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/*
Sets whether player is a cheater in the database.
*/
void DB_SetCheater(int cheaterClient, bool cheater)
{
if (gB_Cheater[cheaterClient] == cheater)
{
return;
}
gB_Cheater[cheaterClient] = cheater;
DataPack data = new DataPack();
data.WriteCell(-1);
data.WriteCell(GetSteamAccountID(cheaterClient));
data.WriteCell(cheater);
char query[128];
Transaction txn = SQL_CreateTransaction();
FormatEx(query, sizeof(query), sql_players_set_cheater, cheater ? 1 : 0, GetSteamAccountID(cheaterClient));
txn.AddQuery(query);
SQL_ExecuteTransaction(gH_DB, txn, DB_TxnSuccess_SetCheater, DB_TxnFailure_Generic_DataPack, data, DBPrio_High);
}
void DB_SetCheaterSteamID(int client, int cheaterSteamID, bool cheater)
{
DataPack data = new DataPack();
data.WriteCell(client == 0 ? -1 : GetClientUserId(client)); // -1 if called from server console
data.WriteCell(cheaterSteamID);
data.WriteCell(cheater);
char query[128];
Transaction txn = SQL_CreateTransaction();
FormatEx(query, sizeof(query), sql_players_set_cheater, cheater ? 1 : 0, cheaterSteamID);
txn.AddQuery(query);
SQL_ExecuteTransaction(gH_DB, txn, DB_TxnSuccess_SetCheater, DB_TxnFailure_Generic_DataPack, data, DBPrio_High);
}
public void DB_TxnSuccess_SetCheater(Handle db, DataPack data, int numQueries, Handle[] results, any[] queryData)
{
data.Reset();
int client = GetClientOfUserId(data.ReadCell());
int steamID = data.ReadCell();
bool cheater = view_as<bool>(data.ReadCell());
delete data;
if (cheater)
{
GOKZ_PrintToChatAndLog(client, true, "%t", "Set Cheater", steamID & 1, steamID >> 1);
}
else
{
GOKZ_PrintToChatAndLog(client, true, "%t", "Set Not Cheater", steamID & 1, steamID >> 1);
}
}
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