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authorDana Jansens <danakj@orodu.net>2008-02-09 18:48:56 -0500
committerMikael Magnusson <mikachu@comhem.se>2008-02-14 19:39:17 +0100
commit38bef0a38bf907a54c193ab063b4830788398edc (patch)
treec1825249fa822207d12d0d8144608a410869441b /openbox/mouse.h
parentc907f5af4ad16b1b0ddcf9a17e1a196a079dd09a (diff)
Make a pending ReplayPointer happen before moving/showing/hiding a window in an action.
Commit c907f5af4ad16b1 broke kdesktop again, so we have to fix it at an even finer level.
Diffstat (limited to 'openbox/mouse.h')
-rw-r--r--openbox/mouse.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/openbox/mouse.h b/openbox/mouse.h
index 44d563a3..a862fe5b 100644
--- a/openbox/mouse.h
+++ b/openbox/mouse.h
@@ -40,4 +40,9 @@ void mouse_grab_for_client(struct _ObClient *client, gboolean grab);
ObFrameContext mouse_button_frame_context(ObFrameContext context,
guint button, guint state);
+/*! If a replay pointer is needed, then do it. Call this when windows are
+ going to be moving/appearing/disappearing, so that you know the mouse click
+ will go to the right window */
+void mouse_replay_pointer();
+
#endif