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authorDana Jansens <danakj@orodu.net>2003-09-21 19:38:57 +0000
committerDana Jansens <danakj@orodu.net>2003-09-21 19:38:57 +0000
commit904327a0c8ef2e1ee6cb3053d786c30f4693d8f3 (patch)
tree89338303174ec2b6197912284c39444daadd5b62 /openbox/action.h
parent22bf54526c96bd108d8b4fa8a7fedd23b6495226 (diff)
grab the pointer before doing client actions more intelligently, i.e. only when using sloppy focus.
fallback focus after the action if the action was fired via a mouse binding, otherwise do not. this makes keyboard bindings not fuck with sloppy focus.
Diffstat (limited to 'openbox/action.h')
-rw-r--r--openbox/action.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/openbox/action.h b/openbox/action.h
index 1cd8f42f..bfe0dc9a 100644
--- a/openbox/action.h
+++ b/openbox/action.h
@@ -34,6 +34,7 @@ typedef struct _ObAction ObAction;
struct AnyAction {
struct _ObClient *c;
+ ObFrameContext context;
gboolean interactive;
gint x;
gint y;
@@ -180,21 +181,21 @@ void action_free(ObAction *a);
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
-void action_run_list(GSList *acts, struct _ObClient *c,
+void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done);
-#define action_run_mouse(a, c, s, b, x, y) \
- action_run_list(a, c, s, b, x, y, FALSE, FALSE)
+#define action_run_mouse(a, c, n, s, b, x, y) \
+ action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
#define action_run_interactive(a, c, s, n, d) \
- action_run_list(a, c, s, 0, -1, -1, n, d)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
#define action_run_key(a, c, s, x, y) \
- action_run_list(a, c, s, 0, x, y, FALSE, FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
#define action_run(a, c, s) \
- action_run_list(a, c, s, 0, -1, -1, FALSE, FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
/* Execute */
void action_execute(union ActionData *data);