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/*
Tracks whether a GOKZ HUD menu or panel element is being shown to the client.
*/
// Update the TP menu i.e. item text, item disabled/enabled
void CancelGOKZHUDMenu(int client)
{
// Only cancel the menu if we know it's the TP menu
if (gB_MenuShowing[client])
{
CancelClientMenu(client);
}
}
// =====[ EVENTS ]=====
void OnPlayerSpawn_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnOptionChanged_Menu(int client, HUDOption option)
{
if (option == HUDOption_TPMenu || option == HUDOption_TimerText)
{
CancelGOKZHUDMenu(client);
}
}
void OnTimerStart_Menu(int client)
{
// Prevent the menu from getting cancelled every tick if player use start timer button zone.
if (GOKZ_GetTime(client) > 0.0)
{
CancelGOKZHUDMenu(client);
}
}
void OnTimerEnd_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnTimerStopped_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnPause_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnResume_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnMakeCheckpoint_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnCountedTeleport_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnJoinTeam_Menu(int client)
{
CancelGOKZHUDMenu(client);
}
void OnStartPositionSet_Menu(int client)
{
// Prevent the menu from getting cancelled every tick if player use start timer button zone.
if (GOKZ_GetTime(client) > 0.0)
{
CancelGOKZHUDMenu(client);
}
}
void OnPluginEnd_Menu()
{
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
CancelGOKZHUDMenu(client);
}
}
}
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