summaryrefslogtreecommitdiff
path: root/data/README.style
diff options
context:
space:
mode:
authorDana Jansens <danakj@orodu.net>2002-04-11 03:20:38 +0000
committerDana Jansens <danakj@orodu.net>2002-04-11 03:20:38 +0000
commitdfc5f034581f5a26cba5c4811500438f89f0634a (patch)
treeefb1e3af799383aa5835a736cabf658d18db4be5 /data/README.style
parent17532e906b1dd6340bb1eccd2d9724643637958b (diff)
Initial revision
Diffstat (limited to 'data/README.style')
-rw-r--r--data/README.style326
1 files changed, 326 insertions, 0 deletions
diff --git a/data/README.style b/data/README.style
new file mode 100644
index 00000000..c2e816ef
--- /dev/null
+++ b/data/README.style
@@ -0,0 +1,326 @@
+Creating a new style (aka "theme"):
+-----------------------------------
+After getting Openbox up and running, the next thing you want to do is change
+the colors/fonts/etc. on the screen. Openbox uses a "style" to read its
+configuration information. A style in Openbox consists of X resources placed
+in a file. Just like the menu file (see README.menu), the style file can be
+put anywhere on the filesystem; as long as you have read access to the file,
+Openbox can use it.
+
+First, we need to decide where to put our style file, and what to name it.
+I recommend using the naming scheme described on http://bb.classic.themes.org/
+when creating styles.
+
+Let's get started. Let's put our new style into a file named `results.'
+Following the themes.org naming scheme, this file will go into
+.openbox/styles. Same as with the menu file, we use our favorite text editor
+to create the new style.
+
+X resources consist of a key and a value. The key is constructed of several
+smaller keys, delimited by a period (`.'). Keys may also contain a star (`*')
+to serve as a wildcard, which means that one line of typed text will match
+several keys. This is useful for styles that are based on one or two colors.
+
+Openbox allows you to configure it's three main components: the toolbar, the
+menus and the window decorations. Lets begin by creating a style for our
+toolbar.
+
+First we need to define a "texture" for the toolbar and it's components.
+Textures tell Openbox how to mold or shape the colors we supply.
+
+A texture is comprised of the following elements:
+
+ Raised / Sunken / Flat give the component a raised, sunken
+ or flat appearance (respectively)
+
+ Solid / Gradient tell Openbox whether to draw a solid
+ or gradiented texture
+
+ Interlaced tells Openbox to interlace a
+ gradient (and gradient ONLY) texture
+
+ Bevel1 / Bevel2 tells Openbox which type of bevel
+ to use.
+
+NOTE on Bevel1 / Bevel2:
+
+Bevel1 is the default bevel. The shading is placed on the edge of the image.
+Bevel2 is an alternative. The shading is placed one pixel in from the edge
+of the image.
+
+Now that we understand that, let's define the textures for the toolbar. The
+toolbar has a main frame, buttons, two labels and a clock label. The buttons
+have 2 states, so we provide textures for both the normal and the pressed
+state.
+
+...
+toolbar: Raised Diagonal Gradient Bevel1
+toolbar.button: Raised Diagonal Gradient Bevel1
+toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
+toolbar.clock: Flat Interlaced Gradient
+toolbar.label: Flat Interlaced Gradient
+...
+
+NOTE: the texture strings don't have to be capitalized like they did in
+previous versions. They are still placed in capitals here, because things like
+the bbtools still use the old method.
+
+Next we define colors for the textures. Colors can be any valid X colorname
+(from the RGB database) or it can be a color specifier, as described by
+'man 1 X.'
+
+Let's see how our file looks after adding colors:
+
+...
+toolbar: Raised Diagonal Gradient Bevel1
+toolbar.button: Raised Diagonal Gradient Bevel1
+toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
+toolbar.clock: Flat Interlaced Gradient
+toolbar.label: Flat Interlaced Gradient
+
+toolbar.color: rgb:8/8/7
+toolbar.colorTo: grey20
+toolbar.button.color: grey
+toolbar.button.colorTo: grey20
+toolbar.button.pressed.color: rgb:4/4/38
+toolbar.button.pressed.colorTo: rgb:f/f/d
+toolbar.clock.color: grey20
+toolbar.clock.colorTo: rgb:8/8/7
+toolbar.label.color: grey20
+toolbar.label.colorTo: rgb:8/8/7
+toolbar.textColor: grey85
+...
+
+As you have noticed, all textures have a color and a colorTo key. These keys
+are required for gradient images. For solids, only color is needed. You will
+also notice that we have supplied the color for the text on the toolbar. Not
+all textures have a text color, just certain base textures.
