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authorDana Jansens <danakj@orodu.net>2003-03-21 18:42:39 +0000
committerDana Jansens <danakj@orodu.net>2003-03-21 18:42:39 +0000
commita52a6d96d701c993896f276e4198003317632aaf (patch)
treebe2f51e6a433d1fdf9a7c8248b343cb3f6297212 /otk/pseudorendercontrol.cc
parenta36c7543d4eedaa9e10bfd9f4d9b81279b1bb7e6 (diff)
rm the old code including the .pys and the c++ shit
Diffstat (limited to 'otk/pseudorendercontrol.cc')
-rw-r--r--otk/pseudorendercontrol.cc157
1 files changed, 0 insertions, 157 deletions
diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc
deleted file mode 100644
index cf992924..00000000
--- a/otk/pseudorendercontrol.cc
+++ /dev/null
@@ -1,157 +0,0 @@
-// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-
-#include "config.h"
-
-#include "pseudorendercontrol.hh"
-#include "display.hh"
-#include "screeninfo.hh"
-#include "surface.hh"
-#include "rendertexture.hh"
-
-extern "C" {
-#include "../src/gettext.h"
-#define _(str) gettext(str)
-}
-
-#include <cstdlib>
-
-namespace otk {
-
-PseudoRenderControl::PseudoRenderControl(int screen)
- : RenderControl(screen)
-{
- printf("Initializing PseudoColor RenderControl\n");
- const ScreenInfo *info = display->screenInfo(_screen);
- int depth = info->depth();
-
- // determine the number of colors and the bits-per-color
- _bpc = 2; // XXX THIS SHOULD BE A USER OPTION
- assert(_bpc >= 1);
- _ncolors = 1 << (_bpc * 3);
-
- if (_ncolors > 1 << depth) {
- fprintf(stderr,
- _("PseudoRenderControl: Invalid colormap size. Resizing.\n"));
- _bpc = 1 << (depth/3) >> 3;
- _ncolors = 1 << (_bpc * 3);
- }
-
- // build a color cube
- _colors = new XColor[_ncolors];
-int tr, tg, tb;
- int cpc = 1 << _bpc; // colors per channel
- for (int n = 0,
- r = 0; r < cpc; r++)
- for (int g = 0; g < cpc; g++)
- for (int b = 0; b < cpc; b++, n++) {
- tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
- tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
- tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
- _colors[n].red = tr | tr << 8;
- _colors[n].green = tg | tg << 8;
- _colors[n].blue = tb | tb << 8;
- _colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation
- }
-
- // allocate the colors
- for (int i = 0; i < _ncolors; i++)
- if (!XAllocColor(**display, info->colormap(), &_colors[i]))
- _colors[i].flags = 0; // mark it as unallocated
-
- // try allocate any colors that failed allocation above
-
- // get the allocated values from the X server (only the first 256 XXX why!?)
- XColor icolors[256];
- int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
- for (int i = 0; i < incolors; i++)
- icolors[i].pixel = i;
- XQueryColors(**display, info->colormap(), icolors, incolors);
-
- // try match unallocated ones
- for (int i = 0; i < _ncolors; i++) {
- if (!_colors[i].flags) { // if it wasn't allocated...
- unsigned long closest = 0xffffffff, close = 0;
- for (int ii = 0; ii < incolors; ii++) {
- // find deviations
- int r = (_colors[i].red - icolors[ii].red) & 0xff;
- int g = (_colors[i].green - icolors[ii].green) & 0xff;
- int b = (_colors[i].blue - icolors[ii].blue) & 0xff;
- // find a weighted absolute deviation
- unsigned long dev = (r * r) + (g * g) + (b * b);
-
- if (dev < closest) {
- closest = dev;
- close = ii;
- }
- }
-
- _colors[i].red = icolors[close].red;
- _colors[i].green = icolors[close].green;
- _colors[i].blue = icolors[close].blue;
- _colors[i].pixel = icolors[close].pixel;
-
- // try alloc this closest color, it had better succeed!
- if (XAllocColor(**display, info->colormap(), &_colors[i]))
- _colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
- else
- assert(false); // wtf has gone wrong, its already alloced for chissake!
- }
- }
-}
-
-PseudoRenderControl::~PseudoRenderControl()
-{
- printf("Destroying PseudoColor RenderControl\n");
-
- unsigned long *pixels = new unsigned long [_ncolors], *p = pixels;
- for (int i = 0; i < _ncolors; ++i, ++p)
- *p = _colors[i].pixel;
- XFreeColors(**display, display->screenInfo(_screen)->colormap(), pixels,
- _ncolors, 0);
- delete [] _colors;
-}
-
-inline const XColor *PseudoRenderControl::pickColor(int r, int g, int b) const
-{
- r = (r & 0xff) >> (8-_bpc);
- g = (g & 0xff) >> (8-_bpc);
- b = (b & 0xff) >> (8-_bpc);
- return &_colors[(r << (2*_bpc)) + (g << (1*_bpc)) + b];
-}
-
-void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 *ret = (pixel32*)malloc(im->width * im->height * 4);
- char *p = (char *)ret;
- int x, y;
- for (y = 0; y < im->height; y++) {
- for (x = 0; x < im->width; x++) {
- p[x] = pickColor(data[x] >> default_red_shift,
- data[x] >> default_green_shift,
- data[x] >> default_blue_shift)->pixel;
- }
- data += im->width;
- p += im->bytes_per_line;
- }
- im->data = (char*)ret;
-}
-
-void PseudoRenderControl::allocateColor(XColor *color) const
-{
- const XColor *c = pickColor(color->red, color->blue, color->green);
-
- color->red = c->red;
- color->green = c->green;
- color->blue = c->blue;
- color->pixel = c->pixel;
-
- if (XAllocColor(**display, display->screenInfo(_screen)->colormap(), color))
- color->flags = DoRed|DoGreen|DoBlue; // mark as alloced
- else
- assert(false); // wtf has gone wrong, its already alloced for chissake!
-
- return;
-}
-
-}