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path: root/sourcemod/scripting/game_manager.sp
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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <smlib>

#define PLUGIN_VERSION "1.0.0"
#define MAX_FILE_LEN 80

public Plugin:myinfo =
{
  name = "networkheaven game manager",
  author = "networkheaven.net",
  description = "",
  version = PLUGIN_VERSION,
  url = "networkheaven.net"
};

new g_oneChanceDone = false;
new g_maxrounds;
new g_roundCount;
new bool:halftime;
new Handle:g_h_mp_startmoney = INVALID_HANDLE;
new Handle:g_h_mp_maxrounds = INVALID_HANDLE;
new g_mp_startmoney;
new bool:g_doReset = false;
new g_CtScore, g_TScore;

/* forwards */
new Handle:g_f_on_ht = INVALID_HANDLE;

// Offsets
new g_iAccount = -1;


// Setting halftime to false
public OnMapStart(){
  halftime = false;
  g_roundCount = 0;

  g_mp_startmoney = GetConVarInt(g_h_mp_startmoney);
  g_maxrounds = GetConVarInt(g_h_mp_maxrounds);
}

public OnConfigsExecuted(){
  halftime = false;
}

// Hooking events at plugin start
public OnPluginStart() {
  HookEvent("round_start", Event_RoundStart);
  HookEvent("round_end", Event_RoundEnd);
  HookEvent("player_death", Event_PlayerDeath);

  g_h_mp_startmoney = FindConVar("mp_startmoney");
  g_h_mp_maxrounds = FindConVar("mp_maxrounds");
  
  g_f_on_ht = CreateGlobalForward("nthvnHalftime", ET_Ignore);
  
  // Finding offset for CS cash
  g_iAccount = FindSendPropOffs("CCSPlayer", "m_iAccount");
  if (g_iAccount == -1)
    SetFailState("m_iAccount offset not found");
}

public Event_PlayerDeath( Handle:event, const String:name[], bool dontBroadcast ) {
  CreateTimer( 0.15, OneChance, 0 );
}

public Action:OneChance(Handle:timer, any:unused) {
  if( g_roundCount != g_maxrounds )
    return;

  if( g_oneChanceDone )
    return;

  new ctAlive = 0;
  new tAlive = 0;
  
  new clutcherT = 0;
  new clutcherCT = 0;
  
  for( new i = 1; i <= MaxClients; ++i ) {
    if( !IsClientInGame(i) || !IsPlayerAlive(i) )
      continue;
    
    new playerTeam = GetClientTeam(i);
    if( playerTeam == CS_TEAM_CT ) {
      ++ctAlive;
      if( ctAlive > 1 )
        clutcherCT = 0;
      else
        clutcherCT = i;
    }
    else if( playerTeam == CS_TEAM_T ) {
      ++tAlive;
      if( tAlive > 1 )
        clutcherT = 0;
      else
        clutcherT = i;
    }
  }
  
  if( !(tAlive == 1 && ctAlive > 2) && !(ctAlive == 1 && tAlive > 2) )
    return;
    
  new clutcher = clutcherT ? clutcherT : clutcherCT;
  decl String:clutcherName[64];
	GetClientName(clutcher, clutcherName, sizeof(clutcherName));
  
  PrintToChatAll( "\x01%s \x04has one chance, one opportunity. will they seize it, or will they let it slip?", clutcherName );
  Client_RemoveAllWeapons( clutcher );
	Client_GiveWeapon( clutcher, "weapon_knife", true);
	Client_GiveWeapon( clutcher, "weapon_awp", false);
	Client_GiveWeapon( clutcher, "weapon_deagle", false);
	GivePlayerItem( clutcher, "weapon_flashbang");
	GivePlayerItem( clutcher, "weapon_flashbang");
  
