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|
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <smlib>
#define PLUGIN_VERSION "1.0.0"
#define MAX_FILE_LEN 80
public Plugin:myinfo =
{
name = "networkheaven game manager",
author = "networkheaven.net",
description = "",
version = PLUGIN_VERSION,
url = "networkheaven.net"
};
new g_oneChanceDone = false;
new g_maxrounds;
new g_roundCount;
new bool:halftime;
new Handle:g_h_mp_startmoney = INVALID_HANDLE;
new Handle:g_h_mp_maxrounds = INVALID_HANDLE;
new Handle:g_h_mp_buytime = INVALID_HANDLE;
new Handle:g_h_nh_warmup = INVALID_HANDLE;
new Handle:g_h_nh_teamlimit = INVALID_HANDLE;
new Handle:g_h_mp_ignoreconditions = INVALID_HANDLE;
new g_mp_startmoney;
new bool:g_doReset = false;
new g_CtScore, g_TScore;
new Handle:g_h_roundExtentTimer = INVALID_HANDLE;
new Handle:g_h_execServerCfgTimer = INVALID_HANDLE;
new Float:g_buytime = 0.5;
new g_lastDmMode = 0;
/* forwards */
new Handle:g_f_on_ht = INVALID_HANDLE;
// Offsets
new g_iAccount = -1;
public OnMapStart(){
halftime = false;
g_roundCount = 0;
g_mp_startmoney = GetConVarInt( g_h_mp_startmoney );
g_maxrounds = GetConVarInt( g_h_mp_maxrounds );
g_buytime = GetConVarFloat( g_h_mp_buytime );
g_lastDmMode = 0;
OnDmModeChanged( g_h_nh_warmup, "", "" );
}
public OnConfigsExecuted() {
halftime = false;
}
public OnPluginStart() {
HookEvent("round_start", Event_RoundStart);
HookEvent("round_end", Event_RoundEnd);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_team", Event_PlayerTeam);
AddCommandListener( Listener_JoinTeam, "jointeam" );
g_h_mp_startmoney = FindConVar( "mp_startmoney" );
g_h_mp_maxrounds = FindConVar( "mp_maxrounds" );
g_h_mp_buytime = FindConVar( "mp_buytime");
g_h_mp_ignoreconditions = FindConVar( "mp_ignore_round_win_conditions" );
g_h_nh_warmup = CreateConVar( "nh_warmup", "0", "set warmup time. -1 for infinite.", 0 );
g_h_nh_teamlimit = CreateConVar( "nh_teamlimit", "5", "player limit per team", 0 );
if( g_h_nh_warmup != INVALID_HANDLE ) {
HookConVarChange( g_h_nh_warmup, OnDmModeChanged );
}
g_f_on_ht = CreateGlobalForward( "nthvnHalftime", ET_Ignore );
// Finding offset for CS cash
g_iAccount = FindSendPropOffs("CCSPlayer", "m_iAccount");
if (g_iAccount == -1)
SetFailState("m_iAccount offset not found");
}
public OnDmModeChanged( Handle:cvar, const String:oldVal[], const String:newVal[]) {
new dm = GetConVarInt( cvar );
if( !!dm != !!g_lastDmMode ) {
SetConVarInt( g_h_mp_ignoreconditions, dm );
for( new i = 1; i < MaxClients; ++i ) {
if( IsClientConnected( i ) && IsClientInGame( i ) )
ForcePlayerSuicide( i );
}
ServerCommand( "mp_restartgame 1" );
g_CtScore = g_TScore = g_roundCount = 0;
SetTeamScore( CS_TEAM_CT, g_CtScore );
SetTeamScore( CS_TEAM_T, g_TScore );
}
if( !dm ) {
SetConVarFloat( g_h_mp_buytime, g_buytime );
if( g_h_roundExtentTimer ) {
KillTimer( g_h_roundExtentTimer );
g_h_roundExtentTimer = INVALID_HANDLE;
}
PrintToChatAll( "\x04===========[ game live ]===========" );
