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authorDana Jansens <danakj@orodu.net>2003-03-21 18:42:39 +0000
committerDana Jansens <danakj@orodu.net>2003-03-21 18:42:39 +0000
commita52a6d96d701c993896f276e4198003317632aaf (patch)
treebe2f51e6a433d1fdf9a7c8248b343cb3f6297212 /otk/rendercontrol.cc
parenta36c7543d4eedaa9e10bfd9f4d9b81279b1bb7e6 (diff)
rm the old code including the .pys and the c++ shit
Diffstat (limited to 'otk/rendercontrol.cc')
-rw-r--r--otk/rendercontrol.cc596
1 files changed, 0 insertions, 596 deletions
diff --git a/otk/rendercontrol.cc b/otk/rendercontrol.cc
deleted file mode 100644
index 6386b035..00000000
--- a/otk/rendercontrol.cc
+++ /dev/null
@@ -1,596 +0,0 @@
-// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-
-#include "config.h"
-
-#include "rendercontrol.hh"
-#include "truerendercontrol.hh"
-#include "pseudorendercontrol.hh"
-#include "rendertexture.hh"
-#include "rendercolor.hh"
-#include "renderstyle.hh"
-#include "display.hh"
-#include "screeninfo.hh"
-#include "surface.hh"
-#include "font.hh"
-#include "ustring.hh"
-#include "property.hh"
-
-extern "C" {
-#ifdef HAVE_SYS_WAIT_H
-# include <sys/wait.h>
-#endif // HAVE_SYS_WAIT_H
-
-#ifdef HAVE_UNISTD_H
-# include <unistd.h>
-#endif // HAVE_UNISTD_H
-
-#include "../src/gettext.h"
-#define _(str) gettext(str)
-}
-
-#include <cstdlib>
-
-namespace otk {
-
-RenderControl *RenderControl::createRenderControl(int screen)
-{
- // get the visual on the screen and return the correct type of RenderControl
- int vclass = display->screenInfo(screen)->visual()->c_class;
- switch (vclass) {
- case TrueColor:
- return new TrueRenderControl(screen);
- case PseudoColor:
- case StaticColor:
- return new PseudoRenderControl(screen);
- case GrayScale:
- case StaticGray:
- return new PseudoRenderControl(screen);
- default:
- printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
- vclass);
- ::exit(1);
- }
-}
-
-RenderControl::RenderControl(int screen)
- : _screen(screen)
-
-{
- printf("Initializing RenderControl\n");
-
-}
-
-RenderControl::~RenderControl()
-{
- printf("Destroying RenderControl\n");
-}
-
-void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
- const RenderColor &color,
- const ustring &string) const
-{
- assert(sf._screen == _screen);
- XftDraw *d = sf._xftdraw;
- assert(d); // this means that the background hasn't been rendered yet!
-
- if (font._shadow) {
- XftColor c;
- c.color.red = 0;
- c.color.green = 0;
- c.color.blue = 0;
- c.color.alpha = font._tint | font._tint << 8; // transparent shadow
- c.pixel = BlackPixel(**display, _screen);
-
- if (string.utf8())
- XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
- font._xftfont->ascent + y + font._offset,
- (FcChar8*)string.c_str(), string.bytes());
- else
- XftDrawString8(d, &c, font._xftfont, x + font._offset,
- font._xftfont->ascent + y + font._offset,
- (FcChar8*)string.c_str(), string.bytes());
- }
-
- XftColor c;
- c.color.red = color.red() | color.red() << 8;
- c.color.green = color.green() | color.green() << 8;
- c.color.blue = color.blue() | color.blue() << 8;
- c.pixel = color.pixel();
- c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
-
- if (string.utf8())
- XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
- (FcChar8*)string.c_str(), string.bytes());
- else
- XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
- (FcChar8*)string.c_str(), string.bytes());
- return;
-}
-
-void RenderControl::drawSolidBackground(Surface& sf,
- const RenderTexture& texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.parentRelative()) return;
-
- sf.setPixmap(texture.color());
-
- int width = sf.size().width(), height = sf.size().height();
- int left = 0, top = 0, right = width - 1, bottom = height - 1;
-
- if (texture.interlaced())
- for (int i = 0; i < height; i += 2)
- XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
- 0, i, width, i);
-
- switch (texture.relief()) {
- case RenderTexture::Raised:
- switch (texture.bevel()) {
- case RenderTexture::Bevel1:
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left, bottom, right, bottom);
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- right, bottom, right, top);
-
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left, top, right, top);
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left, bottom, left, top);
- break;
- case RenderTexture::Bevel2:
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- right - 2, bottom - 2, right - 2, top + 1);
-
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left + 1, top + 1, right - 2, top + 1);
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left + 1, bottom - 2, left + 1, top + 1);
- break;
- default:
- assert(false); // unhandled RenderTexture::BevelType
- }
- break;
- case RenderTexture::Sunken:
- switch (texture.bevel()) {
