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| author | Dana Jansens <danakj@orodu.net> | 2002-04-11 03:20:38 +0000 |
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| committer | Dana Jansens <danakj@orodu.net> | 2002-04-11 03:20:38 +0000 |
| commit | dfc5f034581f5a26cba5c4811500438f89f0634a (patch) | |
| tree | efb1e3af799383aa5835a736cabf658d18db4be5 /data/README.style | |
| parent | 17532e906b1dd6340bb1eccd2d9724643637958b (diff) | |
Initial revision
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| -rw-r--r-- | data/README.style | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/data/README.style b/data/README.style new file mode 100644 index 00000000..c2e816ef --- /dev/null +++ b/data/README.style @@ -0,0 +1,326 @@ +Creating a new style (aka "theme"): +----------------------------------- +After getting Openbox up and running, the next thing you want to do is change +the colors/fonts/etc. on the screen. Openbox uses a "style" to read its +configuration information. A style in Openbox consists of X resources placed +in a file. Just like the menu file (see README.menu), the style file can be +put anywhere on the filesystem; as long as you have read access to the file, +Openbox can use it. + +First, we need to decide where to put our style file, and what to name it. +I recommend using the naming scheme described on http://bb.classic.themes.org/ +when creating styles. + +Let's get started. Let's put our new style into a file named `results.' +Following the themes.org naming scheme, this file will go into +.openbox/styles. Same as with the menu file, we use our favorite text editor +to create the new style. + +X resources consist of a key and a value. The key is constructed of several +smaller keys, delimited by a period (`.'). Keys may also contain a star (`*') +to serve as a wildcard, which means that one line of typed text will match +several keys. This is useful for styles that are based on one or two colors. + +Openbox allows you to configure it's three main components: the toolbar, the +menus and the window decorations. Lets begin by creating a style for our +toolbar. + +First we need to define a "texture" for the toolbar and it's components. +Textures tell Openbox how to mold or shape the colors we supply. + +A texture is comprised of the following elements: + + Raised / Sunken / Flat give the component a raised, sunken + or flat appearance (respectively) + + Solid / Gradient tell Openbox whether to draw a solid + or gradiented texture + + Interlaced tells Openbox to interlace a + gradient (and gradient ONLY) texture + + Bevel1 / Bevel2 tells Openbox which type of bevel + to use. + +NOTE on Bevel1 / Bevel2: + +Bevel1 is the default bevel. The shading is placed on the edge of the image. +Bevel2 is an alternative. The shading is placed one pixel in from the edge +of the image. + +Now that we understand that, let's define the textures for the toolbar. The +toolbar has a main frame, buttons, two labels and a clock label. The buttons +have 2 states, so we provide textures for both the normal and the pressed +state. + +... +toolbar: Raised Diagonal Gradient Bevel1 +toolbar.button: Raised Diagonal Gradient Bevel1 +toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1 +toolbar.clock: Flat Interlaced Gradient +toolbar.label: Flat Interlaced Gradient +... + +NOTE: the texture strings don't have to be capitalized like they did in +previous versions. They are still placed in capitals here, because things like +the bbtools still use the old method. + +Next we define colors for the textures. Colors can be any valid X colorname +(from the RGB database) or it can be a color specifier, as described by +'man 1 X.' + +Let's see how our file looks after adding colors: + +... +toolbar: Raised Diagonal Gradient Bevel1 +toolbar.button: Raised Diagonal Gradient Bevel1 +toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1 +toolbar.clock: Flat Interlaced Gradient +toolbar.label: Flat Interlaced Gradient + +toolbar.color: rgb:8/8/7 +toolbar.colorTo: grey20 +toolbar.button.color: grey +toolbar.button.colorTo: grey20 +toolbar.button.pressed.color: rgb:4/4/38 +toolbar.button.pressed.colorTo: rgb:f/f/d +toolbar.clock.color: grey20 +toolbar.clock.colorTo: rgb:8/8/7 +toolbar.label.color: grey20 +toolbar.label.colorTo: rgb:8/8/7 +toolbar.textColor: grey85 +... + +As you have noticed, all textures have a color and a colorTo key. These keys +are required for gradient images. For solids, only color is needed. You will +also notice that we have supplied the color for the text on the toolbar. Not +all textures have a text color, just certain base textures. + +Next, let's move onto the menus. Since Openbox was written in C++, all of +the menus used in it are subclasses of one generic base class. Openbox reads +the style for the configuration for that base class, which applies to all +the menus used in Openbox. + +The menu has two main parts, the title and the frame. There is nothing +visible under them, so we only configure these two components. The menu frame +and menu title BOTH have a configurable text color, and the menu frame has a +highlight color and the corresponding highlighted text color key. Let's assign +some textures and colors to our menu, and see what our style file looks like +so far: + +... +toolbar: Raised Diagonal Gradient Bevel1 +toolbar.button: Raised Diagonal Gradient Bevel1 +toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1 +toolbar.clock: Flat Interlaced Gradient +toolbar.label: Flat Interlaced Gradient + +toolbar.color: rgb:8/8/7 +toolbar.colorTo: grey20 +toolbar.button.color: grey +toolbar.button.colorTo: grey20 +toolbar.button.pressed.color: rgb:4/4/38 +toolbar.button.pressed.colorTo: rgb:f/f/d +toolbar.clock.color: grey20 +toolbar.clock.colorTo: rgb:8/8/7 +toolbar.label.color: grey20 +toolbar.label.colorTo: rgb:8/8/7 +toolbar.textColor: grey85 + +menu.title: Raised Diagonal Interlaced Gradient Bevel1 +menu.frame: Raised Diagonal Gradient Bevel1 + +menu.title.color: grey20 +menu.title.colorTo: rgb:8/8/7 +menu.title.textColor: grey85 +menu.frame.color: rgb:8/8/7 +menu.frame.colorTo: grey10 +menu.frame.textColor: white +menu.frame.highlightColor: grey85 +menu.frame.hiTextColor: grey20 +... + +Next, we need to configure our windows. Windows are like buttons, they have +two states, focused and unfocused. There for we define a separate texture +for unfocused windows and focused windows. The buttons on the titlebar +are focus dependant also, so we need to configure them as well. The buttons +only have one "pressed" state, so we only have to define that once, instead of +having a focus.pressed state and an unfocus.pressed state. The window frame +is the thin border around the client window. Let's be sure to catch it as well. + +After adding the window config, our style now looks like this: + +... + +toolbar: Raised Diagonal Gradient Bevel1 +toolbar.button: Raised Diagonal Gradient Bevel1 +toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1 +toolbar.clock: Flat Interlaced Gradient +toolbar.label: Flat Interlaced Gradient + +toolbar.color: rgb:8/8/7 +toolbar.colorTo: grey20 +toolbar.button.color: grey +toolbar.button.colorTo: grey20 +toolbar.button.pressed.color: rgb:4/4/38 +toolbar.button.pressed.colorTo: rgb:f/f/d +toolbar.clock.color: grey20 +toolbar.clock.colorTo: rgb:8/8/7 +toolbar.label.color: grey20 +toolbar.label.colorTo: rgb:8/8/7 +toolbar.textColor: grey85 + +menu.title: Raised Diagonal Interlaced Gradient Bevel1 +menu.frame: Raised Diagonal Gradient Bevel1 + +menu.title.color: grey20 +menu.title.colorTo: rgb:8/8/7 +menu.title.textColor: grey85 +menu.frame.color: rgb:8/8/7 +menu.frame.colorTo: grey10 +menu.frame.textColor: white +menu.frame.highlightColor: grey85 +menu.frame.hiTextColor: grey20 + +window.focus: Raised Diagonal Interlaced Gradient Bevel1 +window.focus.button: Raised Diagonal Gradient Bevel1 +window.unfocus: Raised Diagonal Gradient Bevel1 +window.unfocus.button: Sunken Diagonal Gradient Bevel1 +window.button.pressed: Flat Diagonal Interlaced Gradient +window.frame: Raised Solid Bevel1 + +window.focus.color: grey +window.focus.colorTo: grey20 +window.focus.textColor: grey85 +window.focus.button.color: grey +window.focus.button.colorTo: grey20 +window.unfocus.color: rgb:8/8/7 +window.unfocus.colorTo: grey20 +window.unfocus.textColor: grey +window.unfocus.button.color: grey20 +window.unfocus.button.colorTo: grey +window.button.pressed.color: rgb:4/4/38 +window.button.pressed.colorTo: