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authorDana Jansens <danakj@orodu.net>2003-02-12 00:27:32 +0000
committerDana Jansens <danakj@orodu.net>2003-02-12 00:27:32 +0000
commit72ff846dbb56ec36231fb761b864da09885d3690 (patch)
tree4dba2564517b6958438d8d5fbc8febb80638ea3b /otk/pseudorendercontrol.hh
parentf30b2a8908ad2df8fa56c8d12be2da9192446b7a (diff)
make all the rendering code in RenderControl. use true/pseudo RenderControl classes just for reducing the pixel32 data to the appropriate bitdepth.
Diffstat (limited to 'otk/pseudorendercontrol.hh')
-rw-r--r--otk/pseudorendercontrol.hh22
1 files changed, 4 insertions, 18 deletions
diff --git a/otk/pseudorendercontrol.hh b/otk/pseudorendercontrol.hh
index d834d5d7..4f53d34a 100644
--- a/otk/pseudorendercontrol.hh
+++ b/otk/pseudorendercontrol.hh
@@ -4,32 +4,18 @@
#include "rendercontrol.hh"
-extern "C" {
-
-#ifdef HAVE_STDINT_H
-# include <stdint.h>
-#else
-# ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-# endif
-#endif
-
-}
-
-#include <vector>
-
namespace otk {
class PseudoRenderControl : public RenderControl {
private:
-
+ // add some vars!!!
+
+ virtual void reduceDepth(Surface &sf, XImage *im) const;
+
public:
PseudoRenderControl(int screen);
virtual ~PseudoRenderControl();
- virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
- virtual void drawImage(Surface &sf, int w, int h,
- unsigned long *data) const;
};
}