- case RenderTexture::Bevel1:
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left, bottom, right, bottom);
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- right, bottom, right, top);
-
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left, top, right, top);
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left, bottom, left, top);
- break;
- case RenderTexture::Bevel2:
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- left + 1, bottom - 2, right - 2, bottom - 2);
- XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
- right - 2, bottom - 2, right - 2, top + 1);
-
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left + 1, top + 1, right - 2, top + 1);
- XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
- left + 1, bottom - 2, left + 1, top + 1);
- break;
- default:
- assert(false); // unhandled RenderTexture::BevelType
- }
- break;
- case RenderTexture::Flat:
- if (texture.border())
- XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
- left, top, right, bottom);
- break;
- default:
- assert(false); // unhandled RenderTexture::ReliefType
- }
-}
-
-void RenderControl::drawMask(Surface &sf, const RenderColor &color,
- const PixmapMask &mask) const
-{
- assert(_screen == sf._screen);
- assert(_screen == color.screen());
-
- if (mask.mask == None) return; // no mask given
-
- int width = sf.size().width(), height = sf.size().height();
-
- // set the clip region
- int x = (width - mask.w) / 2, y = (height - mask.h) / 2;
- XSetClipMask(**display, color.gc(), mask.mask);
- XSetClipOrigin(**display, color.gc(), x, y);
-
- // fill in the clipped region
- XFillRectangle(**display, sf.pixmap(), color.gc(), x, y,
- x + mask.w, y + mask.h);
-
- // unset the clip region
- XSetClipMask(**display, color.gc(), None);
- XSetClipOrigin(**display, color.gc(), 0, 0);
-}
-
-void RenderControl::drawGradientBackground(
- Surface &sf, const RenderTexture &texture) const
-{
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
- int off, x;
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
- im->byte_order = endian;
-
- switch (texture.gradient()) {
- case RenderTexture::Vertical:
- verticalGradient(sf, texture);
- break;
- case RenderTexture::Horizontal:
- horizontalGradient(sf, texture);
- break;
- case RenderTexture::Diagonal:
- diagonalGradient(sf, texture);
- break;
- case RenderTexture::CrossDiagonal:
- crossDiagonalGradient(sf, texture);
- break;
- default:
- printf("unhandled gradient\n");
- }
-
- pixel32 *data = sf.pixelData();
- pixel32 current;
-
- if (texture.relief() == RenderTexture::Flat && texture.border()) {
- r = texture.borderColor().red();
- g = texture.borderColor().green();
- b = texture.borderColor().blue();
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (off = 0, x = 0; x < w; ++x, off++) {
- *(data + off) = current;
- *(data + off + ((h-1) * w)) = current;
- }
- for (off = 0, x = 0; x < h; ++x, off++) {
- *(data + (off * w)) = current;
- *(data + (off * w) + w - 1) = current;
- }
- }
-
- if (texture.relief() != RenderTexture::Flat) {
- if (texture.bevel() == RenderTexture::Bevel1) {
- for (off = 1, x = 1; x < w - 1; ++x, off++)
- highlight(data + off,
- data + off + (h-1) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 0, x = 0; x < h; ++x, off++)
- highlight(data + off * w,
- data + off * w + w - 1,
- texture.relief()==RenderTexture::Raised);
- }
-
- if (texture.bevel() == RenderTexture::Bevel2) {
- for (off = 2, x = 2; x < w - 2; ++x, off++)
- highlight(data + off + w,
- data + off + (h-2) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 1, x = 1; x < h-1; ++x, off++)
- highlight(data + off * w + 1,
- data + off * w + w - 2,
- texture.relief()==RenderTexture::Raised);
- }
- }
-
- reduceDepth(sf, im);
- sf.setPixmap(im);
- XDestroyImage(im);
-}
-
-void RenderControl::verticalGradient(Surface &sf,
- const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float dr, dg, db;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)h;
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)h;
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)h;
-
- for (int y = 0; y < h; ++y) {
- r = texture.color().red() + (int)(dr * y);
- g = texture.color().green() + (int)(dg * y);
- b = texture.color().blue() + (int)(db * y);
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (int x = 0; x < w; ++x, ++data)
- *data = current;
- }
-}
-
-void RenderControl::horizontalGradient(Surface &sf,
- const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float dr, dg, db;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)w;
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)w;
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)w;
-
- for (int x = 0; x < w; ++x, ++data) {
- r = texture.color().red() + (int)(dr * x);
- g = texture.color().green() + (int)(dg * x);