+
+Next, let's move onto the menus. Since Openbox was written in C++, all of
+the menus used in it are subclasses of one generic base class. Openbox reads
+the style for the configuration for that base class, which applies to all
+the menus used in Openbox.
+
+The menu has two main parts, the title and the frame. There is nothing
+visible under them, so we only configure these two components. The menu frame
+and menu title BOTH have a configurable text color, and the menu frame has a
+highlight color and the corresponding highlighted text color key. Let's assign
+some textures and colors to our menu, and see what our style file looks like
+so far:
+
+...
+toolbar: Raised Diagonal Gradient Bevel1
+toolbar.button: Raised Diagonal Gradient Bevel1
+toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
+toolbar.clock: Flat Interlaced Gradient
+toolbar.label: Flat Interlaced Gradient
+
+toolbar.color: rgb:8/8/7
+toolbar.colorTo: grey20
+toolbar.button.color: grey
+toolbar.button.colorTo: grey20
+toolbar.button.pressed.color: rgb:4/4/38
+toolbar.button.pressed.colorTo: rgb:f/f/d
+toolbar.clock.color: grey20
+toolbar.clock.colorTo: rgb:8/8/7
+toolbar.label.color: grey20
+toolbar.label.colorTo: rgb:8/8/7
+toolbar.textColor: grey85
+
+menu.title: Raised Diagonal Interlaced Gradient Bevel1
+menu.frame: Raised Diagonal Gradient Bevel1
+
+menu.title.color: grey20
+menu.title.colorTo: rgb:8/8/7
+menu.title.textColor: grey85
+menu.frame.color: rgb:8/8/7
+menu.frame.colorTo: grey10
+menu.frame.textColor: white
+menu.frame.highlightColor: grey85
+menu.frame.hiTextColor: grey20
+...
+
+Next, we need to configure our windows. Windows are like buttons, they have
+two states, focused and unfocused. There for we define a separate texture
+for unfocused windows and focused windows. The buttons on the titlebar
+are focus dependant also, so we need to configure them as well. The buttons
+only have one "pressed" state, so we only have to define that once, instead of
+having a focus.pressed state and an unfocus.pressed state. The window frame
+is the thin border around the client window. Let's be sure to catch it as well.
+
+After adding the window config, our style now looks like this:
+
+...
+
+toolbar: Raised Diagonal Gradient Bevel1
+toolbar.button: Raised Diagonal Gradient Bevel1
+toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
+toolbar.clock: Flat Interlaced Gradient
+toolbar.label: Flat Interlaced Gradient
+
+toolbar.color: rgb:8/8/7
+toolbar.colorTo: grey20
+toolbar.button.color: grey
+toolbar.button.colorTo: grey20
+toolbar.button.pressed.color: rgb:4/4/38
+toolbar.button.pressed.colorTo: rgb:f/f/d
+toolbar.clock.color: grey20
+toolbar.clock.colorTo: rgb:8/8/7
+toolbar.label.color: grey20
+toolbar.label.colorTo: rgb:8/8/7
+toolbar.textColor: grey85
+
+menu.title: Raised Diagonal Interlaced Gradient Bevel1
+menu.frame: Raised Diagonal Gradient Bevel1
+
+menu.title.color: grey20
+menu.title.colorTo: rgb:8/8/7
+menu.title.textColor: grey85
+menu.frame.color: rgb:8/8/7
+menu.frame.colorTo: grey10
+menu.frame.textColor: white
+menu.frame.highlightColor: grey85
+menu.frame.hiTextColor: grey20
+
+window.focus: Raised Diagonal Interlaced Gradient Bevel1
+window.focus.button: Raised Diagonal Gradient Bevel1
+window.unfocus: Raised Diagonal Gradient Bevel1
+window.unfocus.button: Sunken Diagonal Gradient Bevel1
+window.button.pressed: Flat Diagonal Interlaced Gradient
+window.frame: Raised Solid Bevel1
+
+window.focus.color: grey
+window.focus.colorTo: grey20
+window.focus.textColor: grey85
+window.focus.button.color: grey
+window.focus.button.colorTo: grey20
+window.unfocus.color: rgb:8/8/7
+window.unfocus.colorTo: grey20
+window.unfocus.textColor: grey
+window.unfocus.button.color: grey20
+window.unfocus.button.colorTo: grey
+window.button.pressed.color: rgb:4/4/38
+window.button.pressed.colorTo: rgb:f/f/d
+window.frame.color: grey85
+...
+
+Now all we have to do is finish off the style with a few miscellanous options.
