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/*
Toggle soundscapes.
*/
static int currentSoundscapeIndex[MAXPLAYERS + 1] = {BLANK_SOUNDSCAPEINDEX, ...};
void EnableSoundscape(int client)
{
if (currentSoundscapeIndex[client] != BLANK_SOUNDSCAPEINDEX)
{
SetEntProp(client, Prop_Data, "soundscapeIndex", currentSoundscapeIndex[client]);
}
}
void OnPlayerRunCmdPost_Soundscape(int client)
{
int soundscapeIndex = GetEntProp(client, Prop_Data, "soundscapeIndex");
if (GOKZ_GetOption(client, gC_QTOptionNames[QTOption_Soundscapes]) == Soundscapes_Disabled)
{
if (soundscapeIndex != BLANK_SOUNDSCAPEINDEX)
{
currentSoundscapeIndex[client] = soundscapeIndex;
}
SetEntProp(client, Prop_Data, "soundscapeIndex", BLANK_SOUNDSCAPEINDEX);
}
else
{
currentSoundscapeIndex[client] = soundscapeIndex;
}
}
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