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authorDana Jansens <danakj@orodu.net>2003-02-14 08:01:44 +0000
committerDana Jansens <danakj@orodu.net>2003-02-14 08:01:44 +0000
commit01a37dfe1888f1ac6da7ab12c6e4d59ce104d12c (patch)
tree63fa5cbb7476634aea8f8e4f0b7108023d83e102 /otk/pseudorendercontrol.cc
parent49974f6916c98a23189daefa19dd79986629fe8f (diff)
allocate colors in pseudocolor from the map we allocate in the rendercontrol
Diffstat (limited to 'otk/pseudorendercontrol.cc')
-rw-r--r--otk/pseudorendercontrol.cc43
1 files changed, 41 insertions, 2 deletions
diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc
index 89e95ab6..29636ee9 100644
--- a/otk/pseudorendercontrol.cc
+++ b/otk/pseudorendercontrol.cc
@@ -93,9 +93,8 @@ int tr, tg, tb;
_colors[i].pixel = icolors[close].pixel;
// try alloc this closest color, it had better succeed!
- if (XAllocColor(**display, info->colormap(), &_colors[i])) {
+ if (XAllocColor(**display, info->colormap(), &_colors[i]))
_colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
- }
else
assert(false); // wtf has gone wrong, its already alloced for chissake!
}
@@ -135,4 +134,44 @@ void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
}
+void PseudoRenderControl::allocateColor(XColor *color) const
+{
+ const ScreenInfo *info = display->screenInfo(_screen);
+ int depth = info->depth();
+
+ // get the allocated values from the X server (only the first 256 XXX why!?)
+ XColor icolors[256];
+ int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
+ for (int i = 0; i < incolors; i++)
+ icolors[i].pixel = i;
+ XQueryColors(**display, info->colormap(), icolors, incolors);
+
+ unsigned long closest = 0xffffffff, close = 0;
+ for (int ii = 0; ii < incolors; ii++) {
+ // find deviations
+ int r = (color->red - icolors[ii].red) & 0xff;
+ int g = (color->green - icolors[ii].green) & 0xff;
+ int b = (color->blue - icolors[ii].blue) & 0xff;
+ // find a weighted absolute deviation
+ unsigned long dev = (r * r) + (g * g) + (b * b);
+
+ if (dev < closest) {
+ closest = dev;
+ close = ii;
+ }
+ }
+
+ color->red = icolors[close].red;
+ color->green = icolors[close].green;
+ color->blue = icolors[close].blue;
+ color->pixel = icolors[close].pixel;
+
+ // try alloc this closest color, it had better succeed!
+ if (XAllocColor(**display, info->colormap(), color)) {
+ color->flags = DoRed|DoGreen|DoBlue; // mark as alloced
+ }
+ else
+ assert(false); // wtf has gone wrong, its already alloced for chissake!
+}
+
}