}
else {
if( g_h_roundExtentTimer == INVALID_HANDLE ) {
g_buytime = GetConVarFloat( g_h_mp_buytime );
g_h_roundExtentTimer = CreateTimer( 1.0, WarmupTimer, 0, TIMER_REPEAT );
SetConVarFloat( g_h_mp_buytime, 420.0 );
}
}
g_lastDmMode = dm;
}
public Action:WarmupTimer( Handle:timer, any:userid ) {
new dm = GetConVarInt( g_h_nh_warmup );
if( dm > 0 ) {
if( dm <= 5 ) {
PrintToChatAll( "\x04========[ warmup ending in %d ]========", dm );
}
SetConVarInt( g_h_nh_warmup, dm - 1 );
}
new time = GameRules_GetProp( "m_iRoundTime" );
if( time < 420 * 60 )
time = 420 * 60 + 1;
GameRules_SetProp( "m_iRoundTime", time + 1, 4, 0, true );
new String:name[65];
for( new i = 1; i < GetMaxEntities(); ++i ) {
if( !IsValidEdict(i) || !IsValidEntity(i) )
continue;
if( i < MaxClients && IsClientConnected( i ) && IsClientInGame( i ) ) {
if( dm > 0 ) {
new secs = dm % 60;
new mins = (dm - secs) / 60;
PrintHintText( i, "---[ WARMUP %d:%02d ]---", mins, secs );
}
else {
PrintHintText( i, "---[ WARMUP ]---" );
}
continue;
}
GetEdictClassname( i, name, sizeof(name) );
if( StrContains( name, "weapon_c4" ) != -1 ) {
RemoveEdict( i );
}
}
}
public OnClientPutInServer( client ) {
if( g_h_execServerCfgTimer != INVALID_HANDLE ) {
KillTimer( g_h_execServerCfgTimer );
g_h_execServerCfgTimer = INVALID_HANDLE;
}
SDKHook( client, SDKHook_PostThinkPost, Hook_PostThinkPost );
}
public Hook_PostThinkPost( entity ) {
new dm = GetConVarInt( g_h_nh_warmup );
if( dm )
SetEntProp( entity, Prop_Send, "m_bInBuyZone", 1 );
}
public OnClientDisconnect( client ) {
if( IsFakeClient( client ) )
return;
for( new i = 1; i < MaxClients; ++i ) {
if( i == client )
continue;
if( IsClientConnected( i ) && IsClientInGame( i ) && !IsFakeClient( i ) )
return;
}
SetConVarInt( g_h_nh_warmup, 0 );
if( g_h_execServerCfgTimer != INVALID_HANDLE )
KillTimer( g_h_execServerCfgTimer );
g_h_execServerCfgTimer = CreateTimer( 30.0, ExecServerCfg, _ );
}
public Action:ExecServerCfg( Handle:timer, any:unused ) {
ServerCommand( "exec server.cfg" );
g_h_execServerCfgTimer = INVALID_HANDLE;
}
public Event_PlayerSpawn( Handle:event, const String:name[], bool dontBroadcast ) {
new dmmode = GetConVarInt( g_h_nh_warmup );
new uid = GetEventInt( event, "userid" );
new id = GetClientOfUserId( uid );
if( dmmode )
SetEntData( id, g_iAccount, 16000, 4, true );
}
public Event_PlayerDeath( Handle:event, const String:name[], bool dontBroadcast ) {
CreateTimer( 0.15, OneChance, 0 );
CreateTimer( 1.5, RespawnPlayerDeathmatch, GetEventInt( event, "userid" ) );
}
public Action:RespawnPlayerDeathmatch( Handle:timer, any:userid ) {
new dmmode = GetConVarInt( g_h_nh_warmup );
if( !dmmode )
return;
new id = GetClientOfUserId( userid );
if( !id )
return;
CS_RespawnPlayer( id );
}
public VerifyTeamCounts() {
new entToKickT = 0;
new entToKickCT = 0;
new countCT = 0;
new countT = 0;
new maxTeam = GetConVarInt( g_h_nh_teamlimit );
for( new i = 1; i < MaxClients; ++i ) {
if( !IsClientConnected( i ) || !IsClientInGame( i ) )