+These include the title and menu fonts/justification, border color, bevel and
+handle widths, window move style and the root command.
+
+Fonts must be a valid X11 font screen, or a valid font alias. Use a utility
+like `xfontsel' (and others) to preview fonts. Also use the utility
+`xlsfonts' to spit out all the current X font names and aliases stored in
+the X server.
+
+Justification can be one of three things: LeftJustify, CenterJustify or
+RightJustify.
+
+The border color is the color applied to the 1 pixel border around the menu
+frame/title and the window titlebar/buttons/handle/etc. Setting this color
+can have drastic effects on your style, so don't just leave it set to `black'
+all the time. ;)
+
+The bevel and handle widths control the size and spacing of decorations in
+Openbox. The larger the number, the more space Openbox takes up.
+
+The window move style tells Openbox how to move windows when you drag them
+with your mouse. There are two options for it: Opaque or Wire.
+
+The root command is the command run every time the style is loaded (either at
+startup or after a reconfigure/style-change). It is used to run a program
+like xv, Esetroot, wmsetbg, etc. to set an image/color/pattern on the root
+window. Just supply a command and it will be run.
+
+Also, as a note, an X resource file can have comments. Precede the line with
+and exclamation mark `!' and the rest of the line will be ignored.
+
+Let's finish off the details and take a look at our finished style:
+
+...
+! Results - theme for Openbox
+! by Brad Hughes bhughes@tcac.net
+
+toolbar: Raised Diagonal Gradient Bevel1
+toolbar.button: Raised Diagonal Gradient Bevel1
+toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
+toolbar.clock: Flat Interlaced Gradient
+toolbar.label: Flat Interlaced Gradient
+
+! toolbar colors
+toolbar.color: rgb:8/8/7
+toolbar.colorTo: grey20
+toolbar.button.color: grey
+toolbar.button.colorTo: grey20
+toolbar.button.pressed.color: rgb:4/4/38
+toolbar.button.pressed.colorTo: rgb:f/f/d
+toolbar.clock.color: grey20
+toolbar.clock.colorTo: rgb:8/8/7
+toolbar.label.color: grey20
+toolbar.label.colorTo: rgb:8/8/7
+toolbar.textColor: grey85
+
+! menu textures
+menu.title: Raised Diagonal Interlaced Gradient Bevel1
+menu.frame: Raised Diagonal Gradient Bevel1
+
+! menu colors
+menu.title.color: grey20
+menu.title.colorTo: rgb:8/8/7
+menu.title.textColor: grey85
+menu.frame.color: rgb:8/8/7
+menu.frame.colorTo: grey10
+menu.frame.textColor: white
+menu.frame.highlightColor: grey85
+menu.frame.hiTextColor: grey20
+
+! window textures
+window.focus: Raised Diagonal Interlaced Gradient Bevel1
+window.focus.button: Raised Diagonal Gradient Bevel1
+window.unfocus: Raised Diagonal Gradient Bevel1
+window.unfocus.button: Sunken Diagonal Gradient Bevel1
+window.button.pressed: Flat Diagonal Interlaced Gradient
+window.frame: Raised Solid Bevel1
+
+! window colors
+window.focus.color: grey
+window.focus.colorTo: grey20
+window.focus.textColor: grey85
+window.focus.button.color: grey
+window.focus.button.colorTo: grey20
+window.unfocus.color: rgb:8/8/7
+window.unfocus.colorTo: grey20
+window.unfocus.textColor: grey
+window.unfocus.button.color: grey20
+window.unfocus.button.colorTo: grey
+window.button.pressed.color: rgb:4/4/38
+window.button.pressed.colorTo: rgb:f/f/d
+window.frame.color: grey85
+
+! misc...
+borderColor: rgb:2/2/1c
+
+moveStyle: Opaque
+
+menuJustify: CenterJustify
+titleJustify: CenterJustify
+
+bevelWidth: 2
+handleWidth: 4
+
+menuFont: lucidasans-10
+titleFont: lucidasans-bold-10
+
+rootCommand: bsetroot -mod 4 4 -fg rgb:6/6/5c -bg grey20
+...
+
+Alright! Our style is finished. Let's see how the sucker looks. First we
+need to tell Openbox to use the new style. The way to do that is to edit
+your menu (refer to README.menu for this) and add:
+
+[style] (Results) {~/.openbox/styles/results}
+
+somewhere in our menu. Taking advantage of Openbox' automagic menu updates,
+all we have to do is close and reopen the root menu and our new style entry
+will be visible. Select it and Openbox will apply the new style we just
+created.