  SetEntityHealth( clutcher, 100);
  Client_SetArmor( clutcher, 100);
  SetEntProp( clutcher, Prop_Send, "m_bHasHelmet", 1, 1);
  
  g_oneChanceDone = true;
}

// RoundStart gets the maptime
// Checks to see if halftime has passed, if not then make sure halftime is 0
// Setting halftime false here as well since in some occasions when extending map
// team switch can occur again.
public Event_RoundStart( Handle:event, const String:name[], bool:dontBroadcast )
{
  new wepIdx;
  new playerTeam;
  
  g_oneChanceDone = false;
  
  g_CtScore = GetTeamScore(CS_TEAM_CT);
  g_TScore = GetTeamScore(CS_TEAM_T);
  
  g_roundCount = g_CtScore + g_TScore + 1;
  
  if( g_doReset ) {
      for( new client = 1; client <= GetMaxClients(); client++ ) {
        if (IsClientInGame (client) && IsClientConnected(client)) {
          for( new w = 0; w < 6; w++ ) {
              if( w != 2 && w != 4 )  
                  while( ( wepIdx = GetPlayerWeaponSlot(client, w) ) != -1 )
                    RemovePlayerItem(client, wepIdx);
          }          
          
          playerTeam = GetClientTeam( client );
          if( playerTeam == CS_TEAM_T ) {
            GivePlayerItem( client, "weapon_glock" );
          }
          else if( playerTeam == CS_TEAM_CT ) {
            GivePlayerItem( client, "weapon_usp" );
            if ((wepIdx = GetPlayerWeaponSlot( client, 6 ) ) != -1)
              RemovePlayerItem(client, wepIdx);
          }
          SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1);
          SetEntProp(client, Prop_Send, "m_bHasHelmet", 0, 1);

          SetEntData(client, g_iAccount, g_mp_startmoney, 4, true);
      }
    }
  }
  g_doReset = false;
}

public Event_RoundEnd (Handle:event, const String:name[], bool:dontBroadcast)
{
  new reason = GetEventInt(event, "reason");
  new winner = GetEventInt(event, "winner");

  g_mp_startmoney = GetConVarInt(g_h_mp_startmoney);
  g_maxrounds = GetConVarInt(g_h_mp_maxrounds);

  // game commencing
  if( reason == 15 ) {
    g_CtScore = 0;
    g_TScore = 0;
    g_roundCount = 0;
    return;
  }

  if( winner==CS_TEAM_T )
    g_TScore++;
  else if( winner==CS_TEAM_CT )
    g_CtScore++;

  if( g_TScore > g_maxrounds/2 || g_CtScore > g_maxrounds/2 ) {
    SetConVarInt( g_h_mp_maxrounds, 1, true, false );
    PrintToChatAll("\x04============[ game end ]============");
    
    if( g_TScore > g_CtScore ) {
      PrintToChatAll("\x04Winner: T");
    }
    else {
      PrintToChatAll("\x04Winner: CT");
    }
  }

  LogMessage( "roundEnd: ct: %d t: %d rounds: %d max: %d", g_CtScore, g_TScore, g_roundCount, g_maxrounds/2 );
  if( halftime || g_roundCount < g_maxrounds/2 ) {
    SetTeamScore( CS_TEAM_CT, g_CtScore );
    SetTeamScore( CS_TEAM_T, g_TScore );
    return;
  }
  
  new playerTeam;

  Call_StartForward(g_f_on_ht);
  Call_Finish();

  halftime = true;
  for( new i = 1; i <= GetMaxClients(); i++ ) {
    if( IsClientInGame( i ) && IsClientConnected( i ) ) {
      
      // kill bots
      if( IsFakeClient( i ) ) {
        ForcePlayerSuicide( i );
      }
      
      g_doReset = true;

      playerTeam = GetClientTeam(i);
      if( playerTeam == CS_TEAM_T ) {
        CS_SwitchTeam( i, CS_TEAM_CT );
      }
      else if( playerTeam == CS_TEAM_CT ) {
        CS_SwitchTeam( i, CS_TEAM_T );
      }
    }
  }
  
  new tmp;
  tmp = g_CtScore;
  g_CtScore = g_TScore;
  g_TScore = tmp;
  
  PrintToChatAll("\x04==========[ halftime switch ]==========");
  
  SetTeamScore( CS_TEAM_CT, g_CtScore );
  SetTeamScore( CS_TEAM_T, g_TScore );
}