continue;
new playerTeam = GetClientTeam(i);
if( playerTeam == CS_TEAM_T ) {
++countT;
if( IsFakeClient( i ) && (!entToKickCT || !IsPlayerAlive( i )) ) {
entToKickT = i;
}
}
if( playerTeam == CS_TEAM_CT ) {
++countCT;
if( IsFakeClient( i ) && (!entToKickCT || !IsPlayerAlive( i )) ) {
entToKickCT = i;
}
}
}
if( countCT > maxTeam && entToKickCT ) {
KickClient( entToKickCT, "kicked for game balance" );
}
if( countT > maxTeam && entToKickT ) {
KickClient( entToKickT, "kicked for game balance" );
}
}
public bool:CanJoinTeam( id, oldTeam, newTeam ) {
new countT = 0;
new countCT = 0;
new maxTeam = GetConVarInt( g_h_nh_teamlimit );
for( new i = 1; i < MaxClients; ++i ) {
if( i == id )
continue;
if( !IsClientConnected( i ) || !IsClientInGame( i ) || IsFakeClient( i ) )
continue;
new playerTeam = GetClientTeam(i);
if( playerTeam == CS_TEAM_T )
++countT;
if( playerTeam == CS_TEAM_CT )
++countCT;
}
if( (newTeam == CS_TEAM_T && countT >= maxTeam)
|| (newTeam == CS_TEAM_CT && countCT >= maxTeam)
) {
return false;
}
return true;
}
public Action:Listener_JoinTeam( id, const String: command[], args ) {
new String:sArg1[3];
GetCmdArg(1, sArg1, sizeof(sArg1));
new newTeam = StringToInt(sArg1);
new oldTeam = GetClientTeam( id );
if( !CanJoinTeam( id, oldTeam, newTeam ) ) {
ChangeClientTeam( id, oldTeam );
PrintHintText( id, "team is full" );
return Plugin_Handled;
}
VerifyTeamCounts();
return Plugin_Continue;
}
public Action:Event_PlayerTeam( Handle:event, const String:name[], bool dontBroadcast ) {
new uid = GetEventInt( event, "userid" );
new id = GetClientOfUserId( uid );
new oldTeam = GetEventInt( event, "oldteam" );
new newTeam = GetEventInt( event, "team" );
if( !CanJoinTeam( id, oldTeam, newTeam ) ) {
PrintCenterText( id, "team is full" );
SetEventBroadcast( event, true );
return Plugin_Handled;
}
VerifyTeamCounts();
return Plugin_Continue;
}
public Action:OneChance(Handle:timer, any:unused) {
if( g_roundCount != g_maxrounds )
return;
if( g_oneChanceDone )
return;
new dm = GetConVarInt( g_h_nh_warmup );
if( dm )
return;
new ctAlive = 0;
new tAlive = 0;
new clutcherT = 0;
new clutcherCT = 0;
for( new i = 1; i <= MaxClients; ++i ) {
if( !IsClientInGame(i) || !IsPlayerAlive(i) )
continue;
new playerTeam = GetClientTeam(i);
if( playerTeam == CS_TEAM_CT ) {
++ctAlive;
if( ctAlive > 1 )
clutcherCT = 0;
else
clutcherCT = i;
}
else if( playerTeam == CS_TEAM_T ) {
++tAlive;
if( tAlive > 1 )
clutcherT = 0;
else
clutcherT = i;
}
}
if( !(tAlive == 1 && ctAlive > 2) && !(ctAlive == 1 && tAlive > 2) )
return;
new clutcher = clutcherT ? clutcherT : clutcherCT;
decl String:clutcherName[64];
GetClientName( clutcher, clutcherName, sizeof(clutcherName) );
PrintToChatAll( "\x01%s \x04has one chance, one opportunity. will they seize it, or will they let it slip?", clutcherName );
Client_RemoveAllWeapons( clutcher );
Client_GiveWeapon( clutcher, "weapon_awp", false );
Client_GiveWeapon( clutcher, "weapon_deagle", false );