rgb:f/f/d +window.frame.color: grey85 +... + +Now all we have to do is finish off the style with a few miscellanous options. +These include the title and menu fonts/justification, border color, bevel and +handle widths, window move style and the root command. + +Fonts must be a valid X11 font screen, or a valid font alias. Use a utility +like `xfontsel' (and others) to preview fonts. Also use the utility +`xlsfonts' to spit out all the current X font names and aliases stored in +the X server. + +Justification can be one of three things: LeftJustify, CenterJustify or +RightJustify. + +The border color is the color applied to the 1 pixel border around the menu +frame/title and the window titlebar/buttons/handle/etc. Setting this color +can have drastic effects on your style, so don't just leave it set to `black' +all the time. ;) + +The bevel and handle widths control the size and spacing of decorations in +Openbox. The larger the number, the more space Openbox takes up. + +The window move style tells Openbox how to move windows when you drag them +with your mouse. There are two options for it: Opaque or Wire. + +The root command is the command run every time the style is loaded (either at +startup or after a reconfigure/style-change). It is used to run a program +like xv, Esetroot, wmsetbg, etc. to set an image/color/pattern on the root +window. Just supply a command and it will be run. + +Also, as a note, an X resource file can have comments. Precede the line with +and exclamation mark `!' and the rest of the line will be ignored. + +Let's finish off the details and take a look at our finished style: + +... +! Results - theme for Openbox +! by Brad Hughes bhughes@tcac.net + +toolbar: Raised Diagonal Gradient Bevel1 +toolbar.button: Raised Diagonal Gradient Bevel1 +toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1 +toolbar.clock: Flat Interlaced Gradient +toolbar.label: Flat Interlaced Gradient + +! toolbar colors +toolbar.color: rgb:8/8/7 +toolbar.colorTo: grey20 +toolbar.button.color: grey +toolbar.button.colorTo: grey20 +toolbar.button.pressed.color: rgb:4/4/38 +toolbar.button.pressed.colorTo: rgb:f/f/d +toolbar.clock.color: grey20 +toolbar.clock.colorTo: rgb:8/8/7 +toolbar.label.color: grey20 +toolbar.label.colorTo: rgb:8/8/7 +toolbar.textColor: grey85 + +! menu textures +menu.title: Raised Diagonal Interlaced Gradient Bevel1 +menu.frame: Raised Diagonal Gradient Bevel1 + +! menu colors +menu.title.color: grey20 +menu.title.colorTo: rgb:8/8/7 +menu.title.textColor: grey85 +menu.frame.color: rgb:8/8/7 +menu.frame.colorTo: grey10 +menu.frame.textColor: white +menu.frame.highlightColor: grey85 +menu.frame.hiTextColor: grey20 + +! window textures +window.focus: Raised Diagonal Interlaced Gradient Bevel1 +window.focus.button: Raised Diagonal Gradient Bevel1 +window.unfocus: Raised Diagonal Gradient Bevel1 +window.unfocus.button: Sunken Diagonal Gradient Bevel1 +window.button.pressed: Flat Diagonal Interlaced Gradient +window.frame: Raised Solid Bevel1 + +! window colors +window.focus.color: grey +window.focus.colorTo: grey20 +window.focus.textColor: grey85 +window.focus.button.color: grey +window.focus.button.colorTo: grey20 +window.unfocus.color: rgb:8/8/7 +window.unfocus.colorTo: grey20 +window.unfocus.textColor: grey +window.unfocus.button.color: grey20 +window.unfocus.button.colorTo: grey +window.button.pressed.color: rgb:4/4/38 +window.button.pressed.colorTo: rgb:f/f/d +window.frame.color: grey85 + +! misc... +borderColor: rgb:2/2/1c + +moveStyle: Opaque + +menuJustify: CenterJustify +titleJustify: CenterJustify + +bevelWidth: 2 +handleWidth: 4 + +menuFont: lucidasans-10 +titleFont: lucidasans-bold-10 + +rootCommand: bsetroot -mod 4 4 -fg rgb:6/6/5c -bg grey20 +... + +Alright! Our style is finished. Let's see how the sucker looks. First we +need to tell Openbox to use the new style. The way to do that is to edit +your menu (refer to README.menu for this) and add: + +[style] (Results) {~/.openbox/styles/results} + +somewhere in our menu. Taking advantage of Openbox' automagic menu updates, +all we have to do is close and reopen the root menu and our new style entry +will be visible. Select it and Openbox will apply the new style we just +created. |
