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static Handle H_RemovePlayer;
static int teamEntID[4];
static int oldTeam[MAXPLAYERS + 1];
static int realTeam[MAXPLAYERS + 1];
void OnPluginStart_TeamNumber()
{
GameData gamedataConf = LoadGameConfigFile("gokz-core.games");
if (gamedataConf == null)
{
SetFailState("Failed to load gokz-core gamedata");
}
StartPrepSDKCall(SDKCall_Entity);
PrepSDKCall_SetVirtual(gamedataConf.GetOffset("CCSTeam::RemovePlayer"));
PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer);
H_RemovePlayer = EndPrepSDKCall();
if (H_RemovePlayer == INVALID_HANDLE)
{
SetFailState("Unable to prepare SDKCall for CCSTeam::RemovePlayer!");
}
}
void OnMapStart_TeamNumber()
{
// Fetch the entity ID of team entities and store them.
int team = FindEntityByClassname(MaxClients + 1, "cs_team_manager");
while (team != -1)
{
int teamNum = GetEntProp(team, Prop_Send, "m_iTeamNum");
teamEntID[teamNum] = team;
team = FindEntityByClassname(team, "cs_team_manager");
}
}
void OnGameFrame_TeamNumber()
{
for (int client = 1; client <= MaxClients; client++)
{
if (!IsClientInGame(client) || !IsPlayerAlive(client))
{
continue;
}
int team = GetEntProp(client, Prop_Data, "m_iTeamNum");
// If the entprop changed, remove the player from the old team, but make sure it's a valid team first
if (team != oldTeam[client] && oldTeam[client] < 4 && oldTeam[client] > 0)
{
SDKCall(H_RemovePlayer, teamEntID[oldTeam[client]], client);
}
oldTeam[client] = team;
}
}
void OnPlayerJoinTeam_TeamNumber(Event event, int client)
{
// If the old team value is invalid, fix it.
if (event.GetInt("oldteam") > 4 || event.GetInt("oldteam") < 0)
{
event.SetInt("oldteam", 0);
}
realTeam[client] = event.GetInt("team");
}
void OnPlayerDeath_TeamNumber(int client)
{
// Switch the client's team to a valid team to prevent crashes.
CS_SwitchTeam(client, realTeam[client]);
}
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