Client_GiveWeapon( clutcher, "weapon_knife", true );
GivePlayerItem( clutcher, "weapon_flashbang" );
GivePlayerItem( clutcher, "weapon_flashbang" );
GivePlayerItem( clutcher, "weapon_hegrenade" );
SetEntityHealth( clutcher, 100 );
Client_SetArmor( clutcher, 100 );
SetEntProp( clutcher, Prop_Send, "m_bHasHelmet", 1, 1);
g_oneChanceDone = true;
}
public Event_RoundStart( Handle:event, const String:name[], bool:dontBroadcast )
{
new wepIdx;
new playerTeam;
g_oneChanceDone = false;
g_CtScore = GetTeamScore( CS_TEAM_CT );
g_TScore = GetTeamScore( CS_TEAM_T );
new newRoundCount = g_CtScore = g_TScore + 1;
if( newRoundCount < g_roundCount ) {
halftime = false;
g_CtScore = 0;
g_TScore = 0;
g_roundCount = 0;
g_doReset = true;
}
else {
g_roundCount = newRoundCount;
}
for( new client = 1; client <= MaxClients; client++ ) {
if( !IsClientConnected( client ) || !IsClientInGame( client ) )
continue;
else if( g_doReset ) {
for( new w = 0; w < 6; w++ ) {
if( w != 2 && w != 4 )
while( ( wepIdx = GetPlayerWeaponSlot(client, w) ) != -1 )
RemovePlayerItem(client, wepIdx);
}
playerTeam = GetClientTeam( client );
if( playerTeam == CS_TEAM_T ) {
GivePlayerItem( client, "weapon_glock" );
}
else if( playerTeam == CS_TEAM_CT ) {
GivePlayerItem( client, "weapon_usp" );
if ((wepIdx = GetPlayerWeaponSlot( client, 6 ) ) != -1)
RemovePlayerItem(client, wepIdx);
}
SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1);
SetEntProp(client, Prop_Send, "m_bHasHelmet", 0, 1);
SetEntData(client, g_iAccount, g_mp_startmoney, 4, true);
}
}
g_doReset = false;
}
public OnGameFrame() {
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
new reason = GetEventInt(event, "reason");
new winner = GetEventInt(event, "winner");
g_mp_startmoney = GetConVarInt(g_h_mp_startmoney);
g_maxrounds = GetConVarInt(g_h_mp_maxrounds);
// game commencing
if( reason == 15 ) {
g_CtScore = 0;
g_TScore = 0;
g_roundCount = 0;
return;
}
if( winner==CS_TEAM_T )
g_TScore++;
else if( winner==CS_TEAM_CT )
g_CtScore++;
if( g_TScore > g_maxrounds/2 || g_CtScore > g_maxrounds/2 ) {
SetConVarInt( g_h_mp_maxrounds, 1, true, false );
PrintToChatAll("\x04============[ game end ]============");
if( g_TScore > g_CtScore ) {
PrintToChatAll("\x04Winner: T");
}
else {
PrintToChatAll("\x04Winner: CT");
}
}
if( halftime || g_roundCount < g_maxrounds/2 ) {
SetTeamScore( CS_TEAM_CT, g_CtScore );
SetTeamScore( CS_TEAM_T, g_TScore );
return;
}
new playerTeam;
Call_StartForward(g_f_on_ht);
Call_Finish();
halftime = true;
for( new i = 1; i <= MaxClients; i++ ) {
if( IsClientInGame( i ) && IsClientConnected( i ) ) {
g_doReset = true;
playerTeam = GetClientTeam(i);
if( playerTeam == CS_TEAM_T ) {
CS_SwitchTeam( i, CS_TEAM_CT );
}
else if( playerTeam == CS_TEAM_CT ) {
CS_SwitchTeam( i, CS_TEAM_T );
}
}
}
new tmp;
tmp = g_CtScore;
g_CtScore = g_TScore;
g_TScore = tmp;
PrintToChatAll("\x04==========[ halftime switch ]==========");
SetTeamScore( CS_TEAM_CT, g_CtScore );
SetTeamScore( CS_TEAM_T, g_TScore );
}
|