in TF2
SetTrieValue(hTrie, "tan", 0xD2B48C);
SetTrieValue(hTrie, "teal", 0x008080);
SetTrieValue(hTrie, "thistle", 0xD8BFD8);
SetTrieValue(hTrie, "tomato", 0xFF6347);
SetTrieValue(hTrie, "turquoise", 0x40E0D0);
SetTrieValue(hTrie, "uncommon", 0xB0C3D9); // same as Uncommon item rarity in Dota 2
SetTrieValue(hTrie, "unique", 0xFFD700); // same as Unique item quality in TF2
SetTrieValue(hTrie, "unusual", 0x8650AC); // same as Unusual item quality in TF2
SetTrieValue(hTrie, "valve", 0xA50F79); // same as Valve item quality in TF2
SetTrieValue(hTrie, "vintage", 0x476291); // same as Vintage item quality in TF2
SetTrieValue(hTrie, "violet", 0xEE82EE);
SetTrieValue(hTrie, "wheat", 0xF5DEB3);
SetTrieValue(hTrie, "white", 0xFFFFFF);
SetTrieValue(hTrie, "whitesmoke", 0xF5F5F5);
SetTrieValue(hTrie, "yellow", 0xFFFF00);
SetTrieValue(hTrie, "yellowgreen", 0x9ACD32);
return hTrie;
}
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