- b = texture.color().blue() + (int)(db * x);
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (int y = 0; y < h; ++y)
- *(data + y*w) = current;
- }
-}
-
-void RenderControl::diagonalGradient(Surface &sf,
- const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = 0; x < w; ++x, ++data) {
- r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
-void RenderControl::crossDiagonalGradient(
- Surface &sf, const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = w; x > 0; --x, ++data) {
- r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
-void RenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
-{
- int r, g, b;
-
- pixel32 *up, *down;
- if (raised) {
- up = x;
- down = y;
- } else {
- up = y;
- down = x;
- }
- r = (*up >> default_red_shift) & 0xFF;
- r += r >> 1;
- g = (*up >> default_green_shift) & 0xFF;
- g += g >> 1;
- b = (*up >> default_blue_shift) & 0xFF;
- b += b >> 1;
- if (r > 255) r = 255;
- if (g > 255) g = 255;
- if (b > 255) b = 255;
- *up = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-
- r = (*down >> default_red_shift) & 0xFF;
- r = (r >> 1) + (r >> 2);
- g = (*down >> default_green_shift) & 0xFF;
- g = (g >> 1) + (g >> 2);
- b = (*down >> default_blue_shift) & 0xFF;
- b = (b >> 1) + (b >> 2);
- *down = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-}
-
-void RenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid)
- drawSolidBackground(sf, texture);
- else
- drawGradientBackground(sf, texture);
-}
-
-
-void RenderControl::drawImage(Surface &sf, int w, int h,
- unsigned long *data) const
-{
- pixel32 *bg = sf.pixelData();
- int c, sfw, sfh;
- unsigned int i, e, bgi;
- sfw = sf.size().width();
- sfh = sf.size().height();
-
- if (w && h) {
- // scale it
- unsigned long *olddata = data;
- unsigned long newdata[sfw*sfh];
- double dx = w / (double)sfw;
- double dy = h / (double)sfh;
- double px = 0.0;
- double py = 0.0;
- int iy = 0;
- for (i = 0, c = 0, e = sfw*sfh; i < e; ++i) {
- newdata[i] = olddata[(int)px + iy];
- if (++c >= sfw) {
- c = 0;
- px = 0;
- py += dy;
- iy = (int)py * w;
- } else
- px += dx;
- }
- data = newdata;
-
- // apply the alpha channel
- for (i = 0, c = 0, e = sfw*sfh; i < e; ++i, ++bgi) {
- unsigned char alpha = data[i] >> 24;
- unsigned char r = data[i] >> 16;
- unsigned char g = data[i] >> 8;
- unsigned char b = data[i];
-
- // background color
- unsigned char bgr = bg[i] >> default_red_shift;
- unsigned char bgg = bg[i] >> default_green_shift;
- unsigned char bgb = bg[i] >> default_blue_shift;
-
- r = bgr + (((r - bgr) * alpha) >> 8);
- g = bgg + (((g - bgg) * alpha) >> 8);
- b = bgb + (((b - bgb) * alpha) >> 8);
-
- bg[i] = (r << default_red_shift) | (g << default_green_shift) |
- (b << default_blue_shift);
- }
- }
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, sf.size().width(),
- sf.size().height(), 32, 0);
- im->byte_order = endian;
-
- reduceDepth(sf, im);
- sf.setPixmap(im);
- XDestroyImage(im);
-}
-
-void RenderControl::drawImage(Surface &sf, Pixmap pixmap, Pixmap mask) const
-{
- int junk, sfw, sfh, w, h, depth, mw, mh, mdepth;
- Window wjunk;
- const ScreenInfo *info = display->screenInfo(_screen);
- GC mgc = 0;
-
- assert(pixmap != None);
-
- sfw = sf.size().width();
- sfh = sf.size().height();
-
- XGetGeometry(**display, pixmap, &wjunk, &junk, &junk,
- (unsigned int*)&w, (unsigned int*)&h,
- (unsigned int*)&junk, (unsigned int*)&depth);
- if (mask != None) {
- XGetGeometry(**display, mask, &wjunk, &junk, &junk,
- (unsigned int*)&mw, (unsigned int*)&mh,
- (unsigned int*)&junk, (unsigned int*)&mdepth);
- if (mw != w || mh != h || mdepth != 1)
- return;
- }
-
- Pixmap p = XCreatePixmap(**display, info->rootWindow(), sfw, sfh,
- info->depth());
- Pixmap m;
- if (mask == None)
- m = None;
- else {
- m = XCreatePixmap(**display, info->rootWindow(), sfw, sfh, 1);
- XGCValues gcv;
- gcv.subwindow_mode = IncludeInferiors;
- gcv.graphics_exposures = false;
- mgc = XCreateGC(**display, m, GCGraphicsExposures |
- GCSubwindowMode, &gcv);
- }
-
- // scale it
- for (int y = sfh - 1; y >= 0; --y) {
- int yy = y * h / sfh;
- for (int x = sfw - 1; x >= 0; --x) {
- int xx = x * w / sfw;
- if (depth != info->depth()) {
- XCopyPlane(**display, pixmap, p, DefaultGC(**display, _screen),
- xx, yy, 1, 1, x, y, 1);
- } else {
- XCopyArea(**display, pixmap, p, DefaultGC(**display, _screen),
- xx, yy, 1, 1, x, y);
- }
- if (mask != None)
- XCopyArea(**display, mask, m, mgc, xx, yy, 1, 1, x, y);
- }
- }
-
- XSetClipMask(**display, DefaultGC(**display, _screen), m);
- XSetClipOrigin(**display, DefaultGC(**display, _screen), 0, 0);
- XCopyArea(**display, p, sf.pixmap(), DefaultGC(**display, _screen), 0, 0,
- sfw, sfh, 0, 0);
- XSetClipMask(**display, DefaultGC(**display, _screen), None);
-
- XFreePixmap(**display, p);
- if (m != None) XFreePixmap(**display, m);
-}
-
-}