diff options
| author | Dave Foster <daf@minuslab.net> | 2007-09-20 15:30:18 -0400 |
|---|---|---|
| committer | Mikael Magnusson <mikachu@gmail.com> | 2010-10-14 15:54:44 +0200 |
| commit | 6d30d66efb028fbafb58712aa5b71cadfeef2e32 (patch) | |
| tree | 245d4a413f09759925f85986bc94c79aaf8ca616 /obrender/button.c | |
| parent | b566d3fcfe7a23b0616d776fd2db17ef7461185e (diff) | |
Adding RrButton to libobrender, ref counted appearances.
Diffstat (limited to 'obrender/button.c')
| -rw-r--r-- | obrender/button.c | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/obrender/button.c b/obrender/button.c new file mode 100644 index 00000000..5d3f9203 --- /dev/null +++ b/obrender/button.c @@ -0,0 +1,103 @@ +#include "render.h" +#include "button.h" +#include "instance.h" + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <string.h> + +static void RrButtonFreeReal(RrButton* b); + +RrButton *RrButtonNew (const RrInstance *inst) +{ + RrButton *out = NULL; + + out = g_new(RrButton, 1); + out->inst = inst; + out->ref = 1; + + /* no need to alloc colors, set them null (for freeing later) */ + out->focused_unpressed_color = NULL; + out->unfocused_unpressed_color = NULL; + out->focused_pressed_color = NULL; + out->unfocused_pressed_color = NULL; + out->disabled_focused_color = NULL; + out->disabled_unfocused_color = NULL; + out->hover_focused_color = NULL; + out->hover_unfocused_color = NULL; + out->toggled_hover_focused_color = NULL; + out->toggled_hover_unfocused_color = NULL; + out->toggled_focused_pressed_color = NULL; + out->toggled_unfocused_pressed_color = NULL; + out->toggled_focused_unpressed_color = NULL; + out->toggled_unfocused_unpressed_color = NULL; + + /* same with masks */ + out->mask = NULL; + out->pressed_mask = NULL; + out->disabled_mask = NULL; + out->hover_mask = NULL; + out->toggled_mask = NULL; + out->toggled_hover_mask = NULL; + out->toggled_pressed_mask = NULL; + + /* allocate appearances */ + out->a_focused_unpressed = RrAppearanceNew(inst, 1); + out->a_unfocused_unpressed = RrAppearanceNew(inst, 1); + out->a_focused_pressed = RrAppearanceNew(inst, 1); + out->a_unfocused_pressed = RrAppearanceNew(inst, 1); + out->a_disabled_focused = RrAppearanceNew(inst, 1); + out->a_disabled_unfocused = RrAppearanceNew(inst, 1); + out->a_hover_focused = RrAppearanceNew(inst, 1); + out->a_hover_unfocused = RrAppearanceNew(inst, 1); + out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1); + out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1); + out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1); + out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1); + out->a_toggled_hover_focused = RrAppearanceNew(inst, 1); + out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1); + + return out; +} + +void RrButtonFree(RrButton *b) +{ + b->ref--; + if (b->ref <= 0) + RrButtonFreeReal(b); +} + +void RrButtonFreeReal(RrButton* b) +{ + /* colors */ + if (b->focused_unpressed_color) + RrColorFree(b->focused_unpressed_color); + if (b->unfocused_unpressed_color) + RrColorFree(b->unfocused_unpressed_color); + if (b->focused_pressed_color) + RrColorFree(b->focused_pressed_color); + if (b->unfocused_pressed_color) + RrColorFree(b->unfocused_pressed_color); + if (b->disabled_focused_color) + RrColorFree(b->disabled_focused_color); + if (b->disabled_unfocused_color) + RrColorFree(b->disabled_unfocused_color); + if (b->hover_focused_color) + RrColorFree(b->hover_focused_color); + if (b->hover_unfocused_color) + RrColorFree(b->hover_unfocused_color); + if (b->toggled_hover_focused_color) + RrColorFree(b->toggled_hover_focused_color); + if (b->toggled_hover_unfocused_color) + RrColorFree(b->toggled_hover_unfocused_color); + if (b->toggled_focused_pressed_color) + RrColorFree(b->toggled_focused_pressed_color); + if (b->toggled_unfocused_pressed_color) + RrColorFree(b->toggled_unfocused_pressed_color); + if (b->toggled_focused_unpressed_color) + RrColorFree(b->toggled_focused_unpressed_color); + if (b->toggled_unfocused_unpressed_color) + RrColorFree(b->toggled_unfocused_unpressed_color); + + /* masks */ +} |
